Merge remote-tracking branch 'origin/master' into develop
This commit is contained in:
commit
93d3cf52ab
|
@ -30,16 +30,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
#define MATRIX_ROWS 5
|
#define MATRIX_ROWS 5
|
||||||
#define MATRIX_COLS 4
|
#define MATRIX_COLS 4
|
||||||
|
|
||||||
/*
|
|
||||||
* Keyboard Matrix Assignments
|
|
||||||
*
|
|
||||||
* Change this to how you wired your keyboard
|
|
||||||
* COLS: AVR pins used for columns, left to right
|
|
||||||
* ROWS: AVR pins used for rows, top to bottom
|
|
||||||
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
|
|
||||||
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
#define MATRIX_ROW_PINS \
|
#define MATRIX_ROW_PINS \
|
||||||
{ F0, C7, C6, B6, E6}
|
{ F0, C7, C6, B6, E6}
|
||||||
#define MATRIX_COL_PINS \
|
#define MATRIX_COL_PINS \
|
||||||
|
@ -49,7 +39,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
#define DIODE_DIRECTION COL2ROW
|
#define DIODE_DIRECTION COL2ROW
|
||||||
|
|
||||||
#define RGB_DI_PIN D1
|
#define RGB_DI_PIN D1
|
||||||
// #ifdef RGB_DI_PIN
|
|
||||||
#define RGBLED_NUM 11
|
#define RGBLED_NUM 11
|
||||||
#define RGBLIGHT_HUE_STEP 8
|
#define RGBLIGHT_HUE_STEP 8
|
||||||
#define RGBLIGHT_SAT_STEP 8
|
#define RGBLIGHT_SAT_STEP 8
|
||||||
|
@ -57,24 +46,17 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
|
#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
|
||||||
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
|
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
|
||||||
// /*== all animations enable ==*/
|
// /*== all animations enable ==*/
|
||||||
// #define RGBLIGHT_ANIMATIONS
|
#define RGBLIGHT_ANIMATIONS
|
||||||
// /*== or choose animations ==*/
|
// /*== or choose animations ==*/
|
||||||
#define RGBLIGHT_EFFECT_BREATHING
|
// #define RGBLIGHT_EFFECT_BREATHING
|
||||||
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
|
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
|
||||||
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
|
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
|
||||||
#define RGBLIGHT_EFFECT_SNAKE
|
// #define RGBLIGHT_EFFECT_SNAKE
|
||||||
#define RGBLIGHT_EFFECT_KNIGHT
|
// #define RGBLIGHT_EFFECT_KNIGHT
|
||||||
// #define RGBLIGHT_EFFECT_CHRISTMAS
|
// #define RGBLIGHT_EFFECT_CHRISTMAS
|
||||||
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
|
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
|
||||||
// #define RGBLIGHT_EFFECT_RGB_TEST
|
// #define RGBLIGHT_EFFECT_RGB_TEST
|
||||||
// #define RGBLIGHT_EFFECT_ALTERNATING
|
// #define RGBLIGHT_EFFECT_ALTERNATING
|
||||||
// /*== customize breathing effect ==*/
|
|
||||||
// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
|
|
||||||
// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
|
|
||||||
// /*==== use exp() and sin() ====*/
|
|
||||||
// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
|
|
||||||
// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
|
|
||||||
// #endif
|
|
||||||
|
|
||||||
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
||||||
#define DEBOUNCE 20
|
#define DEBOUNCE 20
|
||||||
|
@ -82,9 +64,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
/* ENCODER THINGS */
|
/* ENCODER THINGS */
|
||||||
// #define ENCODER_DIRECTION_FLIP
|
// #define ENCODER_DIRECTION_FLIP
|
||||||
#define ENCODERS_PAD_A \
|
#define ENCODERS_PAD_A \
|
||||||
{ F6, B4 }
|
|
||||||
#define ENCODERS_PAD_B \
|
|
||||||
{ F5, B5 }
|
{ F5, B5 }
|
||||||
|
#define ENCODERS_PAD_B \
|
||||||
|
{ F6, B4 }
|
||||||
|
|
||||||
/* Tap Dance timing */
|
/* Tap Dance timing */
|
||||||
#define TAPPING_TERM 200
|
