[Keymap] Toinux's crkbd keymap and userspace (#16437)

This commit is contained in:
toinux 2022-04-22 09:41:54 +02:00 committed by GitHub
parent 97b861d104
commit d8b9796a32
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GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 1071 additions and 0 deletions

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/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
//#define USE_MATRIX_I2C
/* Select hand configuration */
#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS
//#define TAPPING_FORCE_HOLD
//#define TAPPING_TERM 100
#ifdef RGBLIGHT_ENABLE
#define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
#define RGBLIGHT_LIMIT_VAL 120
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
#endif
#ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
# define RGB_MATRIX_HUE_STEP 8
# define RGB_MATRIX_SAT_STEP 8
# define RGB_MATRIX_VAL_STEP 8
# define RGB_MATRIX_SPD_STEP 10
/* Enable the animations you want/need. You may need to enable only a small number of these because *
* they take up a lot of space. Enable and confirm that you can still successfully compile your firmware. */
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
// # define ENABLE_RGB_MATRIX_ALPHAS_MODS
// # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
// # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
// # define ENABLE_RGB_MATRIX_BREATHING
// # define ENABLE_RGB_MATRIX_BAND_SAT
// # define ENABLE_RGB_MATRIX_BAND_VAL
// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
// # define ENABLE_RGB_MATRIX_CYCLE_ALL
// # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
// # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
// # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
// # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
// # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
// # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
// # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
// # define ENABLE_RGB_MATRIX_DUAL_BEACON
// # define ENABLE_RGB_MATRIX_RAINBOW_BEACON
// # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
// # define ENABLE_RGB_MATRIX_RAINDROPS
// # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
// # define ENABLE_RGB_MATRIX_HUE_BREATHING
// # define ENABLE_RGB_MATRIX_HUE_PENDULUM
// # define ENABLE_RGB_MATRIX_HUE_WAVE
// # define ENABLE_RGB_MATRIX_PIXEL_RAIN
// # define ENABLE_RGB_MATRIX_PIXEL_FLOW
// # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
// # define ENABLE_RGB_MATRIX_TYPING_HEATMAP
// # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define ENABLE_RGB_MATRIX_SPLASH
// # define ENABLE_RGB_MATRIX_MULTISPLASH
// # define ENABLE_RGB_MATRIX_SOLID_SPLASH
// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif
#define OLED_FONT_H "keyboards/crkbd/keymaps/toinux/glcdfont.c"
#define SPLIT_LAYER_STATE_ENABLE
// #define SPLIT_LED_STATE_ENABLE
#define LAYER_STATE_16BIT

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// This is the 'classic' fixed-space bitmap font for Adafruit_GFX since 1.0.
// See gfxfont.h for newer custom bitmap font info.
#include "progmem.h"
// Standard ASCII 5x7 font
const unsigned char font[] PROGMEM = {
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0xFF, 0xE7, 0xC3, 0xE7, 0xFF, 0x00,
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0xFF, 0xE7, 0xDB, 0xE7, 0xFF, 0x00,
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0x7F, 0x7F, 0x03, 0x03, 0x7F, 0x7F,
0x7F, 0x7F, 0x03, 0x03, 0x7F, 0x7F,
0x3E, 0x7F, 0x63, 0x63, 0x63, 0x63,
0x3C, 0x00, 0x00, 0x00, 0x00, 0x00,
};

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/* Copyright 2022 toinux
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
enum crkbd_layers {
_BASE,
_GAMING,
_GAMING2,
_ACCENTS,
_LOWER,
_RAISE,
_FUN,
_NAV,
_MOUSE,
_ADJUST
};
#define CTRLSC LCTL_T(KC_ESC)
#define QUORCTL RCTL_T(KC_QUOT)
#define MOSCLN LT(_MOUSE,KC_SCLN)
#define ACCENTS LT(_ACCENTS,KC_RALT)
#define FUN LT(_FUN,KC_SPC)
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
#define SPCNAV LT(_NAV,KC_SPC)
#define SFTENT MT(MOD_RSFT,KC_ENT)
#define TABLGUI LGUI_T(KC_TAB)
#define BASE DF(_BASE)
#define GAMING DF(_GAMING)
#define GAMING2 MO(_GAMING2)
#define SC_F1 LSFT(LCTL(KC_F1))
#define SC_F2 LSFT(LCTL(KC_F2))
#define SC_F3 LSFT(LCTL(KC_F3))
#define SC_F4 LSFT(LCTL(KC_F4))

