[Core] RGB Matrix limit basic indicators to the last render (#21169)
Co-authored-by: Joel Challis <git@zvecr.com>
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@ -366,7 +366,10 @@ void led_matrix_task(void) {
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case RENDERING:
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case RENDERING:
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led_task_render(effect);
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led_task_render(effect);
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if (effect) {
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if (effect) {
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led_matrix_indicators();
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// Only run the basic indicators in the last render iteration (default there are 5 iterations)
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if (led_effect_params.iter == LED_MATRIX_LED_PROCESS_MAX_ITERATIONS) {
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led_matrix_indicators();
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}
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led_matrix_indicators_advanced(&led_effect_params);
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led_matrix_indicators_advanced(&led_effect_params);
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}
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}
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break;
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break;
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@ -42,8 +42,9 @@
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#endif
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#endif
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#ifndef LED_MATRIX_LED_PROCESS_LIMIT
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#ifndef LED_MATRIX_LED_PROCESS_LIMIT
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# define LED_MATRIX_LED_PROCESS_LIMIT (LED_MATRIX_LED_COUNT + 4) / 5
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# define LED_MATRIX_LED_PROCESS_LIMIT ((LED_MATRIX_LED_COUNT + 4) / 5)
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#endif
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#endif
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#define LED_MATRIX_LED_PROCESS_MAX_ITERATIONS ((LED_MATRIX_LED_COUNT + LED_MATRIX_LED_PROCESS_LIMIT - 1) / LED_MATRIX_LED_PROCESS_LIMIT)
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#if defined(LED_MATRIX_LED_PROCESS_LIMIT) && LED_MATRIX_LED_PROCESS_LIMIT > 0 && LED_MATRIX_LED_PROCESS_LIMIT < LED_MATRIX_LED_COUNT
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#if defined(LED_MATRIX_LED_PROCESS_LIMIT) && LED_MATRIX_LED_PROCESS_LIMIT > 0 && LED_MATRIX_LED_PROCESS_LIMIT < LED_MATRIX_LED_COUNT
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# if defined(LED_MATRIX_SPLIT)
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# if defined(LED_MATRIX_SPLIT)
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@ -428,7 +428,10 @@ void rgb_matrix_task(void) {
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case RENDERING:
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case RENDERING:
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rgb_task_render(effect);
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rgb_task_render(effect);
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if (effect) {
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if (effect) {
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rgb_matrix_indicators();
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// Only run the basic indicators in the last render iteration (default there are 5 iterations)
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if (rgb_effect_params.iter == RGB_MATRIX_LED_PROCESS_MAX_ITERATIONS) {
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rgb_matrix_indicators();
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}
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rgb_matrix_indicators_advanced(&rgb_effect_params);
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rgb_matrix_indicators_advanced(&rgb_effect_params);
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}
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}
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break;
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break;
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@ -49,8 +49,9 @@
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#endif
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#endif
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#ifndef RGB_MATRIX_LED_PROCESS_LIMIT
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#ifndef RGB_MATRIX_LED_PROCESS_LIMIT
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# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5
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# define RGB_MATRIX_LED_PROCESS_LIMIT ((RGB_MATRIX_LED_COUNT + 4) / 5)
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#endif
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#endif
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#define RGB_MATRIX_LED_PROCESS_MAX_ITERATIONS ((RGB_MATRIX_LED_COUNT + RGB_MATRIX_LED_PROCESS_LIMIT - 1) / RGB_MATRIX_LED_PROCESS_LIMIT)
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#if defined(RGB_MATRIX_LED_PROCESS_LIMIT) && RGB_MATRIX_LED_PROCESS_LIMIT > 0 && RGB_MATRIX_LED_PROCESS_LIMIT < RGB_MATRIX_LED_COUNT
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#if defined(RGB_MATRIX_LED_PROCESS_LIMIT) && RGB_MATRIX_LED_PROCESS_LIMIT > 0 && RGB_MATRIX_LED_PROCESS_LIMIT < RGB_MATRIX_LED_COUNT
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# if defined(RGB_MATRIX_SPLIT)
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# if defined(RGB_MATRIX_SPLIT)
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