#define TAPPING_TERM 200
|
||||||
|
|
|
@ -0,0 +1,31 @@
|
||||||
|
{
|
||||||
|
"keyboard_name": "Hub16",
|
||||||
|
"url": "https://joshajohnson.com/hub16-keyboard/",
|
||||||
|
"maintainer": "Josh Johnson",
|
||||||
|
"width": 4,
|
||||||
|
"height": 5,
|
||||||
|
"layouts": {
|
||||||
|
"LAYOUT": {
|
||||||
|
"layout": [
|
||||||
|
{"label":"Mute", "x":0.5, "y":0},
|
||||||
|
{"label":"Play / Pause", "x":2.5, "y":0},
|
||||||
|
{"label":"7", "x":0, "y":1},
|
||||||
|
{"label":"8", "x":1, "y":1},
|
||||||
|
{"label":"9", "x":2, "y":1},
|
||||||
|
{"label":"*", "x":3, "y":1},
|
||||||
|
{"label":"4", "x":0, "y":2},
|
||||||
|
{"label":"5", "x":1, "y":2},
|
||||||
|
{"label":"6", "x":2, "y":2},
|
||||||
|
{"label":"-", "x":3, "y":2},
|
||||||
|
{"label":"1", "x":0, "y":3},
|
||||||
|
{"label":"2", "x":1, "y":3},
|
||||||
|
{"label":"3", "x":2, "y":3},
|
||||||
|
{"label":"+", "x":3, "y":3},
|
||||||
|
{"label":"MO(1)", "x":0, "y":4},
|
||||||
|
{"label":"0", "x":1, "y":4},
|
||||||
|
{"label":".", "x":2, "y":4},
|
||||||
|
{"label":"N.ENT", "x":3, "y":4}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,7 +1,7 @@
|
||||||
# AutoHotKey Companion
|
# AutoHotKey Companion
|
||||||
|
|
||||||
## Overview
|
## Overview
|
||||||
AutoHotKey Companion Keymap for <a href="https://www.tindie.com/products/joshajohnson/hub16-programmable-macro-keyboard/">Hub16 macropad</a> is designed be a quick and easy way to get started with AutoHotKey and to provide a foundation for customizing your own macropad. I upgraded to the Super16 from a Super16 because it kept the RGB underglow lights for an easy way (RGB) to identify what layer I was on with a quick glance or peripheral vision and added 2 rotary encoders and a USB 2.0 hub with USB-C ports. The F13 to F24 keys were selected as they are rarely used so you won't run into conflicts with existing application shortcuts and AutoHotKey recognizes them without any issues. *Note:* MacOS does not support/recognize F21 to F24 so these would need to be remapped for Mac users.
|
AutoHotKey Companion Keymap for <a href="https://www.tindie.com/products/joshajohnson/hub16-programmable-macro-keyboard/">Hub16 macropad</a> is designed be a quick and easy way to get started with AutoHotKey and to provide a foundation for customizing your own macropad. I upgraded to the Hub16 from a Super16 because it kept the RGB underglow lights for an easy way (RGB) to identify what layer I was on with a quick glance or peripheral vision and added 2 rotary encoders and a USB 2.0 hub with USB-C ports. The F13 to F24 keys were selected as they are rarely used so you won't run into conflicts with existing application shortcuts and AutoHotKey recognizes them without any issues. *Note:* MacOS does not support/recognize F21 to F24 so these would need to be remapped for Mac users.
|
||||||
|
|
||||||
Same functionality can be accomplished with other similar applications on the host system like Keyboard Maestro, AutoIt, etc.
|
Same functionality can be accomplished with other similar applications on the host system like Keyboard Maestro, AutoIt, etc.
|
||||||
|
|
||||||
|
@ -64,7 +64,7 @@ While the first 5 layers are accessible with only 1 key press at most, the 5th (
|
||||||
|
|
||||||
## Host Configuration
|
## Host Configuration
|
||||||
|
|
||||||
Once the keymap has been flashed to the Super16, you can download the accompanying AutoHotKey file or create your own and have it start automatically either via a Windows Task or another way. Using AutoHotKey allows adjustment of functionality of the buttons without the need to change your map and reflash the macropad every time.
