Merge pull request #577 from hot-leaf-juice/master
Pull request to include my keymap if you want it!
This commit is contained in:
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# Build Options
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# change to "no" to disable the options, or define them in the Makefile in
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# the appropriate keymap folder that will get included automatically
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#
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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = no # Console for debug(+400)
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COMMAND_ENABLE = yes # Commands for debug and configuration
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NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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MIDI_ENABLE = no # MIDI controls
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AUDIO_ENABLE = no # Audio output on port C6
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UNICODE_ENABLE = no # Unicode
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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ifndef QUANTUM_DIR
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include ../../../../Makefile
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endif
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#include "planck.h"
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#include "action_layer.h"
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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#endif
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#include "eeconfig.h"
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BASE 0
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#define _MOVE 1
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#define _SYMB 2
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#define _FUNC 3
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enum planck_keycodes {
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BASE = SAFE_RANGE,
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MOVE,
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SYMB,
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FUNC
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};
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* BASE
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* ,-----------------------------------------------------------------------------------.
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* | Tab | Q | W | F | P | G | J | L | U | Y | ; | - |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Bksp | A | R | S | T | D | H | N | E | I | O | " |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | K | M | , | . | / |Shift |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Func | GUI | Alt | Ctrl | Symb |Enter |Space | Move | GUI | Alt | Ctrl |Caps |
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* `-----------------------------------------------------------------------------------'
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*/
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[_BASE] = {
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{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_MINS},
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{KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
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{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
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{FUNC, KC_LGUI, KC_LALT, KC_LCTL, SYMB, KC_ENT, KC_SPC, MOVE, KC_RGUI, KC_RALT, KC_RCTL, KC_CAPS}
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},
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/* MOVE
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* ,-----------------------------------------------------------------------------------.
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* | Esc | | Home | Up | End | | | Home | Up | End | | Esc |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Del | | Left | Down |Right | | | Left | Down |Right | | Del |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | | |Pg Up |Pg Dn | | |Pg Dn |Pg Up | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_MOVE] = {
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{KC_ESC, _______, KC_HOME, KC_UP, KC_END, _______, _______, KC_HOME, KC_UP, KC_END, _______, KC_ESC},
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{KC_DEL, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_DEL},
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{_______, _______, _______, KC_PGUP, KC_PGDN, _______, _______, KC_PGDN, KC_PGUP, _______, _______, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
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},
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/* SYMB
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* ,-----------------------------------------------------------------------------------.
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* | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Esc |
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* |-----------------------------------------------------------------------------------.
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* | Del | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | ~ | | | + | [ | { | } | ] | = | \ | ` | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_SYMB] = {
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{KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_ESC },
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{KC_DEL, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL },
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{_______, KC_TILD, KC_PIPE, KC_PLUS, KC_LBRC, KC_LCBR, KC_RCBR, KC_RBRC, KC_EQL, KC_BSLS, KC_GRV, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
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},
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/* FUNC
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* ,-----------------------------------------------------------------------------------.
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* | F12 | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 |
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* |-----------------------------------------------------------------------------------.
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* | | Play | Prev | Next | BL+ | | | | | | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | Mute | Vol- | Vol+ | BL- | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | |Reset |
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* `-----------------------------------------------------------------------------------'
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*/
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[_FUNC] = {
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{KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11 },
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{_______, KC_MPLY, KC_MPRV, KC_MNXT, KC_PAUS, _______, _______, _______, _______, _______, _______, _______},
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{_______, KC_MUTE, KC_VOLD, KC_VOLU, KC_SLCK, _______, _______, _______, _______, _______, _______, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET }
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}
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case MOVE:
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if (record->event.pressed) {
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layer_on(_MOVE);
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update_tri_layer(_MOVE, _SYMB, _FUNC);
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} else {
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layer_off(_MOVE);
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update_tri_layer(_MOVE, _SYMB, _FUNC);
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}
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return false;
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break;
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case SYMB:
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if (record->event.pressed) {
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layer_on(_SYMB);
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update_tri_layer(_MOVE, _SYMB, _FUNC);
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} else {
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layer_off(_SYMB);
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update_tri_layer(_MOVE, _SYMB, _FUNC);
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}
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return false;
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break;
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case FUNC:
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if (record->event.pressed) {
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layer_on(_FUNC);
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} else {
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layer_off(_FUNC);
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}
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return false;
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break;
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}
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return true;
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}
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# callum’s planck layout
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This is a layout for the grid planck, built with a few ideals in mind. These ideals are just my opinion mind! The great thing about *qmk* is that we can all afford to have different opinions about what makes a good layout:
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- Minimal response times should be maintained. i.e. keys that react differently depending on whether they are tapped or held, keys that react differently if they are double tapped, etc. should be avoided --- since they inevitably send their keycode later than a normal key, interrupting the immediate feedback from the screen. Therefore we restrict ourselves to chording.
