Klackygears add user and handwired brain (#9154)
Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Erovia <Erovia@users.noreply.github.com>
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#include "brain.h"
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#pragma once
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#include "quantum.h"
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#define LAYOUT( \
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L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, \
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L10, L11, L12, L13, L14, L15, L16, R10, R11, R12, R13, R14, R15, R16, \
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L20, L21, L22, L23, L24, L25, L26, R20, R21, R22, R23, R24, R25, R26, \
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L31, L32, L33, L34, L35, R31, R32, R33, R34, R35, \
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L43, L44, L45, R41, R42, R43 \
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) \
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{ \
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{ KC_NO, L01, L02, L03, L04, L05, L06}, \
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{ L10, L11, L12, L13, L14, L15, L16}, \
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{ L20, L21, L22, L23, L24, L25, L26}, \
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{ KC_NO, L31, L32, L33, L34, L35, KC_NO}, \
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{ KC_NO, KC_NO, KC_NO, L43, L44, L45, KC_NO}, \
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\
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{ R00, R01, R02, R03, R04, R05, KC_NO }, \
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{ R10, R11, R12, R13, R14, R15, R16 }, \
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{ R20, R21, R22, R23, R24, R25, R26 }, \
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{ KC_NO, R31, R32, R33, R34, R35, KC_NO }, \
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{ KC_NO, R41, R42, R43, KC_NO, KC_NO, KC_NO }, \
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}
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/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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Copyright 2020 James Smith <bronzegears@gmail.com> @klackygears
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x4A53
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#define PRODUCT_ID 0x0001
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#define DEVICE_VER 0x0001
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#define MANUFACTURER klackygears
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#define PRODUCT Brain
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#define DESCRIPTION A split ergonomic keyboard with sculpted shell
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#define SPLIT_USB_DETECT
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/* key matrix size */
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// Rows are doubled-up
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#define MATRIX_ROWS 10
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#define MATRIX_COLS 7
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// wiring of each half
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#define MATRIX_COL_PINS \
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{ D1, D4, C6, D7, E6, B4, B5 }
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#define MATRIX_ROW_PINS \
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{ F4, F5, F6, F7, B1 }
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#define MATRIX_COL_PINS_RIGHT \
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{ B5, B4, E6, D7, C6, D4, D1 }
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#define DIODE_DIRECTION COL2ROW
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/* mouse config */
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#define MOUSEKEY_INTERVAL 20
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#define MOUSEKEY_DELAY 0
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#define MOUSEKEY_TIME_TO_MAX 60
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#define MOUSEKEY_MAX_SPEED 7
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#define MOUSEKEY_WHEEL_DELAY 0
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/* Set 0 if debouncing isn't needed */
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/* serial.c configuration for split keyboard */
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#define SOFT_SERIAL_PIN D0
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#define EE_HANDS
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//#define SPLIT_HAND_PIN B7
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* Enables This makes it easier for fast typists to use dual-function keys */
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#define PERMISSIVE_HOLD
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/* ws2812 RGB LED */
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#define RGB_DI_PIN D3
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#define RGBLED_NUM 28 // Number of LEDs
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#define RGBLIGHT_LIMIT_VAL 120
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#define RGBLIGHT_SPLIT
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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// #define NO_DEBUG
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/* disable print */
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// #define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_FUNCTION
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//#define PREVENT_STUCK_MODIFIERS
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//#define TAPPING_TERM 150
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//#define IGNORE_MOD_TAP_INTERRUPT
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//#define TAPPING_FORCE_HOLD
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#define BOOTMAGIC_LITE_ROW 0
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#define BOOTMAGIC_LITE_COLUMN 6
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#define BOOTMAGIC_LITE_ROW_RIGHT 5
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#define BOOTMAGIC_LITE_COLUMN_RIGHT 0
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layers {
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_QWERTY,
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_LOWER,
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_RAISE,
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_ADJUST
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};
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enum custom_keycodes {
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LOWER = SAFE_RANGE,
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RAISE,
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ADJUST,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT(
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// |------------------------------------------. ,---------------------------------------------,
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KC_Q, KC_W, KC_E, KC_R, KC_T, KC_NO, KC_NO, KC_Y, KC_U, KC_I, KC_O, KC_P,
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//|------+------+------+------+------+------+-------| |------+------+------+-------+--------+-------+--------,
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_NO, KC_NO, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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//|------+------+------+------+------+------+-------| |------+------+------+-------+-------+--------+--------,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_NO, KC_NO, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ESC,
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//|------+------+------+------+------+------+-------| |------+------+------+-------+-------+--------+--------|
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KC_NO, KC_NO, KC_NO, LOWER, KC_SPC, KC_ENT, RAISE, KC_NO, KC_NO, KC_NO,
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//|------+------| //|-------+------+-------| |------+------+------| |-------+--------|
