[Keymap] Sweet16 as a switch tester (#4822)
* Sweet16 as a switch tester * pragma once * QMK_KEYBOARD_H instead of sweet16.h
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9c136e1168
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#include QMK_KEYBOARD_H
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#include "switches.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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LAYOUT_ortho_4x4(
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KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_NO, KC_NO
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)
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};
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struct mechswitch switches[MATRIX_ROWS][MATRIX_COLS] = {
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{CHERRY_MX_BLUE, CHERRY_MX_RED, CHERRY_MX_BLACK, CHERRY_MX_BROWN},
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{GATERON_BLUE, GATERON_RED, GATERON_BLACK, GATERON_BROWN},
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{KAILH_BLUE, KAILH_RED, KAILH_BLACK, KAILH_BROWN},
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{HAKO_CLEAR, HAKO_TRUE, HAKO_VIOLET, HAKO_ROYAL_TRUE}
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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uint8_t col = record->event.key.col;
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uint8_t row = record->event.key.row;
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if (record->event.pressed) {
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char name[MAX_SWITCH_NAME_LENGTH];
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switch_name(switches[row][col], name);
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send_string(name);
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SEND_STRING("\n");
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}
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return false;
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}
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# Sweet16 as a switch tester
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This keymap uses the Sweet16 as a switch tester. The functionality outputs the switch name of whatever key the user pressed.
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the `switches` two-dimensional (4x4) array contains the switches attached to the macropad. The switches supported are defined as macros in the `switches.h` header file.
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# Build Options
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# comment out to disable the options.
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#
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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = no # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = yes # Console for debug(+400)
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COMMAND_ENABLE = yes # Commands for debug and configuration
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NKRO_ENABLE = no # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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RGBLIGHT_ENABLE = no
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SRC += switches.c
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#include <stdio.h>
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#include <string.h>
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#include "switches.h"
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static const char *BRAND_NAMES[] = {
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"Kailh",
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"Kailh Low Profile Choc",
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"Gateron",
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"Cherry MX",
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"Cherry ML",
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"Outemu",
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"Greetech",
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"Varmilo",
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"MOD",
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"Hako"
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};
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static const char *COLOR_NAMES[] = {
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"",
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"White",
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"Black",
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"Blue",
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"Red",
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"Yellow",
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"Brown",
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"Green",
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"Clear",
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"Silver",
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"Nature White",
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"Grey",
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"Jade",
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"Navy",
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"Burnt Orange",
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"Pale Blue",
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"Dark Yellow",
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"Gold",
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"Chocolate White",
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"Burgundy",
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"Purple",
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"Light Green",
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"True",
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"Berry",
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"Plum",
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"Sage",
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"Violet",
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"L",
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"M",
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"H",
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"SH"
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};
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static const char *VARIANT_NAMES[] = {
