Suspend support for the visualizer
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315edb4826
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@ -65,7 +65,7 @@ static keyframe_animation_t startup_animation = {
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.num_frames = 4,
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.loop = false,
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.frame_lengths = {0, MS2ST(1000), MS2ST(5000), 0},
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.frame_functions = {display_welcome, keyframe_animate_backlight_color, keyframe_no_operation, user_visualizer_inited},
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.frame_functions = {display_welcome, keyframe_animate_backlight_color, keyframe_no_operation, enable_visualization},
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};
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// The color animation animates the LCD color when you change layers
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116
visualizer.c
116
visualizer.c
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@ -52,10 +52,14 @@ static visualizer_keyboard_status_t current_status = {
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.layer = 0xFFFFFFFF,
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.default_layer = 0xFFFFFFFF,
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.leds = 0xFFFFFFFF,
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.suspended = false,
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};
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static bool same_status(visualizer_keyboard_status_t* status1, visualizer_keyboard_status_t* status2) {
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return memcmp(status1, status2, sizeof(visualizer_keyboard_status_t)) == 0;
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return status1->layer == status2->layer &&
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status1->default_layer == status2->default_layer &&
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status1->leds == status2->leds &&
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status1->suspended == status2->suspended;
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}
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static event_source_t layer_changed_event;
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@ -104,6 +108,17 @@ void stop_keyframe_animation(keyframe_animation_t* animation) {
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}
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}
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void stop_all_keyframe_animations(void) {
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for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
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if (animations[i]) {
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animations[i]->current_frame = animations[i]->num_frames;
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animations[i]->time_left_in_frame = 0;
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animations[i]->need_update = true;
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animations[i] = NULL;
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}
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}
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}
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static bool update_keyframe_animation(keyframe_animation_t* animation, visualizer_state_t* state, systime_t delta, systime_t* sleep_time) {
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dprintf("Animation frame%d, left %d, delta %d\n", animation->current_frame,
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animation->time_left_in_frame, delta);
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@ -252,7 +267,19 @@ bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_s
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}
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#endif // LCD_ENABLE
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bool user_visualizer_inited(keyframe_animation_t* animation, visualizer_state_t* state) {
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bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)animation;
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(void)state;
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return false;
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}
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bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)animation;
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(void)state;
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return false;
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}
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bool enable_visualization(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)animation;
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(void)state;
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dprint("User visualizer inited\n");
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@ -268,13 +295,15 @@ static THD_FUNCTION(visualizerThread, arg) {
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event_listener_t event_listener;
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chEvtRegister(&layer_changed_event, &event_listener, 0);
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visualizer_state_t state = {
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.status = {
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.default_layer = 0xFFFFFFFF,
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.layer = 0xFFFFFFFF,
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.leds = 0xFFFFFFFF,
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},
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visualizer_keyboard_status_t initial_status = {
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.default_layer = 0xFFFFFFFF,
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.layer = 0xFFFFFFFF,
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.leds = 0xFFFFFFFF,
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.suspended = false,
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};
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visualizer_state_t state = {
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.status = initial_status,
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.current_lcd_color = 0,
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#ifdef LCD_ENABLE
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.font_fixed5x8 = gdispOpenFont("fixed_5x8"),
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@ -301,17 +330,36 @@ static THD_FUNCTION(visualizerThread, arg) {
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bool enabled = visualizer_enabled;
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if (!same_status(&state.status, ¤t_status)) {
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if (visualizer_enabled) {
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state.status = current_status;
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update_user_visualizer_state(&state);
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state.prev_lcd_color = state.current_lcd_color;
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if (current_status.suspended) {
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stop_all_keyframe_animations();
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visualizer_enabled = false;
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state.status = current_status;
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user_visualizer_suspend(&state);
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}
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else {
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state.status = current_status;
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update_user_visualizer_state(&state);
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state.prev_lcd_color = state.current_lcd_color;
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}
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}
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}
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if (!enabled && state.status.suspended && current_status.suspended == false) {
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// Setting the status to the initial status will force an update
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// when the visualizer is enabled again
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state.status = initial_status;
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state.status.suspended = false;
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stop_all_keyframe_animations();
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user_visualizer_resume(&state);
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}
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sleep_time = TIME_INFINITE;
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for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
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if (animations[i]) {
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update_keyframe_animation(animations[i], &state, delta, &sleep_time);
