Add new keymap for Preonic rev3 (#19706)
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/* Copyright 2023 Guillermo Aguirre
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifdef AUDIO_ENABLE
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# define STARTUP_SONG SONG(PREONIC_SOUND)
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// #define STARTUP_SONG SONG(NO_SOUND)
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# define DEFAULT_LAYER_SONGS \
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{ SONG(QWERTY_SOUND), SONG(COLEMAK_SOUND), SONG(DVORAK_SOUND) }
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#endif
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#define MUSIC_MASK (keycode != KC_NO)
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/*
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* MIDI options
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*/
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/* enable basic MIDI features:
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- MIDI notes can be sent when in Music mode is on
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*/
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#define MIDI_BASIC
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/* enable advanced MIDI features:
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- MIDI notes can be added to the keymap
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- Octave shift and transpose
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- Virtual sustain, portamento, and modulation wheel
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- etc.
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*/
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//#define MIDI_ADVANCED
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/* Copyright 2023 Guillermo Aguirre
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "muse.h"
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enum preonic_layers {
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_BASE,
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_GAMING,
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_LOWER,
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_RAISE,
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_CONFIG,
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};
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enum preonic_keycodes {
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BASE = SAFE_RANGE,
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GAMING,
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LOWER,
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RAISE,
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CONFIG,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Base
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* ,------------------------------------------------------------------------------------------.
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* | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
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* |-------------+------+------+------+------+------+------+------+------+------+------+------|
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* | Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
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* |-------------+------+------+------+------+-------------+------+------+------+------+------|
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* | Ctrl | A | S | D | F | G | H | J | K | L | ; | ' |
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* |-------------+------+------+------+------+------|------+------+------+------+------+------|
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* | HOLD Shift | Z | X | C | V | B | N | M | , | . | Up | / |
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* | TOGGLE Caps | | | | | | | | | | | |
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* |-------------+------+------+------+------+------+------+------+------+------+------+------|
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* | GUI | ` | Alt |Lower |Enter |Enter |Space |Space |Raise | Left | Down |Right |
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* `------------------------------------------------------------------------------------------'
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*/
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[_BASE] = LAYOUT_preonic_grid(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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LSFT_T(KC_CAPS), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_SLSH,
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KC_LGUI, KC_GRV, LALT_T(KC_RALT), MO(2), KC_ENT, KC_ENT, KC_SPC, KC_SPC, MO(3), KC_LEFT, KC_DOWN, KC_RGHT
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),
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/* Gaming
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* ,-----------------------------------------------------------------------------------.
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* | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | ` | A | S | D | F | G | H | J | K | L | ; | ' |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | N | M | , | . | Up | / |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Ctrl | GUI | Alt |Lower |Space |Space |Enter |Enter |Raise | Left | Down |Right |
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* `-----------------------------------------------------------------------------------'
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*/
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[_GAMING] = LAYOUT_preonic_grid(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
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KC_GRV, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_SLSH,
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KC_LCTL, KC_LGUI, KC_LALT, MO(2), KC_SPC, KC_SPC, KC_ENT, KC_ENT, MO(3), KC_LEFT, KC_DOWN, KC_RGHT
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),
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/* Lower
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* ,-----------------------------------------------------------------------------------.
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* | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | ▽ | ▽ | Mute |Vol + | Play | ▽ | ▽ | _ | + | { | } | \ |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | ▽ | ▽ | Prev |Vol - | Next | ▽ | ▽ | - | = | [ | ] | ▽ |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | ▽ |CTRL_Z| ▽ |CTRL_C| ▽ | ▽ | ▽ | ▽ | ▽ | ▽ | ▽ | ▽ |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | ▽ | ▽ | ▽ | ▽ | ▽ |CONFIG| ▽ | ▽ | ▽ | ▽ | ▽ | ▽ |
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* `-----------------------------------------------------------------------------------'
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*/
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[_LOWER] = LAYOUT_preonic_grid(
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
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KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLU, KC_MPLY, KC_TRNS, KC_TRNS, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_BSLS,
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KC_TRNS, KC_TRNS, KC_MPRV, KC_VOLD, KC_MNXT, KC_TRNS, KC_TRNS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_TRNS,
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KC_TRNS, LCTL(KC_Z), KC_TRNS, LCTL(KC_C), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, TG(4), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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),
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/* Raise
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* ,-----------------------------------------------------------------------------------.
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* | ▽ | ▽ | ▽ | ▽ | ▽ | ▽ | ▽ | ▽ | ▽ | { | } | Del |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | ▽ | 6 | 7 | 8 | 9 | 0 | ▽ | ▽ | Up | [ | ] | ▽ |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Ctrl | 1 | 2 | 3 | 4 | 5 | ▽ | Left | Down |Right | ▽ | ▽ |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| ▽ | ▽ | ▽ | ▽ | ▽ | ▽ | Home | End | PgUp |PgDown| ▽ |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | GUI |PrntSc|R Alt | ▽ | ▽ | ▽ | ▽ | ▽ | ▽ | ▽ | ▽ | ▽ |
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* `-----------------------------------------------------------------------------------'
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*/
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[_RAISE] = LAYOUT_preonic_grid(
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MINS, KC_EQL, KC_DEL,
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KC_TRNS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_TRNS, KC_TRNS, KC_UP, KC_LBRC, KC_RBRC, KC_TRNS,
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KC_LCTL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_TRNS, KC_TRNS,
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KC_RSFT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_END, KC_PGUP, KC_PGDN, KC_TRNS,
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KC_RGUI, KC_PSCR, KC_RALT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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),
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/* Config
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* ,-----------------------------------------------------------------------------------.
