Add Anvil Native keyboard (#19333)
Co-authored-by: Drashna Jaelre <drashna@live.com>
This commit is contained in:
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/* Copyright 2021 Moritz Plattner
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#ifdef RGB_MATRIX_ENABLE
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led_config_t g_led_config = { {
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// Key Matrix to LED Index, LED 61 omitted on ANSI
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{ 0, 2, 4, 6, 8, 10, 12, 14 }, \
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{ 1, 3, 5, 7, 9, 11, 13, 15 }, \
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{ 16, 18, 20, 22, 24, 26, 28, NO_LED }, \
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{ 17, 19, 21, 23, 25, 27, 29, 30 }, \
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{ 31, 32, 34, 36, 38, 40, 42, 44 }, \
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{ NO_LED, 33, 35, 37, 39, 41, 43, 45 }, \
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{ 46, 48, 50, 52, 54, 56, NO_LED, 58 }, \
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{ 47, 49, 51, 53, 55, 57, NO_LED, 59 }, \
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{ 60, 62, 64, 66, 68, 70, NO_LED, 73 }, \
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{ NO_LED, 63, 65, 67, 69, 71, 72, 74 }, \
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{ 75, 78, NO_LED, NO_LED, NO_LED, 79, 81, 83 }, \
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{ 76, 77, NO_LED, NO_LED, NO_LED, 80, 82, 84 } \
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}, {
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// LED Index to Physical Position, the LED at { 0,0 } in row 5 is there to catch a non-existing LED on ANSI
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{ 0,0 }, { 15,0 }, { 30,0 }, { 45,0 }, { 60,0 }, { 75,0 }, { 90,0 }, {105,0 }, {119,0 }, {134,0 }, {149,0 }, {164,0 }, {179,0 }, {194,0 }, {209,0 }, {224,0 },
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{ 0,13 }, { 15,13 }, { 30,13 }, { 45,13 }, { 60,13 }, { 75,13 }, { 90,13 }, {105,13 }, {119,13 }, {134,13 }, {149,13 }, {164,13 }, {179,13 }, {202,13 }, {224,13 },
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{ 4,26 }, { 22,26 }, { 37,26 }, { 52,26 }, { 67,26 }, { 82,26 }, { 97,26 }, {112,26 }, {127,26 }, {142,26 }, {157,26 }, {172,26 }, {187,26 }, {205,26 }, {224,26 },
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{ 6,38 }, { 26,38 }, { 41,38 }, { 56,38 }, { 71,38 }, { 86,38 }, {101,38 }, {116,38 }, {131,38 }, {146,38 }, {161,38 }, {175,38 }, {200,38 }, {224,38 },
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{ 9,51 }, { 0,0 }, { 34,51 }, { 49,51 }, { 63,51 }, { 78,51 }, { 93,51 }, {108,51 }, {123,51 }, {138,51 }, {153,51 }, {168,51 }, {189,51 }, {209,51 }, {224,51 },
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{ 2,64 }, { 21,64 }, { 39,64 }, { 95,64 }, {149,64 }, {164,64 }, {179,64 }, {194,64 }, {209,64 }, {224,64 }
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}, {
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// LED Index to Flag, the 0 flag in row 5 is there to catch a non-existing LED on ANSI
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1, 4, 4, 4, 4, 1, 1, 1, 1, 4, 4, 4, 4, 1, 1, 1,
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1,
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1, 4,12, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1,
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9, 12,12,12, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1,
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1, 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 4, 1,
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1, 9, 1, 4, 1, 1, 1, 4, 4, 4,
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} };
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#endif
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{
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"usb": {
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"pid": "0x0003"
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}
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}
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/* Copyright 2023 Moritz Plattner
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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enum layers{
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BASE,
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GAME,
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_FN1
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[BASE] = LAYOUT_75_ansi( /* keymap for layer 0 */
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13, KC_PSCR, KC_DEL,
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_PGUP,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_HOME,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
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),
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[GAME] = LAYOUT_75_ansi( /* keymap for layer 1 - GAME disables WIN key and has RGB layer indicators */
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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),
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[_FN1] = LAYOUT_75_ansi( /* keymap for layer 2 */
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG, RGB_VAD, RGB_VAI, KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_RMOD,
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RGB_TOG, RGB_VAI, RGB_HUI, RGB_SAI, RGB_SPI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_MOD,
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KC_TRNS, RGB_VAD, RGB_HUD, RGB_SAD, RGB_SPD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MAGIC_TOGGLE_NKRO,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, TG(GAME),KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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)
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};
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/* RGB matrix indicator code
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It reads the current matrix color, offsets the hue by 30,
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and sets val to either 255 or, if defined, RGB_MATRIX_MAXIMUM_BRIGHTNESS
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This is applied to both caps lock, and other indicator keys for layer 1 */
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bool rgb_matrix_indicators_user(void) {
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HSV hsv_ind = {rgb_matrix_get_hue()+30,255,INDICATOR_MAX_BRIGHTNESS};
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RGB rgb_ind = hsv_to_rgb(hsv_ind);
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/* Sets Caps to different color as indicator. If RGB mode is rain, and caps indicator is off, the LED will always be off.
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This is to avoid having the LED persist on until the animation randomly refreshes it. */
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if (host_keyboard_led_state().caps_lock) {
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rgb_matrix_set_color(CAPS_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
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} else if (rgb_matrix_get_mode() == 10) {
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rgb_matrix_set_color(CAPS_LED_INDEX, 0, 0, 0);
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}
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/* Sets W, A, S, D, LGUI to a different color as layer indicator */
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if(IS_LAYER_ON(1)) {
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HSV hsv_ind = {rgb_matrix_get_hue()+30,255,INDICATOR_MAX_BRIGHTNESS};
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RGB rgb_ind = hsv_to_rgb(hsv_ind);
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rgb_matrix_set_color(W_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
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rgb_matrix_set_color(A_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
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rgb_matrix_set_color(S_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
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rgb_matrix_set_color(D_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
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rgb_matrix_set_color(WIN_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
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}
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return true;
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}
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layer_state_t layer_state_set_user(layer_state_t state) {
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/* If reverting to base layer (no special LED effects) and rain animation is on, set "layer 1" mods back to matrix color to avoid single key persistence*/
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if(!IS_LAYER_ON_STATE(state, 1) && rgb_matrix_get_mode() == 10) {
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HSV hsv_mat = rgb_matrix_get_hsv();
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RGB rgb_mat = hsv_to_rgb(hsv_mat);
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rgb_matrix_set_color(W_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
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rgb_matrix_set_color(A_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
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rgb_matrix_set_color(S_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
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rgb_matrix_set_color(D_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
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rgb_matrix_set_color(WIN_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
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}
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return state;
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}
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@ -0,0 +1,23 @@
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/*
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Copyright 2022 Moritz Plattner
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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/* Use 5 dynamic keymap layers */
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#undef DYNAMIC_KEYMAP_LAYER_COUNT
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#define DYNAMIC_KEYMAP_LAYER_COUNT 5
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/* Increase eeprom size to allow for 5 layers */
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#define WEAR_LEVELING_BACKING_SIZE 16384
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#define WEAR_LEVELING_LOGICAL_SIZE 4096
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@ -0,0 +1,199 @@
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/* Copyright 2023 Moritz Plattner
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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enum layers{
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BASE,
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GAME,
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PERF,
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_FN1,
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_FN2
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};
