Add unison v04 keyboard (#11982)
* Update: JonesのMIDIキーマップをベースに初期作成。AudioとMIDIの同時使用はファームウェアサイズ的に厳しい。 * Update: Unison用のIDへ変更 * Update: Audioはデフォとせず、OLEDをデフォとした。 * Update: v03基板から実際に動くものとなったため、v01からv03に変更。基本的な設定を完了。 * Update: 基本的なキーマップを作成 * Update: キーマップ、ロータリーエンコーダの感度を調整。 * TEST: BOOTMAGIC = lite でどうなるのかテスト * Update: Jones ---> Unison * TEST: BOOTMAGIC = lite で、TABキーでBootloaerに入る設定 * Update: インデント * Update: QMKの一般的な表記に合わせ、 k(col)(row) から k(row)(col) へ変更。 * Update: 自前のカスタムマトリクスを使用せず、COL2ROW方式で総当たりマトリクスを動作させるテストを開始。 特に問題なく動作している。 * TEST: BOOTMAGICテスト用コード追加 * Update: 主に中央部分のキーマップ変更 * TEST: COL2ROWで、COLのピンの順番を変えてキーを読むテスト * Update: QMKの仕様上、MacではKC_PSCRがFキーとして判定されるため、スクリーンショット用マクロを用意した。 * TEST: COL2ROWで、ROWとCOLのピン定義をずらした状態で、BOOTMAGIC = lite の(0,0)キーに引っかからない。 * Update: ロータリーエンコーダにマウスホイールを割り当て * Update: 自明のコメントを削除 * Update: NKRO指定時は、NKRO動作を強制。 * Update: MIDIなしのとき、AUDIOのフル機能がファームウェアサイズ内に収まることをチェック。 * Update: Bootmagicテスト完了のため、無効化。 * TEST: LED動作チェック。 * Update: キーマップを、LOWER, RAISEを中心に大幅変更。 数字を左手レイヤーキーではなく、右手レイヤーキーにしたことで、CMD+Qによる誤爆アプリ終了を避ける狙いもある。 * Update: 未使用のNumレイヤとTapDanceを削除。 * Update: MIDI関連の設定を多数追加。 * New: Add Sequencer keymap * enumの開始を明記 * TAP_DANCEを無効化 * シーケンサーで、トラック単位の有効・無効の切り替えを追加。※動作せず * デバッグ用設定をテスト * Change custom keycode name for classification. * Add LED update on sequencer step. * change LED adjusting value. * TEST: SQ_T related things. * DEBUG * Increase track 6 ---> 8. Add track indicator. * Add sequencer step viewer. * Move Bootmagic lite position to keyboard's config. * Revert matrix as phisically connected. * Change default RGB lighting animation. * Remove MIDI options from keyboard's config. * change version * Remove unused. * Delete unused. Round-Robin matrix woks with COL2ROW. * Delete unused. Round-Robin matrix woks with COL2ROW. * Formatting. * Formatting. * Remove unused. * No enum. * LED setting for Sequencer layer. * Add TODO flag * Remove unused. * change LCTL * Update Rotary Encoder setting. * revert to default * Add TODO flag. * Update to latest information. * Update to latest information. * Add v04 * Move keymaps directory to just under keyboard directory. * Add music layout. * Update to Unison layout. * Add default keymap. * Update readme description. * Commenting. * Exclude non-PR files. * Change keymap name more general. * Remove unused * Commenting. * Remove unused. * Commenting. * Change Macro name for consistency. * Add tempo definition. * Change transparent to noop for better musical play. * Add Rotary Encoder push functions for Sequencer. * FIX printscreen to work _WIN layer. * Fix style name. * Change keymap style from PC to Music. * Adjust LED number and index to v04 PCB. * Commenting. * Add #ifdef block to LED config related. * Change Sequencer display function from Rotary Encoder right-3 to right-4. * Change default animations. * Set LED effect range. Add LED reset on layer change. * Remove unused. * Commenting. * Commenting. * Use function to change Sequencer track indicator. * Use function to change Sequencer track indicator. * Remove unused * Add PC-style keymap. * Adjust keymap. * Add micro volume control for Mac. * Adjust keymap. * Adjust cursor block. * Adjust grave and tild in layer. * Change magic-key position to Left-Bottom where both Music-style and Terminal-style have a key. * Change LED settings for front-side 9 LEDs. * Change keymap name. * Update supported functions. * Adjust indicator dimmer. * Remove unused. * Add underglow support. * Add rotary encoder keymap at Adjust layer for test hardware function. * Disable rotary encoders. * Change description. * Add support for underglow. Disable knight animation to prevent unnatural feeling when underglow not installed. * Commenting. * Formatting. * Turn on default layer indicator. * remove duplication * Change VID for via. * Initial commit for VIA. * Add layout option. * restore AUDIO enabled. * Removed a JSON file for VIA app, not for QMK. * Remove non-related files for PR. * Add keymap for music layout. * Add photo links. * Commenting. * Apply PR checklist. * Change unused function to "no". * Add keymap image and change keymap as image shows. * Change bootloader entering key to widely known "Left-Top". * Turn off ENCODER by default. * Add VIA keymap. * Change VID unique. https://github.com/qmk/qmk_firmware/pull/11982#discussion_r582276979 * Add config option to prepare future release, #11820. https://github.com/qmk/qmk_firmware/pull/11820 * Remove old defines for Audio. Co-authored-by: Takeshi Nishio <kkeennnn@gmail.com>
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/* Copyright 2021 Takeshi Nishio
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT_all(
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KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS,KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL,
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KC_P7, KC_P8, KC_P9, KC_PPLS,KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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KC_P4, KC_P5, KC_P6, KC_PPLS,KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
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KC_P1, KC_P2, KC_P3, KC_PENT,KC_LSFT,KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_UP,
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KC_P0, KC_P0, KC_PDOT,KC_PENT,KC_GRV, KC_BSLS,KC_LALT,KC_LGUI,KC_SPC, KC_SPC, KC_SPC, KC_SPC, KC_SPC, KC_RGUI,KC_LEFT,KC_DOWN,KC_RGHT
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)
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};
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![Unison, Terminal style Layout Image](https://raw.githubusercontent.com/jpskenn/Unison/main/assets/readme/layout_terminal_style_variant.png)
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# Defalut keymap for Unison Terminal style Layout.
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This is the default layout for Unison Terminal Layout.
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5 rows layout for PC operation.
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/* Copyright 2021 Takeshi Nishio
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT_music(
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KC_MUTE, KC_F1, KC_F2, KC_F3, KC_F4, KC_MUTE, KC_MUTE, KC_MUTE, KC_MUTE,
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KC_P7, KC_P8, KC_P9, KC_PPLS,KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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KC_P4, KC_P5, KC_P6, KC_PAST,KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