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* | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | ▽ | Reset| Debug| ▽ | ▽ | ▽ | ▽ | ▽ | ▽ | ▽ | ▽ | Del |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | ▽ | ▽ | ▽ |Aud on|AudOff|CGnorm|CGswap| Base |Gaming| ▽ | ▽ | ▽ |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | ▽ |Voice-|Voice+|Mus on|MusOff|MidiOn|MidOff| ▽ | ▽ | ▽ | ▽ | ▽ |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | ▽ | ▽ | ▽ | ▽ | ▽ | ▽ | ▽ | ▽ | ▽ | ▽ | ▽ | ▽ |
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* `-----------------------------------------------------------------------------------'
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*/
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[_CONFIG] = LAYOUT_preonic_grid(
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
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KC_TRNS, QK_BOOT, DB_TOGG, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_DEL,
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KC_TRNS, KC_TRNS, MU_MOD, AU_ON, AU_OFF, CG_NORM, CG_SWAP, DF(0), DF(1), KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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)
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};
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/* Encoder
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* Currently using ENCONDER_MAP_ENABLE
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*/
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#if defined(ENCODER_MAP_ENABLE)
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const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
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[_BASE] = { ENCODER_CCW_CW(KC_MS_WH_DOWN, KC_MS_WH_UP) }, // Mouse Scroll Down | Mouse Scroll Up
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[_GAMING] = { ENCODER_CCW_CW(KC_MS_WH_DOWN, KC_MS_WH_UP) }, // Mouse Scroll Down | Mouse Scroll Up
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[_LOWER] = { ENCODER_CCW_CW(LCTL(KC_TAB), LCTL(LSFT(KC_TAB))) }, // Ctrl + Tab | Ctrl + Shift + Tab
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[_RAISE] = { ENCODER_CCW_CW(KC_MS_WH_LEFT, KC_MS_WH_RIGHT) }, // Mouse Scroll Left | Mouse Scroll Right
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[_CONFIG] = { },
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};
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#endif
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/* Default music config
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* Don't really understand what this does
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*/
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bool muse_mode = false;
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uint8_t last_muse_note = 0;
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uint16_t muse_counter = 0;
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uint8_t muse_offset = 70;
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uint16_t muse_tempo = 50;
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bool dip_switch_update_user(uint8_t index, bool active) {
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switch (index) {
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case 0:
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if (active) {
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layer_on(_CONFIG);
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} else {
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layer_off(_CONFIG);
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}
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break;
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case 1:
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if (active) {
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muse_mode = true;
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} else {
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muse_mode = false;
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}
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}
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return true;
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}
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void matrix_scan_user(void) {
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#ifdef AUDIO_ENABLE
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if (muse_mode) {
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if (muse_counter == 0) {
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uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
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if (muse_note != last_muse_note) {
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stop_note(compute_freq_for_midi_note(last_muse_note));
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play_note(compute_freq_for_midi_note(muse_note), 0xF);
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last_muse_note = muse_note;
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}
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}
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muse_counter = (muse_counter + 1) % muse_tempo;
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} else {
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if (muse_counter) {
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stop_all_notes();
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muse_counter = 0;
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}
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}
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#endif
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}
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bool music_mask_user(uint16_t keycode) {
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switch (keycode) {
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case RAISE:
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case LOWER:
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return false;
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default:
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return true;
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}
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}
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@ -0,0 +1,33 @@
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# Preonic Double Spacebar HHKB layout mainly for programming
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This layout is highly curated to my needs and what I like. I mainly use it for programming in macOS, but also gaming in Windows.
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The main concept behind every key position is to be able to maximize how many things I can do without lifting my hands from the home row.
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## Layers
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### Base
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- Ctrl/Cmd is on the Caps Lock place (HHKB like)
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- Enter and Space are in the double space bar
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- Normal arrows position (not vim-like)
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- Left Shift on hold - Caps Lock Toggle on tap
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- Vertical scroll on encoder
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### Gaming
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- Switched Enter and Space to reach more easily when gaming
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- Left Shift doesn't have Caps Lock toggle
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- ` is in Ctrl space, mainly used for Push To Talk in games
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### Lower
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- Main programming symbols with right hand
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- Media controls with left hand
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- Full F1..F12 Function keys on number row
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- Ctrl + C | Ctrl + Z Macros to avoid having to constantly press encoder
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- Ctrl + Tab | Ctrl + Shift + Tab on encoder
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### Raise
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- Arrow keys on JKLI
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- Home End PgUp PgDown on M,.Up
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- Numbers on asdfgqwert
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- Del on BackSpace
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- Horizontal scroll on encoder
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### Config
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- Swap Ctrl and GUI on H so I have Cmd next to KC_A when on MacOS
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- Unswap Ctrl and GUI on G so I have Ctrl next to KC_A when on Windows
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- J switches to BASE layer
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- K switches to GAMING layer
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- Default Config for Preonic
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@ -0,0 +1,3 @@
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SRC += muse.c
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ENCODER_ENABLE = yes
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ENCODER_MAP_ENABLE = yes
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