Improve layer mask handling (#13065)
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03807c2c6e
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@ -781,6 +781,6 @@ uint8_t numkey2num(uint8_t code) {
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static void switch_default_layer(uint8_t layer) {
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xprintf("L%d\n", layer);
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default_layer_set(1UL << layer);
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default_layer_set((layer_state_t)1 << layer);
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clear_keyboard();
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}
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@ -340,13 +340,13 @@ void set_single_persistent_default_layer(uint8_t default_layer) {
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#if defined(AUDIO_ENABLE) && defined(DEFAULT_LAYER_SONGS)
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PLAY_SONG(default_layer_songs[default_layer]);
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#endif
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eeconfig_update_default_layer(1U << default_layer);
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default_layer_set(1U << default_layer);
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eeconfig_update_default_layer((layer_state_t)1 << default_layer);
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default_layer_set((layer_state_t)1 << default_layer);
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}
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layer_state_t update_tri_layer_state(layer_state_t state, uint8_t layer1, uint8_t layer2, uint8_t layer3) {
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layer_state_t mask12 = (1UL << layer1) | (1UL << layer2);
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layer_state_t mask3 = 1UL << layer3;
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layer_state_t mask12 = ((layer_state_t)1 << layer1) | ((layer_state_t)1 << layer2);
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layer_state_t mask3 = (layer_state_t)1 << layer3;
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return (state & mask12) == mask12 ? (state | mask3) : (state & ~mask3);
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}
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@ -131,32 +131,32 @@ bool layer_state_cmp(layer_state_t cmp_layer_state, uint8_t layer) {
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if (!cmp_layer_state) {
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return layer == 0;
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}
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return (cmp_layer_state & (1UL << layer)) != 0;
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return (cmp_layer_state & ((layer_state_t)1 << layer)) != 0;
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}
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/** \brief Layer move
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*
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* Turns on the given layer and turn off all other layers
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*/
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void layer_move(uint8_t layer) { layer_state_set(1UL << layer); }
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void layer_move(uint8_t layer) { layer_state_set((layer_state_t)1 << layer); }
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/** \brief Layer on
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*
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* Turns on given layer
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*/
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void layer_on(uint8_t layer) { layer_state_set(layer_state | (1UL << layer)); }
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void layer_on(uint8_t layer) { layer_state_set(layer_state | ((layer_state_t)1 << layer)); }
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/** \brief Layer off
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*
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* Turns off given layer
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*/
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void layer_off(uint8_t layer) { layer_state_set(layer_state & ~(1UL << layer)); }
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void layer_off(uint8_t layer) { layer_state_set(layer_state & ~((layer_state_t)1 << layer)); }
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/** \brief Layer invert
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*
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* Toggle the given layer (set it if it's unset, or unset it if it's set)
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*/
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void layer_invert(uint8_t layer) { layer_state_set(layer_state ^ (1UL << layer)); }
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void layer_invert(uint8_t layer) { layer_state_set(layer_state ^ ((layer_state_t)1 << layer)); }
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/** \brief Layer or
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*
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@ -258,7 +258,7 @@ uint8_t layer_switch_get_layer(keypos_t key) {
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layer_state_t layers = layer_state | default_layer_state;
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/* check top layer first */
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for (int8_t i = MAX_LAYER - 1; i >= 0; i--) {
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if (layers & (1UL << i)) {
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if (layers & ((layer_state_t)1 << i)) {
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action = action_for_key(i, key);
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if (action.code != ACTION_TRANSPARENT) {
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return i;
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@ -21,6 +21,29 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "keyboard.h"
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#include "action.h"
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#ifdef DYNAMIC_KEYMAP_ENABLE
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# ifndef DYNAMIC_KEYMAP_LAYER_COUNT
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# define DYNAMIC_KEYMAP_LAYER_COUNT 4
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# endif
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# if DYNAMIC_KEYMAP_LAYER_COUNT <= 8
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# ifndef LAYER_STATE_8BIT
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# define LAYER_STATE_8BIT
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# endif
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# elif DYNAMIC_KEYMAP_LAYER_COUNT <= 16
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# ifndef LAYER_STATE_16BIT
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# define LAYER_STATE_16BIT
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# endif
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# else
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# ifndef LAYER_STATE_32BIT
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# define LAYER_STATE_32BIT
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# endif
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# endif
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#endif
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#if !defined(LAYER_STATE_8BIT) && !defined(LAYER_STATE_16BIT) && !defined(LAYER_STATE_32BIT)
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# define LAYER_STATE_32BIT
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#endif
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#if defined(LAYER_STATE_8BIT)
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typedef uint8_t layer_state_t;
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# define MAX_LAYER_BITS 3
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@ -35,13 +58,15 @@ typedef uint16_t layer_state_t;
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# define MAX_LAYER 16
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# endif
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# define get_highest_layer(state) biton16(state)
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#else
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#elif defined(LAYER_STATE_32BIT)
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typedef uint32_t layer_state_t;
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# define MAX_LAYER_BITS 5
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# ifndef MAX_LAYER
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# define MAX_LAYER 32
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# endif
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# define get_highest_layer(state) biton32(state)
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#else
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# error Layer Mask size not specified. HOW?!
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#endif
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/*
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@ -92,7 +117,7 @@ layer_state_t layer_state_set_kb(layer_state_t state);
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# define layer_state_set(layer)
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# define layer_state_is(layer) (layer == 0)
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# define layer_state_cmp(state, layer) (state == 0 ? layer == 0 : (state & 1UL << layer) != 0)
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# define layer_state_cmp(state, layer) (state == 0 ? layer == 0 : (state & (layer_state_t)1 << layer) != 0)
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# define layer_debug()
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# define layer_clear()
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