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KC_P1, KC_P2, KC_P3, KC_PMNS,KC_LSFT,KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_UP, KC_SLSH,
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KC_P0, KC_PDOT,KC_PENT,KC_PPLS,KC_GRV, KC_BSLS,KC_LALT,KC_LGUI,KC_SPC, KC_SPC, KC_SPC, KC_SPC, KC_SPC, KC_RGUI,KC_LEFT,KC_DOWN,KC_RGHT
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)
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};
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![Unison, Music style Layout Image](https://raw.githubusercontent.com/jpskenn/Unison/main/assets/readme/layout_music_style.png)
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# Defalut keymap for Unison Music Layout.
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This is the default layout for Unison Music Layout.
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Inspired by "Teenage Engineering: OP-1".
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/* Copyright 2021 Takeshi Nishio
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifdef RGB_DI_PIN
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#undef RGBLED_NUM
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#define RGBLED_NUM 17 // Layer Indicator(2) + Rotary Encoder(5) + Optional(2) + Under(8)
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#undef RGBLIGHT_LED_MAP
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#define RGBLIGHT_LED_MAP {2, 0, 1, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16} // Left to Right to Under
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#endif
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/* Copyright 2021 Takeshi Nishio
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Defines names for use in layer keycodes and the keymap
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enum layer_number {
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_BASE = 0,
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_LOW,
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_RAI,
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_ADJ,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT_all(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS,KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_P7, KC_P8, KC_P9, KC_PPLS,KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_P4, KC_P5, KC_P6, KC_PPLS,KC_H, KC_J, KC_K, KC_L, KC_MINS, KC_ENT,
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KC_LSFT,KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_P1, KC_P2, KC_P3, KC_PENT,KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_UP,
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KC_GRV, KC_BSLS,KC_LGUI,KC_LALT,KC_SPC, KC_SPC,MO(_LOW),KC_P0, KC_P0, KC_PDOT,MO(_RAI),KC_SPC,KC_APP, KC_ROPT,KC_LEFT,KC_DOWN,KC_RGHT
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),
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[_LOW] = LAYOUT_all(
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
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KC_TILD, KC_EXLM,KC_AT, KC_HASH,KC_DLR, KC_PERC,_______,_______,_______,_______,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN, KC_DEL,
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_______, KC_PSCR,KC_SLCK,KC_PAUS,_______,_______,_______,_______,_______,_______,KC_GRV, KC_MINS,KC_EQL, KC_LBRC,KC_RBRC, KC_BSLS,
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_______,_______,KC_MUTE,KC_VOLD,KC_VOLU,_______,_______,_______,_______,_______,_______,KC_TILD,KC_UNDS,KC_PLUS,KC_LCBR,KC_RCBR,KC_PIPE,
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END
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),
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[_RAI] = LAYOUT_all(
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_______,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,_______,_______,_______,_______,KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, _______,_______,_______,_______,KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______,_______,_______,_______,KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,KC_SCLN, KC_QUOT,
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_______,_______,KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,_______,_______,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END, KC_COLN,KC_DQUO,
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_______,_______,KC_F11, _______,KC_F12,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______
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),
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[_ADJ] = LAYOUT_all(
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
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_______, _______,_______,_______,RESET, _______,_______,_______,_______,_______,RGB_HUI,RGB_SAI,RGB_VAI,_______,RGB_RMOD, _______,
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_______, AU_TOG, CK_TOGG,MU_TOG, MU_MOD, _______,_______,_______,_______,_______,RGB_HUD,RGB_SAD,RGB_VAD,RGB_TOG,RGB_MOD, _______,
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KC_CAPS,_______,CK_RST, CK_DOWN,CK_UP, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______
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)
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};
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/* ------------------------------------------------------------------------------
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RGB Lighting
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------------------------------------------------------------------------------ */
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#ifdef RGBLIGHT_LAYERS
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// Indicator LED settings
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#define INDICATOR_INDEX 0 // Where to start indicator, default:1
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#define INDICATOR_COUNT 1 // How many LEDs for indicator, default:2
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#define INDICATOR_CHANGE_COUNT 1 // How meny LEDs to change for temporally layer default:1
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#define DIMMER_LEVEL 150 // LED brightness dimmer level, 0(brightest) - 255(perfect dark), default:150
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// for Default layer (= Base layer)