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/*
Copyright 2019 @foostan
Copyright 2020 Drashna Jaelre <@drashna>
Copyright 2022 @toinux
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "users/toinux/keymap_qwerty_fr.h"
#include "keycodes.h"
#ifdef OLED_ENABLE
#include "oled.h"
#endif
// TEMPLATE
// ,-----------------------------------------------------. ,-----------------------------------------------------.
// | | | | | | | | | | | | | |
// |--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
// | | | | | | | | | | | | | |
// |--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
// | | | | | | | | | | | | | |
// `--------+--------+--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------+--------+--------'
// | | | | | | | |
// `--------------------------' `--------------------------'
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Base
// ,-----------------------------------------------------. ,-----------------------------------------------------.
// |Tab/LGui| Q | W | E | R | T | | Y | U | I | O | P | Bksp |
// |--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
// | CtrlSc | A | S | D | F | G | | H | J | K | L | ;/Mous | '/Rctl |
// |--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
// | Shift | Z | X | C | V | B | | N | M | , | . | / | SftEnT |
// `--------+--------+--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------+--------+--------'
// | LALT | LOWER |Spc/FUN | | Spc/NAV| RAISE |ACCENTS |
// `--------------------------' `--------------------------'
[_BASE] = LAYOUT_split_3x6_3(
TABLGUI, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
CTRLSC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, MOSCLN, QUORCTL,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFTENT,
KC_LALT, LOWER, FUN, SPCNAV, RAISE, ACCENTS
),
// Gaming
// ,-----------------------------------------------------. ,-----------------------------------------------------.
// | Esc | Q | W | E | R | T | | Y | U | I | O | P | Bksp |
// |--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
// | Ctrl | A | S | D | F | G | | H | J | K | L | ;/Mous | ' |
// |--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
// | Shift | Z | X | C | V | B | | N | M | , | . | / | SftEnT |
// `--------+--------+--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------+--------+--------'
// | LALT |GAMING2 | Space | | Spc/NAV| RAISE |ACCENTS |
// `--------------------------' `--------------------------'
[_GAMING] = LAYOUT_split_3x6_3(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, MOSCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFTENT,
KC_LALT, GAMING2, KC_SPC, SPCNAV, RAISE, ACCENTS
),
// Gaming 2
// ,-----------------------------------------------------. ,-----------------------------------------------------.
// | Tab | 1 | 2 | 3 | 4 | 5 | | | | | | | |
// |--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
// | Ctrl | 6 | 7 | 8 | 9 | 0 | | | | | | | |
// |--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
// | LGui | Base | | Vol- | Vol+ | Mute | | | | | | | |
// `--------+--------+--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------+--------+--------'
// | | | | | | | |
// `--------------------------' `--------------------------'
[_GAMING2] = LAYOUT_split_3x6_3(
KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_LCTL, KC_6, KC_7, KC_8, KC_9, KC_0, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_LGUI, BASE, XXXXXXX, KC_VOLD, KC_VOLU, KC_MUTE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, _______, _______, _______, _______, _______
),
// Accents, see http://marin.jb.free.fr/qwerty-fr/
// ,-----------------------------------------------------. ,-----------------------------------------------------.
// | | â | é | è | ê | € | | û | ù | î | ô | œ | |
// |--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
// | | à | æ | ë | | « | | » | ü | ï | ö | ° | |
// |--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
// | | à | | ç | | | | | | | | | |
// `--------+--------+--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------+--------+--------'
// | | | | | | | |
// `--------------------------' `--------------------------'
[_ACCENTS] = LAYOUT_split_3x6_3(
_______, QF_ACIR, QF_EACU, QF_EGRV, QF_ECIR, QF_EURO, QF_UCIR, QF_UGRV, QF_ICIR, QF_OCIR, QF_OE, _______,
_______, QF_AGRV, QF_AE, QF_EDIA, _______, QF_LDAQ, QF_RDAQ, QF_UDIA, QF_IDIA, QF_ODIA, QF_DEG, _______,
_______, QF_AGRV, _______, QF_CCED, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______
),
// Lower
// ,-----------------------------------------------------. ,-----------------------------------------------------.
// | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | Del |
// |--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
// | | SC_F1 | SC_F2 | SC_F3 | SC_F4 | | | | _ | + | { | } | | |
// |--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
// | | Gaming | | Vol- | Vol+ | Mute | | | | | | | |
// `--------+--------+--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------+--------+--------'
// | | | | | | | |
// `--------------------------' `--------------------------'
[_LOWER] = LAYOUT_split_3x6_3(
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
_______, SC_F1, SC_F2, SC_F3, SC_F4, XXXXXXX, XXXXXXX, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
_______, GAMING, XXXXXXX, KC_VOLD, KC_VOLU, KC_MUTE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
_______, _______, _______, _______, _______, _______
),
// Raise
// ,-----------------------------------------------------. ,-----------------------------------------------------.
// | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
// |--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
// | | | | | | | | | - | = | [ | ] | \ |
// |--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
// | | | | | | | | | | | | | |
// `--------+--------+--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------+--------+--------'
// | | | | | | | |
// `--------------------------' `--------------------------'
[_RAISE] = LAYOUT_split_3x6_3(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
_______, _______, _______, _______, _______, _______
),
// Functions and keypad
// ,-----------------------------------------------------. ,-----------------------------------------------------.
// | | F1 | F2 | F2 | F4 | | | | 7 | 8 | 9 | | |
// |--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
// | | F5 | F6 | F7 | F8 | | | | 4 | 5 | 6 | - | / |
// |--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
// | | F9 | F10 | F11 | F12 | | | | 1 | 2 | 3 | + | * |
// `--------+--------+--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------+--------+--------'
// | | | | | = | 0 | . |
// `--------------------------' `--------------------------'
[_FUN] = LAYOUT_split_3x6_3(
_______, KC_F1, KC_F2, KC_F3, KC_F4, XXXXXXX, XXXXXXX, KC_P7, KC_P8, KC_P9, XXXXXXX, _______,
_______, KC_F5, KC_F6, KC_F7, KC_F8, XXXXXXX, XXXXXXX, KC_P4, KC_P5, KC_P6, KC_PMNS, KC_PSLS,
_______, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, XXXXXXX, KC_P1, KC_P2, KC_P3, KC_PPLS, KC_PAST,
_______, _______, _______, KC_PENT, KC_P0, KC_PDOT
),
// Navigation and function keys
// ,-----------------------------------------------------. ,-----------------------------------------------------.
// | | F1 | F2 | F2 | F4 | | | | Pg Up | Up | Pg Dn | Ins | Del |
// |--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
// | | F5 | F6 | F7 | F8 | | | Home | Left | Down | Right | | |
// |--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
// | | F9 | F10 | F11 | F12 | | | Space | End | | | | |
// `--------+--------+--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------+--------+--------'
// | | | | | | | |
// `--------------------------' `--------------------------'
[_NAV] = LAYOUT_split_3x6_3(
_______, KC_F1, KC_F2, KC_F3, KC_F4, XXXXXXX, XXXXXXX, KC_PGUP, KC_UP, KC_PGDN, KC_INS, KC_DEL,
_______, KC_F5, KC_F6, KC_F7, KC_F8, XXXXXXX, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, XXXXXXX,
_______, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, KC_SPC, KC_END, XXXXXXX, XXXXXXX, XXXXXXX, _______,
_______, _______, _______, _______, _______, _______
),
// Mouse
// ,-----------------------------------------------------. ,-----------------------------------------------------.
// | | | Wh up | Ms up | Wh dn | | | | | | | | |
// |--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
// | | | Ms lft | Ms dn | Ms rgt | | | | btn1 | btn3 | btn2 | | |
// |--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
// | | | Wh lft | | Wh rgt | | | | | | | | |
// `--------+--------+--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------+--------+--------'
// | | | | | | | |
// `--------------------------' `--------------------------'
[_MOUSE] = LAYOUT_split_3x6_3(
_______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______, _______, _______, _______, _______, _______,
_______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, KC_BTN1, KC_BTN3, KC_BTN2, _______, _______,
_______, _______, KC_WH_L, _______, KC_WH_R, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______
),
// Adjust
// ,-----------------------------------------------------. ,-----------------------------------------------------.
// | Reset | | | | | Print | | Num | Caps | Scroll | | | |
// |--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
// | On/Off | Hue ↑ | Sat ↑ | Brght ↑| | | | | | | | | |
// |--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
// | Cycle | Hue ↓ | Sat ↓ | Brght ↓| | | | | | | | | |
// `--------+--------+--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------+--------+--------'
// | | | | | | | |
// `--------------------------' `--------------------------'
[_ADJUST] = LAYOUT_split_3x6_3(
RESET, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PSCR, KC_NLCK, KC_CAPS, KC_SCRL, XXXXXXX, XXXXXXX, XXXXXXX,
RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, _______, _______, _______, _______, _______
)
};
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
#ifdef OLED_ENABLE
if (record->event.pressed) {
set_keylog(keycode, record);
}
#endif // OLED_ENABLE
switch (keycode) {
case FUN:
if (!host_keyboard_led_state().num_lock) {
tap_code(KC_NUMLOCK);
}
return true;
break;
}
return true;
}
void keyboard_post_init_user(void) {
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
rgb_matrix_mode_noeeprom(RGB_MATRIX_SOLID_COLOR);
rgb_matrix_sethsv_noeeprom(HSV_OFF);
#endif
}