|
Once the keymap has been flashed to the Hub16, you can download the accompanying AutoHotKey file or create your own and have it start automatically either via a Windows Task or another way. Using AutoHotKey allows adjustment of functionality of the buttons without the need to change your map and reflash the macropad every time.
|
||||||
Starting the AHK file can be done either by:
|
Starting the AHK file can be done either by:
|
||||||
* Creating a Windows Task
|
* Creating a Windows Task
|
||||||
* Adding the AHK to the startup folder
|
* Adding the AHK to the startup folder
|
||||||
|
|
|
@ -1,3 +0,0 @@
|
||||||
TAP_DANCE_ENABLE = no # Support for tap dancing
|
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,50 @@
|
||||||
|
/* Copyright 2019 Josh Johnson
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 2 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||||
|
[0] = LAYOUT( /* Base */
|
||||||
|
KC_MUTE, KC_MPLY,
|
||||||
|
KC_7, KC_8, KC_9, KC_PAST,
|
||||||
|
KC_4, KC_5, KC_6, KC_PMNS,
|
||||||
|
KC_1, KC_2, KC_3, KC_PPLS,
|
||||||
|
MO(1), KC_0, KC_PDOT,KC_PENT
|
||||||
|
),
|
||||||
|
|
||||||
|
[1] = LAYOUT( /* LED Control */
|
||||||
|
_______, _______,
|
||||||
|
_______, RGB_MOD, RGB_RMOD, RGB_TOG,
|
||||||
|
RGB_VAD, RGB_VAI, RGB_HUD, RGB_HUI,
|
||||||
|
RGB_SAD, RGB_SAI, _______, _______,
|
||||||
|
_______, _______, RESET, _______
|
||||||
|
),
|
||||||
|
};
|
||||||
|
|
||||||
|
void encoder_update_user(uint8_t index, bool clockwise) {
|
||||||
|
if (index == 0) { /* Left Encoder */
|
||||||
|
if (clockwise) {
|
||||||
|
tap_code(KC_VOLD);
|
||||||
|
} else {
|
||||||
|
tap_code(KC_VOLU);
|
||||||
|
}
|
||||||
|
} else if (index == 1) { /* Right Encoder */
|
||||||
|
if (clockwise) {
|
||||||
|
tap_code(KC_MPRV);
|
||||||
|
} else {
|
||||||
|
tap_code(KC_MNXT);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1 +0,0 @@
|
||||||
{"version":1,"notes":"","documentation":"\"This file is a QMK Configurator export. You can import this at <https://config.qmk.fm>. It can also be used directly with QMK's source code.\n\nTo setup your QMK environment check out the tutorial: <https://docs.qmk.fm/#/newbs>\n\nYou can convert this file to a keymap.c using this command: `qmk json2c {keymap}`\n\nYou can compile this keymap using this command: `qmk compile {keymap}`\"\n","keyboard":"hub16","keymap":"default","layout":"LAYOUT","layers":[["KC_NLCK","KC_PSLS","KC_P7","KC_P8","KC_P9","KC_PPLS","KC_P4","KC_P5","KC_P6","KC_PCMM","KC_P1","KC_P2","KC_P3","KC_PEQL","KC_P0","KC_P0","KC_PDOT","KC_PENT"]],"author":""}
|
|
|
@ -1 +0,0 @@
|
||||||
TAP_DANCE_ENABLE = yes # Support for tap dancing
|
|
|
@ -36,18 +36,18 @@ qk_tap_dance_action_t tap_dance_actions[] = {
|
||||||
|
|
||||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||||
