From c00a9937f2ed322ab4dc8927975eae34a965e145 Mon Sep 17 00:00:00 2001 From: Thomas Museus Dabay <41303137+thomas-m-d@users.noreply.github.com> Date: Tue, 15 Jun 2021 22:35:31 -0500 Subject: [PATCH] [Docs] Update one_shot_keys.md (#12291) --- docs/one_shot_keys.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/one_shot_keys.md b/docs/one_shot_keys.md index 9fc5486299..f1f93199c2 100644 --- a/docs/one_shot_keys.md +++ b/docs/one_shot_keys.md @@ -23,7 +23,7 @@ You can control the behavior of one shot keys by defining these in `config.h`: Sometimes, you want to activate a one-shot key as part of a macro or tap dance routine. -For one shot layers, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`. +For one shot layers, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `clear_oneshot_layer_state(ONESHOT_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`. For one shot mods, you need to call `set_oneshot_mods(MOD_BIT(KC_*))` to set it, or `clear_oneshot_mods()` to cancel it.