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/* Copyright 2022 @toinux
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keycodes.h"
#include "oled.h"
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
if (!is_keyboard_master()) {
return OLED_ROTATION_180; // flips the display 180 degrees if offhand
}
return rotation;
}
void oled_render_mod_status(void) {
const uint8_t modifiers = get_mods() | get_oneshot_mods();
for (uint8_t i = 0; i < 2; i++) {
oled_set_cursor(9,i);
oled_write_P(gui_icon[(modifiers & MOD_MASK_GUI) ? 1 : 0][i], false);
oled_write_P(ctrl_icon[(modifiers & MOD_MASK_CTRL) ? 1 : 0][i], false);
oled_set_cursor(9,i+2);
oled_write_P(alt_icon[(modifiers & MOD_MASK_ALT) ? 1 : 0][i], false);
oled_write_P(shift_icon[(modifiers & MOD_MASK_SHIFT) ? 1 : 0][i], false);
}
}
void oled_render_layer_state(void) {
char c = 0x9F - get_highest_layer(layer_state|default_layer_state);
oled_set_cursor(20,0);
oled_write_char(0X00, false);
oled_set_cursor(20,1);
oled_write_char(c, false);
c += 32;
oled_set_cursor(20,2);
oled_write_char(c, false);
c += 32;
oled_set_cursor(20,3);
oled_write_char(c, false);
}
void oled_render_led_state(void) {
// oled_advance_page(false) instead of oled_write_ln_P to not break OLED_TIMEOUT
oled_write_P(PSTR("NUM"), host_keyboard_led_state().num_lock);
oled_advance_page(false);
oled_write_P(PSTR("CAP"), host_keyboard_led_state().caps_lock);
oled_advance_page(false);
oled_write_P(PSTR("SCL"), host_keyboard_led_state().scroll_lock);
oled_advance_page(false);
}
uint8_t last_row = 0;
uint8_t last_col = 0;
void set_keylog(uint16_t keycode, keyrecord_t *record) {
last_row = record->event.key.row;
last_col = record->event.key.col;
}
void oled_render_keylog(void) {
oled_write_char(last_row + '0', false);
oled_write_char('x', false);
oled_write_char(last_col + '0', false);
}
void oled_render_logo(void) {
static const char PROGMEM kpu_logo[][3] = {
{0x82, 0x83, 0},
{0x80, 0x81, 0},
{0xa0, 0xa1, 0},
{0xc0, 0xc1, 0}
};
for (uint8_t i = 0; i < 4; i++) {
oled_write_ln_P(kpu_logo[i], false);
}
}
bool oled_task_user(void) {
if (is_keyboard_master ()) {
oled_render_led_state();
oled_render_keylog();
oled_render_mod_status();
oled_render_layer_state();
} else {
oled_render_logo();
oled_scroll_right();
oled_scroll_set_speed(4);
}
return false;
}