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
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//`----------------------' `--------------------'
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),
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[_LOWER] = LAYOUT(
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// |-----------------------------------------------. ,--------------------------------------------------------,
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KC_1, KC_2, KC_3, KC_3, KC_4, KC_ESC, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
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//|------+------+------+--------+-------+------+---------| |--------+--------+--------+---------+---------+---------+--------,
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KC_LCTL, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_NO, KC_BSPC,
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//|------+------+------+--------+-------+------+---------| |--------+--------+--------+---------+---------+---------+--------,
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KC_LSFT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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//|------+------+------+---+----+-------+------+---------| |--------+--------+--------+---------+---------+---------+--------|
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KC_NO, KC_NO, KC_LGUI, LOWER, KC_SPC, KC_ENT, RAISE, KC_RALT, KC_NO, KC_NO,
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//|------+------| //|------+------+----------| |--------+------+----------| |---------+---------|
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
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//`------------------------' `--------------------------'
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),
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[_RAISE] = LAYOUT(
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// |------------------------------------------------. ,-----------------------------------------------------,
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KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_ESC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
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//|------+------+------+--------+-------+------+---------| |--------+--------+--------+--------+--------+--------+--------,
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KC_LCTL, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MINS, KC_EQL, KC_LCBR, KC_RCBR, KC_PIPE, KC_GRV,
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//|------+------+------+--------+-------+------+---------| |--------+--------+--------+--------+--------+--------+--------,
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KC_LSFT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_UNDS, KC_PLUS, KC_LBRC, KC_RBRC, KC_BSLS, KC_TILD,
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//|------+------+------+---+----+-------+------+---------| |--------+--------+--------+--------+--------+--------+--------|
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KC_NO, KC_NO, KC_LGUI, LOWER, KC_SPC, KC_ENT, RAISE, KC_RALT, KC_NO, KC_NO,
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//|------+------| //|------+------+----------| |--------+------+----------| |--------+--------|
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
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//`------------------------' `--------------------------'
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),
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[_ADJUST] = LAYOUT(
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// |------------------------------------------------. ,-----------------------------------------------------,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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//|------+------+------+--------+-------+------+---------| |--------+--------+--------+--------+--------+--------+--------,
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KC_LCTL, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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//|------+------+------+--------+-------+------+---------| |--------+--------+--------+--------+--------+--------+--------,
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KC_LSFT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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//|------+------+------+---+----+-------+------+---------| |--------+--------+--------+--------+--------+--------+--------|
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KC_NO, KC_NO, KC_LGUI, LOWER, KC_SPC, KC_ENT, RAISE, KC_RALT, KC_NO, KC_NO,
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//|------+------| //|------+------+----------| |--------+------+----------| |--------+--------|
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
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//`------------------------' `--------------------------'
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)
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case LOWER:
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if (record->event.pressed) {
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layer_on(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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case ADJUST:
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if (record->event.pressed) {
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layer_on(_ADJUST);
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} else {
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layer_off(_ADJUST);
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}
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return false;
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}
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return true;
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}
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/*
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Copyright 2020 James Smith <bronzegears@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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//#define USE_SERIAL
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#define PERMISSIVE_HOLD
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#define TAPPING_TERM 150
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#define IGNORE_MOD_TAP_INTERRUPT
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#undef RGBLIGHT_RAINBOW_SWIRL_RANGE
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#define RGBLIGHT_RAINBOW_SWIRL_RANGE 75
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#define RGBLIGHT_EFFECT_SNAKE
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#undef RGBLIGHT_EFFECT_SNAKE_LENGTH
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#define RGBLIGHT_EFFECT_SNAKE_LENGTH 20
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#define RGBLIGHT_EFFECT_KNIGHT
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#undef RGBLIGHT_EFFECT_KNIGHT_LENGTH
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#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 20
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// #define RGBLIGHT_EFFECT_CHRISTMAS
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// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
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// #define RGBLIGHT_EFFECT_RGB_TEST
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// #define RGBLIGHT_EFFECT_ALTERNATING
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#define RGBLIGHT_EFFECT_TWINKLE
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#define RGBLIGHT_EFFECT_TWINKLE_PROBABILITY 1 / 127
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#include QMK_KEYBOARD_H
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#include "klackygears.h"
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//For an explanation of what's going on here with the keymap wrappers, check out drashna's user folder.
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_WINBASE] = LAYOUT_wrapper(
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_______________DVORAK_L1___________________, KC_ESC, KC_GAMER, _______________DVORAK_R1___________________,
