[Keyboard] Atlantis AK81_VE support (#15392)

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fOmey 2022-01-14 05:59:16 +11:00 committed by GitHub
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/* Copyright 2022 @fOmey
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ak81_ve.h"
#ifdef RGB_MATRIX_ENABLE
led_config_t g_led_config = { {
// Key Matrix to LED Index
{ 12, 11, 10, 9, 8, 7, 6, 5, 4, NO_LED, 3, 2, 1, 0 }, // 13 keys
{ 27, 26, 25, 24, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13 }, // 15 keys
{ 42, 41, 40, 39, 38, 37, 36, 35, 34, 33, 32, 31, 30, 29, 28 }, // 15 keys
{ 56, 55, 54, 53, 52, 51, 50, 49, 48, 47, 46, 45, 44, 43, NO_LED }, // 14 keys
{ 70, 69, 68, 67, 66, 65, 64, 63, 62, 61, 60, 59, NO_LED, 58, 57 }, // 14 keys
{ 79, 78, 77, NO_LED, NO_LED, NO_LED, 76, NO_LED, NO_LED, NO_LED, 75, 74, 73, 72, 71 } // 9 keys
}, {
// LED Index to Physical Positon
{ 240, 0 }, { 224, 0 }, { 208, 0 }, { 192, 0 }, { 176, 0 }, { 160, 0 }, { 144, 0 }, { 128, 0 }, { 112, 0 }, { 96, 0 }, { 80, 0 }, { 64, 0 }, { 32, 0 },
{ 240, 13 }, { 224, 13 }, { 208, 13 }, { 192 , 13 }, { 176, 13 }, { 160, 13 }, { 144, 13 }, { 128, 13 }, { 112, 13 }, { 96, 13 }, { 80, 13 }, { 64, 13}, { 48, 13 }, { 32, 13 }, { 16, 13 },
{ 240, 26 }, { 224, 26 }, { 208, 26 }, { 192 , 26 }, { 176, 26 }, { 160, 26 }, { 144, 26 }, { 128, 26 }, { 112, 26 }, { 96, 26 }, { 80, 26 }, { 64, 26}, { 48, 26 }, { 32, 26 }, { 16, 26 },
{ 240, 39 }, { 216, 39 }, { 192 , 39 }, { 176, 39 }, { 160, 39 }, { 144, 39 }, { 128, 39 }, { 112, 39 }, { 96, 39 }, { 80, 39 }, { 64, 39}, { 48, 39 }, { 32, 39 }, { 16, 39 },
{ 240, 52 }, { 224, 52 }, { 208, 52 }, { 192 , 52 }, { 176, 52 }, { 160, 52 }, { 144, 52 }, { 128, 52 }, { 112, 52 }, { 96, 52 }, { 80, 52 }, { 64, 52}, { 48, 52 }, { 24, 52 },
{ 240, 64 }, { 224, 64 }, { 208, 64 }, { 192, 64 }, { 176, 64 }, { 112, 64 }, { 48, 64 }, { 32, 64 }, { 16, 64 }
}, {
// LED Index to Flag
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 8,
4, 4, 1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
4, 4, 4, 1, 1, 4, 1, 1, 1,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2
} };
#endif
#if !defined(VIA_ENABLE) && defined(ENCODER_ENABLE)
bool encoder_update_kb(uint8_t index, bool clockwise) {
if (!encoder_update_user(index, clockwise)) {
return false;
}
if (clockwise) {
tap_code(KC_VOLD);
} else {
tap_code(KC_VOLU);
}
return true;
}
#endif

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/* Copyright 2022 @fOmey
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#include "encoder_actions.h"
#define LAYOUT( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K010, K011, K012, K013, K014, \
K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
K200, K201, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, K214, \
K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, K314, \
K400, K401, K402, K403, K404, K405, K406, K407, K408, K409, K410, K411, K413, K414, \
K500, K501, K502, K506, K510, K511, K512, K513, K514 \
) { \
{ K000, K001, K002, K003, K004, K005, K006, K007, K008, KC_NO, K010, K011, K012, K013, K014 }, \
{ K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114 }, \
{ K200, K201, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, K214 }, \
{ K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, KC_NO, K314 }, \
{ K400, K401, K402, K403, K404, K405, K406, K407, K408, K409, K410, K411, KC_NO, K413, K414 }, \
{ K500, K501, K502, KC_NO, KC_NO, KC_NO, K506, KC_NO, KC_NO, KC_NO, K510, K511, K512, K513, K514 } \
}

