[Keyboard] add YMDK YMD21 v2 (#16442)
* [Keyboard] add YMDK YMD21 v2 * remove trailing whitespace from default keymap
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/* Copyright 2022 QMK / James Young (@noroadsleft)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x45D4
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#define PRODUCT_ID 0x0110
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#define DEVICE_VER 0x0001
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#define MANUFACTURER YMDK
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#define PRODUCT YMD21 v2
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/* key matrix size */
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#define MATRIX_ROWS 6
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#define MATRIX_COLS 4
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { B3, B6, B2, B1, D7, B4 }
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#define MATRIX_COL_PINS { F5, F4, D3, D2 }
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#define DIODE_DIRECTION ROW2COL
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#define BACKLIGHT_PIN B7
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#define BACKLIGHT_BREATHING
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#define BACKLIGHT_LEVELS 3
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#define RGB_DI_PIN E2
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#if defined(RGBLIGHT_ENABLE)
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#define RGBLED_NUM 8
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#define RGBLIGHT_LIMIT_VAL 180 /* The maximum brightness level */
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#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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/*== all animations enable ==*/
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#define RGBLIGHT_ANIMATIONS
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// /*== or choose animations ==*/
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// #define RGBLIGHT_EFFECT_BREATHING
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// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
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// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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// #define RGBLIGHT_EFFECT_SNAKE
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// #define RGBLIGHT_EFFECT_KNIGHT
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// #define RGBLIGHT_EFFECT_CHRISTMAS
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// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
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// #define RGBLIGHT_EFFECT_RGB_TEST
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// #define RGBLIGHT_EFFECT_ALTERNATING
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#endif
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{
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"keyboard_name": "YMD21 v2",
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"url": "",
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"maintainer": "qmk",
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"layouts": {
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"LAYOUT_ortho_6x4": {
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"layout": [
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{"label":"F1", "x":0, "y":0},
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{"label":"F2", "x":1, "y":0},
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{"label":"F3", "x":2, "y":0},
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{"label":"F4", "x":3, "y":0},
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{"label":"Num Lock", "x":0, "y":1.25},
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{"label":"/", "x":1, "y":1.25},
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{"label":"*", "x":2, "y":1.25},
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{"label":"-", "x":3, "y":1.25},
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{"label":"7", "x":0, "y":2.25},
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{"label":"8", "x":1, "y":2.25},
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{"label":"9", "x":2, "y":2.25},
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{"label":"=", "x":3, "y":2.25},
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{"label":"4", "x":0, "y":3.25},
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{"label":"5", "x":1, "y":3.25},
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{"label":"6", "x":2, "y":3.25},
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{"label":"+", "x":3, "y":3.25},
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{"label":"1", "x":0, "y":4.25},
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{"label":"2", "x":1, "y":4.25},
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{"label":"3", "x":2, "y":4.25},
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{"label":"Space", "x":3, "y":4.25},
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{"label":"Fn", "x":0, "y":5.25},
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{"label":"0", "x":1, "y":5.25},
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{"label":".", "x":2, "y":5.25},
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{"label":"Enter", "x":3, "y":5.25}
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]
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}
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}
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}
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/* Copyright 2022 QMK / James Young (@noroadsleft)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT_ortho_6x4(
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KC_F1, KC_F2, KC_F3, KC_F4,
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KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
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KC_P7, KC_P8, KC_P9, KC_PEQL,
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KC_P4, KC_P5, KC_P6, KC_PPLS,
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KC_P1, KC_P2, KC_P3, KC_SPC,
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MO(1), KC_P0, KC_PDOT, KC_PENT
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),
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[1] = LAYOUT_ortho_6x4(
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RGB_MOD, BL_STEP, _______, _______,
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_______, _______, _______, _______,
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_______, _______, _______, _______,
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_______, _______, _______, _______,
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_______, _______, _______, _______,
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_______, _______, _______, _______
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),
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};
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# YMDK YMD21 v2
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![YMDK YMD21 v2](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/ymdk/ymd21/v2/New-YMD21-V2-QMK-VIA-21-23-24-Key-RGB-Programmable-Marco-Function-MX-Cherry-Gateron.jpg_Q90.jpg_1_640.jpg)
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A 21-to-24-key numpad with RGB Underglow, USB-C, and support for in-switch LEDs.
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* Keyboard Maintainer: [The QMK Community](https://github.com/qmk)
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* Hardware Supported: YMDK YMD21 v2 (ATmega32U4)
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* Hardware Availability: [YMDKey.com](https://ymdkey.com/collections/num-pad-diy/products/new-ymd21-v2-qmk-via-21-23-24-key-rgb-programmable-marco-function-mx-cherry-gateron-switches-numpad-for-lol-battlegrounds), [AliExpress](https://www.aliexpress.com/item/32916152785.html)
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Make example for this keyboard (after setting up your build environment):
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make ymdk/ymd21/v2:default
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Flashing example for this keyboard:
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make ymdk/ymd21/v2:default:flash
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## Bootloader
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Enter the bootloader using one of the following methods:
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* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
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* **Physical reset button**: Briefly press the button on the back of the PCB
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* **Keycode in layout**: Press the key mapped to `RESET` if it is available
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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# MCU name
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MCU = atmega32u4
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# Bootloader selection
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BOOTLOADER = atmel-dfu
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# Build Options
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# change yes to no to disable
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#
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BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
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MOUSEKEY_ENABLE = yes # Mouse keys
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EXTRAKEY_ENABLE = yes # Audio control and System control
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CONSOLE_ENABLE = no # Console for debug
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COMMAND_ENABLE = no # Commands for debug and configuration
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NKRO_ENABLE = no # Enable N-Key Rollover
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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
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AUDIO_ENABLE = no # Audio output
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LAYOUTS = ortho_6x4
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/* Copyright 2022 QMK / James Young (@noroadsleft)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "v2.h"
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/* Copyright 2022 QMK / James Young (@noroadsleft)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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#define XXX KC_NO
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/*
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* ┌───┬───┬───┬───┐
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* │00 │01 │02 │03 │
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* └───┴───┴───┴───┘
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* ┌───┬───┬───┬───┐
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* │10 │11 │12 │13 │
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* ├───┼───┼───┼───┤ ┌───┐
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* │20 │21 │22 │23 │ │ │
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* ├───┼───┼───┼───┤ │?? │ 2u Plus
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* │30 │31 │32 │33 │ │ │
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* ├───┼───┼───┼───┤ ├───┤
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* │40 │41 │42 │43 │ │ │
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* ├───┼───┼───┼───┤ │?? │ 2u Enter
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* │50 │51 │52 │53 │ │ │
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* └───┴───┴───┴───┘ └───┘
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* ┌───────┐
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* │?? │ 2u 0
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* └───────┘
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*/
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#define LAYOUT_ortho_6x4( \
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K00, K01, K02, K03, \
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K10, K11, K12, K13, \
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K20, K21, K22, K23, \
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K30, K31, K32, K33, \
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K40, K41, K42, K43, \
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K50, K51, K52, K53 \
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) { \
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{ K00, K01, K02, K03 }, \
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{ K10, K11, K12, K13 }, \
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{ K20, K21, K22, K23 }, \
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{ K30, K31, K32, K33 }, \
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{ K40, K41, K42, K43 }, \
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{ K50, K51, K52, K53 }, \
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}
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