remove `RGBLIGHT_H_DUMMY_DEFINE` macro from rgblight.h (#13569)
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@ -115,73 +115,71 @@ enum RGBLIGHT_EFFECT_MODE {
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RGBLIGHT_MODE_last
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};
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#ifndef RGBLIGHT_H_DUMMY_DEFINE
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# define RGBLIGHT_MODES (RGBLIGHT_MODE_last - 1)
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#define RGBLIGHT_MODES (RGBLIGHT_MODE_last - 1)
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// sample: #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85
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# ifndef RGBLIGHT_EFFECT_BREATHE_MAX
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# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0-255
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# endif
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#ifndef RGBLIGHT_EFFECT_BREATHE_MAX
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# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0-255
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#endif
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# ifndef RGBLIGHT_EFFECT_SNAKE_LENGTH
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# define RGBLIGHT_EFFECT_SNAKE_LENGTH 4
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# endif
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#ifndef RGBLIGHT_EFFECT_SNAKE_LENGTH
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# define RGBLIGHT_EFFECT_SNAKE_LENGTH 4
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#endif
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# ifndef RGBLIGHT_EFFECT_KNIGHT_LENGTH
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# define RGBLIGHT_EFFECT_KNIGHT_LENGTH 3
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# endif
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#ifndef RGBLIGHT_EFFECT_KNIGHT_LENGTH
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# define RGBLIGHT_EFFECT_KNIGHT_LENGTH 3
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#endif
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# ifndef RGBLIGHT_EFFECT_KNIGHT_OFFSET
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# define RGBLIGHT_EFFECT_KNIGHT_OFFSET 0
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# endif
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#ifndef RGBLIGHT_EFFECT_KNIGHT_OFFSET
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# define RGBLIGHT_EFFECT_KNIGHT_OFFSET 0
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#endif
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# ifndef RGBLIGHT_EFFECT_KNIGHT_LED_NUM
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# define RGBLIGHT_EFFECT_KNIGHT_LED_NUM (rgblight_ranges.effect_num_leds)
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# endif
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#ifndef RGBLIGHT_EFFECT_KNIGHT_LED_NUM
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# define RGBLIGHT_EFFECT_KNIGHT_LED_NUM (rgblight_ranges.effect_num_leds)
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#endif
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# ifndef RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL
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# define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 40
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# endif
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#ifndef RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL
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# define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 40
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#endif
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# ifndef RGBLIGHT_EFFECT_CHRISTMAS_STEP
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# define RGBLIGHT_EFFECT_CHRISTMAS_STEP 2
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# endif
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#ifndef RGBLIGHT_EFFECT_CHRISTMAS_STEP
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# define RGBLIGHT_EFFECT_CHRISTMAS_STEP 2
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#endif
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# ifndef RGBLIGHT_EFFECT_TWINKLE_LIFE
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# define RGBLIGHT_EFFECT_TWINKLE_LIFE 200
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# endif
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#ifndef RGBLIGHT_EFFECT_TWINKLE_LIFE
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# define RGBLIGHT_EFFECT_TWINKLE_LIFE 200
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#endif
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# ifndef RGBLIGHT_EFFECT_TWINKLE_PROBABILITY
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# define RGBLIGHT_EFFECT_TWINKLE_PROBABILITY 1 / 127
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# endif
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#ifndef RGBLIGHT_EFFECT_TWINKLE_PROBABILITY
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# define RGBLIGHT_EFFECT_TWINKLE_PROBABILITY 1 / 127
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#endif
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# ifndef RGBLIGHT_HUE_STEP
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# define RGBLIGHT_HUE_STEP 8
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# endif
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# ifndef RGBLIGHT_SAT_STEP
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# define RGBLIGHT_SAT_STEP 17
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# endif
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# ifndef RGBLIGHT_VAL_STEP
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# define RGBLIGHT_VAL_STEP 17
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# endif
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# ifndef RGBLIGHT_LIMIT_VAL
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# define RGBLIGHT_LIMIT_VAL 255
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# endif
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#ifndef RGBLIGHT_HUE_STEP
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# define RGBLIGHT_HUE_STEP 8
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#endif
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#ifndef RGBLIGHT_SAT_STEP
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# define RGBLIGHT_SAT_STEP 17
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#endif
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#ifndef RGBLIGHT_VAL_STEP
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# define RGBLIGHT_VAL_STEP 17
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#endif
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#ifndef RGBLIGHT_LIMIT_VAL
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# define RGBLIGHT_LIMIT_VAL 255
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#endif
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# include <stdint.h>
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# include <stdbool.h>
