Make Magic handling more consistent in Action Keycode handling (#9126)
Co-authored-by: Ryan <fauxpark@gmail.com>
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@ -211,6 +211,9 @@ If you define these options you will enable the associated feature, which may in
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* Sets the delay for Tap Hold keys (`LT`, `MT`) when using `KC_CAPS_LOCK` keycode, as this has some special handling on MacOS. The value is in milliseconds, and defaults to 80 ms if not defined. For macOS, you may want to set this to 200 or higher.
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* Sets the delay for Tap Hold keys (`LT`, `MT`) when using `KC_CAPS_LOCK` keycode, as this has some special handling on MacOS. The value is in milliseconds, and defaults to 80 ms if not defined. For macOS, you may want to set this to 200 or higher.
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* `#define KEY_OVERRIDE_REPEAT_DELAY 500`
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* `#define KEY_OVERRIDE_REPEAT_DELAY 500`
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* Sets the key repeat interval for [key overrides](feature_key_overrides.md).
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* Sets the key repeat interval for [key overrides](feature_key_overrides.md).
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* `#define LEGACY_MAGIC_HANDLING`
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* Enables magic configuration handling for advanced keycodes (such as Mod Tap and Layer Tap)
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## RGB Light Configuration
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## RGB Light Configuration
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@ -16,14 +16,12 @@
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#include "keycode_config.h"
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#include "keycode_config.h"
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extern keymap_config_t keymap_config;
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/** \brief keycode_config
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/** \brief keycode_config
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*
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*
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* This function is used to check a specific keycode against the bootmagic config,
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* This function is used to check a specific keycode against the bootmagic config,
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* and will return the corrected keycode, when appropriate.
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* and will return the corrected keycode, when appropriate.
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*/
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*/
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uint16_t keycode_config(uint16_t keycode) {
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__attribute__((weak)) uint16_t keycode_config(uint16_t keycode) {
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switch (keycode) {
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switch (keycode) {
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case KC_CAPS_LOCK:
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case KC_CAPS_LOCK:
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case KC_LOCKING_CAPS_LOCK:
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case KC_LOCKING_CAPS_LOCK:
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@ -123,7 +121,7 @@ uint16_t keycode_config(uint16_t keycode) {
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* and will remove or replace mods, based on that.
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* and will remove or replace mods, based on that.
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*/
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*/
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uint8_t mod_config(uint8_t mod) {
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__attribute__((weak)) uint8_t mod_config(uint8_t mod) {
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if (keymap_config.swap_lalt_lgui) {
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if (keymap_config.swap_lalt_lgui) {
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if ((mod & MOD_RGUI) == MOD_LGUI) {
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if ((mod & MOD_RGUI) == MOD_LGUI) {
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mod &= ~MOD_LGUI;
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mod &= ~MOD_LGUI;
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@ -72,13 +72,21 @@ action_t action_for_keycode(uint16_t keycode) {
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action.code = ACTION_TRANSPARENT;
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action.code = ACTION_TRANSPARENT;
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break;
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break;
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case QK_MODS ... QK_MODS_MAX:;
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case QK_MODS ... QK_MODS_MAX:;
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// Has a modifier
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// Has a modifier
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// Split it up
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// Split it up
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#ifdef LEGACY_MAGIC_HANDLING
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action.code = ACTION_MODS_KEY(QK_MODS_GET_MODS(keycode), QK_MODS_GET_BASIC_KEYCODE(keycode)); // adds modifier to key
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action.code = ACTION_MODS_KEY(QK_MODS_GET_MODS(keycode), QK_MODS_GET_BASIC_KEYCODE(keycode)); // adds modifier to key
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#else // LEGACY_MAGIC_HANDLING
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action.code = ACTION_MODS_KEY(mod_config(QK_MODS_GET_MODS(keycode)), keycode_config(QK_MODS_GET_BASIC_KEYCODE(keycode))); // adds modifier to key
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#endif // LEGACY_MAGIC_HANDLING
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break;
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break;
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#ifndef NO_ACTION_LAYER
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#ifndef NO_ACTION_LAYER
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case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
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case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
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# ifdef LEGACY_MAGIC_HANDLING
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action.code = ACTION_LAYER_TAP_KEY(QK_LAYER_TAP_GET_LAYER(keycode), QK_LAYER_TAP_GET_TAP_KEYCODE(keycode));
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action.code = ACTION_LAYER_TAP_KEY(QK_LAYER_TAP_GET_LAYER(keycode), QK_LAYER_TAP_GET_TAP_KEYCODE(keycode));
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# else // LEGACY_MAGIC_HANDLING
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action.code = ACTION_LAYER_TAP_KEY(QK_LAYER_TAP_GET_LAYER(keycode), keycode_config(QK_LAYER_TAP_GET_TAP_KEYCODE(keycode)));
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# endif // LEGACY_MAGIC_HANDLING
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break;
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break;
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case QK_TO ... QK_TO_MAX:;
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case QK_TO ... QK_TO_MAX:;
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// Layer set "GOTO"
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// Layer set "GOTO"
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@ -125,13 +133,21 @@ action_t action_for_keycode(uint16_t keycode) {
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#endif
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#endif
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#ifndef NO_ACTION_TAPPING
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#ifndef NO_ACTION_TAPPING
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case QK_MOD_TAP ... QK_MOD_TAP_MAX:
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case QK_MOD_TAP ... QK_MOD_TAP_MAX:
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mod = mod_config(QK_MOD_TAP_GET_MODS(keycode));
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mod = mod_config(QK_MOD_TAP_GET_MODS(keycode));
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# ifdef LEGACY_MAGIC_HANDLING
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action.code = ACTION_MODS_TAP_KEY(mod, QK_MOD_TAP_GET_TAP_KEYCODE(keycode));
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action.code = ACTION_MODS_TAP_KEY(mod, QK_MOD_TAP_GET_TAP_KEYCODE(keycode));
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# else // LEGACY_MAGIC_HANDLING
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action.code = ACTION_MODS_TAP_KEY(mod, keycode_config(QK_MOD_TAP_GET_TAP_KEYCODE(keycode)));
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# endif // LEGACY_MAGIC_HANDLING
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break;
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break;
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#endif
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#endif
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#ifdef SWAP_HANDS_ENABLE
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#ifdef SWAP_HANDS_ENABLE
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case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX:
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case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX:
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# ifdef LEGACY_MAGIC_HANDLING
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action.code = ACTION(ACT_SWAP_HANDS, QK_SWAP_HANDS_GET_TAP_KEYCODE(keycode));
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action.code = ACTION(ACT_SWAP_HANDS, QK_SWAP_HANDS_GET_TAP_KEYCODE(keycode));
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# else // LEGACY_MAGIC_HANDLING
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action.code = ACTION(ACT_SWAP_HANDS, keycode_config(QK_SWAP_HANDS_GET_TAP_KEYCODE(keycode)));
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# endif // LEGACY_MAGIC_HANDLING
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break;
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break;
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#endif
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#endif
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