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- The hands should never need to leave the home position. The usual culprit for this is the arrow cluster, so the arrow cluster should be as close to home as possible.
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- There should be two of every modifier (one on each side), since otherwise certain long key combinations become hard to make.
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- Backspace should be in the “capslock position” as God intended.
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- The keyboard should be usable without any firmware changes on any operating system. In my case that means it should work on *Windows* and *Linux* without any software modifications, while I can change the behaviour slightly on *macOS* in software since that’s my home OS. The images reflect the intended use on *macOS* **after** minor software tweaks; which will be noted.
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We have four layers. A `BASE` layer, in colemak; a `MOVE` layer, with an arrow cluster etc, a `SYMB` layer, with numbers and symbols; and a `FUNC` layer, with function keys and media keys.
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## The `BASE` layer
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![](http://i.imgur.com/aEXOlWl.png)
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This is the default layer; in [colemak](https://colemak.com). `esc` and `del` are conspicuously absent but are especially easy to reach from either of the other main layers (see below). The `backspace` location is standard colemak. The `caps` key is still on the `BASE` layer but only because I don’t really use the bottom corners so there’s nothing else I would rather put there. Having `enter` on a thumb means I can still have `quote` immediately to the right of `O`, something that would have annoyed me endlessly otherwise. `minus` is in the upper right because I had an extra space and it’s probably my next most used key that didn’t yet have a home.
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The `MOVE` and `SYMB` layers are reached by holding down the `move` and `symb` keys respectively. The `FUNC` layer is reached by holding down both the `move` and `symb` keys simultaneosly, *or* by holding down the `fn` key. The intended use is that whenever both hands are on the keyboard, the former method is used, and the latter is only used when, for example, reaching over to the keyboard with one hand to access the media controls.
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The `ctrl`, `alt`, `cmd` cluster is asymmetric around the centre so that at least one of each of the modifiers can be reached with the thumbs. The intended use is to always hit the left `cmd` and the right `ctrl`, unless an awkward key combination dictates otherwise.
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In firmware `ctrl` and `cmd`/`GUI` are swapped with respect to the image above --- I swap them to the illustrated location when using *macOS* and leave them be for *Windows* and *Linux*. (so that `cmd-z,x,c,v,...` becomes `ctrl-z,x,c,v,...` saving me some confusion)
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## The `MOVE` layer
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![](http://i.imgur.com/KXRSuHT.png)
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This is fairly self explanatory. I almost exclusively use the right hand cluster so that movement is a one handed affair, but the left hand cluster is there if it’s needed.
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On *macOS* I recommend using [Karabiner](https://pqrs.org/osx/karabiner/) and ticking *Use PC Style Home/End #2* and *Use PC Style PageUp/PageDown* so that `home` and `end` jump you to the beginning and end of the line respectively and so that `pg up` and `pg dn` move the cursor instead of just scrolling.
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None of the modifiers are overwritten so that `shift-alt-arrows` etc work as expected.
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## The `SYMB` layer
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![](http://i.imgur.com/iuU144Y.png)
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The symbol layer has all the numbers and their usual corresponding symbols in the first two rows, with the symbols on the home row since I use them more frequently than the numbers. The third row contains all the remaining symbols, with brackets in the centre; then normally shifted symbols to the left, and non shifted to the right, in order of most to least used.
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`esc` and `del` are repeated here since I wanted to be able to reach either, one handed, with either hand.
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Again none of the modifiers are overwritten so that shortcuts involving numbers or symbols work as expected.
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## The `FUNC` layer
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![](http://i.imgur.com/skxRZiH.png)
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The only thing of note here is that `bl+` and `bl-` are short for *backlight up* and *backlight down* respectively, and in firmware are actually `KC_PAUS` and `KC_SLCK` respectively, since *macOS* interprets these as the backlight keys.
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## Other changes from the default
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I have LEDs and sound disabled, simply because I have no need of them.
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