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RGB_TOG, _______________DVORAK_L2___________________, _______, KC_GAMR1, _______________DVORAK_R2___________________, RGB_TOG,
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RGB_MOD, _______________WINDVK_L3___________________, _______, KC_GAMR2, _______________WINDVK_R3___________________, RGB_MOD,
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_______, _______, __________________WIN_THUMB_CLUSTER_V2______________ , _______, _______,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
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),
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[_MACBASE] = LAYOUT_wrapper(
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_______________DVORAK_L1___________________, KC_ESC, _______, _______________DVORAK_R1___________________,
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RGB_TOG, _______________DVORAK_L2___________________, _______, _______, _______________DVORAK_R2___________________, RGB_TOG,
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RGB_MOD, _______________MACDVK_L3___________________, _______, _______, _______________MACDVK_R3___________________, RGB_MOD,
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_______, _______, __________________MAC_THUMB_CLUSTER_V2______________ , _______, _______,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
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),
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[_QWERTY] = LAYOUT_wrapper(
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_________________QWERTY_L1_________________, KC_ESC, _______, _________________QWERTY_R1_________________,
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KC_CAPS, _________________QWERTY_L2_________________, _______, _______, _________________QWERTY_R2_________________, KC_ENT,
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KC_LSFT, _________________QWERTY_L3_________________, _______, _______, _________________QWERTY_R3_________________, KC_RSFT,
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KC_LCTL, KC_LALT, KC_LGUI, MO(_MNMB), MO(_SYMB), MO(_SYMB), MO(_MNMB), KC_RGUI, MO(_MDIA), MO(_FUNC),
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KC_LSFT, KC_SPC, KC_SPC, KC_SPC, KC_SPC, KC_RSFT
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),
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//Jedi - Fallen Order
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[_GAMER] = LAYOUT_wrapper(
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KC_R, KC_Q, KC_W, KC_E, KC_1, KC_ESC, KC_WINBASE, _________________RGB_1_____________________,
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KC_TAB, KC_F, KC_A, KC_S, KC_D, KC_2, LSFT(KC_F2), KC_GAMR1, _________________RGB_2_____________________, RGB_TOG,
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KC_TAB, KC_TAB, KC_X, KC_Z, KC_C, KC_3, KC_M, KC_GAMR2, _________________MEDIA_____________________, RGB_MOD,
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KC_LCTL, KC_LALT, KC_LCTL, KC_LSFT, KC_SPC, _______, KC_UP, _______, _______, _______,
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KC_NO, KC_LSFT, KC_LSFT, KC_LEFT, KC_DOWN, KC_RIGHT
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),
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//Borderlands
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[_GAMR1] = LAYOUT_wrapper(
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KC_R, KC_G, KC_W, KC_E, KC_1, KC_ESC, KC_WINBASE, _________________RGB_1_____________________,
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KC_TAB, KC_V, KC_A, KC_S, KC_D, KC_2, KC_L, KC_GAMR1, _________________RGB_2_____________________, RGB_TOG,
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KC_T, KC_I, KC_F, KC_Q, KC_4, KC_3, KC_M, KC_GAMR2, _________________MEDIA_____________________, RGB_MOD,
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KC_X, KC_K, KC_C, KC_LSFT, KC_SPC, _______, KC_UP, _______, _______, _______,
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KC_Z, KC_LSFT, KC_LSFT, KC_LEFT, KC_DOWN, KC_RIGHT
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),
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//Witcher
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[_GAMR2] = LAYOUT_wrapper(
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KC_R, KC_Q, KC_W, KC_E, KC_1, KC_ESC, KC_WINBASE, _________________RGB_1_____________________,
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KC_TAB, KC_LALT, KC_A, KC_S, KC_D, KC_2, KC_J, KC_GAMR1, _________________RGB_2_____________________, RGB_TOG,
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KC_X, KC_I, KC_F, KC_C, KC_V, KC_3, KC_M, KC_GAMR2, _________________MEDIA_____________________, RGB_MOD,
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KC_LCTL, KC_V, KC_HOME, KC_LSFT, KC_SPC, _______, KC_UP, _______, _______, _______,
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KC_ENT, KC_LCTL, KC_LSFT, KC_LEFT, KC_DOWN, KC_RIGHT
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),
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[_SYMB] = LAYOUT_wrapper(
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_________________PUNC_L1_ALT_______________, _______, _______, _________________PUNC_R1___________________,
|
||||
_______, _________________PUNC_L3___________________, _______, _______, _________________PUNC_R2___________________, _______,
|
||||
RGB_MOD, _________________PUNC_L3_ALT_______________, _______, _______, _________________PUNC_R3___________________, _______,
|
||||
_______, _______, _______, _______, KC_DEL, KC_CAPS, _______, _______, _______, _______,
|
||||
_______, _______, KC_DEL, KC_CAPS, _______, _______
|
||||
),
|
||||
|
||||
[_FUNC] = LAYOUT_wrapper(
|
||||
_____________FUNC_L1_______________________, _______, _______, _______, _____________FUNC_1_______________,
|
||||
_______, ________MAC_MISSION_CTRL__________, LGUI(KC_L), _______, _______, _______, _____________FUNC_2_______________, _______,
|
||||
RGB_MOD, _____________FUNC_L3_______________________, _______, _______, _______, _____________FUNC_3_______________, _______,
|
||||
_______, _______, _______, _______, _______, KC_CAPS, _______, _______, _______, _______,
|
||||
_______, _______, _______, KC_CAPS, _______, _______
|
||||
),
|
||||
|
||||
[_MNMB] = LAYOUT_wrapper(
|
||||
_________________MACNAV_L1_________________, _______, _______, _________________NUMB_R1___________________,
|
||||
_______, _________________MACNAV_L2_________________, _______, _______, _________________NUMB_R2___________________, _______,
|
||||
RGB_MOD, _________________MACNAV_L3_________________, _______, _______, _________________NUMB_R3_MAC_______________, _______,
|
||||
_______, _______, _______, _______, _______, _______, RSFT_T(KC_ENT), KC_RSFT, _______, _______,
|
||||
_______, _______, _______, _______, RSFT_T(KC_ENT), KC_RSFT
|
||||
),
|
||||
|
||||
|
||||
[_NUMB] = LAYOUT_wrapper(
|
||||
_________________WINNAV_L1_________________, _______, _______, _________________NUMB_R1___________________,
|
||||
_______, _________________WINNAV_L2_________________, _______, _______, _________________NUMB_R2___________________, _______,
|
||||
RGB_MOD, _________________WINNAV_L3_________________, _______, _______, _________________NUMB_R3_WIN_______________, _______,
|
||||
_______, _______, _______, _______, _______, _______, RSFT_T(KC_ENT), KC_RSFT, _______, _______,
|
||||
_______, _______, _______, _______, RSFT_T(KC_ENT), KC_RSFT
|
||||
),
|
||||
|
||||
[_MDIA] = LAYOUT_wrapper(
|
||||
_________________LYOUT_____________________, _______, RGB_TOG, _________________RGB_1_____________________,
|
||||
_______, _________________KC_BLANK__________________, _______, _______, _________________RGB_2_____________________, _______,
|
||||
RGB_MOD, _________________KC_BLANK__________________, _______, _______, _________________MEDIA_____________________, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______
|
||||
)
|
||||
|
||||
};
|
|
@ -0,0 +1,3 @@
|
|||
|
||||
RGBLIGHT_ENABLE = yes #Enable WS2812 RGB underlight.
|
||||
TAP_DANCE_ENABLE = yes
|
|
@ -0,0 +1 @@
|
|||
#The Brain is a tented ergo split handwired keyboard with a sculped shell that can be changed out for other options.
