Adding Right Layout
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#include "amjpad.h"
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#ifdef RGBLIGHT_ENABLE
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#include "rgblight.h"
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#endif
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BL 0
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#define _FL 1
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#define _______ KC_TRNS
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap _BL: (Base Layer) Default Layer
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* ,-------------------.
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* |Spac| N | H | Y |
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* |----|----|----|----|
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* | Fn | M | J | U |
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* |----|----|----|----|
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* |Left| , | K | I |
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* |----|----|----|----|
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* |Down| . | L | O |
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* |----|----|----|----|
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* | Up | / | ; | P |
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* |----|----|----|----|
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* |Rght| Ret| " |Bspc|
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* `-------------------'
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*/
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[_BL] = MAXKEYMAP(
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KC_SPACE, KC_N, KC_H, KC_Y, \
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MO(1), KC_M, KC_J, KC_U, \
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KC_LEFT, KC_COMM, KC_K, KC_I, \
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KC_DOWN, KC_DOT, KC_L, KC_O, \
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KC_UP, KC_SLASH, KC_SCLN, KC_P, \
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KC_RIGHT, KC_ENT, KC_QUOT, KC_BSPC),
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/* Keymap _FL: Function Layer
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* ,-------------------.
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* |Esc | F12| F6 | 6 |
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* |----|----|----|----|
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* | NL | M | - | 7 |
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* |----|----|----|----|
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* |Left| , | = | 8 |
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* |----|----|----|----|
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* |Down| . | [ | 9 |
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* |----|----|----|----|
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* | Up | / | ] | 0 |
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* |----|----|----|----|
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* |Rght| Ret| \ | Del|
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* `-------------------'
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*/
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[_FL] = MAXKEYMAP(
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_______, KC_F12, KC_F6, KC_6, \
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_______, _______, KC_MINS, KC_7, \
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_______, _______, KC_EQL, KC_8, \
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_______, _______, KC_LBRC, KC_9, \
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_______, _______, KC_RBRC, KC_0, \
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_______, _______, KC_BSLS, KC_DEL),
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};
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