Melody96 QMK Support (#3108)
* Initial melody96 keyboard definition. * Fixes for Melody96 keyboard definition.
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#ifndef CONFIG_H
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#define CONFIG_H
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x6060
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#define DEVICE_VER 0x0001
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#define MANUFACTURER YMDK
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#define PRODUCT Melody96
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#define DESCRIPTION Melody96
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/* key matrix size */
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#define MATRIX_ROWS 12
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#define MATRIX_COLS 9
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/* key matrix pins */
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#define MATRIX_ROW_PINS { B7, B3, B2, B1, B0, E6, F0, F1, F4, F5, F6, F7 }
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#define MATRIX_COL_PINS { D0, D1, D2, D3, D5, D4, D6, D7, B4 }
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#define UNUSED_PINS
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION ROW2COL
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/* number of backlight levels */
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#define BACKLIGHT_PIN B6
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#ifdef BACKLIGHT_PIN
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#define BACKLIGHT_LEVELS 5
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#endif
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCING_DELAY 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* key combination for command */
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#define IS_COMMAND() ( \
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keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
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)
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/* prevent stuck modifiers */
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#define PREVENT_STUCK_MODIFIERS
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#define RGB_DI_PIN E2
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#ifdef RGB_DI_PIN
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 18
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#endif
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#endif
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#include QMK_KEYBOARD_H
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#define _______ KC_TRNS
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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LAYOUT(
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_HOME, KC_END, KC_PGUP, KC_PGDN, KC_DEL,
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSPC, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_P7, KC_P8, KC_P9, KC_PMNS,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, KC_PPLS,
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KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3, KC_PENT,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), MO(1), KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT, KC_PENT),
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LAYOUT(
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RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, RGB_TOG, _______, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______,
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BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, BL_DEC, BL_TOGG, BL_INC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
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return MACRO_NONE;
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}
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void matrix_init_user(void) {
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}
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void matrix_scan_user(void) {
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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void led_set_user(uint8_t usb_led) {
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if (usb_led & (1 << USB_LED_NUM_LOCK)) {
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DDRC |= (1 << 6); PORTC &= ~(1 << 6);
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} else {
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DDRC &= ~(1 << 6); PORTC &= ~(1 << 6);
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}
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if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
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DDRC |= (1 << 7); PORTC &= ~(1 << 7);
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} else {
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DDRC &= ~(1 << 7); PORTC &= ~(1 << 7);
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}
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if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
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DDRB |= (1 << 5); PORTB &= ~(1 << 5);
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} else {
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DDRB &= ~(1 << 5); PORTB &= ~(1 << 5);
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}
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if (usb_led & (1 << USB_LED_COMPOSE)) {
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} else {
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}
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if (usb_led & (1 << USB_LED_KANA)) {
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} else {
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}
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}
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#include "melody96.h"
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#ifndef MELODY96_H
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#define MELODY96_H
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#include "quantum.h"
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#define LAYOUT( \
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K050, K051, K052, K053, K054, K055, K056, K057, K058, K118, K117, K115, K114, K113, K116, K112, K111, K110, K063, \
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K040, K041, K042, K043, K044, K045, K046, K047, K048, K108, K107, K105, K104, K103, K106, K102, K101, K100, K064, \
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K030, K031, K032, K033, K034, K035, K036, K037, K038, K098, K097, K095, K094, K084, K096, K092, K091, K090, \
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K020, K021, K022, K023, K024, K025, K026, K027, K028, K088, K087, K085, K093, K086, K082, K081, K080, \
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K010, K011, K012, K013, K014, K015, K016, K017, K018, K078, K077, K075, K074, K073, K076, K072, K071, K070, \
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K000, K001, K002, K006, K008, K007, K005, K004, K003, K066, K062, K061, K060 \
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) { \
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{ K000, K001, K002, K003, K004, K005, K006, K007, K008 }, \
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{ K010, K011, K012, K013, K014, K015, K016, K017, K018 }, \
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{ K020, K021, K022, K023, K024, K025, K026, K027, K028 }, \
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{ K030, K031, K032, K033, K034, K035, K036, K037, K038 }, \
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{ K040, K041, K042, K043, K044, K045, K046, K047, K048 }, \
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{ K050, K051, K052, K053, K054, K055, K056, K057, K058 }, \
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{ K060, K061, K062, K063, K064, KC_NO, K066, KC_NO, KC_NO }, \
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{ K070, K071, K072, K073, K074, K075, K076, K077, K078 }, \
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{ K080, K081, K082, KC_NO, K084, K085, K086, K087, K088 }, \
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{ K090, K091, K092, K093, K094, K095, K096, K097, K098 }, \
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{ K100, K101, K102, K103, K104, K105, K106, K107, K108 }, \
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{ K110, K111, K112, K113, K114, K115, K116, K117, K118 } \
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}
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#endif
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# YMDK Melody96
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![melody96](https://i.imgur.com/9o0a6XF.png)
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96-key Keyboard from YMDK
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Keyboard Maintainer: [superuser41](https://github.com/kaylanm)
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Hardware Supported: melody96
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Hardware Availability: [YMDK, group buy closed](https://geekhack.org/index.php?topic=93614.0)
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Make example for this keyboard (after setting up your build environment):
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make melody96:default
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See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
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# MCU name
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MCU = atmega32u4
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# Processor frequency.
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# This will define a symbol, F_CPU, in all source code files equal to the
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# processor frequency in Hz. You can then use this symbol in your source code to
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# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
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# automatically to create a 32-bit value in your source code.
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#
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# This will be an integer division of F_USB below, as it is sourced by
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# F_USB after it has run through any CPU prescalers. Note that this value
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# does not *change* the processor frequency - it should merely be updated to
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# reflect the processor speed set externally so that the code can use accurate
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# software delays.
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F_CPU = 16000000
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#
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# LUFA specific
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#
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# Target architecture (see library "Board Types" documentation).
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ARCH = AVR8
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# Input clock frequency.
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# This will define a symbol, F_USB, in all source code files equal to the
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# input clock frequency (before any prescaling is performed) in Hz. This value may
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# differ from F_CPU if prescaling is used on the latter, and is required as the
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# raw input clock is fed directly to the PLL sections of the AVR for high speed
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# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
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# at the end, this will be done automatically to create a 32-bit value in your
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# source code.
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#
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# If no clock division is performed on the input clock inside the AVR (via the
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# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
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F_USB = $(F_CPU)
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# Interrupt driven control endpoint task(+60)
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OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
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# Boot Section Size in *bytes*
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OPT_DEFS += -DBOOTLOADER_SIZE=4096
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BOOTLOADER = atmel-dfu
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# Build Options
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# comment out to disable the options.
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#
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BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = no # Console for debug(+400)
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COMMAND_ENABLE = no # Commands for debug and configuration
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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AUDIO_ENABLE = no
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RGBLIGHT_ENABLE = yes
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