|
|
@ -0,0 +1,24 @@
|
|||
# MCU name
|
||||
MCU = atmega32u4
|
||||
|
||||
# Bootloader selection
|
||||
BOOTLOADER = atmel-dfu
|
||||
|
||||
# Build Options
|
||||
# change yes to no to disable
|
||||
#
|
||||
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
|
||||
MOUSEKEY_ENABLE = no # Mouse keys
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
CONSOLE_ENABLE = no # Console for debug
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
# Do not enable SLEEP_LED_ENABLE.it uses the same timer as BACKLIGHT_ENABLE
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
|
||||
MIDI_ENABLE = no # MIDI controls
|
||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
AUDIO_ENABLE = no # Audio output on port C6
|
||||
|
||||
SPLIT_KEYBOARD = yes
|
|
@ -0,0 +1,75 @@
|
|||
#include "klackygears.h"
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
/*
|
||||
if (!process_record_dynamic_macro(keycode, record)) {
|
||||
return false;
|
||||
}
|
||||
*/
|
||||
switch (keycode) {
|
||||
case KC_MACBASE:
|
||||
if (record->event.pressed) {
|
||||
set_single_persistent_default_layer(_MACBASE);
|
||||
}
|
||||
break;
|
||||
|
||||
case KC_QWERTY:
|
||||
if (record->event.pressed) {
|
||||
set_single_persistent_default_layer(_QWERTY);
|
||||
}
|
||||
break;
|
||||
|
||||
case KC_WINBASE:
|
||||
if (record->event.pressed) {
|
||||
set_single_persistent_default_layer(_WINBASE);
|
||||
}
|
||||
break;
|
||||
|
||||
case KC_GAMER:
|
||||
if (record->event.pressed) {
|
||||
set_single_persistent_default_layer(_GAMER);
|
||||
}
|
||||
break;
|
||||
|
||||
case KC_GAMR1:
|
||||
if (record->event.pressed) {
|
||||
set_single_persistent_default_layer(_GAMR1);
|
||||
}
|
||||
break;
|
||||
|
||||
case KC_GAMR2:
|
||||
if (record->event.pressed) {
|
||||
set_single_persistent_default_layer(_GAMR2);
|
||||
}
|
||||
break;
|
||||
case RGBRST:
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (record->event.pressed) {
|
||||
eeconfig_update_rgblight_default();
|
||||
rgblight_enable();
|
||||
}
|
||||
#endif
|
||||
break;
|
||||
|
||||
case MAKEK:
|
||||
if (record->event.pressed) {
|
||||
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP);
|
||||
}
|
||||
break;
|
||||
|
||||
case MAKEKF:
|
||||
if (!record->event.pressed) {
|
||||
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP ":flash");
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case SHRUG:
|
||||
if (record->event.pressed) {
|
||||
SEND_STRING(":Shrug:");
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
|
@ -0,0 +1,72 @@
|
|||
#pragma once
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
#include "wrappers.h"
|
||||
#include "eeprom.h"
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
#include "tap_dances.h"
|
||||
#endif // TAP_DANCE_ENABLE
|
||||
|
||||
enum layer_number {
|
||||
_WINBASE = 0,
|
||||
_MACBASE,
|
||||
_QWERTY,
|
||||
_GAMER,
|
||||
_GAMR1,
|
||||
_GAMR2,
|
||||
_NGMR,
|
||||
_NUMB,
|
||||
_MNMB,
|
||||
_SYMB,
|
||||
_FUNC,
|
||||
_MDIA,
|
||||
_MEME
|
||||
};
|
||||
|
||||
enum userspace_custom_keycodes {
|
||||
KC_MACBASE = SAFE_RANGE,
|
||||
KC_QWERTY,
|
||||
KC_WINBASE,
|
||||
KC_GAMER,
|
||||
KC_GAMR1,
|
||||
KC_GAMR2,
|
||||
NUMB,
|
||||
MNMB,
|
||||
SYMB,
|
||||
FUNC,
|
||||
MDIA,
|
||||
RGBRST,
|
||||
MAKEK,
|
||||
MAKEKF,
|
||||
SHRUG,
|
||||
//DYNAMIC_MACRO_RANGE,
|
||||
SAFE_RANGE_KEYMAP
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
#ifdef UNICODEMAP_ENABLE
|
||||
enum unicode_names {
|
||||
BANG,
|
||||
IRONY,
|
||||
SNEK,
|
||||
};
|
||||
|
||||
const uint32_t PROGMEM unicode_map[] = {
|
||||
[BANG] = 0x203D, // ‽
|
||||
[IRONY] = 0x2E2E, // ⸮
|
||||
[SNEK] = 0x1F40D, // 🐍
|
||||
};
|
||||
#endif // UNICODEMAP_ENABLE
|
||||
*/
|
||||
|
||||
|
||||
//#include "dynamic_macro.h"
|
||||
|
||||
|
||||
|
||||
#if RGBLIGHT_ENABLE
|
||||
uint8_t RGB_current_mode;
|
||||
|
||||
#endif
|
|
@ -0,0 +1,15 @@
|
|||
Copyright<2019><James Smith><bronzegears@gmail.com> @klackygears
|
||||
|
||||
This program is free software : you can redistribute it and /or modify it under
|
||||
the terms of the GNU General Public License as published by the Free Software Foundation,
|
||||
either version 2 of the License, or (at your option) any later version.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
Most of what I have here was copied and modified from drashna. If it looks a bit messy it's because I'm a total noob and trying to push myself to learn new things.
|
|
@ -0,0 +1,6 @@
|
|||
SRC += klackygears.c
|
||||
|
||||
|
||||
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
|
||||
SRC += tap_dances.c
|
||||
endif
|
|
@ -0,0 +1,184 @@
|
|||
#include "tap_dances.h"
|
||||
|
||||
/*
|
||||
void macroTogKey(qk_tap_dance_state_t *state, void *user_data) {
|
||||
keyrecord_t kr;
|
||||
|
||||
if (state->count == 1)
|
||||
{
|
||||
kr.event.pressed = false;
|
||||
process_record_dynamic_macro( DYN_MACRO_PLAY1, &kr );
|
||||
}
|
||||
else if (state->count == 2)
|
||||
{
|
||||
kr.event.pressed = true;
|
||||
process_record_dynamic_macro( DYN_REC_STOP, &kr );
|
||||
}
|
||||
else if (state->count == 3)
|
||||
{
|
||||
kr.event.pressed = false;
|
||||
process_record_dynamic_macro( DYN_REC_START1, &kr );
|
||||
}
|
||||
}
|
||||
|
||||
void macroTogKey2(qk_tap_dance_state_t *state, void *user_data) {
|
||||
keyrecord_t kr;
|
||||
|
||||
if (state->count == 1)
|
||||
{
|
||||
kr.event.pressed = false;
|
||||
