Reduce needless precision in audio note frequency calculation (#21496)
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@ -13,7 +13,7 @@ float voice_change_song[][2] = VOICE_CHANGE_SONG;
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float compute_freq_for_midi_note(uint8_t note) {
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float compute_freq_for_midi_note(uint8_t note) {
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// https://en.wikipedia.org/wiki/MIDI_tuning_standard
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// https://en.wikipedia.org/wiki/MIDI_tuning_standard
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return pow(2.0, (note - 69) / 12.0) * PITCH_STANDARD_A;
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return powf(2.0f, (note - 69) / 12.0f) * PITCH_STANDARD_A;
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}
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}
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bool process_audio(uint16_t keycode, keyrecord_t *record) {
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bool process_audio(uint16_t keycode, keyrecord_t *record) {
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