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}
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}
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// The animation can enable the visualizer
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// And we might need to update the state when that happens
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// so don't sleep
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if (enabled != visualizer_enabled) {
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sleep_time = 0;
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}
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@ -354,7 +402,24 @@ void visualizer_init(void) {
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LOWPRIO, visualizerThread, NULL);
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}
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void visualizer_set_state(uint32_t default_state, uint32_t state, uint32_t leds) {
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void update_status(bool changed) {
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if (changed) {
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chEvtBroadcast(&layer_changed_event);
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}
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#ifdef USE_SERIAL_LINK
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static systime_t last_update = 0;
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systime_t current_update = chVTGetSystemTimeX();
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systime_t delta = current_update - last_update;
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if (changed || delta > MS2ST(10)) {
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last_update = current_update;
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visualizer_keyboard_status_t* r = begin_write_current_status();
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*r = current_status;
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end_write_current_status();
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}
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#endif
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}
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void visualizer_update(uint32_t default_state, uint32_t state, uint32_t leds) {
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// Note that there's a small race condition here, the thread could read
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// a state where one of these are set but not the other. But this should
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// not really matter as it will be fixed during the next loop step.
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@ -379,25 +444,22 @@ void visualizer_set_state(uint32_t default_state, uint32_t state, uint32_t leds)
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.layer = state,
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.default_layer = default_state,
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.leds = leds,
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.suspended = current_status.suspended,
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};
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if (!same_status(¤t_status, &new_status)) {
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changed = true;
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current_status = new_status;
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}
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}
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if (changed) {
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chEvtBroadcast(&layer_changed_event);
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}
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#ifdef USE_SERIAL_LINK
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static systime_t last_update = 0;
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systime_t current_update = chVTGetSystemTimeX();
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systime_t delta = current_update - last_update;
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if (changed || delta > MS2ST(10)) {
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last_update = current_update;
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visualizer_keyboard_status_t* r = begin_write_current_status();
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*r = current_status;
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end_write_current_status();
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}
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#endif
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update_status(changed);
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}
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void visualizer_suspend(void) {
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current_status.suspended = true;
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update_status(true);
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}
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void visualizer_resume(void) {
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current_status.suspended = false;
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update_status(true);
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}
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17
visualizer.h
17
visualizer.h
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@ -38,8 +38,12 @@ SOFTWARE.
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// This need to be called once at the start
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void visualizer_init(void);
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// This should be called before every matrix scan
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void visualizer_set_state(uint32_t default_state, uint32_t state, uint32_t leds);
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// This should be called at every matrix scan
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void visualizer_update(uint32_t default_state, uint32_t state, uint32_t leds);
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// This should be called when the keyboard goes to suspend state
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void visualizer_suspend(void);
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// This should be called when the keyboard wakes up from suspend state
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void visualizer_resume(void);
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// If you need support for more than 8 keyframes per animation, you can change this
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#define MAX_VISUALIZER_KEY_FRAMES 8
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@ -50,6 +54,7 @@ typedef struct {
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uint32_t layer;
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uint32_t default_layer;
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uint32_t leds; // See led.h for available statuses
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bool suspended;
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} visualizer_keyboard_status_t;
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// The state struct is used by the various keyframe functions
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@ -108,13 +113,19 @@ bool keyframe_set_backlight_color(keyframe_animation_t* animation, visualizer_st
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bool keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_state_t* state);
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// Displays a bitmap (0/1) of all the currently active layers
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bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_state_t* state);
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bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);
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bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);
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// Call this once, when the initial animation has finished, alternatively you can call it
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// directly from the initalize_user_visualizer function (the animation can be null)
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bool user_visualizer_inited(keyframe_animation_t* animation, visualizer_state_t* state);
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bool enable_visualization(keyframe_animation_t* animation, visualizer_state_t* state);
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// These two functions have to be implemented by the user
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void initialize_user_visualizer(visualizer_state_t* state);
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void update_user_visualizer_state(visualizer_state_t* state);
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void user_visualizer_suspend(visualizer_state_t* state);
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void user_visualizer_resume(visualizer_state_t* state);
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#endif /* VISUALIZER_H */
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