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const rgblight_segment_t PROGMEM my_base_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{INDICATOR_INDEX , INDICATOR_COUNT, HSV_BLACK}
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);
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// for Temporal layer
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const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{INDICATOR_INDEX , INDICATOR_CHANGE_COUNT, HSV_GREEN - DIMMER_LEVEL}
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);
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const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{INDICATOR_INDEX , INDICATOR_CHANGE_COUNT, HSV_CYAN - DIMMER_LEVEL}
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);
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const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{INDICATOR_INDEX , INDICATOR_CHANGE_COUNT, HSV_RED - DIMMER_LEVEL}
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);
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// for Lock indicator
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const rgblight_segment_t PROGMEM my_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{INDICATOR_INDEX , INDICATOR_CHANGE_COUNT, HSV_MAGENTA - DIMMER_LEVEL}
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);
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// Define the array of layers. Later layers take precedence
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const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
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my_base_layer,
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my_caps_layer,
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my_lower_layer,
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my_raise_layer,
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my_adjust_layer
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);
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// Enabling and disabling lighting layers for default layer
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layer_state_t default_layer_state_set_user(layer_state_t state) {
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rgblight_set_layer_state(0, layer_state_cmp(state, _BASE));
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return state;
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}
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// Enabling and disabling lighting layers for lock key
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bool led_update_user(led_t led_state) {
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rgblight_set_layer_state(1, led_state.caps_lock);
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return true;
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}
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// Enabling and disabling lighting layers for momentary layer
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layer_state_t layer_state_set_user(layer_state_t state) {
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state = update_tri_layer_state(state, _LOW, _RAI, _ADJ);
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rgblight_set_layer_state(2, layer_state_cmp(state, _LOW));
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rgblight_set_layer_state(3, layer_state_cmp(state, _RAI));
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rgblight_set_layer_state(4, layer_state_cmp(state, _ADJ));
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return state;
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}
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#endif
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/* ------------------------------------------------------------------------------
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Post Initialize
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------------------------------------------------------------------------------ */
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void keyboard_post_init_user(void) {
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#ifdef RGB_DI_PIN
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// RGB Lighting: Set effect range from just after indicator.
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rgblight_set_effect_range(1, 16);
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#endif
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#ifdef RGBLIGHT_LAYERS
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// RGB Lighting Layers: Setup LED layers
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rgblight_layers = my_rgb_layers;
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#endif
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}
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![Unison, VIA Layout Image](https://raw.githubusercontent.com/jpskenn/Unison/main/assets/readme/layout_via.png)
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# Keymap for Unison Terminal style with VIA support
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Five rows layout for PC operation.
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VIA remapping is supported.
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## Layers
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### Base layer
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- Base
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### Momentarily layers
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- Lower
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- Raise
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- Adjust
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## LED lighting
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17 LEDs.
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One for Lighting Layer.
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The rest for Lighting Effects.
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- Indicator: 2
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- Rotary Encoder side: 5
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- Optional: 2
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- Under: 8
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## Audio
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Supports simultaneous audio.
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## Bootmagic
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The "lite" mode is enabled.