[_BASE] = LAYOUT( /* Base */
|
[_BASE] = LAYOUT( /* Base */
|
||||||
KC_S, KC_V,
|
KC_S, KC_V,
|
||||||
KC_A, KC_B, KC_C, KC_D,
|
KC_A, KC_B, KC_C, KC_D,
|
||||||
KC_E, KC_F, KC_G, KC_H,
|
KC_E, KC_F, KC_G, KC_H,
|
||||||
KC_I, KC_J, KC_K, KC_L,
|
KC_I, KC_J, KC_K, KC_L,
|
||||||
KC_M, KC_N, KC_O, TD(CTRL)
|
KC_M, KC_N, KC_O, TD(CTRL)
|
||||||
),
|
),
|
||||||
|
|
||||||
[_CTRL] = LAYOUT( /* Control */
|
[_CTRL] = LAYOUT( /* Control */
|
||||||
KC_NO, KC_NO,
|
KC_NO, KC_NO,
|
||||||
_______, RGB_MOD, RGB_RMOD, RGB_TOG,
|
_______, RGB_MOD, RGB_RMOD, RGB_TOG,
|
||||||
RGB_VAD, RGB_VAI, RGB_HUD, RGB_HUI,
|
RGB_VAD, RGB_VAI, RGB_HUD, RGB_HUI,
|
||||||
RGB_SAD, RGB_SAI, _______, _______,
|
RGB_SAD, RGB_SAI, _______, _______,
|
||||||
_______, _______, RESET, TD(BASE)
|
_______, _______, RESET, TD(BASE)
|
||||||
),
|
),
|
||||||
};
|
};
|
||||||
|
@ -112,4 +112,4 @@ void td_ctrl (qk_tap_dance_state_t *state, void *user_data) {
|
||||||
} else if (state->count == 2) {
|
} else if (state->count == 2) {
|
||||||
layer_move(_CTRL);
|
layer_move(_CTRL);
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -0,0 +1 @@
|
||||||
|
TAP_DANCE_ENABLE = yes
|
|
@ -1,78 +0,0 @@
|
||||||
/* Copyright 2019 Josh Johnson
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 2 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
* GNU General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
#include QMK_KEYBOARD_H
|
|
||||||
|
|
||||||
// Keyboard Layers
|
|
||||||
enum keyboard_layers{
|
|
||||||
_BASE = 0,
|
|
||||||
_CONTROL
|
|
||||||
};
|
|
||||||
|
|
||||||
// Tap Dance Declarations
|
|
||||||
enum tap_dance { TD_TO_LED = 0, TD_TO_DEFAULT = 1 };
|
|
||||||
|
|
||||||
qk_tap_dance_action_t tap_dance_actions[] = {
|
|
||||||
// Tap once for standard key, twice to toggle to control layer
|
|
||||||
[TD_TO_LED] = ACTION_TAP_DANCE_DUAL_ROLE(KC_P, _CONTROL),
|
|
||||||
[TD_TO_DEFAULT] = ACTION_TAP_DANCE_DUAL_ROLE(KC_P, _BASE)};
|
|
||||||
|
|
||||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
||||||
[_BASE] = LAYOUT( /* Base */
|
|
||||||
KC_S, KC_V,
|
|
||||||
KC_A, KC_B, KC_C, KC_D,
|
|
||||||
KC_E, KC_F, KC_G, KC_H,
|
|
||||||
KC_I, KC_J, KC_K, KC_L,
|
|
||||||
KC_M, KC_N, KC_O, TD(TD_TO_LED)
|
|
||||||
),
|
|
||||||
|
|
||||||
[_CONTROL] = LAYOUT( /* LED Control */
|
|
||||||
KC_NO, KC_NO,
|
|
||||||
_______, RGB_MOD, RGB_RMOD, RGB_TOG,
|
|
||||||
RGB_VAD, RGB_VAI, RGB_HUD, RGB_HUI,
|
|
||||||
RGB_SAD, RGB_SAI, _______, _______,
|
|
||||||
_______, _______, RESET, TD(TD_TO_DEFAULT)
|
|
||||||
),
|
|
||||||
};
|
|
||||||
|
|
||||||
void encoder_update_user(uint8_t index, bool clockwise) {
|
|
||||||
if (index == 0) { /* Left Encoder */
|
|
||||||
if (clockwise) {
|
|
||||||
tap_code(KC_R);
|
|
||||||
} else {
|
|
||||||
tap_code(KC_Q);
|
|
||||||
}
|
|
||||||