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/* Copyright 2022 @fOmey
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x416B
#define PRODUCT_ID 0x0081
#define DEVICE_VER 0x0001
#define MANUFACTURER Atlantis
#define PRODUCT AK81_VE
/* Key matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 15
/* Key matrix pins */
#define MATRIX_ROW_PINS { F1, F7, F6, F5, F4, D5 }
#define MATRIX_COL_PINS { F0, C7, C6, B6, B5, B4, D7, D6, B2, B7, D3, D2, D1, D0, B3 }
#define UNUSED_PINS
/* Encoder pins */
#define ENCODERS_PAD_A { B0 }
#define ENCODERS_PAD_B { E6 }
#define ENCODER_RESOLUTION 4
#define ENCODERS 1
#define ENCODERS_CCW_KEY { { 3, 5 } } // Note: array is { col, row )
#define ENCODERS_CW_KEY { { 4, 5 } } // Note: array is { col, row )
/* LED pins */
#define LED_CAPS_LOCK_PIN D4
#define LED_PIN_ON_STATE 0
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
#define FORCE_NKRO
#define RGB_DI_PIN B1
#ifdef RGB_DI_PIN
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_DISABLE_WHEN_USB_SUSPENDED true
#define DRIVER_LED_TOTAL 96
#define RGB_MATRIX_STARTUP_HUE 170
#define RGB_MATRIX_STARTUP_SAT 255
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 130
#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
#define RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
#define RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
#define RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
#define RGB_MATRIX_BREATHING // Single hue brightness cycling animation
#define RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
#define RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
#define RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
#define RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
#define RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
#define RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
#define RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
#define RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
#define RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
#define RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
#define RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
#define RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
#define RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
#define RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
#define RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
#define RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
#define RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
#define RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
#define RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
#define RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back
#define RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left
#define RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
#define RGB_MATRIX_PIXEL_FRACTAL // Single hue fractal filled keys pulsing horizontally out to edges
#define RGB_MATRIX_PIXEL_RAIN // Randomly light keys with random hues
#define RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
#define RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
#define RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
#define RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
#define RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
#define RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
#define RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
#define RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
#define RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
#define RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
#define RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
#define RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
#define RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
#define RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
#endif