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"",
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"BOX",
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"BOX Thick",
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"BOX Heavy",
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"Silent",
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"Tactile",
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"Linear",
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"Speed",
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"Speed Heavy",
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"Speed Thick Click",
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"Pro",
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"Pro Heavy",
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"Royal",
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"Thick Click",
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"Heavy"
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};
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const char *brand_name(struct mechswitch ms) {
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return BRAND_NAMES[ms.brand - 1];
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}
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const char *variant_name(struct mechswitch ms) {
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return VARIANT_NAMES[ms.variant];
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}
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const char *color_name(struct mechswitch ms) {
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return COLOR_NAMES[ms.color];
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}
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void switch_name(struct mechswitch ms, char *buf) {
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const char *v_name = variant_name(ms);
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const char *c_name = color_name(ms);
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snprintf(buf, MAX_SWITCH_NAME_LENGTH, "%s", brand_name(ms));
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strncat(buf, " ", MAX_SWITCH_NAME_LENGTH - strlen(buf));
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if (strlen(v_name) > 0) {
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strncat(buf, v_name, MAX_SWITCH_NAME_LENGTH - strlen(buf));
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strncat(buf, " ", MAX_SWITCH_NAME_LENGTH - strlen(buf));
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}
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if (strlen(c_name) > 0) {
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strncat(buf, c_name, MAX_SWITCH_NAME_LENGTH - strlen(buf));
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}
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}
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int bitfieldtoi(struct mechswitch ms) {
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return ((ms.brand << 9) | (ms.variant << 5) | ms.color);
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}
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#pragma once
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struct mechswitch
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{
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unsigned int brand: 4;
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unsigned int variant: 4;
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unsigned int color: 5;
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};
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#define MAX_SWITCH_NAME_LENGTH 256
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#define BRAND_KAILH 1
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#define BRAND_KAILH_LOW 2
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#define BRAND_GATERON 3
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#define BRAND_CHERRY_MX 4
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#define BRAND_CHERRY_ML 5
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#define BRAND_OUTEMU 6
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#define BRAND_GREETECH 7
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#define BRAND_VARMILO 8
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#define BRAND_MOD 9
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#define BRAND_HAKO 10
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#define COLOR_NO 0
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#define COLOR_WHITE 1
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#define COLOR_BLACK 2
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#define COLOR_BLUE 3
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#define COLOR_RED 4
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#define COLOR_YELLOW 5
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#define COLOR_BROWN 6
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#define COLOR_GREEN 7
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#define COLOR_CLEAR 8
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#define COLOR_SILVER 9
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#define COLOR_NATURE_WHITE 10
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#define COLOR_GREY 11
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#define COLOR_JADE 12
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#define COLOR_NAVY 13
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#define COLOR_BURNT_ORANGE 14
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#define COLOR_PALE_BLUE 15
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#define COLOR_DARK_YELLOW 16
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#define COLOR_GOLD 17
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#define COLOR_CHOCOLATE_WHITE 18
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#define COLOR_BURGUNDY 19
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#define COLOR_PURPLE 20
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#define COLOR_LIGHT_GREEN 21
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#define COLOR_TRUE 22
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#define COLOR_BERRY 23
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#define COLOR_PLUM 24
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#define COLOR_SAGE 25
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#define COLOR_VIOLET 26