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/* Copyright 2022 @toinux
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
static const char PROGMEM ctrl_icon[2][2][4] = {
{
// off
{0x93, 0x94, 0x95, 0},
{0xB3, 0xB4, 0xB5, 0},
},
{
// on
{0x8F ,0x90, 0x91, 0},
{0xAF ,0xB0, 0xB1, 0},
}
};
static const char PROGMEM shift_icon[2][2][4] = {
{
// off
{0xD3, 0xD4, 0xB5, 0},
{0xA8, 0xA9, 0xD5, 0},
},
{
// on
{0xCF ,0xD0, 0xB1, 0},
{0xC8 ,0xC9, 0xD1, 0},
}
};
static const char PROGMEM gui_icon[2][2][4] = {
{
// off
{0x92, 0x8C, 0x8D, 0},
{0xB2, 0xAC, 0xAD, 0},
},
{
// on
{0x8E ,0x8A, 0x8B, 0},
{0xAE ,0xAA, 0xAB, 0},
}
};
static const char PROGMEM alt_icon[2][2][4] = {
{
// off
{0xB2, 0xCC, 0xCD, 0},
{0xD2, 0x88, 0x89, 0},
},
{
// on
{0xAE ,0xCA, 0xCB, 0},
{0xCE ,0x86, 0x87, 0},
}
};
void set_keylog(uint16_t keycode, keyrecord_t *record);