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/* Create a keycode to toggle RGB without writing to eeprom, important to enable/disable the non-eeprom-stored custom lighting on PERF layer */
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enum my_keycodes {
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RGB_TOG_NO = SAFE_RANGE,
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RGB_M_2,
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RGB_M_3,
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RGB_M_4,
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RGB_M_5,
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RGB_M_6,
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RGB_M_7,
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RGB_M_8,
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RGB_M_9,
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RGB_M_0
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case RGB_TOG_NO:
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if (record->event.pressed) {
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rgb_matrix_toggle_noeeprom();
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}
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return false;
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case RGB_M_2:
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if (record->event.pressed) {
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rgb_matrix_mode(RGB_MATRIX_ALPHAS_MODS);
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}
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return false;
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case RGB_M_3:
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if (record->event.pressed) {
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rgb_matrix_mode(RGB_MATRIX_BREATHING);
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}
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return false;
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case RGB_M_4:
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if (record->event.pressed) {
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rgb_matrix_mode(RGB_MATRIX_CYCLE_UP_DOWN);
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}
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return false;
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case RGB_M_5:
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if (record->event.pressed) {
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rgb_matrix_mode(RGB_MATRIX_CYCLE_ALL);
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}
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return false;
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case RGB_M_6:
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if (record->event.pressed) {
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rgb_matrix_mode(RGB_MATRIX_CYCLE_SPIRAL);
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}
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return false;
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case RGB_M_7:
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if (record->event.pressed) {
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rgb_matrix_mode(RGB_MATRIX_TYPING_HEATMAP);
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}
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return false;
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case RGB_M_8:
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if (record->event.pressed) {
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rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE);
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}
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return false;
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case RGB_M_9:
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if (record->event.pressed) {
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rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE);
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}
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return false;
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case RGB_M_0:
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if (record->event.pressed) {
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rgb_matrix_mode(RGB_MATRIX_CUSTOM_SINGLE_COLOR_RAINDROPS);
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}
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return false;
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default:
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return true; // Process all other keycodes normally
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}
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}
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[BASE] = LAYOUT_75_ansi( /* keymap for layer 0 */
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13, KC_PSCR, KC_DEL,
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_PGUP,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_HOME,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
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),
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[GAME] = LAYOUT_75_ansi( /* keymap for layer 1 - GAME disables WIN key and has RGB layer indicators */
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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),
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[PERF] = LAYOUT_75_ansi( /* keymap for layer 2 - PERF has a static LED display to increase matrix scan rates */
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, MO(_FN2),KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
|
||||
),
|
||||
|
||||
[_FN1] = LAYOUT_75_ansi( /* keymap for layer 3 */
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG, RGB_VAD, RGB_VAI, KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, RGB_M_P, RGB_M_2, RGB_M_3, RGB_M_4, RGB_M_5, RGB_M_6, RGB_M_7, RGB_M_8, RGB_M_9, RGB_M_0, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
RGB_TOG, RGB_VAI, RGB_HUI, RGB_SAI, RGB_SPI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, RGB_VAD, RGB_HUD, RGB_SAD, RGB_SPD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MAGIC_TOGGLE_NKRO,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, TG(GAME),KC_TRNS, TO(PERF), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
|
||||
),
|
||||
|
||||
[_FN2] = LAYOUT_75_ansi( /* keymap for layer 4 */
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG_NO,KC_NO, KC_NO, KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
RGB_TOG_NO,KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_NO, KC_TRNS, TG(PERF), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
|
||||
),
|
||||
};
|
||||
|
||||
/* RGB matrix indicator code
|
||||
It reads the current matrix color, offsets the hue by 30,
|
||||
and sets val to either 255 or, if defined, RGB_MATRIX_MAXIMUM_BRIGHTNESS
|
||||
This is applied to both caps lock, and other indicator keys for layer 1 */
|
||||
|
||||
bool rgb_matrix_indicators_user(void) {
|
||||
/* Layer 2 (perf mode on this keymap) is not supposed to have LED refreshes, hence excluded */
|
||||
if (!IS_LAYER_ON(2)) {
|
||||
HSV hsv_ind = {rgb_matrix_get_hue()+30,255,INDICATOR_MAX_BRIGHTNESS};
|
||||
RGB rgb_ind = hsv_to_rgb(hsv_ind);
|
||||
|
||||
/* Sets Caps to different color as indicator. If RGB mode is rain, and caps indicator is off, the LED will always be off.
|
||||
This is to avoid having the LED persist on until the animation randomly refreshes it. */
|
||||
if (host_keyboard_led_state().caps_lock) {
|
||||
rgb_matrix_set_color(CAPS_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
|
||||
} else if (rgb_matrix_get_mode() == 10) {
|
||||
rgb_matrix_set_color(CAPS_LED_INDEX, 0, 0, 0);
|
||||
}
|
||||
|
||||
/* Sets W, A, S, D, LGUI to a different color as layer indicator */
|
||||
if(IS_LAYER_ON(1)) {
|
||||
HSV hsv_ind = {rgb_matrix_get_hue()+30,255,INDICATOR_MAX_BRIGHTNESS};
|
||||
RGB rgb_ind = hsv_to_rgb(hsv_ind);
|
||||
|
||||
rgb_matrix_set_color(W_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
|
||||
rgb_matrix_set_color(A_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
|
||||
rgb_matrix_set_color(S_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
|
||||
rgb_matrix_set_color(D_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
|
||||
rgb_matrix_set_color(WIN_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
layer_state_t layer_state_set_user(layer_state_t state) {
|
||||
/* Set LEDs to "GAME_MODE" custom animation when entering layer 2 (perf mode), reload matrix from eeprom when exiting */
|
||||
if(IS_LAYER_ON_STATE(state, 2)) {
|
||||
rgb_matrix_mode_noeeprom(RGB_MATRIX_CUSTOM_STATIC_GAME_MODE);
|
||||
} else {
|
||||
rgb_matrix_reload_from_eeprom();
|
||||
}
|
||||
|
||||
/* If reverting to base layer (no special LED effects) and single color rain is on, set "layer 1" mods back to matrix color to avoid single key persistence */
|
||||
if(!IS_LAYER_ON_STATE(state, 2) && !IS_LAYER_ON_STATE(state, 1) && rgb_matrix_get_mode() == 10) {
|
||||
HSV hsv_mat = rgb_matrix_get_hsv();
|
||||
RGB rgb_mat = hsv_to_rgb(hsv_mat);
|
||||
|
||||
rgb_matrix_set_color(W_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
|
||||
rgb_matrix_set_color(A_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
|
||||
rgb_matrix_set_color(S_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
|
||||
rgb_matrix_set_color(D_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
|
||||
rgb_matrix_set_color(WIN_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
|
||||
}
|
||||
return state;
|
||||
}
|
|
@ -0,0 +1,4 @@
|
|||
DEBOUNCE_TYPE = asym_eager_defer_pk
|
||||
|
||||
VIA_ENABLE = yes
|
||||
|
|
@ -0,0 +1,98 @@
|
|||
/* Copyright 2023 Moritz Plattner
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
enum layers{
|
||||
BASE,
|
||||
GAME,
|
||||
_FN1
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
[BASE] = LAYOUT_75_ansi( /* keymap for layer 0 */
|
||||
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13, KC_PSCR, KC_DEL,
|
||||
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_PGUP,
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN,
|
||||
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_HOME,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
|
||||
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
|
||||
),
|
||||
|
||||
[GAME] = LAYOUT_75_ansi( /* keymap for layer 1 - GAME disables WIN key and has RGB layer indicators */
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
|
||||
),
|
||||
|
||||
[_FN1] = LAYOUT_75_ansi( /* keymap for layer 2 */
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG, RGB_VAD, RGB_VAI, KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_RMOD,
|
||||
RGB_TOG, RGB_VAI, RGB_HUI, RGB_SAI, RGB_SPI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_MOD,
|
||||
KC_TRNS, RGB_VAD, RGB_HUD, RGB_SAD, RGB_SPD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MAGIC_TOGGLE_NKRO,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, TG(GAME),KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
|
||||
),
|
||||
};
|
||||
|
||||
/* RGB matrix indicator code
|
||||
It reads the current matrix color, offsets the hue by 30,
|
||||
and sets val to either 255 or, if defined, RGB_MATRIX_MAXIMUM_BRIGHTNESS
|
||||
This is applied to both caps lock, and other indicator keys for layer 1 */
|
||||
|
||||
bool rgb_matrix_indicators_user(void) {
|
||||
HSV hsv_ind = {rgb_matrix_get_hue()+30,255,INDICATOR_MAX_BRIGHTNESS};
|
||||
RGB rgb_ind = hsv_to_rgb(hsv_ind);
|
||||
|
||||
/* Sets Caps to different color as indicator. If RGB mode is rain, and caps indicator is off, the LED will always be off.