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# include "eeconfig.h"
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# include "ws2812.h"
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# include "color.h"
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# include "rgblight_list.h"
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#include <stdint.h>
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#include <stdbool.h>
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#include "eeconfig.h"
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#include "ws2812.h"
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#include "color.h"
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#include "rgblight_list.h"
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# if defined(__AVR__)
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# include <avr/pgmspace.h>
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# endif
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#if defined(__AVR__)
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# include <avr/pgmspace.h>
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#endif
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# ifdef RGBLIGHT_LAYERS
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#ifdef RGBLIGHT_LAYERS
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typedef struct {
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uint8_t index; // The first LED to light
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uint8_t count; // The number of LEDs to light
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@ -190,27 +188,27 @@ typedef struct {
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uint8_t val;
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} rgblight_segment_t;
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# define RGBLIGHT_END_SEGMENT_INDEX (255)
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# define RGBLIGHT_END_SEGMENTS \
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{ RGBLIGHT_END_SEGMENT_INDEX, 0, 0, 0 }
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# ifndef RGBLIGHT_MAX_LAYERS
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# define RGBLIGHT_MAX_LAYERS 8
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# endif
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# if RGBLIGHT_MAX_LAYERS <= 0
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# error invalid RGBLIGHT_MAX_LAYERS value (must be >= 1)
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# elif RGBLIGHT_MAX_LAYERS <= 8
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# define RGBLIGHT_END_SEGMENT_INDEX (255)
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# define RGBLIGHT_END_SEGMENTS \
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{ RGBLIGHT_END_SEGMENT_INDEX, 0, 0, 0 }
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# ifndef RGBLIGHT_MAX_LAYERS
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# define RGBLIGHT_MAX_LAYERS 8
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# endif
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# if RGBLIGHT_MAX_LAYERS <= 0
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# error invalid RGBLIGHT_MAX_LAYERS value (must be >= 1)
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# elif RGBLIGHT_MAX_LAYERS <= 8
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typedef uint8_t rgblight_layer_mask_t;
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# elif RGBLIGHT_MAX_LAYERS <= 16
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# elif RGBLIGHT_MAX_LAYERS <= 16
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typedef uint16_t rgblight_layer_mask_t;
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# elif RGBLIGHT_MAX_LAYERS <= 32
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# elif RGBLIGHT_MAX_LAYERS <= 32
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typedef uint32_t rgblight_layer_mask_t;
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# else
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# error invalid RGBLIGHT_MAX_LAYERS value (must be <= 32)
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# endif
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# define RGBLIGHT_LAYER_SEGMENTS(...) \
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{ __VA_ARGS__, RGBLIGHT_END_SEGMENTS }
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# define RGBLIGHT_LAYERS_LIST(...) \
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{ __VA_ARGS__, NULL }
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# else
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# error invalid RGBLIGHT_MAX_LAYERS value (must be <= 32)
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# endif
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# define RGBLIGHT_LAYER_SEGMENTS(...) \
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{ __VA_ARGS__, RGBLIGHT_END_SEGMENTS }
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# define RGBLIGHT_LAYERS_LIST(...) \
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{ __VA_ARGS__, NULL }
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// Get/set enabled rgblight layers
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void rgblight_set_layer_state(uint8_t layer, bool enabled);
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@ -219,14 +217,14 @@ bool rgblight_get_layer_state(uint8_t layer);
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// Point this to an array of rgblight_segment_t arrays in keyboard_post_init_user to use rgblight layers
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extern const rgblight_segment_t *const *rgblight_layers;
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# ifdef RGBLIGHT_LAYER_BLINK
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# define RGBLIGHT_USE_TIMER
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# ifdef RGBLIGHT_LAYER_BLINK
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# define RGBLIGHT_USE_TIMER
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void rgblight_blink_layer(uint8_t layer, uint16_t duration_ms);
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void rgblight_blink_layer_repeat(uint8_t layer, uint16_t duration_ms, uint8_t times);
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# endif
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# endif
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#endif
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extern LED_TYPE led[RGBLED_NUM];
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extern const uint8_t RGBLED_BREATHING_INTERVALS[4] PROGMEM;
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@ -254,12 +252,12 @@ typedef union {
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typedef struct _rgblight_status_t {
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uint8_t base_mode;
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bool timer_enabled;
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# ifdef RGBLIGHT_SPLIT
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#ifdef RGBLIGHT_SPLIT
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uint8_t change_flags;