process_record_dynamic_macro( DYN_MACRO_PLAY2, &kr );
|
||||
}
|
||||
else if (state->count == 2)
|
||||
{
|
||||
kr.event.pressed = true;
|
||||
process_record_dynamic_macro( DYN_REC_STOP, &kr );
|
||||
}
|
||||
else if (state->count == 3)
|
||||
{
|
||||
kr.event.pressed = false;
|
||||
process_record_dynamic_macro( DYN_REC_START2, &kr );
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
void pstinsrt(qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (state->count > 1) {
|
||||
register_code(KC_LALT);
|
||||
tap_code(KC_I);
|
||||
tap_code(KC_E);
|
||||
unregister_code(KC_LALT);
|
||||
} else {
|
||||
tap_code16(C(KC_V));
|
||||
}
|
||||
reset_tap_dance(state);
|
||||
}
|
||||
|
||||
void ccopy(qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (state->count > 1) {
|
||||
tap_code16(C(KC_X));
|
||||
|
||||
// SEND_STRING( SS_DOWN(KC_LCTL) SS_TAP(KC_X) SS_UP(KC_LCTL));
|
||||
} else {
|
||||
tap_code16(C(KC_C));
|
||||
}
|
||||
reset_tap_dance(state);
|
||||
}
|
||||
|
||||
void pstspecial(qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (state->count > 1) {
|
||||
register_code(KC_LALT);
|
||||
tap_code(KC_E);
|
||||
tap_code(KC_S);
|
||||
unregister_code(KC_LALT);
|
||||
tap_code(KC_V);
|
||||
} else {
|
||||
register_code(KC_LALT);
|
||||
tap_code(KC_E);
|
||||
tap_code(KC_S);
|
||||
unregister_code(KC_LALT);
|
||||
tap_code(KC_T);
|
||||
}
|
||||
reset_tap_dance(state);
|
||||
}
|
||||
|
||||
void deldel(qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (state->count > 1) {
|
||||
register_code(KC_LALT);
|
||||
tap_code(KC_E);
|
||||
tap_code(KC_D);
|
||||
unregister_code(KC_LALT);
|
||||
} else {
|
||||
tap_code(KC_DEL);
|
||||
}
|
||||
reset_tap_dance(state);
|
||||
}
|
||||
|
||||
void findreplace(qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (state->count > 1) {
|
||||
tap_code16(C(KC_H));
|
||||
} else {
|
||||
tap_code16(C(KC_F));
|
||||
}
|
||||
reset_tap_dance(state);
|
||||
}
|
||||
|
||||
void cyclawin(qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (state->count > 1) {
|
||||
tap_code16(C(S(KC_F6)));
|
||||
} else {
|
||||
tap_code16(C(KC_F6));
|
||||
}
|
||||
reset_tap_dance(state);
|
||||
}
|
||||
|
||||
void SCRNSNP(qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (state->count > 1) {
|
||||
tap_code16(A(KC_PSCR));
|
||||
} else {
|
||||
tap_code(KC_LGUI);
|
||||
tap_code(KC_S);
|
||||
tap_code(KC_N);
|
||||
tap_code16(C(KC_N));
|
||||
}
|
||||
reset_tap_dance(state);
|
||||
}
|
||||
|
||||
void mcccpy(qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (state->count > 1) {
|
||||
tap_code16(G(KC_X));
|
||||
} else {
|
||||
tap_code16(G(KC_C));
|
||||
}
|
||||
reset_tap_dance(state);
|
||||
}
|
||||
|
||||
void mcpstin(qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (state->count > 1) {
|
||||
tap_code16(G(KC_I));
|
||||
} else {
|
||||
tap_code16(G(KC_V));
|
||||
}
|
||||
reset_tap_dance(state);
|
||||
}
|
||||
|
||||
void enttab(qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (state->count > 1) {
|
||||
tap_code(KC_ENT);
|
||||
} else {
|
||||
tap_code(KC_TAB);
|
||||
}
|
||||
reset_tap_dance(state);
|
||||
}
|
||||
|
||||
void rgb_toggle(qk_tap_dance_state_t *state, void *user_data) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (state->count == 1) {
|
||||
rgblight_step();
|
||||
} else {
|
||||
rgblight_increase_hue();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// Tap Dance Definitions
|
||||
qk_tap_dance_action_t tap_dance_actions[] = {
|
||||
[TD_PSTI] = ACTION_TAP_DANCE_FN(pstinsrt),
|
||||
[TD_PTSP] = ACTION_TAP_DANCE_FN(pstspecial),
|
||||
[TD_FNDR] = ACTION_TAP_DANCE_FN(findreplace),
|
||||
[TD_CCPY] = ACTION_TAP_DANCE_FN(ccopy),
|
||||
[TD_DDEL] = ACTION_TAP_DANCE_FN(deldel),
|
||||
[TD_ACCW] = ACTION_TAP_DANCE_FN(cyclawin),
|
||||
[TD_CAPESC] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS),
|
||||
[TD_DTEX] = ACTION_TAP_DANCE_DOUBLE(KC_DOT, KC_EXLM),
|
||||
[TD_COMQUES] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_QUES),
|
||||
[TD_MINPLS] = ACTION_TAP_DANCE_DOUBLE(KC_PMNS, KC_PPLS),
|
||||
[TD_DIVMLT] = ACTION_TAP_DANCE_DOUBLE(KC_PSLS, KC_PAST),
|
||||
[TD_DOTEQL] = ACTION_TAP_DANCE_DOUBLE(KC_DOT, KC_EQL),
|
||||
[TD_SCNSP] = ACTION_TAP_DANCE_FN(SCRNSNP),
|
||||
[TD_MCCCPY] = ACTION_TAP_DANCE_FN(mcccpy),
|
||||
[TD_MCPSTIN] = ACTION_TAP_DANCE_FN(mcpstin),
|
||||
[TD_ENTAB] = ACTION_TAP_DANCE_FN(enttab),
|
||||
[TD_XSPC] = ACTION_TAP_DANCE_DOUBLE(KC_SPACE, KC_X),
|
||||
[TD_RGB] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, rgb_toggle, NULL)
|
||||
};
|
|
@ -0,0 +1,37 @@
|
|||
#pragma once
|
||||
#include "klackygears.h"
|
||||
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
enum {
|
||||
// TD_MCROTOG,
|
||||
// TD_MCROTG2,
|
||||
TD_BTK,
|
||||
TD_TDE,
|
||||
TD_LPRN,
|
||||
TD_RPRN,
|
||||
TD_MIN,
|
||||
TD_USC,
|
||||
TD_CMWN,
|
||||
TD_ATSH,
|
||||
TD_PSTI,
|
||||
TD_PTSP,
|
||||
TD_FNDR,
|
||||
TD_CCPY,
|
||||
TD_DDEL,
|
||||
TD_ACCW,
|
||||
TD_CAPESC,
|
||||
TD_DTEX,
|
||||
TD_COMQUES,
|
||||
TD_MINPLS,
|
||||
TD_DIVMLT,
|
||||
TD_DOTEQL,
|
||||
TD_LSHSYM,
|
||||
TD_RSHSYM,
|
||||
TD_SCNSP,
|
||||
TD_MCCCPY,
|
||||
TD_MCPSTIN,
|
||||
TD_ENTAB,
|
||||
TD_XSPC,
|
||||
TD_RGB,
|
||||
};
|
||||
#endif
|
|
@ -0,0 +1,220 @@
|
|||
#pragma once
|
||||
#include "klackygears.h"
|
||||
/*
|
||||
Most of this is copied from drashna. I added and changed a few things but, it's all based off of his user folder.