|
||||
This is to avoid having the LED persist on until the animation randomly refreshes it. */
|
||||
if (host_keyboard_led_state().caps_lock) {
|
||||
rgb_matrix_set_color(CAPS_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
|
||||
} else if (rgb_matrix_get_mode() == 10) {
|
||||
rgb_matrix_set_color(CAPS_LED_INDEX, 0, 0, 0);
|
||||
}
|
||||
|
||||
/* Sets W, A, S, D, LGUI to a different color as layer indicator */
|
||||
if(IS_LAYER_ON(1)) {
|
||||
HSV hsv_ind = {rgb_matrix_get_hue()+30,255,INDICATOR_MAX_BRIGHTNESS};
|
||||
RGB rgb_ind = hsv_to_rgb(hsv_ind);
|
||||
|
||||
rgb_matrix_set_color(W_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
|
||||
rgb_matrix_set_color(A_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
|
||||
rgb_matrix_set_color(S_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
|
||||
rgb_matrix_set_color(D_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
|
||||
rgb_matrix_set_color(WIN_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
layer_state_t layer_state_set_user(layer_state_t state) {
|
||||
/* If reverting to base layer (no special LED effects) and rain animation is on, set "layer 1" mods back to matrix color to avoid single key persistence*/
|
||||
if(!IS_LAYER_ON_STATE(state, 1) && rgb_matrix_get_mode() == 10) {
|
||||
HSV hsv_mat = rgb_matrix_get_hsv();
|
||||
RGB rgb_mat = hsv_to_rgb(hsv_mat);
|
||||
|
||||
rgb_matrix_set_color(W_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
|
||||
rgb_matrix_set_color(A_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
|
||||
rgb_matrix_set_color(S_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
|
||||
rgb_matrix_set_color(D_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
|
||||
rgb_matrix_set_color(WIN_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
|
||||
}
|
||||
return state;
|
||||
}
|
|
@ -0,0 +1,2 @@
|
|||
VIA_ENABLE = yes
|
||||
|
|
@ -0,0 +1 @@
|
|||
# This file intentionally left blank
|
|
@ -0,0 +1,113 @@
|
|||
/*
|
||||
Copyright 2022 Moritz Plattner
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "config_common.h"
|
||||
|
||||
/* Enable NKRO by default*/
|
||||
#define FORCE_NKRO
|
||||
|
||||
/* Use 3 dynamic keymap layers */
|
||||
#define DYNAMIC_KEYMAP_LAYER_COUNT 3
|
||||
|
||||
/* i2C Config */
|
||||
#define I2C_DRIVER I2CD1
|
||||
#define I2C1_SCL_PIN B6
|
||||
#define I2C1_SDA_PIN B7
|
||||
#define I2C1_SCL_PAL_MODE 4
|
||||
#define I2C1_SDA_PAL_MODE 4
|
||||
|
||||
#define I2C1_DUTY_CYCLE FAST_DUTY_CYCLE_16_9
|
||||
#define I2C1_CLOCK_SPEED 400000
|
||||
|
||||
|
||||
/* RGB Matrix driver config */
|
||||
#define DRIVER_COUNT 2
|
||||
#define DRIVER_ADDR_1 0b1010000
|
||||
#define DRIVER_ADDR_2 0b1010011
|
||||
#define DRIVER_1_LED_TOTAL 46
|
||||
#define DRIVER_2_LED_TOTAL 39
|
||||
#define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
|
||||
|
||||
#define RGB_MATRIX_LED_FLUSH_LIMIT 32
|
||||
|
||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
||||
|
||||
#define RGB_MATRIX_DEFAULT_SPD 40
|
||||
#define RGB_MATRIX_DEFAULT_VAL 220
|
||||
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CUSTOM_SINGLE_COLOR_RAINDROPS
|
||||
|
||||
#define RGB_MATRIX_KEYPRESSES
|
||||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||
|
||||
// RGB Matrix Animation modes. Explicitly enabled
|
||||
// For full list of effects, see:
|
||||
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
|
||||
#define ENABLE_RGB_MATRIX_ALPHAS_MODS // 2 Alphas and mods have different colors
|
||||
#define ENABLE_RGB_MATRIX_BREATHING // 3 Breath a static color
|
||||
#define ENABLE_RGB_MATRIX_CYCLE_ALL // 4 Cycle all colors
|
||||
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // 5 Cycle vertically
|
||||
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // 6 Cycle in a spirals
|
||||
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP // 7 Heatmap of typing speed
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE // 8 Static background, pressed keys light up
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // 9 Pressed keys and nearby keys light up
|
||||
#define ENABLE_RGB_MATRIX_CUSTOM_SINGLE_COLOR_RAINDROPS // 0 Single color raindrops, random keys lighting up at randomized intensity
|
||||
#define ENABLE_RGB_MATRIX_CUSTOM_STATIC_GAME_MODE // - Game mode sets the entire matrix (static) once, then stops LED refreshes
|
||||
|
||||
#define INDICATOR_MAX_BRIGHTNESS 255
|
||||
#ifdef RGB_MATRIX_MAXIMUM_BRIGHTNESS
|
||||
#undef INDICATOR_MAX_BRIGHTNESS
|
||||
#define INDICATOR_MAX_BRIGHTNESS RGB_MATRIX_MAXIMUM_BRIGHTNESS
|
||||
#endif
|
||||
|
||||
|
||||
/* Define indicator LED indices, used for lighting effects */
|
||||
#define W_LED_INDEX 33
|
||||
#define A_LED_INDEX 47
|
||||
#define S_LED_INDEX 48
|
||||
#define D_LED_INDEX 49
|
||||
|
||||
#define CAPS_LED_INDEX 46
|
||||
|
||||
#define WIN_LED_INDEX 76
|
||||
|
||||
#define ANV_A_LED_INDEX 15
|
||||
#define ANV_N_LED_INDEX 30
|
||||
#define ANV_V_LED_INDEX 45
|
||||
#define ANV_I_LED_INDEX 59
|
||||
#define ANV_L_LED_INDEX 74
|
||||
|
||||
#define NUM_1_LED_INDEX 17
|
||||
#define NUM_2_LED_INDEX 18
|
||||
#define NUM_3_LED_INDEX 19
|
||||
#define NUM_4_LED_INDEX 20
|
||||
#define NUM_5_LED_INDEX 21
|
||||
|
||||
#define M_LED_INDEX 68
|
||||
#define K_LED_INDEX 54
|
||||
#define O_LED_INDEX 40
|
||||
#define NUM_0_LED_INDEX 26
|
||||
#define P_LED_INDEX 41
|
||||
#define SCLN_LED_INDEX 56
|
||||
#define SLSH_LED_INDEX 71
|
||||
|
||||
/* Since the typing heatmap is broken on duplex matrix boards, force it to "slim" mode */
|
||||
#ifdef ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
||||
#define RGB_MATRIX_TYPING_HEATMAP_SLIM
|
||||
#endif
|
||||
|
||||
|
||||
/* Set HSE clock since it differs from F411 default */
|
||||
#define STM32_HSECLK 16000000
|
|
@ -0,0 +1,217 @@
|
|||
{
|
||||
"keyboard_name": "Native",
|
||||
"manufacturer": "Anvil",
|
||||
"maintainer": "ebastler",
|
||||
"url": "https://nvil.gg",
|
||||
"bootloader": "stm32-dfu",
|
||||
"processor": "STM32F411",
|
||||
"board": "GENERIC_STM32_F411XE",
|
||||
"usb": {
|