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#define COLOR_L 27
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#define COLOR_M 28
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#define COLOR_H 29
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#define COLOR_SH 30
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#define VARIANT_NO 0
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#define VARIANT_BOX 1
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#define VARIANT_BOX_THICK 2
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#define VARIANT_BOX_HEAVY 3
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#define VARIANT_SILENT 4
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#define VARIANT_TACTILE 5
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#define VARIANT_LINEAR 6
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#define VARIANT_SPEED 7
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#define VARIANT_SPEED_HEAVY 8
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#define VARIANT_SPEED_CLICK_THICK 9
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#define VARIANT_PRO 10
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#define VARIANT_PRO_HEAVY 11
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#define VARIANT_ROYAL 12
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#define VARIANT_CLICK_THICK 13
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#define CHERRY_MX_BLUE {BRAND_CHERRY_MX, VARIANT_NO, COLOR_BLUE}
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#define CHERRY_MX_RED {BRAND_CHERRY_MX, VARIANT_NO, COLOR_RED}
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#define CHERRY_MX_BROWN {BRAND_CHERRY_MX, VARIANT_NO, COLOR_BROWN}
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#define CHERRY_MX_BLACK {BRAND_CHERRY_MX, VARIANT_NO, COLOR_BLACK}
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#define CHERRY_MX_GREEN {BRAND_CHERRY_MX, VARIANT_NO, COLOR_GREEN}
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#define CHERRY_MX_CLEAR {BRAND_CHERRY_MX, VARIANT_NO, COLOR_CLEAR}
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#define CHERRY_MX_WHITE {BRAND_CHERRY_MX, VARIANT_NO, COLOR_WHITE}
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#define CHERRY_MX_SILVER {BRAND_CHERRY_MX, VARIANT_NO, COLOR_SILVER}
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#define CHERRY_MX_NATURE_WHITE {BRAND_CHERRY_MX, VARIANT_NO, COLOR_NATURE_WHITE}
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#define CHERRY_MX_SILENT_BLACK {BRAND_CHERRY_MX, VARIANT_SILENT, COLOR_BLACK}
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#define CHERRY_MX_SILENT_RED {BRAND_CHERRY_MX, VARIANT_SILENT, COLOR_RED}
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#define CHERRY_MX_TACTILE_BLACK {BRAND_CHERRY_MX, VARIANT_SILENT, COLOR_GREY}
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#define CHERRY_MX_LINEAR_BLACK {BRAND_CHERRY_MX, VARIANT_LINEAR, COLOR_GREY}
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#define CHERRY_ML {BRAND_CHERRY_ML, VARIANT_NO, COLOR_NO}
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#define GATERON_BLUE {BRAND_GATERON, VARIANT_NO, COLOR_BLUE}
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#define GATERON_BROWN {BRAND_GATERON, VARIANT_NO, COLOR_BROWN}
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#define GATERON_BLACK {BRAND_GATERON, VARIANT_NO, COLOR_BLACK}
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#define GATERON_RED {BRAND_GATERON, VARIANT_NO, COLOR_RED}
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#define GATERON_CLEAR {BRAND_GATERON, VARIANT_NO, COLOR_CLEAR}
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#define GATERON_GREEN {BRAND_GATERON, VARIANT_NO, COLOR_GREEN}
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#define GATERON_YELLOW {BRAND_GATERON, VARIANT_NO, COLOR_YELLOW}
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#define GATERON_SILENT_CLEAR {BRAND_GATERON, VARIANT_SILENT, COLOR_CLEAR}
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#define GATERON_SILENT_RED {BRAND_GATERON, VARIANT_SILENT, COLOR_RED}
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#define GATERON_SILENT_YELLOW {BRAND_GATERON, VARIANT_SILENT, COLOR_YELLOW}
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#define GATERON_SILENT_BLACK {BRAND_GATERON, VARIANT_SILENT, COLOR_BLACK}
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#define GATERON_SILENT_BROWN {BRAND_GATERON, VARIANT_SILENT, COLOR_BROWN}
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#define GREETECH_BLUE {BRAND_GREETECH, VARIANT_NO, COLOR_BLUE}
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#define GREETECH_BROWN {BRAND_GREETECH, VARIANT_NO, COLOR_BROWN}
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#define GREETECH_BLACK {BRAND_GREETECH, VARIANT_NO, COLOR_BLACK}
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#define GREETECH_RED {BRAND_GREETECH, VARIANT_NO, COLOR_RED}
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#define OUTEMU_BLUE {BRAND_OUTEMU, VARIANT_NO, COLOR_BLUE}
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#define OUTEMU_BROWN {BRAND_OUTEMU, VARIANT_NO, COLOR_BROWN}
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#define OUTEMU_BLACK {BRAND_OUTEMU, VARIANT_NO, COLOR_BLACK}
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#define OUTEMU_RED {BRAND_OUTEMU, VARIANT_NO, COLOR_RED}
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#define KAILH_BLUE {BRAND_KAILH, VARIANT_NO, COLOR_BLUE}
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#define KAILH_BROWN {BRAND_KAILH, VARIANT_NO, COLOR_BROWN}
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#define KAILH_BLACK {BRAND_KAILH, VARIANT_NO, COLOR_BLACK}
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#define KAILH_RED {BRAND_KAILH, VARIANT_NO, COLOR_RED}
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#define KAILH_GREEN {BRAND_KAILH, VARIANT_NO, COLOR_GREEN}
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#define KAILH_BOX_WHITE {BRAND_KAILH, VARIANT_BOX, COLOR_WHITE}
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#define KAILH_BOX_RED {BRAND_KAILH, VARIANT_BOX, COLOR_RED}
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#define KAILH_BOX_BLACK {BRAND_KAILH, VARIANT_BOX, COLOR_BLACK}
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#define KAILH_BOX_BROWN {BRAND_KAILH, VARIANT_BOX, COLOR_BROWN}