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Hold "Left-Top" key to enter bootloader.
|
|
@ -0,0 +1,5 @@
|
|||
MOUSEKEY_ENABLE = yes
|
||||
AUDIO_ENABLE = yes
|
||||
|
||||
BOOTMAGIC_ENABLE = lite
|
||||
VIA_ENABLE = yes
|
|
@ -0,0 +1,26 @@
|
|||
# Unison
|
||||
|
||||
![Unison, Music style](https://raw.githubusercontent.com/jpskenn/Unison/main/assets/readme/IMG_2669.jpeg)
|
||||
|
||||
![Unison, Terminal style](https://raw.githubusercontent.com/jpskenn/Unison/main/assets/readme/IMG_2626.jpeg)
|
||||
|
||||
![Unison, PCB](https://raw.githubusercontent.com/jpskenn/Unison/main/assets/BuildGuide_v04/IMG_2472.jpeg)
|
||||
|
||||
A narrow pitch keyboard with irregular Row-staggered, compatible with GH60 case.
|
||||
It has two layout style, for music and for computers.
|
||||
|
||||
* Keyboard Maintainer: [jpskenn](https://github.com/jpskenn)
|
||||
* Hardware Supported: PCB
|
||||
* Hardware Availability: [GitHub](https://github.com/jpskenn/Unison), [BOOTH](https://jpskenn.booth.pm)
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make unison:default
|
||||
|
||||
Flashing example for this keyboard ([using the command line](https://docs.qmk.fm/#/newbs_flashing?id=flash-your-keyboard-from-the-command-line)):
|
||||
|
||||
make unison:default:flash
|
||||
|
||||
To reset the keyboard into bootloader mode, press the reset switch on the underside.
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
|
@ -0,0 +1 @@
|
|||
DEFAULT_FOLDER = unison/v04
|
|
@ -0,0 +1,125 @@
|
|||
/*
|
||||
Copyright 2021 Takeshi Nishio
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "config_common.h"
|
||||
|
||||
/* USB Device descriptor parameter */
|
||||
#define VENDOR_ID 0xB9DD
|
||||
#define PRODUCT_ID 0x176A
|
||||
#define DEVICE_VER 0x0040
|
||||
#define MANUFACTURER jpskenn
|
||||
#define PRODUCT Unison
|
||||
|
||||
/* key matrix size */
|
||||
/* NOTE: With Round-Robin matrix, set same size for both. */
|
||||
#define MATRIX_ROWS 10
|
||||
#define MATRIX_COLS 10
|
||||
|
||||
/* key matrix pins */
|
||||
/* NOTE: With Round-Robin matrix, set same pins for both. */
|
||||
#define MATRIX_ROW_PINS { B3, E6, F1, F5, F7, B2, F0, F4, F6, C7 }
|
||||
#define MATRIX_COL_PINS { B3, E6, F1, F5, F7, B2, F0, F4, F6, C7 }
|
||||
#define UNUSED_PINS
|
||||
|
||||
#define DIODE_DIRECTION COL2ROW
|
||||
|
||||
/* Rotary Encoder */
|
||||
#ifdef ENCODER_ENABLE
|
||||
#define ENCODERS_PAD_A { B0, D2, D5, D6, B4 }
|
||||
#define ENCODERS_PAD_B { B1, D3, D4, D7, B5 }
|
||||
#define ENCODER_RESOLUTION 4 //the default & suggested is 4
|
||||
#endif
|
||||
|
||||
/* Audio */
|
||||
#ifdef AUDIO_ENABLE
|
||||
#define AUDIO_PIN C6
|
||||
#define AUDIO_PIN_ALT B6
|
||||
#define AUDIO_CLICKY
|
||||
#define MUSIC_MAP
|
||||
#endif
|
||||
|
||||
/* RGB Lighting */
|
||||
#define RGB_DI_PIN B7
|
||||
#ifdef RGB_DI_PIN
|
||||
#define RGBLED_NUM 7 // Layer Indicator(2) + Rotary Encoder(5)
|
||||
#define RGBLIGHT_LED_MAP {1, 2, 0, 3, 4, 5, 6} // align LEDs from Left to Right
|
||||
#define RGBLIGHT_HUE_STEP 4
|
||||
#define RGBLIGHT_SAT_STEP 8
|
||||
#define RGBLIGHT_VAL_STEP 8
|
||||
#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
|
||||
// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
|
||||
/*== Lighting Layers ==*/
|
||||
#define RGBLIGHT_LAYERS
|
||||
// #define RGBLIGHT_MAX_LAYERS 2
|
||||
#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF // Overriding RGB Lighting on/off status
|
||||
/*== all animations enable ==*/
|
||||
// #define RGBLIGHT_ANIMATIONS
|
||||
/*== or choose animations ==*/
|
||||
#define RGBLIGHT_EFFECT_BREATHING
|
||||
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
|
||||
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
|
||||
// #define RGBLIGHT_EFFECT_SNAKE
|
||||
// #define RGBLIGHT_EFFECT_KNIGHT
|
||||
// #define RGBLIGHT_EFFECT_CHRISTMAS
|
||||
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
|
||||
// #define RGBLIGHT_EFFECT_RGB_TEST
|
||||
// #define RGBLIGHT_EFFECT_ALTERNATING
|
||||
#define RGBLIGHT_EFFECT_TWINKLE
|
||||
// /*== customize breathing effect ==*/
|
||||
// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
|
||||
// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
|
||||
// /*==== use exp() and sin() ====*/
|
||||
// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
|
||||
// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
|
||||
#endif
|
||||
|
||||
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
||||
#define DEBOUNCE 5
|
||||
|
||||
/*
|
||||
* BOOTMAGIC Lite
|
||||
* Hold Left-Top key to enter bootloader.