} else if (index == 1) { /* Right Encoder */
|
|
||||||
if (clockwise) {
|
|
||||||
tap_code(KC_U);
|
|
||||||
} else {
|
|
||||||
tap_code(KC_T);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|
||||||
switch (keycode) {
|
|
||||||
// Example of "pressing" CONTROL+SHIFT+V instead of "A" on keyboard
|
|
||||||
// More info: https://docs.qmk.fm/#/feature_macros
|
|
||||||
// case KC_A:
|
|
||||||
// if (record->event.pressed) {
|
|
||||||
// SEND_STRING(SS_LCTL(SS_LSFT("v")));
|
|
||||||
// } else {
|
|
||||||
// }
|
|
||||||
// break;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
};
|
|
|
@ -1,4 +1 @@
|
||||||
VIA_ENABLE = yes
|
VIA_ENABLE = yes
|
||||||
CONSOLE_ENABLE = no
|
|
||||||
COMMAND_ENABLE = no
|
|
||||||
TAP_DANCE_ENABLE = no
|
|
||||||
|
|
|
@ -19,7 +19,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
#include "wait.h"
|
#include "wait.h"
|
||||||
#include "util.h"
|
#include "util.h"
|
||||||
#include "matrix.h"
|
#include "matrix.h"
|
||||||
#include "debounce.h"
|
|
||||||
#include "quantum.h"
|
#include "quantum.h"
|
||||||
|
|
||||||
// Encoder things
|
// Encoder things
|
||||||
|
@ -27,65 +26,12 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
#define SWITCH_2 D7
|
#define SWITCH_2 D7
|
||||||
static bool read_encoder_switches(matrix_row_t current_matrix[], uint8_t current_row);
|
static bool read_encoder_switches(matrix_row_t current_matrix[], uint8_t current_row);
|
||||||
|
|
||||||
#ifdef MATRIX_MASKED
|
|
||||||
extern const matrix_row_t matrix_mask[];
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef DIRECT_PINS
|
|
||||||
static pin_t direct_pins[MATRIX_ROWS][MATRIX_COLS] = DIRECT_PINS;
|
|
||||||
#elif (DIODE_DIRECTION == ROW2COL) || (DIODE_DIRECTION == COL2ROW)
|
|
||||||
static const pin_t row_pins[MATRIX_ROWS] = MATRIX_ROW_PINS;
|
static const pin_t row_pins[MATRIX_ROWS] = MATRIX_ROW_PINS;
|
||||||
static const pin_t col_pins[MATRIX_COLS] = MATRIX_COL_PINS;
|
static const pin_t col_pins[MATRIX_COLS] = MATRIX_COL_PINS;
|
||||||
#endif
|
|
||||||
|
|
||||||
/* matrix state(1:on, 0:off) */
|
/* matrix state(1:on, 0:off) */
|
||||||
static matrix_row_t raw_matrix[MATRIX_ROWS]; // raw values
|
extern matrix_row_t raw_matrix[MATRIX_ROWS]; // raw values
|
||||||
static matrix_row_t matrix[MATRIX_ROWS]; // debounced values
|
extern matrix_row_t matrix[MATRIX_ROWS]; // debounced values
|
||||||
|
|
||||||
// helper functions
|
|
||||||
|
|
||||||
inline bool matrix_is_on(uint8_t row, uint8_t col) { return (matrix[row] & ((matrix_row_t)1 << col)); }
|
|
||||||
|
|
||||||
inline matrix_row_t matrix_get_row(uint8_t row) {
|
|
||||||
// Matrix mask lets you disable switches in the returned matrix data. For example, if you have a
|
|
||||||
// switch blocker installed and the switch is always pressed.