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#define KAILH_BOX_ROYAL {BRAND_KAILH, VARIANT_BOX, COLOR_ROYAL}
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#define KAILH_BOX_THICK_JADE {BRAND_KAILH, VARIANT_BOX_THICK, COLOR_JADE}
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#define KAILH_BOX_THICK_NAVY {BRAND_KAILH, VARIANT_BOX_THICK, COLOR_NAVY}
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#define KAILH_BOX_HEAVY_BURNT_ORANGE {BRAND_KAILH, VARIANT_BOX_HEAVY, COLOR_BURNT_ORANGE}
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#define KAILH_BOX_HEAVY_PALE_BLUE {BRAND_KAILH, VARIANT_BOX_HEAVY, COLOR_PALE_BLUE}
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#define KAILH_BOX_HEAVY_DARK_YELLOW {BRAND_KAILH, VARIANT_BOX_HEAVY, COLOR_DARK_YELLOW}
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#define KAILH_SPEED_BRONZE {BRAND_KAILH, VARIANT_SPEED, COLOR_BRONZE}
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#define KAILH_SPEED_COPPER {BRAND_KAILH, VARIANT_SPEED, COLOR_COPPER}
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#define KAILH_SPEED_GOLD {BRAND_KAILH, VARIANT_SPEED, COLOR_GOLD}
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#define KAILH_SPEED_SILVER {BRAND_KAILH, VARIANT_SPEED, COLOR_SILVER}
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#define KAILH_SPEED_HEAVY_BURNT_ORANGE {BRAND_KAILH, VARIANT_SPEED_HEAVY, COLOR_BURNT_ORANGE}
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#define KAILH_SPEED_HEAVY_PALE_BLUE {BRAND_KAILH, VARIANT_SPEED_HEAVY, COLOR_PALE_BLUE}
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#define KAILH_SPEED_HEAVY_DARK_YELLOW {BRAND_KAILH, VARIANT_SPEED_HEAVY, COLOR_DARK_YELLOW}
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#define KAILH_SPEED_THICK_CLICK_NAVY {BRAND_KAILH, VARIANT_SPEED_CLICK_THICK, COLOR_NAVY}
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#define KAILH_PRO_BURGUNDY {BRAND_KAILH, VARIANT_PRO, COLOR_BURGUNDY}
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#define KAILH_PRO_PURPLE {BRAND_KAILH, VARIANT_PRO, COLOR_PURPLE}
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#define KAILH_PRO_LIGHT_GREEN {BRAND_KAILH, VARIANT_PRO, COLOR_LIGHT_GREEN}
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#define KAILH_PRO_HEAVY_BERRY {BRAND_KAILH, VARIANT_PRO_HEAVY, COLOR_BERRY}
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#define KAILH_PRO_HEAVY_PLUM {BRAND_KAILH, VARIANT_PRO_HEAVY, COLOR_PLUM}
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#define KAILH_PRO_GEAVY_SAGE {BRAND_KAILH, VARIANT_PRO_HEAVY, COLOR_SAGE}
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#define KAILH_LOW_WHITE {BRAND_KAILH_LOW, VARIANT_NO, COLOR_WHITE}
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#define KAILH_LOW_BROWN {BRAND_KAILH_LOW, VARIANT_NO, COLOR_BROWN}
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#define KAILH_LOW_RED {BRAND_KAILH_LOW, VARIANT_NO, COLOR_RED}
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#define KAILH_LOW_CHOCOLATE_WHITE {BRAND_KAILH_LOW, VARIANT_NO, COLOR_CHOCOLATE_WHITE}
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#define KAILH_LOW_THICK_CLICK_NAVY {BRAND_KAILH_LOW, VARIANT_THICK_CLICK, COLOR_NAVY}
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#define KAILH_LOW_THICK_CLICK_JADE {BRAND_KAILH_LOW, VARIANT_THICK_CLICK, COLOR_JADE}
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#define KAILH_LOW_HEAVY_DARK_YELLOW {BRAND_KAILH_LOW, VARIANT_HEAVY, COLOR_DARK_YELLOW}
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#define KAILH_LOW_HEAVY_BURNT_ORANGE {BRAND_KAILH_LOW, VARIANT_HEAVY, COLOR_BURNT_ORANGE}
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#define KAILH_LOW_HEAVY_PALE_BLUE {BRAND_KAILH_LOW, VARIANT_HEAVY, COLOR_PALE_BLUE}
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#define HAKO_ROYAL_CLEAR {BRAND_HAKO, VARIANT_ROYAL, COLOR_CLEAR}
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#define HAKO_ROYAL_TRUE {BRAND_HAKO, VARIANT_ROYAL, COLOR_TRUE}
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#define HAKO_CLEAR {BRAND_HAKO, VARIANT_NO, COLOR_CLEAR}
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#define HAKO_TRUE {BRAND_HAKO, VARIANT_NO, COLOR_TRUE}
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#define HAKO_VIOLET {BRAND_HAKO, VARIANT_NO, COLOR_VIOLET}
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#define MOD_L_TACTILE {BRAND_MOD, VARIANT_TACTILE, COLOR_L}
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#define MOD_M_TACTILE {BRAND_MOD, VARIANT_TACTILE, COLOR_M}
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#define MOD_H_TACTILE {BRAND_MOD, VARIANT_TACTILE, COLOR_H}
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#define MOD_SH_TACTILE {BRAND_MOD, VARIANT_TACTILE, COLOR_SH}
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#define MOD_L_LINEAR {BRAND_MOD, VARIANT_LINEAR, COLOR_L}
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#define MOD_M_LINEAR {BRAND_MOD, VARIANT_LINEAR, COLOR_M}
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#define MOD_H_LINEAR {BRAND_MOD, VARIANT_LINEAR, COLOR_H}
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#define BYTE_TO_BINARY_PATTERN "%c%c%c%c%c%c%c%c"
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#define BYTE_TO_BINARY(byte) \
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(byte & 0x80 ? '1' : '0'), \
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(byte & 0x40 ? '1' : '0'), \
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(byte & 0x20 ? '1' : '0'), \
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(byte & 0x10 ? '1' : '0'), \
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(byte & 0x08 ? '1' : '0'), \
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(byte & 0x04 ? '1' : '0'), \
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(byte & 0x02 ? '1' : '0'), \
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(byte & 0x01 ? '1' : '0')
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const char *brand_name(struct mechswitch ms);
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const char *variant_name(struct mechswitch ms);
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const char *color_name(struct mechswitch ms);
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void switch_name(struct mechswitch ms, char *buf);
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int bitfieldtoi(struct mechswitch ms);
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