|
||||
*/
|
||||
#if (!defined(LAYOUT) && defined(KEYMAP))
|
||||
#define LAYOUT KEYMAP
|
||||
#endif
|
||||
|
||||
//Added other layout options
|
||||
#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
|
||||
#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
|
||||
#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
|
||||
#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
|
||||
#define LAYOUT_ortho_4x12_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__)
|
||||
#define LAYOUT_ortho_5x10_wrapper(...) LAYOUT_ortho_5x10(__VA_ARGS__)
|
||||
#define LAYOUT_ortho_5x5_wrapper(...) LAYOUT_ortho_5x5(__VA_ARGS__)
|
||||
|
||||
|
||||
/*
|
||||
NOTE: If you do a search/replace
|
||||
then you need to add/remove underscores to keep the
|
||||
lengths consistent.
|
||||
*/
|
||||
//keymaps for tap dance and without
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
|
||||
#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
|
||||
#define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
|
||||
|
||||
#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
|
||||
#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
|
||||
#define _________________QWERTY_R3_________________ KC_N, KC_M, TD(TD_COMQUES), TD(TD_DTEX), LT(_MDIA,KC_SLASH)
|
||||
|
||||
|
||||
#define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G
|
||||
#define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D
|
||||
#define _________________COLEMAK_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_B
|
||||
|
||||
#define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
|
||||
#define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
|
||||
#define _________________COLEMAK_R3________________ KC_K, KC_M, TD(TD_COMQUES), TD(TD_DTEX), KC_SLASH
|
||||
/*
|
||||
#define ______________COLEMAK_MOD_DH_L1____________ KC_Q, KC_W, KC_F, KC_P, KC_B
|
||||
#define ______________COLEMAK_MOD_DH_L2____________ KC_A, KC_R, KC_S, KC_T, KC_G
|
||||
#define ______________COLEMAK_MOD_DH_L3____________ KC_Z, KC_X, KC_C, KC_D, KC_V
|
||||
|
||||
#define ______________COLEMAK_MOD_DH_R1____________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
|
||||
#define ______________COLEMAK_MOD_DH_R2____________ KC_M, KC_N, KC_E, KC_I, KC_O
|
||||
#define ______________COLEMAK_MOD_DH_R3____________ KC_K, KC_H, KC_COMM, KC_DOT, KC_SLASH
|
||||
*/
|
||||
|
||||
#define _______________DVORAK_L1___________________ KC_QUOT, TD(TD_COMQUES), TD(TD_DTEX), KC_P, KC_Y
|
||||
#define _______________DVORAK_L2___________________ KC_A, KC_O, KC_E, KC_U, KC_I
|
||||
#define _______________MACDVK_L3___________________ MT(MOD_LCTL,KC_SCLN), MT(MOD_LALT,KC_Q), MT(MOD_LGUI, KC_J), KC_K, KC_X
|
||||
#define _______________WINDVK_L3___________________ MT(MOD_LGUI,KC_SCLN), MT(MOD_LALT,KC_Q), MT(MOD_LCTL, KC_J), KC_K, KC_X
|
||||
|
||||
#define _______________DVORAK_R1___________________ KC_F, KC_G, KC_C, KC_R, KC_L
|
||||
#define _______________DVORAK_R2___________________ KC_D, KC_H, KC_T, KC_N, KC_S
|
||||
#define _______________MACDVK_R3___________________ KC_B, KC_M, MT(MOD_LGUI,KC_W), MT(MOD_LALT,KC_V), LT(_MDIA,KC_Z)
|
||||
#define _______________WINDVK_R3___________________ KC_B, KC_M, MT(MOD_LCTL,KC_W), MT(MOD_LALT,KC_V), LT(_MDIA,KC_Z)
|
||||
|
||||
#define __________c39__MACDVK_L3___________________ MT(MOD_LCTL,KC_SCLN), MT(MOD_LALT,KC_Q), MT(MOD_LGUI, KC_J), LT(_SYMB,KC_K), TD(TD_XSPC)
|
||||
#define __________c39__WINDVK_L3___________________ MT(MOD_LGUI,KC_SCLN), MT(MOD_LALT,KC_Q), MT(MOD_LCTL, KC_J), LT(_SYMB,KC_K), TD(TD_XSPC)
|
||||
#define __________c39__MACDVK_R3___________________ LT(_MNMB,KC_B), LT(_SYMB,KC_M), MT(MOD_LGUI,KC_W), MT(MOD_LALT,KC_V), LT(_MDIA,KC_Z)
|
||||
#define __________c39__WINDVK_R3___________________ LT(_NUMB,KC_B), LT(_SYMB,KC_M), MT(MOD_LCTL,KC_W), MT(MOD_LALT,KC_V), LT(_MDIA,KC_Z)
|
||||
#else
|
||||
|
||||
#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
|
||||
#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
|
||||
#define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
|
||||
|
||||
#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
|
||||
#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
|
||||
#define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, LT(_MDIA,KC_SLASH)
|
||||
|
||||
|
||||
#define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G
|
||||
#define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D
|
||||
#define _________________COLEMAK_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_B
|
||||
|
||||
#define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
|
||||
#define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
|
||||
#define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLASH
|
||||
|
||||
#define _______________DVORAK_L1___________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