|
||||
*
|
||||
* NOTE:
|
||||
* With Round-Robin matrix, diagonal position is always High.
|
||||
* So, the default (0,0) is always judged as hold and keyboard enters bootloader.
|
||||
* To prevent this, set specific position for it.
|
||||
*/
|
||||
#define BOOTMAGIC_LITE_ROW 5
|
||||
#define BOOTMAGIC_LITE_COLUMN 0
|
||||
|
||||
/*
|
||||
* Feature disable options
|
||||
* These options are also useful to firmware size reduction.
|
||||
*/
|
||||
|
||||
/* disable debug print */
|
||||
//#define NO_DEBUG
|
||||
|
||||
/* disable print */
|
||||
//#define NO_PRINT
|
||||
|
||||
/* disable action features */
|
||||
//#define NO_ACTION_LAYER
|
||||
//#define NO_ACTION_TAPPING
|
||||
//#define NO_ACTION_ONESHOT
|
||||
|
||||
/* disable these deprecated features by default */
|
||||
#define NO_ACTION_MACRO
|
||||
#define NO_ACTION_FUNCTION
|
|
@ -0,0 +1,27 @@
|
|||
{
|
||||
"keyboard_name": "Unison",
|
||||
"url": "https://github.com/jpskenn/Unison",
|
||||
"maintainer": "jpskenn",
|
||||
"width": 17,
|
||||
"height": 5.5,
|
||||
"layouts": {
|
||||
"LAYOUT_all": {
|
||||
"layout": [
|
||||
{"x":0, "y":0.5}, {"label":"/", "x":1, "y":0.5}, {"label":"*", "x":2, "y":0.5}, {"label":"-", "x":3, "y":0.5}, {"label":"Esc", "x":4, "y":0.5}, {"label":"1", "x":5, "y":0.5}, {"label":"2", "x":6, "y":0.5}, {"label":"3", "x":7, "y":0.5}, {"label":"4", "x":8, "y":0.5}, {"label":"5", "x":9, "y":0.5}, {"label":"6", "x":10, "y":0.5}, {"label":"7", "x":11, "y":0.5}, {"label":"8", "x":12, "y":0.5}, {"label":"9", "x":13, "y":0.5}, {"label":"0", "x":14, "y":0.5}, {"label":"-", "x":15, "y":0.5}, {"label":"=", "x":16, "y":0.5},
|
||||
{"label":"7", "x":0, "y":1.5}, {"label":"8", "x":1, "y":1.5}, {"label":"9", "x":2, "y":1.5}, {"label":"+", "x":3, "y":1.5}, {"label":"Tab", "x":4, "y":1.5, "w":1.5}, {"label":"Q", "x":5.5, "y":1.5}, {"label":"W", "x":6.5, "y":1.5}, {"label":"E", "x":7.5, "y":1.5}, {"label":"R", "x":8.5, "y":1.5}, {"label":"T", "x":9.5, "y":1.5}, {"label":"Y", "x":10.5, "y":1.5}, {"label":"U", "x":11.5, "y":1.5}, {"label":"I", "x":12.5, "y":1.5}, {"label":"O", "x":13.5, "y":1.5}, {"label":"P", "x":14.5, "y":1.5}, {"label":"Backspace", "x":15.5, "y":1.5, "w":1.5},
|
||||
{"label":"4", "x":0, "y":2.5}, {"label":"5", "x":1, "y":2.5}, {"label":"6", "x":2, "y":2.5}, {"label":"+", "x":3, "y":2.5}, {"label":"Ctrl", "x":4, "y":2.5, "w":1.5}, {"label":"A", "x":5.5, "y":2.5}, {"label":"S", "x":6.5, "y":2.5}, {"label":"D", "x":7.5, "y":2.5}, {"label":"F", "x":8.5, "y":2.5}, {"label":"G", "x":9.5, "y":2.5}, {"label":"H", "x":10.5, "y":2.5}, {"label":"J", "x":11.5, "y":2.5}, {"label":"K", "x":12.5, "y":2.5}, {"label":"L", "x":13.5, "y":2.5}, {"label":";", "x":14.5, "y":2.5}, {"label":"Enter", "x":15.5, "y":2.5, "w":1.5},
|
||||
{"label":"1", "x":0, "y":3.5}, {"label":"2", "x":1, "y":3.5}, {"label":"3", "x":2, "y":3.5}, {"label":"Enter", "x":3, "y":3.5}, {"label":"Sfhift", "x":4, "y":3.5}, {"label":"Shift", "x":5, "y":3.5}, {"label":"Z", "x":6, "y":3.5}, {"label":"X", "x":7, "y":3.5}, {"label":"C", "x":8, "y":3.5}, {"label":"V", "x":9, "y":3.5}, {"label":"B", "x":10, "y":3.5}, {"label":"N", "x":11, "y":3.5}, {"label":"M", "x":12, "y":3.5}, {"label":"<", "x":13, "y":3.5}, {"label":">", "x":14, "y":3.5}, {"label":"Up", "x":15, "y":3.5}, {"label":"?", "x":16, "y":3.5},