||||
"vid": "0x7470",
|
||||
"device_version": "1.0.0"
|
||||
},
|
||||
"features": {
|
||||
"bootmagic": true,
|
||||
"command": false,
|
||||
"console": false,
|
||||
"extrakey": true,
|
||||
"mousekey": false,
|
||||
"nkro": true
|
||||
},
|
||||
"debounce": 5,
|
||||
"diode_direction": "ROW2COL",
|
||||
"matrix_pins": {
|
||||
"cols": [ "A5", "A4", "B12", "B14", "B8", "B3", "B4", "B5" ],
|
||||
"rows": [ "C14", "C15", "C13", "A1", "A15", "A14", "A13", "B13", "B15", "A8", "A2", "A3" ]
|
||||
},
|
||||
"layouts": {
|
||||
"LAYOUT_75_iso": {
|
||||
"layout": [
|
||||
{"matrix":[0,0], "x":0, "y":0},
|
||||
{"matrix":[1,0], "x":1, "y":0},
|
||||
{"matrix":[0,1], "x":2, "y":0},
|
||||
{"matrix":[1,1], "x":3, "y":0},
|
||||
{"matrix":[0,2], "x":4, "y":0},
|
||||
{"matrix":[1,2], "x":5, "y":0},
|
||||
{"matrix":[0,3], "x":6, "y":0},
|
||||
{"matrix":[1,3], "x":7, "y":0},
|
||||
{"matrix":[0,4], "x":8, "y":0},
|
||||
{"matrix":[1,4], "x":9, "y":0},
|
||||
{"matrix":[0,5], "x":10, "y":0},
|
||||
{"matrix":[1,5], "x":11, "y":0},
|
||||
{"matrix":[0,6], "x":12, "y":0},
|
||||
{"matrix":[1,6], "x":13, "y":0},
|
||||
{"matrix":[0,7], "x":14, "y":0},
|
||||
{"matrix":[1,7], "x":15, "y":0},
|
||||
|
||||
{"matrix":[2,0], "x":0, "y":1},
|
||||
{"matrix":[3,0], "x":1, "y":1},
|
||||
{"matrix":[2,1], "x":2, "y":1},
|
||||
{"matrix":[3,1], "x":3, "y":1},
|
||||
{"matrix":[2,2], "x":4, "y":1},
|
||||
{"matrix":[3,2], "x":5, "y":1},
|
||||
{"matrix":[2,3], "x":6, "y":1},
|
||||
{"matrix":[3,3], "x":7, "y":1},
|
||||
{"matrix":[2,4], "x":8, "y":1},
|
||||
{"matrix":[3,4], "x":9, "y":1},
|
||||
{"matrix":[2,5], "x":10, "y":1},
|
||||
{"matrix":[3,5], "x":11, "y":1},
|
||||
{"matrix":[2,6], "x":12, "y":1},
|
||||
{"matrix":[3,6], "x":13, "y":1, "w":2},
|
||||
{"matrix":[3,7], "x":15, "y":1},
|
||||
|
||||
{"matrix":[4,0], "x":0, "y":2, "w":1.5},
|
||||
{"matrix":[4,1], "x":1.5, "y":2},
|
||||
{"matrix":[5,1], "x":2.5, "y":2},
|
||||
{"matrix":[4,2], "x":3.5, "y":2},
|
||||
{"matrix":[5,2], "x":4.5, "y":2},
|
||||
{"matrix":[4,3], "x":5.5, "y":2},
|
||||
{"matrix":[5,3], "x":6.5, "y":2},
|
||||
{"matrix":[4,4], "x":7.5, "y":2},
|
||||
{"matrix":[5,4], "x":8.5, "y":2},
|
||||
{"matrix":[4,5], "x":9.5, "y":2},
|
||||
{"matrix":[5,5], "x":10.5, "y":2},
|
||||
{"matrix":[4,6], "x":11.5, "y":2},
|
||||
{"matrix":[5,6], "x":12.5, "y":2},
|
||||
{"matrix":[4,7], "x":13.75, "y":2, "w":1.25, "h":2},
|
||||
{"matrix":[5,7], "x":15, "y":2},
|
||||
|
||||
{"matrix":[6,0], "x":0, "y":3, "w":1.75},
|
||||
{"matrix":[7,0], "x":1.75, "y":3},
|
||||
{"matrix":[6,1], "x":2.75, "y":3},
|
||||
{"matrix":[7,1], "x":3.75, "y":3},
|
||||
{"matrix":[6,2], "x":4.75, "y":3},
|
||||
{"matrix":[7,2], "x":5.75, "y":3},
|
||||
{"matrix":[6,3], "x":6.75, "y":3},
|
||||
{"matrix":[7,3], "x":7.75, "y":3},
|
||||
{"matrix":[6,4], "x":8.75, "y":3},
|
||||
{"matrix":[7,4], "x":9.75, "y":3},
|
||||
{"matrix":[6,5], "x":10.75, "y":3},
|
||||
{"matrix":[7,5], "x":11.75, "y":3},
|
||||
{"matrix":[6,7], "x":12.75, "y":3},
|
||||
{"matrix":[7,7], "x":15, "y":3},
|
||||
|
||||
{"matrix":[8,0], "x":0, "y":4, "w":1.25},
|
||||
{"matrix":[9,0], "x":1.25, "y":4},
|
||||
{"matrix":[8,1], "x":2.25, "y":4},
|
||||
{"matrix":[9,1], "x":3.25, "y":4},
|
||||
{"matrix":[8,2], "x":4.25, "y":4},
|
||||
{"matrix":[9,2], "x":5.25, "y":4},
|
||||
{"matrix":[8,3], "x":6.25, "y":4},
|
||||
{"matrix":[9,3], "x":7.25, "y":4},
|
||||
{"matrix":[8,4], "x":8.25, "y":4},
|
||||
{"matrix":[9,4], "x":9.25, "y":4},
|
||||
{"matrix":[8,5], "x":10.25, "y":4},
|
||||
{"matrix":[9,5], "x":11.25, "y":4},
|
||||
{"matrix":[9,6], "x":12.25, "y":4, "w":1.75},
|
||||
{"matrix":[8,7], "x":14, "y":4},
|
||||
{"matrix":[9,7], "x":15, "y":4},
|
||||
|
||||
{"matrix":[10,0], "x":0, "y":5, "w":1.25},
|
||||
{"matrix":[11,0], "x":1.25, "y":5, "w":1.25},
|
||||
{"matrix":[11,1], "x":2.5, "y":5, "w":1.25},
|
||||
{"matrix":[10,1], "x":3.75, "y":5, "w":6.25},
|
||||
{"matrix":[10,5], "x":10, "y":5},
|
||||
{"matrix":[11,5], "x":11, "y":5},
|
||||
{"matrix":[10,6], "x":12, "y":5},
|
||||
{"matrix":[11,6], "x":13, "y":5},
|
||||
{"matrix":[10,7], "x":14, "y":5},
|
||||
{"matrix":[11,7], "x":15, "y":5}
|
||||
]
|
||||
},
|
||||
"LAYOUT_75_ansi": {
|
||||
"layout": [
|
||||
{"matrix":[0,0], "x":0, "y":0},
|
||||
{"matrix":[1,0], "x":1, "y":0},
|
||||
{"matrix":[0,1], "x":2, "y":0},
|
||||
{"matrix":[1,1], "x":3, "y":0},
|
||||
{"matrix":[0,2], "x":4, "y":0},
|
||||
{"matrix":[1,2], "x":5, "y":0},
|
||||
{"matrix":[0,3], "x":6, "y":0},
|
||||
{"matrix":[1,3], "x":7, "y":0},
|
||||
{"matrix":[0,4], "x":8, "y":0},
|
||||
{"matrix":[1,4], "x":9, "y":0},
|
||||
{"matrix":[0,5], "x":10, "y":0},
|
||||
{"matrix":[1,5], "x":11, "y":0},
|
||||
{"matrix":[0,6], "x":12, "y":0},
|
||||
{"matrix":[1,6], "x":13, "y":0},
|
||||
{"matrix":[0,7], "x":14, "y":0},
|
||||
{"matrix":[1,7], "x":15, "y":0},
|
||||
|
||||
{"matrix":[2,0], "x":0, "y":1},
|
||||
{"matrix":[3,0], "x":1, "y":1},
|
||||
{"matrix":[2,1], "x":2, "y":1},
|
||||
{"matrix":[3,1], "x":3, "y":1},
|
||||
{"matrix":[2,2], "x":4, "y":1},
|
||||
{"matrix":[3,2], "x":5, "y":1},
|
||||
{"matrix":[2,3], "x":6, "y":1},
|
||||
{"matrix":[3,3], "x":7, "y":1},
|
||||
{"matrix":[2,4], "x":8, "y":1},
|
||||
{"matrix":[3,4], "x":9, "y":1},
|
||||
{"matrix":[2,5], "x":10, "y":1},
|
||||
{"matrix":[3,5], "x":11, "y":1},
|
||||
{"matrix":[2,6], "x":12, "y":1},
|
||||
{"matrix":[3,6], "x":13, "y":1, "w":2},
|
||||
{"matrix":[3,7], "x":15, "y":1},
|
||||
|
||||
{"matrix":[4,0], "x":0, "y":2, "w":1.5},
|
||||
{"matrix":[4,1], "x":1.5, "y":2},
|
||||
{"matrix":[5,1], "x":2.5, "y":2},
|
||||
{"matrix":[4,2], "x":3.5, "y":2},
|
||||
{"matrix":[5,2], "x":4.5, "y":2},
|
||||
{"matrix":[4,3], "x":5.5, "y":2},
|
||||
{"matrix":[5,3], "x":6.5, "y":2},
|
||||
{"matrix":[4,4], "x":7.5, "y":2},
|
||||
{"matrix":[5,4], "x":8.5, "y":2},
|
||||
{"matrix":[4,5], "x":9.5, "y":2},
|
||||
{"matrix":[5,5], "x":10.5, "y":2},
|
||||
{"matrix":[4,6], "x":11.5, "y":2},
|
||||
{"matrix":[5,6], "x":12.5, "y":2},
|
||||
{"matrix":[4,7], "x":13.5, "y":2, "w":1.5},
|
||||
