[Keyboard] Add pumpkin pad (#18897)
Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: Drashna Jaelre <drashna@live.com>
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/* Copyright 2022 Joah Nelson (Jels)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_DI_PIN A10
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# define RGBLED_NUM 28
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# define DRIVER_LED_TOTAL RGBLED_NUM
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# define BACKLIGHT_LIMIT_VAL 200
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# define ENABLE_RGB_MATRIX_ALPHAS_MODS
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# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_BREATHING
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# define ENABLE_RGB_MATRIX_BAND_SAT
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# define ENABLE_RGB_MATRIX_BAND_VAL
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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# define ENABLE_RGB_MATRIX_CYCLE_ALL
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# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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# define ENABLE_RGB_MATRIX_DUAL_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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# define ENABLE_RGB_MATRIX_RAINDROPS
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# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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# define ENABLE_RGB_MATRIX_HUE_BREATHING
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# define ENABLE_RGB_MATRIX_HUE_PENDULUM
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# define ENABLE_RGB_MATRIX_HUE_WAVE
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# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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# define ENABLE_RGB_MATRIX_PIXEL_FLOW
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# define ENABLE_RGB_MATRIX_PIXEL_RAIN
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#endif
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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{
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"keyboard_name": "Pumpkin Pad",
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"manufacturer": "Laser Ninja",
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"url": "",
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"maintainer": "Jels",
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"processor": "STM32F072",
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"bootloader": "stm32-dfu",
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"debounce": 5,
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"features": {
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"bootmagic": true,
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"command": false,
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"console": false,
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"extrakey": false,
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"mousekey": false,
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"nkro": false,
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"rgb_matrix": true
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},
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"matrix_pins": {
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"direct": [
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["A9", "B3", "B9", "NO_PIN"],
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["A8", "B12", "A2", "A1"],
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["B15", "B14", "B13", "NO_PIN"]
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]
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},
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"usb": {
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"vid": "0x6C6E",
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"pid": "0x7070",
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"device_version": "0.0.1"
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},
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"layouts": {
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"LAYOUT": {
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"layout": [
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{ "matrix": [0, 0], "x": 0.5, "y": 0 },
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{ "matrix": [0, 1], "x": 1.5, "y": 0 },
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{ "matrix": [0, 2], "x": 2.5, "y": 0 },
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{ "matrix": [1, 0], "x": 0, "y": 1 },
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{ "matrix": [1, 1], "x": 1, "y": 1 },
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{ "matrix": [1, 2], "x": 2, "y": 1 },
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{ "matrix": [1, 3], "x": 3, "y": 1 },
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{ "matrix": [2, 0], "x": 0.5, "y": 2 },
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{ "matrix": [2, 1], "x": 1.5, "y": 2 },
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{ "matrix": [2, 2], "x": 2.5, "y": 2 }
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]
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}
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},
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"rgb_matrix": {
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"driver": "WS2812",
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"layout": [
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{ "flags": 2, "x": 36, "y": 3 },
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{ "flags": 2, "x": 86, "y": 2 },
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{ "flags": 2, "x": 138, "y": 2 },
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{ "flags": 2, "x": 188, "y": 2 },
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{ "flags": 2, "x": 215, "y": 16 },
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{ "flags": 2, "x": 215, "y": 16 },
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{ "flags": 4, "matrix": [0, 2], "x": 167, "y": 17 },
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{ "flags": 4, "matrix": [0, 1], "x": 112, "y": 17 },
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{ "flags": 4, "matrix": [0, 0], "x": 57, "y": 17 },
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{ "flags": 2, "x": 9, "y": 15 },
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{ "flags": 2, "x": 9, "y": 15 },
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{ "flags": 2, "x": 6, "y": 34 },
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{ "flags": 2, "x": 9, "y": 48 },
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{ "flags": 2, "x": 9, "y": 48 },
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{ "flags": 4, "matrix": [1, 0], "x": 29, "y": 38 },
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{ "flags": 4, "matrix": [1, 1], "x": 84, "y": 38 },
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{ "flags": 4, "matrix": [1, 2], "x": 140, "y": 38 },
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{ "flags": 2, "x": 218, "y": 34 },
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{ "flags": 2, "x": 215, "y": 48 },
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{ "flags": 2, "x": 215, "y": 48 },
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{ "flags": 2, "x": 188, "y": 61 },
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{ "flags": 4, "matrix": [2, 2], "x": 167, "y": 59 },
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{ "flags": 2, "x": 138, "y": 61 },
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{ "flags": 4, "matrix": [2, 1], "x": 112, "y": 59 },
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{ "flags": 2, "x": 86, "y": 61 },
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{ "flags": 4, "matrix": [2, 0], "x": 57, "y": 59 },
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{ "flags": 2, "x": 36, "y": 61 }
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]
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}
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}
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/* Copyright 2022 Joah Nelson (Jels)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT(
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KC_F1, KC_F2, KC_F3,
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KC_F4, KC_F5, KC_F6, KC_F7,
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KC_F8, MO(1), KC_F10
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),
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[1] = LAYOUT(
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RGB_TOG, RGB_MOD, RGB_RMOD,
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RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD,
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RGB_VAI, RGB_VAD, _______
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)
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};
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/* Copyright 2022 Joah Nelson (Jels)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT(
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KC_F1, KC_F2, KC_F3,
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KC_F4, KC_F5, KC_F6, KC_F7,
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KC_F8, MO(1), KC_F10
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),
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[1] = LAYOUT(
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RGB_TOG, RGB_MOD, RGB_RMOD,
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RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD,
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RGB_VAI, RGB_VAD, _______
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),
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[2] = LAYOUT(
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_______, _______, _______,
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_______, _______, _______, _______,
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_______, _______, _______
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),
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[3] = LAYOUT(
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_______, _______, _______,
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_______, _______, _______, _______,
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_______, _______, _______
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)
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};
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VIA_ENABLE = yes
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# Pumpkin Pad
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![pumpkin-pad](https://i.imgur.com/jFkl9rwh.jpg)
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A 60% PCB
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- Keyboard Maintainer: [Jels](https://github.com/Jels02)
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- Hardware Supported: Pumpkin Pad PCB
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- Hardware Availabililty: [Laser_Ninja](https://kennui.com/w/Laser_Ninja)
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Make example for this keyboard (after setting up your build environment):
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make laser_ninja/pumpkin_pad:default
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Flashing example for this keyboard:
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make laser_ninja/pumpkin_pad:default:flash
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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- **Bootmagic reset**: Hold down the top left key and plug in the keyboard
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- **Physical reset button**: Briefly press the button on the back of the PCB
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- **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available
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# This file is intentionally left blank.
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