Elaborate on keyboard level encoder functionality (#19839)
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# Encoders
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# Encoders
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Basic encoders are supported by adding this to your `rules.mk`:
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Basic (EC11 compatible) encoders are supported by adding this to your `rules.mk`:
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```make
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```make
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ENCODER_ENABLE = yes
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ENCODER_ENABLE = yes
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@ -104,9 +104,27 @@ Using encoder mapping pumps events through the normal QMK keycode processing pip
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When not using `ENCODER_MAP_ENABLE = yes`, the callback functions can be inserted into your `<keyboard>.c`:
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When not using `ENCODER_MAP_ENABLE = yes`, the callback functions can be inserted into your `<keyboard>.c`:
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?> Those who are adding new keyboard support where encoders are enabled at the keyboard level should include basic encoder functionality at the keyboard level (`<keyboard>.c`) using the `encoder_update_kb()` function, that way it works for QMK Configuator users and exists in general.
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```c
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```c
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bool encoder_update_kb(uint8_t index, bool clockwise) {
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bool encoder_update_kb(uint8_t index, bool clockwise) {
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return encoder_update_user(index, clockwise);
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if (!encoder_update_user(index, clockwise)) {
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return false; /* Don't process further events if user function exists and returns false */
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}
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if (index == 0) { /* First encoder */
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if (clockwise) {
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tap_code_delay(KC_VOLU, 10);
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} else {
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tap_code_delay(KC_VOLD, 10);
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}
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} else if (index == 1) { /* Second encoder */
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if (clockwise) {
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rgb_matrix_increase_hue();
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} else {
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rgb_matrix_decrease_hue();
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}
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}
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return true;
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}
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}
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```
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```
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@ -131,49 +149,7 @@ bool encoder_update_user(uint8_t index, bool clockwise) {
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}
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}
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```
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```
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!> If you return `true`, it will allow the keyboard level code to run as well. Returning `false` will override the keyboard level code, depending on how the keyboard function is set up.
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!> If you return `true` in the keymap level `_user` function, it will allow the keyboard level encoder code to run on top of your own. Returning `false` will override the keyboard level function, if setup correctly. This is generally the safest option to avoid confusion.
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Layer conditions can also be used with the callback function like the following:
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```c
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bool encoder_update_user(uint8_t index, bool clockwise) {
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switch(get_highest_layer(layer_state|default_layer_state)) {
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case 0:
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if (index == 0) {
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if (clockwise) {
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tap_code(KC_PGDN);
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} else {
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tap_code(KC_PGUP);
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}
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} else if (index == 1) {
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if (clockwise) {
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rgb_matrix_increase_speed();
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} else {
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rgb_matrix_decrease_speed();
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}
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}
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break;
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case 1:
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if (index == 0) {
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if (clockwise) {
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tap_code(KC_WH_D);
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} else {
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tap_code(KC_WH_U);
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}
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} else if (index == 1) {
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if (clockwise) {
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tap_code_delay(KC_VOLU, 10);
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} else {
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tap_code_delay(KC_VOLD, 10);
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}
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}
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break;
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}
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return false;
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}
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```
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?> Media and mouse countrol keycodes such as `KC_VOLU` and `KC_WH_D` requires `EXTRAKEY_ENABLE = yes` and `MOUSEKEY_ENABLE = yes` respectively in user's `rules.mk` if they are not enabled as default on keyboard level configuration.
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## Hardware
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## Hardware
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