Fix one-shot locked modifiers (#16114)
* Fix state updates of one-shot locked modifiers Activating additional one-shot locked modifiers removed previously enabled locked modifiers from the state. `get_oneshot_locked_mods` returned zero when two or more one-shot locked modifiers were enabled and then one was disabled. * Do not delete one-shot locked modifiers on a one-shot layer toggle Non-locked one-shot modifiers are not removed so this behavior adds inconsistency. Also the one-shot locked modifiers state was reset without unregistering any modifiers.
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@ -404,7 +404,7 @@ void process_action(keyrecord_t *record, action_t action) {
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} else if (tap_count == ONESHOT_TAP_TOGGLE) {
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dprint("MODS_TAP: Toggling oneshot");
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clear_oneshot_mods();
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set_oneshot_locked_mods(mods);
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set_oneshot_locked_mods(mods | get_oneshot_locked_mods());
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register_mods(mods);
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# endif
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} else {
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@ -418,8 +418,8 @@ void process_action(keyrecord_t *record, action_t action) {
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// Retain Oneshot mods
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# if defined(ONESHOT_TAP_TOGGLE) && ONESHOT_TAP_TOGGLE > 1
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if (mods & get_mods()) {
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clear_oneshot_locked_mods();
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clear_oneshot_mods();
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set_oneshot_locked_mods(~mods & get_oneshot_locked_mods());
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unregister_mods(mods);
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}
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} else if (tap_count == ONESHOT_TAP_TOGGLE) {
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@ -623,7 +623,6 @@ void process_action(keyrecord_t *record, action_t action) {
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# if defined(ONESHOT_TAP_TOGGLE) && ONESHOT_TAP_TOGGLE > 1
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do_release_oneshot = false;
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if (event.pressed) {
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del_mods(get_oneshot_locked_mods());
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if (get_oneshot_layer_state() == ONESHOT_TOGGLED) {
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reset_oneshot_layer();
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layer_off(action.layer_tap.val);
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@ -633,10 +632,8 @@ void process_action(keyrecord_t *record, action_t action) {
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set_oneshot_layer(action.layer_tap.val, ONESHOT_START);
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}
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} else {
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add_mods(get_oneshot_locked_mods());
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if (tap_count >= ONESHOT_TAP_TOGGLE) {
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reset_oneshot_layer();
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clear_oneshot_locked_mods();
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set_oneshot_layer(action.layer_tap.val, ONESHOT_TOGGLED);
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} else {
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clear_oneshot_layer_state(ONESHOT_PRESSED);
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