|
|
||||||
#ifdef MATRIX_MASKED
|
|
||||||
return matrix[row] & matrix_mask[row];
|
|
||||||
#else
|
|
||||||
return matrix[row];
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
// matrix code
|
|
||||||
|
|
||||||
#ifdef DIRECT_PINS
|
|
||||||
|
|
||||||
static void init_pins(void) {
|
|
||||||
for (int row = 0; row < MATRIX_ROWS; row++) {
|
|
||||||
for (int col = 0; col < MATRIX_COLS; col++) {
|
|
||||||
pin_t pin = direct_pins[row][col];
|
|
||||||
if (pin != NO_PIN) {
|
|
||||||
setPinInputHigh(pin);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row) {
|
|
||||||
matrix_row_t last_row_value = current_matrix[current_row];
|
|
||||||
current_matrix[current_row] = 0;
|
|
||||||
|
|
||||||
for (uint8_t col_index = 0; col_index < MATRIX_COLS; col_index++) {
|
|
||||||
pin_t pin = direct_pins[current_row][col_index];
|
|
||||||
if (pin != NO_PIN) {
|
|
||||||
current_matrix[current_row] |= readPin(pin) ? 0 : (MATRIX_ROW_SHIFTER << col_index);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return (last_row_value != current_matrix[current_row]);
|
|
||||||
}
|
|
||||||
|
|
||||||
#elif (DIODE_DIRECTION == COL2ROW)
|
|
||||||
|
|
||||||
static void select_row(uint8_t row) {
|
static void select_row(uint8_t row) {
|
||||||
setPinOutput(row_pins[row]);
|
setPinOutput(row_pins[row]);
|
||||||
|
@ -133,112 +79,28 @@ static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row)
|
||||||
return (last_row_value != current_matrix[current_row]);
|
return (last_row_value != current_matrix[current_row]);
|
||||||
}
|
}
|
||||||
|
|
||||||
#elif (DIODE_DIRECTION == ROW2COL)
|
|
||||||
|
|
||||||
static void select_col(uint8_t col) {
|
void matrix_init_custom(void) {
|
||||||
setPinOutput(col_pins[col]);
|
|
||||||
writePinLow(col_pins[col]);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void unselect_col(uint8_t col) { setPinInputHigh(col_pins[col]); }
|
|
||||||
|
|
||||||
static void unselect_cols(void) {
|
|
||||||
for (uint8_t x = 0; x < MATRIX_COLS; x++) {
|
|
||||||
setPinInputHigh(col_pins[x]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void init_pins(void) {
|
|
||||||
unselect_cols();
|
|
||||||
for (uint8_t x = 0; x < MATRIX_ROWS; x++) {
|
|
||||||
setPinInputHigh(row_pins[x]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static bool read_rows_on_col(matrix_row_t current_matrix[], uint8_t current_col) {
|
|
||||||
bool matrix_changed = false;
|
|
||||||
|
|
||||||
// Select col and wait for col selecton to stabilize
|
|
||||||
select_col(current_col);
|
|
||||||
wait_us(30);
|
|
||||||
|
|
||||||
// For each row...
|
|
||||||
for (uint8_t row_index = 0; row_index < MATRIX_ROWS; row_index++) {
|
|
||||||
// Store last value of row prior to reading
|
|
||||||
matrix_row_t last_row_value = current_matrix[row_index];
|
|
||||||
|
|
||||||
// Check row pin state
|
|
||||||
if (readPin(row_pins[row_index]) == 0) {
|
|
||||||
// Pin LO, set col bit
|
|
||||||
current_matrix[row_index] |= (MATRIX_ROW_SHIFTER << current_col);
|
|
||||||
} else {
|
|
||||||
// Pin HI, clear col bit
|
|
||||||
current_matrix[row_index] &= ~(MATRIX_ROW_SHIFTER << current_col);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Determine if the matrix changed state
|
|
||||||
if ((last_row_value != current_matrix[row_index]) && !(matrix_changed)) {
|
|
||||||
matrix_changed = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Unselect col
|
|
||||||
unselect_col(current_col);
|
|
||||||
|
|
||||||
return matrix_changed;
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
void matrix_init(void) {
|
|
||||||
// initialize key pins
|
// initialize key pins
|
||||||
|
setPinInput(SWITCH_1);
|
||||||
|
setPinInput(SWITCH_2);
|
||||||
init_pins();
|
init_pins();
|
||||||
|
|
||||||
// initialize matrix state: all keys off
|
|
||||||
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
|
|
||||||