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{
"keyboard_name": "AK81_VE",
"maintainer": "fOmey",
"layouts": {
"LAYOUT": {
"layout": [
{ "label": "Esc", "x": 0, "y": 0 },
{ "label": "F1", "x": 2, "y": 0 },
{ "label": "F2", "x": 3, "y": 0 },
{ "label": "F3", "x": 4, "y": 0 },
{ "label": "F4", "x": 5, "y": 0 },
{ "label": "F5", "x": 6.5, "y": 0 },
{ "label": "F6", "x": 7.5, "y": 0 },
{ "label": "F7", "x": 8.5, "y": 0 },
{ "label": "F8", "x": 9.5, "y": 0 },
{ "label": "F9", "x": 11, "y": 0 },
{ "label": "F10", "x": 12, "y": 0 },
{ "label": "F11", "x": 13, "y": 0 },
{ "label": "F12", "x": 14, "y": 0 },
{ "label": "Del", "x": 16.25, "y": 0 },
{ "label": "~", "x": 0, "y": 1 },
{ "label": "!", "x": 1, "y": 1 },
{ "label": "@", "x": 2, "y": 1 },
{ "label": "#", "x": 3, "y": 1 },
{ "label": "$", "x": 4, "y": 1 },
{ "label": "%", "x": 5, "y": 1 },
{ "label": "^", "x": 6, "y": 1 },
{ "label": "&", "x": 7, "y": 1 },
{ "label": "*", "x": 8, "y": 1 },
{ "label": "(", "x": 9, "y": 1 },
{ "label": ")", "x": 10, "y": 1 },
{ "label": "_", "x": 11, "y": 1 },
{ "label": "+", "x": 12, "y": 1 },
{ "label": "Backspace", "w": 2, "x": 13, "y": 1 },
{ "label": "Home", "x": 16.25, "y": 1 },
{ "label": "Tab", "w": 1.5, "x": 0, "y": 2 },
{ "label": "Q", "x": 1.5, "y": 2 },
{ "label": "W", "x": 2.5, "y": 2 },
{ "label": "E", "x": 3.5, "y": 2 },
{ "label": "R", "x": 4.5, "y": 2 },
{ "label": "T", "x": 5.5, "y": 2 },
{ "label": "Y", "x": 6.5, "y": 2 },
{ "label": "U", "x": 7.5, "y": 2 },
{ "label": "I", "x": 8.5, "y": 2 },
{ "label": "O", "x": 9.5, "y": 2 },
{ "label": "P", "x": 10.5, "y": 2 },
{ "label": "{", "x": 11.5, "y": 2 },
{ "label": "}", "x": 12.5, "y": 2 },
{ "label": "|", "w": 1.5, "x": 13.5, "y": 2 },
{ "label": "PageUp", "x": 16.25, "y": 2 },
{ "label": "Capslock", "w": 1.75, "x": 0, "y": 3 },
{ "label": "A", "x": 1.75, "y": 3 },
{ "label": "S", "x": 2.75, "y": 3 },
{ "label": "D", "x": 3.75, "y": 3 },
{ "label": "F", "x": 4.75, "y": 3 },
{ "label": "G", "x": 5.75, "y": 3 },
{ "label": "H", "x": 6.75, "y": 3 },
{ "label": "J", "x": 7.75, "y": 3 },
{ "label": "K", "x": 8.75, "y": 3 },
{ "label": "L", "x": 9.75, "y": 3 },
{ "label": ":", "x": 10.75, "y": 3 },
{ "label": "\"", "x": 11.75, "y": 3 },
{ "label": "Enter", "w": 2.25, "x": 12.75, "y": 3 },
{ "label": "PageDown", "x": 16.25, "y": 3 },
{ "label": "Shift", "w": 2.25, "x": 0, "y": 4 },
{ "label": "Z", "x": 2.25, "y": 4 },
{ "label": "X", "x": 3.25, "y": 4 },
{ "label": "C", "x": 4.25, "y": 4 },
{ "label": "V", "x": 5.25, "y": 4 },
{ "label": "B", "x": 6.25, "y": 4 },
{ "label": "N", "x": 7.25, "y": 4 },
{ "label": "M", "x": 8.25, "y": 4 },
{ "label": ",", "x": 9.25, "y": 4 },
{ "label": ".", "x": 10.25, "y": 4 },
{ "label": "?", "x": 11.25, "y": 4 },
{ "label": "Shift", "w": 1.75, "x": 12.25, "y": 4 },
{ "label": "Up", "x": 14.25, "y": 4.25 },
{ "label": "End", "x": 16.25, "y": 4 },
{ "label": "Ctrl", "w": 1.25, "x": 0, "y": 5 },
{ "label": "Win", "w": 1.25, "x": 1.25, "y": 5 },
{ "label": "Alt", "w": 1.25, "x": 2.5, "y": 5 },
{ "w": 6.25, "x": 3.75, "y": 5 },
{ "label": "Alt", "w": 1.25, "x": 10, "y": 5 },
{ "label": "Fn", "w": 1.25, "x": 11.25, "y": 5 },
{ "label": "Left", "x": 13.25, "y": 5.25 },
{ "label": "Down", "x": 14.25, "y": 5.25 },
{ "label": "Right", "x": 15.25, "y": 5.25 }
]
}
}
}

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/* Copyright 2022 @fOmey
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT),
[1] = LAYOUT(
KC_SYSTEM_SLEEP, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, RGB_TOG,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SPI,
_______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, KC_PSCR, _______, _______, _______, RGB_VAI,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAD,
_______, _______, _______, KC_CALC, _______, _______, _______, KC_MUTE, _______, _______, _______, _______, RGB_HUI, RGB_SPD,
_______, _______, _______, _______, _______, _______, RGB_SAD, RGB_HUD, RGB_SAI)
};