{"matrix":[5,7], "x":15, "y":2},
|
||||
|
||||
{"matrix":[6,0], "x":0, "y":3, "w":1.75},
|
||||
{"matrix":[7,0], "x":1.75, "y":3},
|
||||
{"matrix":[6,1], "x":2.75, "y":3},
|
||||
{"matrix":[7,1], "x":3.75, "y":3},
|
||||
{"matrix":[6,2], "x":4.75, "y":3},
|
||||
{"matrix":[7,2], "x":5.75, "y":3},
|
||||
{"matrix":[6,3], "x":6.75, "y":3},
|
||||
{"matrix":[7,3], "x":7.75, "y":3},
|
||||
{"matrix":[6,4], "x":8.75, "y":3},
|
||||
{"matrix":[7,4], "x":9.75, "y":3},
|
||||
{"matrix":[6,5], "x":10.75, "y":3},
|
||||
{"matrix":[7,5], "x":11.75, "y":3},
|
||||
{"matrix":[6,7], "x":12.75, "y":3, "w":2.25},
|
||||
{"matrix":[7,7], "x":15, "y":3},
|
||||
|
||||
{"matrix":[8,0], "x":0, "y":4, "w":1.25},
|
||||
{"matrix":[8,1], "x":2.25, "y":4},
|
||||
{"matrix":[9,1], "x":3.25, "y":4},
|
||||
{"matrix":[8,2], "x":4.25, "y":4},
|
||||
{"matrix":[9,2], "x":5.25, "y":4},
|
||||
{"matrix":[8,3], "x":6.25, "y":4},
|
||||
{"matrix":[9,3], "x":7.25, "y":4},
|
||||
{"matrix":[8,4], "x":8.25, "y":4},
|
||||
{"matrix":[9,4], "x":9.25, "y":4},
|
||||
{"matrix":[8,5], "x":10.25, "y":4},
|
||||
{"matrix":[9,5], "x":11.25, "y":4},
|
||||
{"matrix":[9,6], "x":12.25, "y":4, "w":1.75},
|
||||
{"matrix":[8,7], "x":14, "y":4},
|
||||
{"matrix":[9,7], "x":15, "y":4},
|
||||
|
||||
{"matrix":[10,0], "x":0, "y":5, "w":1.25},
|
||||
{"matrix":[11,0], "x":1.25, "y":5, "w":1.25},
|
||||
{"matrix":[11,1], "x":2.5, "y":5, "w":1.25},
|
||||
{"matrix":[10,1], "x":3.75, "y":5, "w":6.25},
|
||||
{"matrix":[10,5], "x":10, "y":5},
|
||||
{"matrix":[11,5], "x":11, "y":5},
|
||||
{"matrix":[10,6], "x":12, "y":5},
|
||||
{"matrix":[11,6], "x":13, "y":5},
|
||||
{"matrix":[10,7], "x":14, "y":5},
|
||||
{"matrix":[11,7], "x":15, "y":5}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"usb": {
|
||||
"pid": "0x0002"
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,51 @@
|
|||
/* Copyright 2021 Moritz Plattner
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
#ifdef RGB_MATRIX_ENABLE
|
||||
led_config_t g_led_config = { {
|
||||
// Key Matrix to LED Index
|
||||
{ 0, 2, 4, 6, 8, 10, 12, 14 }, \
|
||||
{ 1, 3, 5, 7, 9, 11, 13, 15 }, \
|
||||
{ 16, 18, 20, 22, 24, 26, 28, NO_LED }, \
|
||||
{ 17, 19, 21, 23, 25, 27, 29, 30 }, \
|
||||
{ 31, 32, 34, 36, 38, 40, 42, 44 }, \
|
||||
{ NO_LED, 33, 35, 37, 39, 41, 43, 45 }, \
|
||||
{ 46, 48, 50, 52, 54, 56, NO_LED, 58 }, \
|
||||
{ 47, 49, 51, 53, 55, 57, NO_LED, 59 }, \
|
||||
{ 60, 62, 64, 66, 68, 70, NO_LED, 73 }, \
|
||||
{ 61, 63, 65, 67, 69, 71, 72, 74 }, \
|
||||
{ 75, 78, NO_LED, NO_LED, NO_LED, 79, 81, 83 }, \
|
||||
{ 76, 77, NO_LED, NO_LED, NO_LED, 80, 82, 84 } \
|
||||
}, {
|
||||
// LED Index to Physical Position
|
||||
{ 0,0 }, { 15,0 }, { 30,0 }, { 45,0 }, { 60,0 }, { 75,0 }, { 90,0 }, {105,0 }, {119,0 }, {134,0 }, {149,0 }, {164,0 }, {179,0 }, {194,0 }, {209,0 }, {224,0 },
|
||||
{ 0,13 }, { 15,13 }, { 30,13 }, { 45,13 }, { 60,13 }, { 75,13 }, { 90,13 }, {105,13 }, {119,13 }, {134,13 }, {149,13 }, {164,13 }, {179,13 }, {202,13 }, {224,13 },
|
||||
{ 4,26 }, { 22,26 }, { 37,26 }, { 52,26 }, { 67,26 }, { 82,26 }, { 97,26 }, {112,26 }, {127,26 }, {142,26 }, {157,26 }, {172,26 }, {187,26 }, {207,32 }, {224,26 },
|
||||
{ 6,38 }, { 26,38 }, { 41,38 }, { 56,38 }, { 71,38 }, { 86,38 }, {101,38 }, {116,38 }, {131,38 }, {146,38 }, {161,38 }, {175,38 }, {190,38 }, {224,38 },
|
||||
{ 2,51 }, { 19,51 }, { 34,51 }, { 49,51 }, { 63,51 }, { 78,51 }, { 93,51 }, {108,51 }, {123,51 }, {138,51 }, {153,51 }, {168,51 }, {189,51 }, {209,51 }, {224,51 },
|
||||
{ 2,64 }, { 21,64 }, { 39,64 }, { 95,64 }, {149,64 }, {164,64 }, {179,64 }, {194,64 }, {209,64 }, {224,64 }
|
||||
}, {
|
||||
// LED Index to Flag
|
||||
1, 4, 4, 4, 4, 1, 1, 1, 1, 4, 4, 4, 4, 1, 1, 1,
|
||||
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1,
|
||||
1, 4,12, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1,
|
||||
9, 12,12,12, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
|
||||
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 4, 1,
|
||||
1, 9, 1, 4, 1, 1, 1, 4, 4, 4,
|
||||
} };
|
||||
#endif
|
|
@ -0,0 +1,98 @@
|
|||
/* Copyright 2023 Moritz Plattner
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
enum layers{
|
||||
BASE,
|
||||
GAME,
|
||||
_FN1
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
[BASE] = LAYOUT_75_iso( /* keymap for layer 0 */
|
||||
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13, KC_PSCR, KC_DEL,
|
||||
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_PGUP,
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_ENT, KC_PGDN,
|
||||
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_HOME,
|
||||
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
|
||||
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
|
||||
),
|
||||
|
||||
[GAME] = LAYOUT_75_iso( /* keymap for layer 1 - GAME disables WIN key and has RGB layer indicators */
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
|
||||
),
|
||||
|
||||
[_FN1] = LAYOUT_75_iso( /* keymap for layer 2 */
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG, RGB_VAD, RGB_VAI, KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_RMOD,
|
||||
RGB_TOG, RGB_VAI, RGB_HUI, RGB_SAI, RGB_SPI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_MOD,
|
||||
KC_TRNS, RGB_VAD, RGB_HUD, RGB_SAD, RGB_SPD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MAGIC_TOGGLE_NKRO,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, TG(GAME),KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
|
||||
),
|
||||
};
|
||||
|
||||
/* RGB matrix indicator code
|
||||
It reads the current matrix color, offsets the hue by 30,
|
||||
and sets val to either 255 or, if defined, RGB_MATRIX_MAXIMUM_BRIGHTNESS
|
||||
This is applied to both caps lock, and other indicator keys for layer 1 */
|
||||
|
||||
bool rgb_matrix_indicators_user(void) {
|
||||
HSV hsv_ind = {rgb_matrix_get_hue()+30,255,INDICATOR_MAX_BRIGHTNESS};
|
||||
RGB rgb_ind = hsv_to_rgb(hsv_ind);
|
||||
|
||||
/* Sets Caps to different color as indicator. If RGB mode is rain, and caps indicator is off, the LED will always be off.