raw_matrix[i] = 0;
|
|
||||||
matrix[i] = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
debounce_init(MATRIX_ROWS);
|
|
||||||
|
|
||||||
matrix_init_quantum();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
uint8_t matrix_scan(void) {
|
bool matrix_scan_custom(void) {
|
||||||
bool changed = false;
|
bool changed = false;
|
||||||
|
|
||||||
#if defined(DIRECT_PINS) || (DIODE_DIRECTION == COL2ROW)
|
|
||||||
// Set row, read cols
|
// Set row, read cols
|
||||||
for (uint8_t current_row = 0; current_row < MATRIX_ROWS; current_row++) {
|
for (uint8_t current_row = 0; current_row < MATRIX_ROWS; current_row++) {
|
||||||
changed |= read_cols_on_row(raw_matrix, current_row);
|
changed |= read_cols_on_row(raw_matrix, current_row);
|
||||||
}
|
}
|
||||||
#elif (DIODE_DIRECTION == ROW2COL)
|
|
||||||
// Set col, read rows
|
|
||||||
for (uint8_t current_col = 0; current_col < MATRIX_COLS; current_col++) {
|
|
||||||
changed |= read_rows_on_col(raw_matrix, current_col);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
debounce(raw_matrix, matrix, MATRIX_ROWS, changed);
|
|
||||||
|
|
||||||
// Read encoder switches, already debounced
|
// Read encoder switches, already debounced
|
||||||
changed |= read_encoder_switches(matrix, 4);
|
changed |= read_encoder_switches(matrix, 4);
|
||||||
|
|
||||||
matrix_scan_quantum();
|
return changed;
|
||||||
return (uint8_t)changed;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Customisations for the encoders
|
|
||||||
void matrix_init_kb(void) {
|
|
||||||
setPinInput(SWITCH_1);
|
|
||||||
setPinInput(SWITCH_2);
|
|
||||||
}
|
|
||||||
|
|
||||||
void matrix_scan_kb(void) {}
|
|
||||||
|
|
||||||
void matrix_print(void) {}
|
|
||||||
|
|
||||||
static bool read_encoder_switches(matrix_row_t current_matrix[], uint8_t current_row) {
|
static bool read_encoder_switches(matrix_row_t current_matrix[], uint8_t current_row) {
|
||||||
// Store last value of row prior to reading
|
// Store last value of row prior to reading
|
||||||
matrix_row_t last_row_value = current_matrix[current_row];
|
matrix_row_t last_row_value = current_matrix[current_row];
|
||||||
|
@ -249,18 +111,18 @@ static bool read_encoder_switches(matrix_row_t current_matrix[], uint8_t current
|
||||||
// Debounce the encoder buttons using a shift register
|
// Debounce the encoder buttons using a shift register
|
||||||
static uint8_t btn_1_array;
|
static uint8_t btn_1_array;
|
||||||
static uint8_t btn_2_array;
|
static uint8_t btn_2_array;
|
||||||
bool btn_1_pressed = 0;
|
bool btn_1_rise = 0;
|
||||||
bool btn_2_pressed = 0;
|
bool btn_2_rise = 0;
|
||||||
btn_1_array <<= 1;
|
btn_1_array <<= 1;
|
||||||
btn_2_array <<= 1;
|
btn_2_array <<= 1;
|
||||||
btn_1_array |= readPin(SWITCH_1);
|
btn_1_array |= readPin(SWITCH_1);
|
||||||
btn_2_array |= readPin(SWITCH_2);
|
btn_2_array |= readPin(SWITCH_2);
|
||||||
(btn_1_array == 0b11111111) ? (btn_1_pressed = 1) : (btn_1_pressed = 0);
|
(btn_1_array == 0b01111111) ? (btn_1_rise = 1) : (btn_1_rise = 0);
|
||||||
(btn_2_array == 0b11111111) ? (btn_2_pressed = 1) : (btn_2_pressed = 0);
|
(btn_2_array == 0b01111111) ? (btn_2_rise = 1) : (btn_2_rise = 0);
|
||||||
|
|
||||||
// Populate the matrix row with the state of the encoder
|
// Populate the matrix row with the state of the encoder
|
||||||
current_matrix[current_row] |= btn_1_pressed ? (1 << 0) : 0;
|
current_matrix[current_row] |= btn_1_rise ? (1 << 0) : 0;
|
||||||
current_matrix[current_row] |= btn_2_pressed ? (1 << 1) : 0;
|
current_matrix[current_row] |= btn_2_rise ? (1 << 1) : 0;
|
||||||
|
|
||||||
return (last_row_value != current_matrix[current_row]);
|
return (last_row_value != current_matrix[current_row]);
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
# Hub16
|
# Hub16
|
||||||
|
|
||||||
Hub16 is a 16 Key Macro Pad with an inbuilt USB 2.0 hub and dual rotary encoders.