|
||||
{"label":"0", "x":0, "y":4.5}, {"label":"00", "x":1, "y":4.5}, {"label":".", "x":2, "y":4.5}, {"label":"Enter", "x":3, "y":4.5}, {"x":4, "y":4.5}, {"x":5, "y":4.5}, {"label":"Opt", "x":6, "y":4.5}, {"label":"Cmd", "x":7, "y":4.5}, {"label":"Lower", "x":8, "y":4.5}, {"label":"Lower", "x":9, "y":4.5}, {"x":10, "y":4.5}, {"label":"Raise", "x":11, "y":4.5}, {"label":"Raise", "x":12, "y":4.5}, {"label":"Cmd", "x":13, "y":4.5}, {"label":"Left", "x":14, "y":4.5}, {"label":"Down", "x":15, "y":4.5}, {"label":"Right", "x":16, "y":4.5}
|
||||
]
|
||||
},
|
||||
"LAYOUT_music": {
|
||||
"layout": [
|
||||
{"label":"R.E.1", "x":2, "y":0.25}, {"label":"F1", "x":4, "y":0.25}, {"label":"F2", "x":5, "y":0.25}, {"label":"F3", "x":6, "y":0.25}, {"label":"F4", "x":7, "y":0.25}, {"label":"R.E.2", "x":9, "y":0.25}, {"label":"R.E.3", "x":11, "y":0.25}, {"label":"R.E.4", "x":13, "y":0.25}, {"label":"R.E.5", "x":15, "y":0.25},
|
||||
{"label":"7", "x":0, "y":1.5}, {"label":"8", "x":1, "y":1.5}, {"label":"9", "x":2, "y":1.5}, {"label":"/", "x":3, "y":1.5}, {"label":"Tab", "x":4, "y":1.5, "w":1.5}, {"label":"Q", "x":5.5, "y":1.5}, {"label":"W", "x":6.5, "y":1.5}, {"label":"E", "x":7.5, "y":1.5}, {"label":"R", "x":8.5, "y":1.5}, {"label":"T", "x":9.5, "y":1.5}, {"label":"Y", "x":10.5, "y":1.5}, {"label":"U", "x":11.5, "y":1.5}, {"label":"I", "x":12.5, "y":1.5}, {"label":"O", "x":13.5, "y":1.5}, {"label":"P", "x":14.5, "y":1.5}, {"label":"Backspace", "x":15.5, "y":1.5, "w":1.5},
|
||||
{"label":"4", "x":0, "y":2.5}, {"label":"5", "x":1, "y":2.5}, {"label":"6", "x":2, "y":2.5}, {"label":"*", "x":3, "y":2.5}, {"label":"Ctrl", "x":4, "y":2.5, "w":1.5}, {"label":"A", "x":5.5, "y":2.5}, {"label":"S", "x":6.5, "y":2.5}, {"label":"D", "x":7.5, "y":2.5}, {"label":"F", "x":8.5, "y":2.5}, {"label":"G", "x":9.5, "y":2.5}, {"label":"H", "x":10.5, "y":2.5}, {"label":"J", "x":11.5, "y":2.5}, {"label":"K", "x":12.5, "y":2.5}, {"label":"L", "x":13.5, "y":2.5}, {"label":";", "x":14.5, "y":2.5}, {"label":"Enter", "x":15.5, "y":2.5, "w":1.5},
|
||||
{"label":"1", "x":0, "y":3.5}, {"label":"2", "x":1, "y":3.5}, {"label":"3", "x":2, "y":3.5}, {"label":"-", "x":3, "y":3.5}, {"label":"Sfhift", "x":4, "y":3.5}, {"label":"Shift", "x":5, "y":3.5}, {"label":"Z", "x":6, "y":3.5}, {"label":"X", "x":7, "y":3.5}, {"label":"C", "x":8, "y":3.5}, {"label":"V", "x":9, "y":3.5}, {"label":"B", "x":10, "y":3.5}, {"label":"N", "x":11, "y":3.5}, {"label":"M", "x":12, "y":3.5}, {"label":"<", "x":13, "y":3.5}, {"label":">", "x":14, "y":3.5}, {"label":"Up", "x":15, "y":3.5}, {"label":"?", "x":16, "y":3.5},
|
||||
{"label":"0", "x":0, "y":4.5}, {"label":".", "x":1, "y":4.5}, {"label":"Enter", "x":2, "y":4.5}, {"label":"+", "x":3, "y":4.5}, {"x":4, "y":4.5}, {"x":5, "y":4.5}, {"label":"Opt", "x":6, "y":4.5}, {"label":"Cmd", "x":7, "y":4.5}, {"label":"Lower", "x":8, "y":4.5}, {"label":"Lower", "x":9, "y":4.5}, {"x":10, "y":4.5}, {"label":"Raise", "x":11, "y":4.5}, {"label":"Raise", "x":12, "y":4.5}, {"label":"Cmd", "x":13, "y":4.5}, {"label":"Left", "x":14, "y":4.5}, {"label":"Down", "x":15, "y":4.5}, {"label":"Right", "x":16, "y":4.5}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,26 @@
|
|||
# Unison
|
||||
|
||||
![Unison, Music style](https://raw.githubusercontent.com/jpskenn/Unison/main/assets/readme/IMG_2669.jpeg)