|
||||
This is to avoid having the LED persist on until the animation randomly refreshes it. */
|
||||
if (host_keyboard_led_state().caps_lock) {
|
||||
rgb_matrix_set_color(CAPS_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
|
||||
} else if (rgb_matrix_get_mode() == 10) {
|
||||
rgb_matrix_set_color(CAPS_LED_INDEX, 0, 0, 0);
|
||||
}
|
||||
|
||||
/* Sets W, A, S, D, LGUI to a different color as layer indicator */
|
||||
if(IS_LAYER_ON(1)) {
|
||||
HSV hsv_ind = {rgb_matrix_get_hue()+30,255,INDICATOR_MAX_BRIGHTNESS};
|
||||
RGB rgb_ind = hsv_to_rgb(hsv_ind);
|
||||
|
||||
rgb_matrix_set_color(W_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
|
||||
rgb_matrix_set_color(A_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
|
||||
rgb_matrix_set_color(S_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
|
||||
rgb_matrix_set_color(D_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
|
||||
rgb_matrix_set_color(WIN_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
layer_state_t layer_state_set_user(layer_state_t state) {
|
||||
/* If reverting to base layer (no special LED effects) and rain animation is on, set "layer 1" mods back to matrix color to avoid single key persistence*/
|
||||
if(!IS_LAYER_ON_STATE(state, 1) && rgb_matrix_get_mode() == 10) {
|
||||
HSV hsv_mat = rgb_matrix_get_hsv();
|
||||
RGB rgb_mat = hsv_to_rgb(hsv_mat);
|
||||
|
||||
rgb_matrix_set_color(W_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
|
||||
rgb_matrix_set_color(A_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
|
||||
rgb_matrix_set_color(S_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
|
||||
rgb_matrix_set_color(D_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
|
||||
rgb_matrix_set_color(WIN_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
|
||||
}
|
||||
return state;
|
||||
}
|
|
@ -0,0 +1,23 @@
|
|||
/*
|
||||
Copyright 2022 Moritz Plattner
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
/* Use 5 dynamic keymap layers */
|
||||
#undef DYNAMIC_KEYMAP_LAYER_COUNT
|
||||
#define DYNAMIC_KEYMAP_LAYER_COUNT 5
|
||||
|
||||
/* Increase eeprom size to allow for 5 layers */
|
||||
#define WEAR_LEVELING_BACKING_SIZE 16384
|
||||
#define WEAR_LEVELING_LOGICAL_SIZE 4096
|
|
@ -0,0 +1,199 @@
|
|||
/* Copyright 2023 Moritz Plattner
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
enum layers{
|
||||
BASE,
|
||||
GAME,
|
||||
PERF,
|
||||
_FN1,
|
||||
_FN2
|
||||
};
|
||||
|
||||
/* Create a keycode to toggle RGB without writing to eeprom, important to enable/disable the non-eeprom-stored custom lighting on PERF layer */
|
||||
enum my_keycodes {
|
||||
RGB_TOG_NO = SAFE_RANGE,
|
||||
RGB_M_2,
|
||||
RGB_M_3,
|
||||
RGB_M_4,
|
||||
RGB_M_5,
|
||||
RGB_M_6,
|
||||
RGB_M_7,
|
||||
RGB_M_8,
|
||||
RGB_M_9,
|
||||
RGB_M_0
|
||||
};
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case RGB_TOG_NO:
|
||||
if (record->event.pressed) {
|
||||
rgb_matrix_toggle_noeeprom();
|
||||
}
|
||||
return false;
|
||||
case RGB_M_2:
|
||||
if (record->event.pressed) {
|
||||
rgb_matrix_mode(RGB_MATRIX_ALPHAS_MODS);
|
||||
}
|
||||
return false;
|
||||
case RGB_M_3:
|
||||
if (record->event.pressed) {
|
||||
rgb_matrix_mode(RGB_MATRIX_BREATHING);
|
||||
}
|
||||
return false;
|
||||
case RGB_M_4:
|
||||
if (record->event.pressed) {
|
||||
rgb_matrix_mode(RGB_MATRIX_CYCLE_UP_DOWN);
|
||||
}
|
||||
return false;
|
||||
case RGB_M_5:
|
||||
if (record->event.pressed) {
|
||||
rgb_matrix_mode(RGB_MATRIX_CYCLE_ALL);
|
||||
}
|
||||
return false;
|
||||
case RGB_M_6:
|
||||
if (record->event.pressed) {
|
||||
rgb_matrix_mode(RGB_MATRIX_CYCLE_SPIRAL);
|
||||
}
|
||||
return false;
|
||||
case RGB_M_7:
|
||||
if (record->event.pressed) {
|
||||
rgb_matrix_mode(RGB_MATRIX_TYPING_HEATMAP);
|
||||
}
|
||||
return false;
|
||||
case RGB_M_8:
|
||||
if (record->event.pressed) {
|
||||
rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE);
|
||||
}
|
||||
return false;
|
||||
case RGB_M_9:
|
||||
if (record->event.pressed) {
|
||||
rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE);
|
||||
}
|
||||
return false;
|
||||
case RGB_M_0:
|
||||
if (record->event.pressed) {
|
||||
rgb_matrix_mode(RGB_MATRIX_CUSTOM_SINGLE_COLOR_RAINDROPS);
|
||||
}
|
||||
return false;
|
||||
default:
|
||||
return true; // Process all other keycodes normally
|
||||
}
|
||||
}
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
[BASE] = LAYOUT_75_iso( /* keymap for layer 0 */
|
||||
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13, KC_PSCR, KC_DEL,
|
||||
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_PGUP,
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_ENT, KC_PGDN,
|
||||
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_HOME,
|
||||
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
|
||||
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
|
||||
),
|
||||
|
||||
[GAME] = LAYOUT_75_iso( /* keymap for layer 1 - GAME disables WIN key and has RGB layer indicators */
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
|
||||
),
|
||||
|
||||
[PERF] = LAYOUT_75_iso( /* keymap for layer 2 - PERF has a static LED display to increase matrix scan rates */
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, MO(_FN2),KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
|
||||
),
|
||||
|
||||
[_FN1] = LAYOUT_75_iso( /* keymap for layer 3 */
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG, RGB_VAD, RGB_VAI, KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, RGB_M_P, RGB_M_2, RGB_M_3, RGB_M_4, RGB_M_5, RGB_M_6, RGB_M_7, RGB_M_8, RGB_M_9, RGB_M_0, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
RGB_TOG, RGB_VAI, RGB_HUI, RGB_SAI, RGB_SPI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, RGB_VAD, RGB_HUD, RGB_SAD, RGB_SPD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MAGIC_TOGGLE_NKRO,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, TG(GAME),KC_TRNS, TO(PERF), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
|
||||
),
|
||||
|
||||
[_FN2] = LAYOUT_75_iso( /* keymap for layer 4 */
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG_NO,KC_NO, KC_NO, KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
RGB_TOG_NO,KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_NO, KC_TRNS, TG(PERF), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
|
||||
),
|
||||
};
|
||||
|
||||
/* RGB matrix indicator code
|
||||
It reads the current matrix color, offsets the hue by 30,
|
||||
and sets val to either 255 or, if defined, RGB_MATRIX_MAXIMUM_BRIGHTNESS
|
||||
This is applied to both caps lock, and other indicator keys for layer 1 */
|
||||
|
||||
bool rgb_matrix_indicators_user(void) {
|
||||
/* Layer 2 (perf mode on this keymap) is not supposed to have LED refreshes, hence excluded */
|
||||
if (!IS_LAYER_ON(2)) {
|
||||
HSV hsv_ind = {rgb_matrix_get_hue()+30,255,INDICATOR_MAX_BRIGHTNESS};
|
||||
RGB rgb_ind = hsv_to_rgb(hsv_ind);
|
||||
|
||||
/* Sets Caps to different color as indicator. If RGB mode is rain, and caps indicator is off, the LED will always be off.
