diff --git a/docs/quantum_painter.md b/docs/quantum_painter.md index acb9d1d384..317a9d9f1a 100644 --- a/docs/quantum_painter.md +++ b/docs/quantum_painter.md @@ -32,18 +32,20 @@ Supported devices: ## Quantum Painter Configuration :id=quantum-painter-config -| Option | Default | Purpose | -|------------------------------------------|---------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| -| `QUANTUM_PAINTER_DISPLAY_TIMEOUT` | `30000` | This controls the amount of time (in milliseconds) that all displays will remain on after the last user input. If set to `0`, the display will remain on indefinitely. | -| `QUANTUM_PAINTER_TASK_THROTTLE` | `1` | This controls the amount of time (in milliseconds) that the Quantum Painter internal task will wait between each execution. Affects animations, display timeout, and LVGL timing if enabled. | -| `QUANTUM_PAINTER_NUM_IMAGES` | `8` | The maximum number of images/animations that can be loaded at any one time. | -| `QUANTUM_PAINTER_NUM_FONTS` | `4` | The maximum number of fonts that can be loaded at any one time. | -| `QUANTUM_PAINTER_CONCURRENT_ANIMATIONS` | `4` | The maximum number of animations that can be executed at the same time. | -| `QUANTUM_PAINTER_LOAD_FONTS_TO_RAM` | `FALSE` | Whether or not fonts should be loaded to RAM. Relevant for fonts stored in off-chip persistent storage, such as external flash. | -| `QUANTUM_PAINTER_PIXDATA_BUFFER_SIZE` | `32` | The limit of the amount of pixel data that can be transmitted in one transaction to the display. Higher values require more RAM on the MCU. | -| `QUANTUM_PAINTER_SUPPORTS_256_PALETTE` | `FALSE` | If 256-color palettes are supported. Requires significantly more RAM on the MCU. | -| `QUANTUM_PAINTER_SUPPORTS_NATIVE_COLORS` | `FALSE` | If native color range is supported. Requires significantly more RAM on the MCU. | -| `QUANTUM_PAINTER_DEBUG` | _unset_ | Prints out significant amounts of debugging information to CONSOLE output. Significant performance degradation, use only for debugging. | +| Option | Default | Purpose | +|---------------------------------------------------|---------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| +| `QUANTUM_PAINTER_DISPLAY_TIMEOUT` | `30000` | This controls the amount of time (in milliseconds) that all displays will remain on after the last user input. If set to `0`, the display will remain on indefinitely. | +| `QUANTUM_PAINTER_TASK_THROTTLE` | `1` | This controls the amount of time (in milliseconds) that the Quantum Painter internal task will wait between each execution. Affects animations, display timeout, and LVGL timing if enabled. | +| `QUANTUM_PAINTER_NUM_IMAGES` | `8` | The maximum number of images/animations that can be loaded at any one time. | +| `QUANTUM_PAINTER_NUM_FONTS` | `4` | The maximum number of fonts that can be loaded at any one time. | +| `QUANTUM_PAINTER_CONCURRENT_ANIMATIONS` | `4` | The maximum number of animations that can be executed at the same time. | +| `QUANTUM_PAINTER_LOAD_FONTS_TO_RAM` | `FALSE` | Whether or not fonts should be loaded to RAM. Relevant for fonts stored in off-chip persistent storage, such as external flash. | +| `QUANTUM_PAINTER_PIXDATA_BUFFER_SIZE` | `32` | The limit of the amount of pixel data that can be transmitted in one transaction to the display. Higher values require more RAM on the MCU. | +| `QUANTUM_PAINTER_SUPPORTS_256_PALETTE` | `FALSE` | If 256-color palettes are supported. Requires significantly more RAM on the MCU. | +| `QUANTUM_PAINTER_SUPPORTS_NATIVE_COLORS` | `FALSE` | If native color range is supported. Requires significantly more RAM on the MCU. | +| `QUANTUM_PAINTER_DEBUG` | _unset_ | Prints out significant amounts of debugging information to CONSOLE output. Significant performance degradation, use only for debugging. | +| `QUANTUM_PAINTER_DEBUG_ENABLE_FLUSH_TASK_OUTPUT` | _unset_ | By default, debug output is disabled while the internal task is flushing the display(s). If you want to keep it enabled, add this to your `config.h`. Note: Console will get clogged. | + Drivers have their own set of configurable options, and are described in their respective sections. diff --git a/quantum/painter/qp_internal.c b/quantum/painter/qp_internal.c index ea23aef7c3..87a30c3f9b 100644 --- a/quantum/painter/qp_internal.c +++ b/quantum/painter/qp_internal.c @@ -88,9 +88,16 @@ void qp_internal_task(void) { #endif // Flush (render) dirty regions to corresponding displays +#if !defined(QUANTUM_PAINTER_DEBUG_ENABLE_FLUSH_TASK_OUTPUT) + bool old_debug_state = debug_enable; + debug_enable = false; +#endif // defined(QUANTUM_PAINTER_DEBUG_ENABLE_FLUSH_TASK_OUTPUT) for (uint8_t i = 0; i < QP_NUM_DEVICES; i++) { if (qp_devices[i] != NULL) { qp_flush(qp_devices[i]); } } +#if !defined(QUANTUM_PAINTER_DEBUG_ENABLE_FLUSH_TASK_OUTPUT) + debug_enable = old_debug_state; +#endif // defined(QUANTUM_PAINTER_DEBUG_ENABLE_FLUSH_TASK_OUTPUT) }