|
||||
|
||||
![Unison, Terminal style](https://raw.githubusercontent.com/jpskenn/Unison/main/assets/readme/IMG_2626.jpeg)
|
||||
|
||||
![Unison, PCB](https://raw.githubusercontent.com/jpskenn/Unison/main/assets/BuildGuide_v04/IMG_2472.jpeg)
|
||||
|
||||
A narrow pitch keyboard with irregular Row-staggered, compatible with GH60 case.
|
||||
It has two layout style, for music and for computers.
|
||||
|
||||
* Keyboard Maintainer: [jpskenn](https://github.com/jpskenn)
|
||||
* Hardware Supported: PCB
|
||||
* Hardware Availability: [GitHub](https://github.com/jpskenn/Unison), [BOOTH](https://jpskenn.booth.pm)
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make unison:default
|
||||
|
||||
Flashing example for this keyboard ([using the command line](https://docs.qmk.fm/#/newbs_flashing?id=flash-your-keyboard-from-the-command-line)):
|
||||
|
||||
make unison:default:flash
|
||||
|
||||
To reset the keyboard into bootloader mode, press the reset switch on the underside.
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
|
@ -0,0 +1,25 @@
|
|||
# MCU name
|
||||
MCU = atmega32u4
|
||||
|
||||
# Bootloader selection
|
||||
BOOTLOADER = atmel-dfu
|
||||
|
||||
# Build Options
|
||||
# change yes to no to disable
|
||||
#
|
||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
|
||||
MOUSEKEY_ENABLE = no # Mouse keys
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
CONSOLE_ENABLE = no # Console for debug
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
NKRO_ENABLE = no # USB Nkey Rollover
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
|
||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
AUDIO_ENABLE = no # Audio output
|
||||
ENCODER_ENABLE = no # Rotary Encoder
|
||||
|
||||
LTO_ENABLE = yes
|
|
@ -0,0 +1,27 @@
|
|||
/* Copyright 2021 Takeshi Nishio
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "v04.h"
|
||||
|
||||
#if defined(AUDIO_ENABLE) && defined(MUSIC_MAP)
|
||||
const uint8_t music_map[MATRIX_ROWS][MATRIX_COLS] = LAYOUT_all(
|
||||
0,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,
|
||||
0, 32,33,34,35,36,37,38,39,40,41,42,43,44,45, 46,
|
||||
0, 17,18,19,20,21,22,23,24,25,26,27,28,29,30, 31,
|
||||
0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,16,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||
);
|
||||
#endif
|
|
@ -0,0 +1,80 @@
|
|||
/* Copyright 2021 Takeshi Nishio
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "quantum.h"
|
||||
|
||||
/*
|
||||
FULL 10x10 ROUND-ROBIN MATRIX for Reference
|
||||
{ KC_NO, k12, k13, k14, k15, k16, k17, k18, k19, k1a, }, \
|
||||
{ k21, KC_NO, k23, k24, k25, k26, k27, k28, k29, k2a, }, \
|
||||
{ k31, k32, KC_NO, k34, k35, k36, k37, k38, k39, k3a, }, \
|
||||
{ k41, k42, k43, KC_NO, k45, k46, k47, k48, k49, k4a, }, \
|
||||
{ k51, k52, k53, k54, KC_NO, k56, k57, k58, k59, k5a, }, \
|
||||
{ k61, k62, k63, k64, k65, KC_NO, k67, k68, k69, k6a, }, \
|
||||
{ k71, k72, k73, k74, k75, k76, KC_NO, k78, k79, k7a, }, \
|
||||
{ k81, k82, k83, k84, k85, k86, k87, KC_NO, k89, k8a, }, \
|
||||
{ k91, k92, k93, k94, k95, k96, k97, k98, KC_NO, k9a, }, \
|
||||
{ ka1, ka2, ka3, ka4, ka5, ka6, ka7, ka8, ka9, KC_NO, } \
|
||||
*/
|
||||
|
||||
/* This is a shortcut to help you visually see your layout.
