[Keyboard] Add pumpkin pad (#18897)

Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
This commit is contained in:
jels 2022-11-13 08:56:21 +10:00 committed by GitHub
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commit b7c6d6d79f
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/* Copyright 2022 Joah Nelson (Jels)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
#ifdef RGB_MATRIX_ENABLE
# define RGB_DI_PIN A10
# define RGBLED_NUM 28
# define DRIVER_LED_TOTAL RGBLED_NUM
# define BACKLIGHT_LIMIT_VAL 200
# define ENABLE_RGB_MATRIX_ALPHAS_MODS
# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_BREATHING
# define ENABLE_RGB_MATRIX_BAND_SAT
# define ENABLE_RGB_MATRIX_BAND_VAL
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
# define ENABLE_RGB_MATRIX_CYCLE_ALL
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
# define ENABLE_RGB_MATRIX_DUAL_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
# define ENABLE_RGB_MATRIX_RAINDROPS
# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
# define ENABLE_RGB_MATRIX_HUE_BREATHING
# define ENABLE_RGB_MATRIX_HUE_PENDULUM
# define ENABLE_RGB_MATRIX_HUE_WAVE
# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
# define ENABLE_RGB_MATRIX_PIXEL_FLOW
# define ENABLE_RGB_MATRIX_PIXEL_RAIN
#endif
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

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{
"keyboard_name": "Pumpkin Pad",
"manufacturer": "Laser Ninja",
"url": "",
"maintainer": "Jels",
"processor": "STM32F072",
"bootloader": "stm32-dfu",
"debounce": 5,
"features": {
"bootmagic": true,
"command": false,
"console": false,
"extrakey": false,
"mousekey": false,
"nkro": false,
"rgb_matrix": true
},
"matrix_pins": {
"direct": [
["A9", "B3", "B9", "NO_PIN"],
["A8", "B12", "A2", "A1"],
["B15", "B14", "B13", "NO_PIN"]
]
},
"usb": {
"vid": "0x6C6E",
"pid": "0x7070",
"device_version": "0.0.1"
},
"layouts": {
"LAYOUT": {
"layout": [
{ "matrix": [0, 0], "x": 0.5, "y": 0 },
{ "matrix": [0, 1], "x": 1.5, "y": 0 },
{ "matrix": [0, 2], "x": 2.5, "y": 0 },
{ "matrix": [1, 0], "x": 0, "y": 1 },
{ "matrix": [1, 1], "x": 1, "y": 1 },
{ "matrix": [1, 2], "x": 2, "y": 1 },
{ "matrix": [1, 3], "x": 3, "y": 1 },
{ "matrix": [2, 0], "x": 0.5, "y": 2 },
{ "matrix": [2, 1], "x": 1.5, "y": 2 },
{ "matrix": [2, 2], "x": 2.5, "y": 2 }
]
}
},
"rgb_matrix": {
"driver": "WS2812",
"layout": [
{ "flags": 2, "x": 36, "y": 3 },
{ "flags": 2, "x": 86, "y": 2 },
{ "flags": 2, "x": 138, "y": 2 },
{ "flags": 2, "x": 188, "y": 2 },
{ "flags": 2, "x": 215, "y": 16 },
{ "flags": 2, "x": 215, "y": 16 },
{ "flags": 4, "matrix": [0, 2], "x": 167, "y": 17 },
{ "flags": 4, "matrix": [0, 1], "x": 112, "y": 17 },
{ "flags": 4, "matrix": [0, 0], "x": 57, "y": 17 },
{ "flags": 2, "x": 9, "y": 15 },
{ "flags": 2, "x": 9, "y": 15 },
{ "flags": 2, "x": 6, "y": 34 },
{ "flags": 2, "x": 9, "y": 48 },
{ "flags": 2, "x": 9, "y": 48 },
{ "flags": 4, "matrix": [1, 0], "x": 29, "y": 38 },
{ "flags": 4, "matrix": [1, 1], "x": 84, "y": 38 },
{ "flags": 4, "matrix": [1, 2], "x": 140, "y": 38 },
{ "flags": 2, "x": 218, "y": 34 },
{ "flags": 2, "x": 215, "y": 48 },
{ "flags": 2, "x": 215, "y": 48 },
{ "flags": 2, "x": 188, "y": 61 },
{ "flags": 4, "matrix": [2, 2], "x": 167, "y": 59 },
{ "flags": 2, "x": 138, "y": 61 },
{ "flags": 4, "matrix": [2, 1], "x": 112, "y": 59 },
{ "flags": 2, "x": 86, "y": 61 },
{ "flags": 4, "matrix": [2, 0], "x": 57, "y": 59 },
{ "flags": 2, "x": 36, "y": 61 }
]
}
}

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/* Copyright 2022 Joah Nelson (Jels)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_F1, KC_F2, KC_F3,
KC_F4, KC_F5, KC_F6, KC_F7,
KC_F8, MO(1), KC_F10
),
[1] = LAYOUT(
RGB_TOG, RGB_MOD, RGB_RMOD,
RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD,
RGB_VAI, RGB_VAD, _______
)
};

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/* Copyright 2022 Joah Nelson (Jels)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_F1, KC_F2, KC_F3,
KC_F4, KC_F5, KC_F6, KC_F7,
KC_F8, MO(1), KC_F10
),
[1] = LAYOUT(
RGB_TOG, RGB_MOD, RGB_RMOD,
RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD,
RGB_VAI, RGB_VAD, _______
),
[2] = LAYOUT(
_______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______
),
[3] = LAYOUT(
_______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______
)
};

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VIA_ENABLE = yes

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# Pumpkin Pad
![pumpkin-pad](https://i.imgur.com/jFkl9rwh.jpg)
A 60% PCB
- Keyboard Maintainer: [Jels](https://github.com/Jels02)
- Hardware Supported: Pumpkin Pad PCB
- Hardware Availabililty: [Laser_Ninja](https://kennui.com/w/Laser_Ninja)
Make example for this keyboard (after setting up your build environment):
make laser_ninja/pumpkin_pad:default
Flashing example for this keyboard:
make laser_ninja/pumpkin_pad:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
- **Bootmagic reset**: Hold down the top left key and plug in the keyboard
- **Physical reset button**: Briefly press the button on the back of the PCB
- **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available

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