|
||||
This is to avoid having the LED persist on until the animation randomly refreshes it. */
|
||||
if (host_keyboard_led_state().caps_lock) {
|
||||
rgb_matrix_set_color(CAPS_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
|
||||
} else if (rgb_matrix_get_mode() == 10) {
|
||||
rgb_matrix_set_color(CAPS_LED_INDEX, 0, 0, 0);
|
||||
}
|
||||
|
||||
/* Sets W, A, S, D, LGUI to a different color as layer indicator */
|
||||
if(IS_LAYER_ON(1)) {
|
||||
HSV hsv_ind = {rgb_matrix_get_hue()+30,255,INDICATOR_MAX_BRIGHTNESS};
|
||||
RGB rgb_ind = hsv_to_rgb(hsv_ind);
|
||||
|
||||
rgb_matrix_set_color(W_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
|
||||
rgb_matrix_set_color(A_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
|
||||
rgb_matrix_set_color(S_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
|
||||
rgb_matrix_set_color(D_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
|
||||
rgb_matrix_set_color(WIN_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
layer_state_t layer_state_set_user(layer_state_t state) {
|
||||
/* Set LEDs to "GAME_MODE" custom animation when entering layer 2 (perf mode), reload matrix from eeprom when exiting */
|
||||
if(IS_LAYER_ON_STATE(state, 2)) {
|
||||
rgb_matrix_mode_noeeprom(RGB_MATRIX_CUSTOM_STATIC_GAME_MODE);
|
||||
} else {
|
||||
rgb_matrix_reload_from_eeprom();
|
||||
}
|
||||
|
||||
/* If reverting to base layer (no special LED effects) and single color rain is on, set "layer 1" mods back to matrix color to avoid single key persistence */
|
||||
if(!IS_LAYER_ON_STATE(state, 2) && !IS_LAYER_ON_STATE(state, 1) && rgb_matrix_get_mode() == 10) {
|
||||
HSV hsv_mat = rgb_matrix_get_hsv();
|
||||
RGB rgb_mat = hsv_to_rgb(hsv_mat);
|
||||
|
||||
rgb_matrix_set_color(W_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
|
||||
rgb_matrix_set_color(A_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
|
||||
rgb_matrix_set_color(S_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
|
||||
rgb_matrix_set_color(D_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
|
||||
rgb_matrix_set_color(WIN_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
|
||||
}
|
||||
return state;
|
||||
}
|
|
@ -0,0 +1,4 @@
|
|||
DEBOUNCE_TYPE = asym_eager_defer_pk
|
||||
|
||||
VIA_ENABLE = yes
|
||||
|
|
@ -0,0 +1,98 @@
|
|||
/* Copyright 2023 Moritz Plattner
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
enum layers{
|
||||
BASE,
|
||||
GAME,
|
||||
_FN1
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
[BASE] = LAYOUT_75_iso( /* keymap for layer 0 */
|
||||
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13, KC_PSCR, KC_DEL,
|
||||
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_PGUP,
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_ENT, KC_PGDN,
|
||||
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_HOME,
|
||||
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
|
||||
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
|
||||
),
|
||||
|
||||
[GAME] = LAYOUT_75_iso( /* keymap for layer 1 - GAME disables WIN key and has RGB layer indicators */
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
|
||||
),
|
||||
|
||||
[_FN1] = LAYOUT_75_iso( /* keymap for layer 2 */
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG, RGB_VAD, RGB_VAI, KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_RMOD,
|
||||
RGB_TOG, RGB_VAI, RGB_HUI, RGB_SAI, RGB_SPI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_MOD,
|
||||
KC_TRNS, RGB_VAD, RGB_HUD, RGB_SAD, RGB_SPD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MAGIC_TOGGLE_NKRO,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, TG(GAME),KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
|
||||
),
|
||||
};
|
||||
|
||||
/* RGB matrix indicator code
|
||||
It reads the current matrix color, offsets the hue by 30,
|
||||
and sets val to either 255 or, if defined, RGB_MATRIX_MAXIMUM_BRIGHTNESS
|
||||
This is applied to both caps lock, and other indicator keys for layer 1 */
|
||||
|
||||
bool rgb_matrix_indicators_user(void) {
|
||||
HSV hsv_ind = {rgb_matrix_get_hue()+30,255,INDICATOR_MAX_BRIGHTNESS};
|
||||
RGB rgb_ind = hsv_to_rgb(hsv_ind);
|
||||
|
||||
/* Sets Caps to different color as indicator. If RGB mode is rain, and caps indicator is off, the LED will always be off.
|
||||
This is to avoid having the LED persist on until the animation randomly refreshes it. */
|
||||
if (host_keyboard_led_state().caps_lock) {
|
||||
rgb_matrix_set_color(CAPS_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
|
||||
} else if (rgb_matrix_get_mode() == 10) {
|
||||
rgb_matrix_set_color(CAPS_LED_INDEX, 0, 0, 0);
|
||||
}
|
||||
|
||||
/* Sets W, A, S, D, LGUI to a different color as layer indicator */
|
||||
if(IS_LAYER_ON(1)) {
|
||||
HSV hsv_ind = {rgb_matrix_get_hue()+30,255,INDICATOR_MAX_BRIGHTNESS};
|
||||
RGB rgb_ind = hsv_to_rgb(hsv_ind);
|
||||
|
||||
rgb_matrix_set_color(W_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
|
||||
rgb_matrix_set_color(A_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
|
||||
rgb_matrix_set_color(S_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
|
||||
rgb_matrix_set_color(D_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
|
||||
rgb_matrix_set_color(WIN_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
layer_state_t layer_state_set_user(layer_state_t state) {
|
||||
/* If reverting to base layer (no special LED effects) and rain animation is on, set "layer 1" mods back to matrix color to avoid single key persistence*/
|
||||
if(!IS_LAYER_ON_STATE(state, 1) && rgb_matrix_get_mode() == 10) {
|
||||
HSV hsv_mat = rgb_matrix_get_hsv();
|
||||
RGB rgb_mat = hsv_to_rgb(hsv_mat);
|
||||
|
||||
rgb_matrix_set_color(W_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
|
||||
rgb_matrix_set_color(A_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
|
||||
rgb_matrix_set_color(S_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
|
||||
rgb_matrix_set_color(D_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
|
||||
rgb_matrix_set_color(WIN_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
|
||||
}
|
||||
return state;
|
||||
}
|
|
@ -0,0 +1,2 @@
|
|||
VIA_ENABLE = yes
|
||||
|
|
@ -0,0 +1 @@
|
|||
# This file intentionally left blank
|
|
@ -0,0 +1,28 @@
|
|||
/* Copyright 2020 QMK
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include_next "mcuconf.h"
|
||||
|
||||
/* Set PLL M divider from 4 (F411 GENERIC default) to 8, because of 16 MHz crystal on board */
|
||||
#undef STM32_PLLM_VALUE
|
||||
#define STM32_PLLM_VALUE 8
|
||||
|
||||
/* enable I2C2, used for the LED drivers */
|
||||
#undef STM32_I2C_USE_I2C1
|
||||
#define STM32_I2C_USE_I2C1 TRUE
|
||||
|
||||
#undef STM32_I2C_USE_DMA
|
||||
#define STM32_I2C_USE_DMA TRUE
|
|
@ -0,0 +1,124 @@
|
|||
/* Copyright 2021 Moritz Plattner
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "quantum.h"
|
||||
|
||||
/* This board has !SDB of the is31 wired to D2. Set high to enable */
|
||||
void keyboard_post_init_user(void) {
|
||||
setPinOutput(B9);
|
||||
writePinHigh(B9);
|
||||
}
|
||||
|
||||
#ifdef RGB_MATRIX_ENABLE
|
||||
const is31_led PROGMEM g_is31_leds[RGB_MATRIX_LED_COUNT] = {
|
||||
/* Refer to IS31 manual for these locations
|
||||
* driver
|
||||
* | R location
|
||||
* | | G location
|
||||
* | | | B location
|
||||
* | | | | */
|
||||
{0, L_1, K_1, J_1}, // Row 1
|
||||
{0, L_2, K_2, J_2},
|
||||
{0, L_3, K_3, J_3},
|
||||
{0, L_4, K_4, J_4},
|
||||
{0, L_5, K_5, J_5},
|
||||
{0, L_6, K_6, J_6},
|
||||
{0, L_7, K_7, J_7},
|
||||
{0, L_8, K_8, J_8},
|
||||
{0, L_9, K_9, J_9},
|
||||
{0, L_10, K_10, J_10},
|
||||
{0, L_11, K_11, J_11},
|
||||
{0, L_12, K_12, J_12},
|
||||
{0, L_13, K_13, J_13},
|
||||
{0, L_14, K_14, J_14},
|
||||
{0, L_15, K_15, J_15},
|
||||
{0, L_16, K_16, J_16},
|
||||
|
||||
{0, I_1, H_1, G_1}, // Row 2
|
||||
{0, I_2, H_2, G_2},
|
||||
{0, I_3, H_3, G_3},
|
||||
{0, I_4, H_4, G_4},
|
||||
{0, I_5, H_5, G_5},
|
||||
{0, I_6, H_6, G_6},
|
||||
{0, I_7, H_7, G_7},
|
||||
{0, I_8, H_8, G_8},
|
||||
{0, I_9, H_9, G_9},
|
||||
{0, I_10, H_10, G_10},
|
||||
{0, I_11, H_11, G_11},
|
||||
{0, I_12, H_12, G_12},
|
||||
{0, I_13, H_13, G_13},
|
||||
{0, I_15, H_15, G_15},
|
||||
{0, I_16, H_16, G_16},
|
||||
|
||||
{0, F_1, E_1, D_1}, // Row 3
|
||||
{0, F_3, E_3, D_3},
|
||||
{0, F_4, E_4, D_4},
|
||||
{0, F_5, E_5, D_5},
|
||||
{0, F_6, E_6, D_6},
|
||||
{0, F_7, E_7, D_7},
|
||||
{0, F_8, E_8, D_8},
|
||||
{0, F_9, E_9, D_9},
|
||||
{0, F_10, E_10, D_10},
|
||||
{0, F_11, E_11, D_11},
|
||||
{0, F_12, E_12, D_12},
|
||||
{0, F_13, E_13, D_13},
|
||||
{0, F_14, E_14, D_14},
|
||||
{0, F_15, E_15, D_15},
|
||||
{0, F_16, E_16, D_16},
|
||||
|
||||
{1, L_1, K_1, J_1}, // Row 4
|
||||
{1, L_3, K_3, J_3},
|
||||
{1, L_4, K_4, J_4},
|
||||
{1, L_5, K_5, J_5},
|
||||
{1, L_6, K_6, J_6},
|
||||
{1, L_7, K_7, J_7},
|
||||
{1, L_8, K_8, J_8},
|
||||
{1, L_9, K_9, J_9},
|
||||
{1, L_10, K_10, J_10},
|
||||
{1, L_11, K_11, J_11},
|
||||
{1, L_12, K_12, J_12},
|
||||
{1, L_13, K_13, J_13},
|
||||
{1, L_14, K_14, J_14},
|
||||
{1, L_16, K_16, J_16},
|
||||
|
||||
{1, I_1, H_1, G_1}, // Row 5
|
||||
{1, I_2, H_2, G_2},
|
||||
{1, I_3, H_3, G_3},
|
||||
{1, I_4, H_4, G_4},
|
||||
{1, I_5, H_5, G_5},
|
||||
{1, I_6, H_6, G_6},
|
||||
{1, I_7, H_7, G_7},
|
||||
{1, I_8, H_8, G_8},
|
||||
{1, I_9, H_9, G_9},
|
||||
{1, I_10, H_10, G_10},
|
||||
{1, I_11, H_11, G_11},
|
||||
{1, I_12, H_12, G_12},
|
||||
{1, I_14, H_14, G_14},
|
||||
{1, I_15, H_15, G_15},
|
||||
{1, I_16, H_16, G_16},
|
||||
|
||||
{1, F_1, E_1, D_1}, // Row 6
|
||||
{1, F_2, E_2, D_2},
|
||||
{1, F_3, E_3, D_3},
|
||||
{1, F_7, E_7, D_7},
|
||||
{1, F_11, E_11, D_11},
|
||||
{1, F_12, E_12, D_12},
|
||||
{1, F_13, E_13, D_13},
|
||||
{1, F_14, E_14, D_14},
|
||||
{1, F_15, E_15, D_15},
|
||||
{1, F_16, E_16, D_16}
|
||||
};
|
||||
#endif
|
|
@ -0,0 +1,29 @@
|
|||
# Anvil Native
|
||||
|
||||
The Native is a hot-swap 75% board with per-key LED ligthing in the Anvil brand lineup.