|
||||
*
|
||||
* The first section contains all of the arguments representing the physical
|
||||
* layout of the board and position of the keys.
|
||||
*
|
||||
* The second converts the arguments into a two-dimensional array which
|
||||
* represents the switch matrix.
|
||||
*/
|
||||
#define LAYOUT_all( \
|
||||
k61,k12,k62,k13,k63,k14,k64,k15,k65,k16,k67,k17,k68,k18,k69,k19,k6a, \
|
||||
k71, k21,k72,k23,k73,k24,k74,k25,k75,k26,k76,k27,k78,k28,k79, k7a, \
|
||||
k81, k31,k82,k32,k83,k34,k84,k35,k85,k36,k86,k37,k87,k38,k89, k8a, \
|
||||
k91,k41,k92,k42,k93,k43,k94,k45,k95,k46,k96,k47,k97,k48,k98,k49,k9a, \
|
||||
ka1,k51,ka2,k52,ka3,k53,ka4,k54,ka5,k56,ka6,k57,ka7,k58,ka8,k59,ka9 \
|
||||
) \
|
||||
{ \
|
||||
{ KC_NO, k12, k13, k14, k15, k16, k17, k18, k19, KC_NO, }, \
|
||||
{ k21, KC_NO, k23, k24, k25, k26, k27, k28, KC_NO, KC_NO, }, \
|
||||
{ k31, k32, KC_NO, k34, k35, k36, k37, k38, KC_NO, KC_NO, }, \
|
||||
{ k41, k42, k43, KC_NO, k45, k46, k47, k48, k49, KC_NO, }, \
|
||||
{ k51, k52, k53, k54, KC_NO, k56, k57, k58, k59, KC_NO, }, \
|
||||
{ k61, k62, k63, k64, k65, KC_NO, k67, k68, k69, k6a, }, \
|
||||
{ k71, k72, k73, k74, k75, k76, KC_NO, k78, k79, k7a, }, \
|
||||
{ k81, k82, k83, k84, k85, k86, k87, KC_NO, k89, k8a, }, \
|
||||
{ k91, k92, k93, k94, k95, k96, k97, k98, KC_NO, k9a, }, \
|
||||
{ ka1, ka2, ka3, ka4, ka5, ka6, ka7, ka8, ka9, KC_NO, } \
|
||||
}
|
||||
#define LAYOUT_music( \
|
||||
k62, k63,k14,k64,k15, k16, k17, k18, k19, \
|
||||
k71,k21,k72,k23,k73, k24,k74,k25,k75,k26,k76,k27,k78,k28,k79, k7a, \
|
||||
k81,k31,k82,k32,k83, k34,k84,k35,k85,k36,k86,k37,k87,k38,k89, k8a, \
|
||||
k91,k41,k92,k42,k93,k43,k94,k45,k95,k46,k96,k47,k97,k48,k98,k49,k9a, \
|
||||
ka1,k51,ka2,k52,ka3,k53,ka4,k54,ka5,k56,ka6,k57,ka7,k58,ka8,k59,ka9 \
|
||||
) \
|
||||
{ \
|
||||
{ KC_NO, KC_NO, KC_NO, k14, k15, k16, k17, k18, k19, KC_NO, }, \
|
||||
{ k21, KC_NO, k23, k24, k25, k26, k27, k28, KC_NO, KC_NO, }, \
|
||||
{ k31, k32, KC_NO, k34, k35, k36, k37, k38, KC_NO, KC_NO, }, \
|
||||
{ k41, k42, k43, KC_NO, k45, k46, k47, k48, k49, KC_NO, }, \
|
||||
{ k51, k52, k53, k54, KC_NO, k56, k57, k58, k59, KC_NO, }, \
|
||||
{ KC_NO, k62, k63, k64, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, }, \
|
||||
{ k71, k72, k73, k74, k75, k76, KC_NO, k78, k79, k7a, }, \
|
||||
{ k81, k82, k83, k84, k85, k86, k87, KC_NO, k89, k8a, }, \
|
||||
{ k91, k92, k93, k94, k95, k96, k97, k98, KC_NO, k9a, }, \
|
||||
{ ka1, ka2, ka3, ka4, ka5, ka6, ka7, ka8, ka9, KC_NO, } \
|
||||
}
|
Loading…
Reference in New Issue