[Erez & Jack] Makes tri-layer available across Quantum
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@ -174,16 +174,7 @@ float tone_dv[][2] = {
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};
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#endif
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#define IS_LAYER_ON(layer) ((layer_state) & (1<<(layer)))
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#define IS_LAYER_OFF(layer) ((!layer_state) & (1<<(layer)))
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void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
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if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
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layer_on(layer3);
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} else {
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layer_off(layer3);
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}
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}
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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// MACRODOWN only works in this function
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@ -291,3 +291,11 @@ action_t keymap_func_to_action(uint16_t keycode)
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// For FUNC without 8bit limit
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return (action_t){ .code = pgm_read_word(&fn_actions[(int)keycode]) };
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}
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void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
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if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
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layer_on(layer3);
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} else {
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layer_off(layer3);
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}
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}
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@ -208,5 +208,9 @@ extern const uint16_t fn_actions[];
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#define UNICODE(n) (n | 0x8000)
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#define UC(n) UNICODE(n)
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// For tri-layer
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void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3);
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#define IS_LAYER_ON(layer) ((layer_state) & (1UL<<(layer)))
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#define IS_LAYER_OFF(layer) ((!layer_state) & (1UL<<(layer)))
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#endif
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