|
||||
#define _______________DVORAK_L2___________________ KC_A, KC_O, KC_E, KC_U, KC_I
|
||||
#define _______________MACDVK_L3___________________ MT(MOD_LCTL,KC_SCLN), MT(MOD_LALT,KC_Q), MT(MOD_LGUI, KC_J), KC_K, KC_X
|
||||
#define _______________WINDVK_L3___________________ MT(MOD_LGUI,KC_SCLN), MT(MOD_LALT,KC_Q), MT(MOD_LCTL, KC_J), KC_K, KC_X
|
||||
|
||||
#define _______________DVORAK_R1___________________ KC_F, KC_G, KC_C, KC_R, KC_L
|
||||
#define _______________DVORAK_R2___________________ KC_D, KC_H, KC_T, KC_N, KC_S
|
||||
#define _______________MACDVK_R3___________________ KC_B, KC_M, MT(MOD_LGUI,KC_W), MT(MOD_LALT,KC_V), LT(_MDIA,KC_Z)
|
||||
#define _______________WINDVK_R3___________________ KC_B, KC_M, MT(MOD_LCTL,KC_W), MT(MOD_LALT,KC_V), LT(_MDIA,KC_Z)
|
||||
#endif
|
||||
|
||||
/*
|
||||
#define ________________DVORAK_AU_L1_______________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
|
||||
#define ________________DVORAK_AU_L2_______________ KC_O, KC_A, KC_E, KC_I, KC_U
|
||||
#define ________________DVORAK_AU_L3_______________ KC_SCLN, KC_Q, KC_J, KC_K, KC_X
|
||||
|
||||
#define ________________DVORAK_AU_R1_______________ KC_F, KC_G, KC_C, KC_R, KC_L
|
||||
#define ________________DVORAK_AU_R2_______________ KC_D, KC_H, KC_T, KC_N, KC_S
|
||||
#define ________________DVORAK_AU_R3_______________ KC_B, KC_M, KC_W, KC_V, KC_Z
|
||||
|
||||
|
||||
#define _________________WORKMAN_L1________________ KC_Q, KC_D, KC_R, KC_W, KC_B
|
||||
#define _________________WORKMAN_L2________________ KC_A, KC_S, KC_H, KC_T, KC_G
|
||||
#define _________________WORKMAN_L3________________ KC_Z, KC_X, KC_M, KC_C, KC_V
|
||||
|
||||
#define _________________WORKMAN_R1________________ KC_J, KC_F, KC_U, KC_P, KC_SCLN
|
||||
#define _________________WORKMAN_R2________________ KC_Y, KC_N, KC_E, KC_O, KC_I
|
||||
#define _________________WORKMAN_R3________________ KC_K, KC_L, TD(TD_COMQUES), TD(TD_DTEX), KC_SLASH
|
||||
|
||||
|
||||
#define _________________NORMAN_L1_________________ KC_Q, KC_W, KC_D, KC_F, KC_K
|
||||
#define _________________NORMAN_L2_________________ KC_A, KC_S, KC_E, KC_T, KC_G
|
||||
#define _________________NORMAN_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
|
||||
|
||||
#define _________________NORMAN_R1_________________ KC_J, KC_U, KC_R, KC_L, KC_SCLN
|
||||
#define _________________NORMAN_R2_________________ KC_Y, KC_N, KC_I, KC_O, KC_U
|
||||
#define _________________NORMAN_R3_________________ KC_P, KC_M, KC_COMM, KC_DOT, KC_SLASH
|
||||
*/
|
||||
|
||||
// thumb key layouts
|
||||
#define ________WIN_THUMB_CLUSTER_________ LT(_SYMB,KC_SPC), LT(_NUMB,KC_BSPC), LT(_NUMB,KC_TAB), LT(_SYMB,KC_ENT)
|
||||
#define ________MAC_THUMB_CLUSTER_________ LT(_SYMB,KC_SPC), LT(_MNMB,KC_BSPC), LT(_MNMB,KC_TAB), LT(_SYMB,KC_ENT)
|
||||
|
||||
#define __________________WIN_THUMB_CLUSTER_V2______________ LT(_FUNC,KC_ENT), LT(_NUMB,KC_BSPC), MT(MOD_LSFT,KC_SPC), LT(_NUMB,KC_TAB), LT(_SYMB,KC_ENT), KC_RSFT
|
||||
#define __________________MAC_THUMB_CLUSTER_V2______________ LT(_FUNC,KC_ENT), LT(_MNMB,KC_BSPC), MT(MOD_LSFT,KC_SPC), LT(_MNMB,KC_TAB), LT(_SYMB,KC_ENT), KC_RSFT
|
||||
#define ________MAC_THUMB_L______ LT(_FUNC,KC_ENT), LT(_MNMB,KC_BSPC), MT(MOD_LSFT,KC_SPC)
|
||||
#define ________MAC_THUMB_R______ LT(_MNMB,KC_TAB), LT(_SYMB,KC_ENT), LT(_MDIA,KC_ENT)
|
||||
#define ________WIN_THUMB_L______ LT(_FUNC,KC_ENT), LT(_NUMB,KC_BSPC), MT(MOD_LSFT,KC_SPC)
|
||||
#define ________WIN_THUMB_R______ LT(_NUMB,KC_TAB), LT(_SYMB,KC_ENT), LT(_MDIA,KC_ENT)
|
||||
|
||||
// Mission Control Commands
|
||||
#define ________MAC_MISSION_CTRL__________ LCTL(KC_LEFT), LCTL(KC_UP), LCTL(KC_DOWN), LCTL(KC_RGHT)
|
||||
|
||||
//Number Row
|
||||
#define _________________NUMBER_L__________________ KC_1, KC_2, KC_3, KC_4, KC_5
|
||||
#define _________________NUMBER_R__________________ KC_6, KC_7, KC_8, KC_9, KC_0
|
||||
|
||||
//keymaps for tap dance and without
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
//Arrow keys and copy-paste shortcuts for MAC OS
|
||||
#define _________________MACNAV_L1_________________ KC_PGUP, KC_PGDN, KC_HOME, KC_END, _______
|
||||
#define _________________MACNAV_L2_________________ KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT, _______
|
||||
#define _________________MACNAV_L3_________________ _______, LGUI(KC_A), TD(TD_MCCCPY), TD(TD_MCPSTIN), KC_DEL
|
||||
|
||||
//Arrow keys and copy-paste shortcuts for Windows and Microsoft Access & Excel
|
||||
#define _________________WINNAV_L1_________________ KC_PGUP, KC_PGDN, KC_HOME, KC_END, TD(TD_FNDR)
|
||||
#define _________________WINNAV_L2_________________ KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT, TD(TD_PTSP)
|
||||
#define _________________WINNAV_L3_________________ TD(TD_ACCW), LCTL(KC_A), TD(TD_CCPY), TD(TD_PSTI), TD(TD_DDEL)