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/* Copyright 2022 @fOmey
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#define LAYOUT_via( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K010, K011, K012, K013, K014, \
K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
K200, K201, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, K214, \
K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, K314, \
K400, K401, K402, K403, K404, K405, K406, K407, K408, K409, K410, K411, K413, K414, \
K500, K501, K502, K503, K504, K506, K510, K511, K512, K513, K514 \
) { \
{ K000, K001, K002, K003, K004, K005, K006, K007, K008, KC_NO, K010, K011, K012, K013, K014 }, \
{ K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114 }, \
{ K200, K201, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, K214 }, \
{ K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, KC_NO, K314 }, \
{ K400, K401, K402, K403, K404, K405, K406, K407, K408, K409, K410, K411, KC_NO, K413, K414 }, \
{ K500, K501, K502, K503, K504, KC_NO, K506, KC_NO, KC_NO, KC_NO, K510, K511, K512, K513, K514 } \
}
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_via(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_VOLU, KC_VOLD, KC_SPC, KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT),
[1] = LAYOUT_via(
KC_SYSTEM_SLEEP, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, RGB_TOG,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SPI,
_______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, KC_PSCR, _______, _______, _______, RGB_VAI,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAD,
_______, _______, _______, KC_CALC, _______, _______, _______, KC_MUTE, _______, _______, _______, _______, RGB_HUI, RGB_SPD,
_______, _______, _______, RGB_MOD, RGB_RMOD, _______, _______, _______, RGB_SAD, RGB_HUD, RGB_SAI),
[2] = LAYOUT_via(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
[3] = LAYOUT_via(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______)
};

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VIA_ENABLE = yes
LTO_ENABLE = yes
SRC += encoder_actions.c

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# ATLANTIS AK81_VE
![ATLANTIS AK81_VE](https://i.imgur.com/nfuocgS.jpeg)
A 75% hotswap keyboard with per key RGB backlighting, RGB underglow and a rotary encoder.
* Keyboard Maintainer: [fOmey](https://github.com/fOmey)
* Hardware Supported: AK75X@AK81_VE
* Hardware Availability: [AliExpress.com](https://aliexpress.com), [Shopee](https://shopee.com.my)
Make example for this keyboard (after setting up your build environment):
make atlantis/ak81_ve:default
## Bootloader
Enter the bootloader in 2 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix
* **Keycode in layout**: Press the key mapped to `RESET` if it is available
* **Physical reset pins**: Briefly short the reset pins using tweezers, a paperclip, or any other conductive material.
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Keyboard backlight functionality
RGBLIGHT_ENABLE = no # Keyboard RGB underglow
RGB_MATRIX_ENABLE = yes # Enable RGB matrix effects
RGB_MATRIX_DRIVER = WS2812
AUDIO_ENABLE = no # Audio output
DYNAMIC_MACRO_ENABLE = yes
ENCODER_ENABLE = yes

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/* Copyright 2020 Neil Brian Ramirez
* Copyright 2021 drashna jael're (@drashna)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "encoder_actions.h"
#if defined(VIA_ENABLE) && defined(ENCODER_ENABLE)
# ifdef ENCODERS
static uint8_t encoder_state[ENCODERS] = {0};
static keypos_t encoder_cw[ENCODERS] = ENCODERS_CW_KEY;
static keypos_t encoder_ccw[ENCODERS] = ENCODERS_CCW_KEY;
# endif
void encoder_action_unregister(void) {
# ifdef ENCODERS
for (int index = 0; index < ENCODERS; ++index) {
if (encoder_state[index]) {
keyevent_t encoder_event = (keyevent_t) {
.key = encoder_state[index] >> 1 ? encoder_cw[index] : encoder_ccw[index],
.pressed = false,
.time = (timer_read() | 1)
};
encoder_state[index] = 0;
action_exec(encoder_event);
}
}
# endif
}
void encoder_action_register(uint8_t index, bool clockwise) {
# ifdef ENCODERS
keyevent_t encoder_event = (keyevent_t) {
.key = clockwise ? encoder_cw[index] : encoder_ccw[index],
.pressed = true,
.time = (timer_read() | 1)
};
encoder_state[index] = (clockwise ^ 1) | (clockwise << 1);
action_exec(encoder_event);
# endif
}
void matrix_scan_kb(void) {
encoder_action_unregister();
matrix_scan_user();
}
bool encoder_update_kb(uint8_t index, bool clockwise) {
encoder_action_register(index, clockwise);
// don't return user actions, because they are in the keymap
// encoder_update_user(index, clockwise);
return true;
};
#endif

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/* Copyright 2020 Neil Brian Ramirez
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "quantum.h"
void encoder_action_unregister(void);
void encoder_action_register(uint8_t index, bool clockwise);

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# Atlantis
A company that has been known to create some unorthodox and unique styled keyboard layouts, a great example of this is the AK82. The AK82 is a 60% layout with a numpad (numpad pictured commonly on the left, however a right side variant the AK82_VE exists).
Atlantis also produce some more traditional layouts like the AK81 a 75% layout (AK81_VE variant includes a rotary enconder) and a large range of macro pads.
Atlantis seem to be operating mainly out of Malaysia, products can be difficult to source internationally.