[Core] RGB Matrix limit basic indicators to the last render (#21169)

Co-authored-by: Joel Challis <git@zvecr.com>
This commit is contained in:
Xelus22 2023-07-03 08:56:48 +10:00 committed by GitHub
parent ed6528b3e3
commit c4f66e5d6e
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4 changed files with 12 additions and 4 deletions

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@ -366,7 +366,10 @@ void led_matrix_task(void) {
case RENDERING: case RENDERING:
led_task_render(effect); led_task_render(effect);
if (effect) { if (effect) {
led_matrix_indicators(); // Only run the basic indicators in the last render iteration (default there are 5 iterations)
if (led_effect_params.iter == LED_MATRIX_LED_PROCESS_MAX_ITERATIONS) {
led_matrix_indicators();
}
led_matrix_indicators_advanced(&led_effect_params); led_matrix_indicators_advanced(&led_effect_params);
} }
break; break;

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@ -42,8 +42,9 @@
#endif #endif
#ifndef LED_MATRIX_LED_PROCESS_LIMIT #ifndef LED_MATRIX_LED_PROCESS_LIMIT
# define LED_MATRIX_LED_PROCESS_LIMIT (LED_MATRIX_LED_COUNT + 4) / 5 # define LED_MATRIX_LED_PROCESS_LIMIT ((LED_MATRIX_LED_COUNT + 4) / 5)
#endif #endif
#define LED_MATRIX_LED_PROCESS_MAX_ITERATIONS ((LED_MATRIX_LED_COUNT + LED_MATRIX_LED_PROCESS_LIMIT - 1) / LED_MATRIX_LED_PROCESS_LIMIT)
#if defined(LED_MATRIX_LED_PROCESS_LIMIT) && LED_MATRIX_LED_PROCESS_LIMIT > 0 && LED_MATRIX_LED_PROCESS_LIMIT < LED_MATRIX_LED_COUNT #if defined(LED_MATRIX_LED_PROCESS_LIMIT) && LED_MATRIX_LED_PROCESS_LIMIT > 0 && LED_MATRIX_LED_PROCESS_LIMIT < LED_MATRIX_LED_COUNT
# if defined(LED_MATRIX_SPLIT) # if defined(LED_MATRIX_SPLIT)

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@ -428,7 +428,10 @@ void rgb_matrix_task(void) {
case RENDERING: case RENDERING:
rgb_task_render(effect); rgb_task_render(effect);
if (effect) { if (effect) {
rgb_matrix_indicators(); // Only run the basic indicators in the last render iteration (default there are 5 iterations)
if (rgb_effect_params.iter == RGB_MATRIX_LED_PROCESS_MAX_ITERATIONS) {
rgb_matrix_indicators();
}
rgb_matrix_indicators_advanced(&rgb_effect_params); rgb_matrix_indicators_advanced(&rgb_effect_params);
} }
break; break;

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@ -49,8 +49,9 @@
#endif #endif
#ifndef RGB_MATRIX_LED_PROCESS_LIMIT #ifndef RGB_MATRIX_LED_PROCESS_LIMIT
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 # define RGB_MATRIX_LED_PROCESS_LIMIT ((RGB_MATRIX_LED_COUNT + 4) / 5)
#endif #endif
#define RGB_MATRIX_LED_PROCESS_MAX_ITERATIONS ((RGB_MATRIX_LED_COUNT + RGB_MATRIX_LED_PROCESS_LIMIT - 1) / RGB_MATRIX_LED_PROCESS_LIMIT)
#if defined(RGB_MATRIX_LED_PROCESS_LIMIT) && RGB_MATRIX_LED_PROCESS_LIMIT > 0 && RGB_MATRIX_LED_PROCESS_LIMIT < RGB_MATRIX_LED_COUNT #if defined(RGB_MATRIX_LED_PROCESS_LIMIT) && RGB_MATRIX_LED_PROCESS_LIMIT > 0 && RGB_MATRIX_LED_PROCESS_LIMIT < RGB_MATRIX_LED_COUNT
# if defined(RGB_MATRIX_SPLIT) # if defined(RGB_MATRIX_SPLIT)