|
||||
|
||||
* Keyboard maintainer: [ebastler](https://github.com/ebastler)
|
||||
* Hardware supported: Anvil Native ISO/ANSI
|
||||
* Hardware availability: Buy at [nvil.gg](https://www.nvil.gg/products/native-custom-keyboard-iso-de-ansi-de)
|
||||
|
||||
Enter Bootloader:
|
||||
|
||||
* Bootmagic: Keep ESC (top left key) pressed while plugging the board in
|
||||
* Physical reset button on the bottom of the PCB
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
qmk compile -kb teleport/native/iso -km default
|
||||
qmk compile -kb teleport/native/ansi -km default
|
||||
|
||||
If you want the default keymap with all features present on the board when sold, pick the `perfmode` keymaps instead:
|
||||
|
||||
qmk compile -kb teleport/native/iso -km perfmode
|
||||
qmk compile -kb teleport/native/ansi -km perfmode
|
||||
|
||||
Flash example for this keyboard:
|
||||
|
||||
qmk flash -kb teleport/native/iso -km default
|
||||
qmk flash -kb teleport/native/ansi -km default
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
|
@ -0,0 +1,110 @@
|
|||
RGB_MATRIX_EFFECT(SINGLE_COLOR_RAINDROPS)
|
||||
RGB_MATRIX_EFFECT(STATIC_GAME_MODE)
|
||||
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
|
||||
|
||||
/* This effect has been partially derived from quantum/rgb_matrix/animations/pixel_rain_anim.h and raindrops_anim.h
|
||||
It sets random LEDs to matrix color (with very slight hue variation) but random intensity */
|
||||
static bool SINGLE_COLOR_RAINDROPS(effect_params_t* params) {
|
||||
static uint32_t wait_timer = 0;
|
||||
|
||||
// interval function and timing in general taken from pixel rain animation
|
||||
inline uint32_t interval(void) {
|
||||
return 500 / scale16by8(qadd8(rgb_matrix_config.speed, 16), 16);
|
||||
}
|
||||
|
||||
void single_color_raindrops_set_color(uint8_t i, effect_params_t * params) {
|
||||
if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Take matrix color, add between -5 and +5 to hue, random brightness between 0 and val, set to 0 if val between 0 and 5, then write to LED
|
||||
HSV hsv = rgb_matrix_get_hsv();
|
||||
hsv.h = rgb_matrix_get_hue() - 2 + random8() % 5;
|
||||
hsv.v = random8() % rgb_matrix_get_val();
|
||||
if (hsv.v < 5) {
|
||||
hsv.v = 0;
|
||||
}
|
||||
RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
|
||||
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
|
||||
wait_timer = g_rgb_timer + interval();
|
||||
}
|
||||
|
||||
RGB_MATRIX_USE_LIMITS(led_min, led_max);
|
||||
if (!params->init) {
|
||||
if (g_rgb_timer > wait_timer) {
|
||||
single_color_raindrops_set_color(mod8(random8(), RGB_MATRIX_LED_COUNT), params);
|
||||
}
|
||||
} else {
|
||||
for (int i = led_min; i < led_max; i++) {
|
||||
single_color_raindrops_set_color(i, params);
|
||||
}
|
||||
}
|
||||
return rgb_matrix_check_finished_leds(led_max);
|
||||
}
|
||||
|
||||
/* This "effect" is a workaround to fix long matrix scan pauses caused by i2c communication.
|
||||
When enabled, it writes all relevant LEDs once to static colors, then halts LED refreshes until a different animation is selcted. */
|
||||
bool STATIC_GAME_MODE(effect_params_t* params) {
|
||||
|
||||
void game_mode_set_color(int i, effect_params_t* params) {
|
||||
if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) {
|
||||
return;
|
||||
}
|
||||
|
||||
HSV hsv = rgb_matrix_get_hsv();
|
||||
|
||||
switch (i) {
|
||||
case W_LED_INDEX:
|
||||
case A_LED_INDEX:
|
||||
case S_LED_INDEX:
|
||||
case D_LED_INDEX:
|
||||
|
||||
case M_LED_INDEX:
|
||||
case K_LED_INDEX:
|
||||
case O_LED_INDEX:
|
||||
case P_LED_INDEX:
|
||||
case NUM_0_LED_INDEX:
|
||||
case SLSH_LED_INDEX:
|
||||
break;
|
||||
|
||||
case SCLN_LED_INDEX:
|
||||
case ANV_A_LED_INDEX:
|
||||
case ANV_N_LED_INDEX:
|
||||
case ANV_V_LED_INDEX:
|
||||
case ANV_I_LED_INDEX:
|
||||
case ANV_L_LED_INDEX:
|
||||
hsv.s = 255;
|
||||
hsv.h = rgb_matrix_get_hue()+30;
|
||||
break;
|
||||
|
||||
case NUM_1_LED_INDEX:
|
||||
case NUM_2_LED_INDEX:
|
||||
case NUM_3_LED_INDEX:
|
||||
case NUM_4_LED_INDEX:
|
||||
case NUM_5_LED_INDEX:
|
||||
hsv.s = 255;
|
||||
hsv.h = rgb_matrix_get_hue()+30;
|
||||
hsv.v = rgb_matrix_get_val()*2/3;
|
||||
break;
|
||||
|
||||
default:
|
||||
hsv.v = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
RGB rgb = hsv_to_rgb(hsv);
|
||||
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
|
||||
}
|
||||
|
||||
RGB_MATRIX_USE_LIMITS(led_min, led_max);
|
||||
if (!params->init) {
|
||||
// Do not update LEDs after initial blanking
|
||||
} else {
|
||||
for (int i = led_min; i < led_max; i++) {
|
||||
game_mode_set_color(i, params);
|
||||
}
|
||||
}
|
||||
return rgb_matrix_check_finished_leds(led_max);
|
||||
}
|
||||
|
||||
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
|
|
@ -0,0 +1,5 @@
|
|||
RGB_MATRIX_ENABLE = yes
|
||||
RGB_MATRIX_DRIVER = IS31FL3733
|
||||
RGB_MATRIX_CUSTOM_KB = yes
|
||||
|
||||
DEFAULT_FOLDER = teleport/native/iso
|
Loading…
Reference in New Issue