|
||||
|
||||
//Numpad layout with different mod-tap keys for MAC OS and Windows
|
||||
#define _________________NUMB_R1___________________ TD(TD_MINPLS), KC_7, KC_8, KC_9, KC_COLN
|
||||
#define _________________NUMB_R2___________________ TD(TD_DIVMLT), KC_4, KC_5, KC_6, C_S_T(KC_COLN)
|
||||
#define _________________NUMB_R3_MAC_______________ TD(TD_DOTEQL), KC_1, MT(MOD_LGUI,KC_2), MT(MOD_LALT,KC_3), MT(MOD_LCTL,KC_0)
|
||||
#define _________________NUMB_R3_WIN_______________ TD(TD_DOTEQL), KC_1, MT(MOD_LCTL,KC_2), MT(MOD_LALT,KC_3), MT(MOD_LGUI,KC_0)
|
||||
#define _________________NUMB_R4___________________ KC_LSFT, KC_0, KC_0, _______, _______
|
||||
#else
|
||||
//Arrow keys and copy-paste shortcuts for MAC OS
|
||||
#define _________________MACNAV_L1_________________ KC_PGUP, KC_PGDN, KC_HOME, KC_END, _______
|
||||
#define _________________MACNAV_L2_________________ KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT, _______
|
||||
#define _________________MACNAV_L3_________________ _______, LGUI(KC_A), _______, _______, KC_DEL
|
||||
|
||||
//Arrow keys and copy-paste shortcuts for Windows and Microsoft Access & Excel
|
||||
#define _________________WINNAV_L1_________________ KC_PGUP, KC_PGDN, KC_HOME, KC_END, _______
|
||||
#define _________________WINNAV_L2_________________ KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT, _______
|
||||
#define _________________WINNAV_L3_________________ _______, _______, _______, _______, _______
|
||||
#define _________________NUMB_R1___________________ KC_PMNS, KC_7, KC_8, KC_9, KC_PPLS
|
||||
#define _________________NUMB_R2___________________ KC_PSLS, KC_4, KC_5, KC_6, KC_PAST
|
||||
#define _________________NUMB_R3_MAC_______________ KC_DOT, KC_1, MT(MOD_LGUI,KC_2), MT(MOD_LALT,KC_3), MT(MOD_LCTL,KC_0)
|
||||
#define _________________NUMB_R3_WIN_______________ KC_DOT, KC_1, MT(MOD_LCTL,KC_2), MT(MOD_LALT,KC_3), MT(MOD_LGUI,KC_0)
|
||||
#define _________________NUMB_R4___________________ KC_LSFT, KC_0, KC_0, _______, _______
|
||||
#endif
|
||||
|
||||
//Function Row
|
||||
/*
|
||||
#define _________________FUNC_LEFT_________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
|
||||
#define _________________FUNC_RIGHT________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
|
||||
*/
|
||||
|
||||
//Function keys as macropad
|
||||
#define _____________FUNC_1_______________ KC_F9, KC_F10, KC_F11, KC_F12
|
||||
#define _____________FUNC_2_______________ KC_F5, KC_F6, KC_F7, KC_F8
|
||||
#define _____________FUNC_3_______________ KC_F1, KC_F2, KC_F3, KC_F4
|
||||
|
||||
//RGB keys
|
||||
#if defined RGBLIGHT_ENABLE || defined RGB_MATRIX_ENABLE
|
||||
#define _________________RGB_1_____________________ RGBRST, RGB_HUI, RGB_SAI, RGB_VAI, RGB_SPI
|
||||
#define _________________RGB_2_____________________ RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, RGB_SPD
|
||||
#else
|
||||
#define _________________RGB_1_____________________ _______, _______, _______, _______, _______
|
||||
#define _________________RGB_2_____________________ _______, _______, _______, _______, _______
|
||||
#endif
|
||||
|
||||
//Audio keys
|
||||
#define _________________MEDIA_____________________ KC_MPLY, KC_MUTE, KC_VOLD, KC_VOLU, _______
|
||||
#define _________________MEDIA_V2__________________ KC_EJCT, KC_MRWD, KC_MPLY, KC_MFFD, _______
|
||||
|
||||
//Base layer keys
|
||||
#define _________________LYOUT_____________________ _______, KC_QWERTY, KC_MACBASE, KC_WINBASE, _______
|
||||
|
||||
//Punctuation keys
|
||||
#define _________________PUNC_L1___________________ KC_BSLS, KC_AT, KC_HASH, KC_DLR, KC_PERC
|
||||
#define _________________PUNC_L1_ALT_______________ KC_DQT, KC_AT, KC_HASH, KC_DLR, KC_PERC
|
||||
#define _________________PUNC_L2___________________ KC_PLUS, KC_MINS, KC_ASTR, KC_SLSH, KC_EQL
|
||||
#define _________________PUNC_L3___________________ KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_AMPR
|
||||
#define _________________PUNC_L3_ALT_______________ _______, _______, KC_TILD, KC_CIRC, KC_GRV
|
||||
#define _________________PUNC_R1___________________ _______, KC_DQT, KC_EQL, _______, _______
|
||||
#define _________________PUNC_R2___________________ _______, KC_ASTR, KC_SLSH, KC_PLUS, KC_MINS
|
||||
#define _________________PUNC_R3___________________ _______, KC_EQL, KC_BSLS, _______, _______
|
||||
|
||||
//Make Shortcuts and window switching
|
||||
#define _____________FUNC_L1_______________________ MAKEKF, MAKEK, _______, KC_ESC, LCTL(LALT(KC_DEL))
|
||||
#define _____________FUNC_L3_______________________ KC_LGUI, KC_RALT, KC_LCTL, KC_TAB, _______
|
||||
|
||||
|
||||
#define _________________KC_BLANK__________________ _______, _______, _______, _______, _______
|
Loading…
Reference in New Issue