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# endif
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# ifdef RGBLIGHT_LAYERS
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#endif
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#ifdef RGBLIGHT_LAYERS
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rgblight_layer_mask_t enabled_layer_mask;
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# endif
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#endif
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} rgblight_status_t;
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/*
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@ -295,12 +293,12 @@ void rgblight_setrgb_range(uint8_t r, uint8_t g, uint8_t b, uint8_t start, uint8
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void rgblight_sethsv_range(uint8_t hue, uint8_t sat, uint8_t val, uint8_t start, uint8_t end);
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void rgblight_setrgb(uint8_t r, uint8_t g, uint8_t b);
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# ifndef RGBLIGHT_SPLIT
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#ifndef RGBLIGHT_SPLIT
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void rgblight_setrgb_master(uint8_t r, uint8_t g, uint8_t b);
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void rgblight_setrgb_slave(uint8_t r, uint8_t g, uint8_t b);
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void rgblight_sethsv_master(uint8_t hue, uint8_t sat, uint8_t val);
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void rgblight_sethsv_slave(uint8_t hue, uint8_t sat, uint8_t val);
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# endif
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#endif
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/* effect mode change */
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void rgblight_mode(uint8_t mode);
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@ -374,29 +372,29 @@ void rgb_matrix_decrease(void);
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void rgblight_sethsv_eeprom_helper(uint8_t hue, uint8_t sat, uint8_t val, bool write_to_eeprom);
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void rgblight_mode_eeprom_helper(uint8_t mode, bool write_to_eeprom);
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# define EZ_RGB(val) rgblight_show_solid_color((val >> 16) & 0xFF, (val >> 8) & 0xFF, val & 0xFF)
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#define EZ_RGB(val) rgblight_show_solid_color((val >> 16) & 0xFF, (val >> 8) & 0xFF, val & 0xFF)
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void rgblight_show_solid_color(uint8_t r, uint8_t g, uint8_t b);
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# ifdef RGBLIGHT_USE_TIMER
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#ifdef RGBLIGHT_USE_TIMER
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void rgblight_task(void);
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void rgblight_timer_init(void);
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void rgblight_timer_enable(void);
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void rgblight_timer_disable(void);
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void rgblight_timer_toggle(void);
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# else
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# define rgblight_task()
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# define rgblight_timer_init()
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# define rgblight_timer_enable()
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# define rgblight_timer_disable()
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# define rgblight_timer_toggle()
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# endif
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#else
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# define rgblight_task()
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# define rgblight_timer_init()
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# define rgblight_timer_enable()
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# define rgblight_timer_disable()
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# define rgblight_timer_toggle()
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#endif
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# ifdef RGBLIGHT_SPLIT
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# define RGBLIGHT_STATUS_CHANGE_MODE (1 << 0)
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# define RGBLIGHT_STATUS_CHANGE_HSVS (1 << 1)
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# define RGBLIGHT_STATUS_CHANGE_TIMER (1 << 2)
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# define RGBLIGHT_STATUS_ANIMATION_TICK (1 << 3)
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# define RGBLIGHT_STATUS_CHANGE_LAYERS (1 << 4)
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#ifdef RGBLIGHT_SPLIT
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# define RGBLIGHT_STATUS_CHANGE_MODE (1 << 0)
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# define RGBLIGHT_STATUS_CHANGE_HSVS (1 << 1)
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# define RGBLIGHT_STATUS_CHANGE_TIMER (1 << 2)
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# define RGBLIGHT_STATUS_ANIMATION_TICK (1 << 3)
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# define RGBLIGHT_STATUS_CHANGE_LAYERS (1 << 4)
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typedef struct _rgblight_syncinfo_t {
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rgblight_config_t config;
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@ -409,9 +407,9 @@ void rgblight_clear_change_flags(void);
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void rgblight_get_syncinfo(rgblight_syncinfo_t *syncinfo);
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/* for split keyboard slave side */
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void rgblight_update_sync(rgblight_syncinfo_t *syncinfo, bool write_to_eeprom);
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# endif
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#endif
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# ifdef RGBLIGHT_USE_TIMER
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#ifdef RGBLIGHT_USE_TIMER
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typedef struct _animation_status_t {
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uint16_t last_timer;
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@ -437,6 +435,4 @@ void rgblight_effect_rgbtest(animation_status_t *anim);
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void rgblight_effect_alternating(animation_status_t *anim);
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void rgblight_effect_twinkle(animation_status_t *anim);
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# endif
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#endif // #ifndef RGBLIGHT_H_DUMMY_DEFINE
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#endif
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