|
Hub16 is a 16 Key Macro Pad with an inbuilt USB 2.0 hub and dual rotary encoders.
|
||||||
|
|
||||||
For more information regarding the keyboard, please visit the [Hub16 Website](https://www.joshajohnson.com/hub16-keyboard/) or [GitHub Repo](https://github.com/joshajohnson/Hub16).
|
For more information regarding the keyboard, please visit the [Hub16 Website](https://www.joshajohnson.com/hub16-keyboard/) or [GitHub Repo](https://github.com/joshajohnson/Hub16).
|
||||||
|
|
||||||
|
@ -10,6 +10,6 @@ For more information regarding the keyboard, please visit the [Hub16 Website](ht
|
||||||
|
|
||||||
Make example for this keyboard (after setting up your build environment):
|
Make example for this keyboard (after setting up your build environment):
|
||||||
|
|
||||||
make hub16:default
|
make hub16:default:flash
|
||||||
|
|
||||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
||||||
|
|
|
@ -1,35 +1,23 @@
|
||||||
# MCU name
|
|
||||||
MCU = atmega32u4
|
MCU = atmega32u4
|
||||||
|
|
||||||
# Bootloader selection
|
|
||||||
# Teensy halfkay
|
|
||||||
# Pro Micro caterina
|
|
||||||
# Atmel DFU atmel-dfu
|
|
||||||
# LUFA DFU lufa-dfu
|
|
||||||
# QMK DFU qmk-dfu
|
|
||||||
# ATmega32A bootloadHID
|
|
||||||
# ATmega328P USBasp
|
|
||||||
BOOTLOADER = caterina
|
BOOTLOADER = caterina
|
||||||
|
|
||||||
# Build Options
|
# Build Options
|
||||||
# change yes to no to disable
|
CUSTOM_MATRIX = lite # Custom scanning of matrix
|
||||||
#
|
|
||||||
CUSTOM_MATRIX = yes # Custom scanning of matrix
|
|
||||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
|
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
|
||||||
MOUSEKEY_ENABLE = no # Mouse keys
|
MOUSEKEY_ENABLE = yes # Mouse keys
|
||||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||||
CONSOLE_ENABLE = yes # Console for debug
|
CONSOLE_ENABLE = no # Console for debug
|
||||||
COMMAND_ENABLE = yes # Commands for debug and configuration
|
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||||
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||||
NKRO_ENABLE = no # USB Nkey Rollover
|
NKRO_ENABLE = no # USB Nkey Rollover
|
||||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||||
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
|
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
|
||||||
MIDI_ENABLE = no # MIDI support
|
|
||||||
UNICODE_ENABLE = no # Unicode
|
UNICODE_ENABLE = no # Unicode
|
||||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
BLUETOOTH_ENABLE = no # Enable Bluetooth
|
||||||
AUDIO_ENABLE = no # Audio output on port C6
|
AUDIO_ENABLE = no # Audio output
|
||||||
ENCODER_ENABLE = yes # Rotary Encoder support
|
ENCODER_ENABLE = yes # Rotary Encoder support
|
||||||
|
|
||||||
SRC = matrix.c
|
SRC = matrix.c
|
||||||
|
|
Loading…
Reference in New Issue