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/* Copyright 2022 @toinux
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keycodes.h"
static const char gaming_leds[] = {18, 22, 19, 16};
static const char gaming2_leds[] = {23, 18, 17, 10, 9, 22, 19, 16, 11, 8};
static const char nav_leds[] = {38, 43, 44, 46};
static const char fun_leds[] = {45, 44, 37, 46, 43, 38, 47, 42, 39, 40};
static const char mouse_leds[] = {11, 16, 17, 19};
void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
if (host_keyboard_led_state().caps_lock) {
rgb_matrix_set_color(26, RGB_RED);
}
switch(get_highest_layer(layer_state|default_layer_state)) {
case _GAMING:
if (is_keyboard_master()) {
for (uint8_t i = 0; i < 4; i++) {
rgb_matrix_set_color(gaming_leds[i], RGB_RED);
}
}
break;
case _GAMING2:
if (is_keyboard_master()) {
for (uint8_t i = 0; i < 10; i++) {
rgb_matrix_set_color(gaming2_leds[i], RGB_GREEN);
}
}
break;
case _NAV:
for (uint8_t i = 0; i < 4; i++) {
rgb_matrix_set_color(nav_leds[i], RGB_BLUE);
}
break;
case _FUN:
for (uint8_t i = 0; i < 10; i++) {
rgb_matrix_set_color(fun_leds[i], RGB_GREEN);
}
break;
case _ADJUST:
rgb_matrix_set_color(6, RGB_RED);
break;
case _MOUSE:
if (is_keyboard_master()) {
for (uint8_t i = 0; i < 4; i++) {
rgb_matrix_set_color(mouse_leds[i], RGB_PURPLE);
}
}
break;
}
}

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@ -0,0 +1,9 @@
MOUSEKEY_ENABLE = yes # Mouse keys
RGBLIGHT_ENABLE = no
RGB_MATRIX_ENABLE = yes
OLED_ENABLE = yes
OLED_DRIVER = SSD1306
LTO_ENABLE = yes
BOOTLOADER = atmel-dfu
SRC += ./oled.c ./rgb.c

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@ -0,0 +1,158 @@
/* Copyright 2022
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "keymap.h"
// clang-format off
// keymap adapted for http://marin.jb.free.fr/qwerty-fr/
/* AltGr symbols
*
* ` ¹ ² ³ ê ^ ŷ û î ô
*
* â é è ® π ¥ ù î ò œ « »
*
* à æ ë ε α ÿ ü ï ö ´ ¦
*
* ä × ç ω ß ñ µ ¸ ° ʕ
*
*  
*
*/
// Row 1
#define QF_DGRV RALT(KC_GRV) // ` (dead)
#define QF_SUP1 RALT(KC_1) // ¹
#define QF_SUP2 RALT(KC_2) // ²
#define QF_SUP3 RALT(KC_3) // ³
#define QF_ECIR RALT(KC_4) // ê
#define QF_EURO RALT(KC_5) // €
#define QF_DCIR RALT(KC_6) // ^ (dead)
#define QF_YCIR RALT(KC_7) // ŷ
#define QF_UCIR RALT(KC_8) // û
#define QF_ICIR RALT(KC_9) // î
#define QF_OCIR RALT(KC_0) // ô
#define QF_DASH RALT(KC_MINUS) //
#define QF_NEQL RALT(KC_EQUAL) // ≠
// Row 2
#define QF_ACIR RALT(KC_Q) // â
#define QF_EACU RALT(KC_W) // é
#define QF_EGRV RALT(KC_E) // è
#define QF_REGD RALT(KC_R) // ®
#define QF_PI RALT(KC_T) // π
#define QF_YEN RALT(KC_Y) // ¥
#define QF_UGRV RALT(KC_U) // ù
#define QF_IGRV RALT(KC_I) // ì
#define QF_OGRV RALT(KC_O) // ò
#define QF_OE RALT(KC_P) // œ
#define QF_LDAQ RALT(KC_LBRC) // «
#define QF_RDAQ RALT(KC_RBRC) // »
// Row 3
#define QF_AGRV RALT(KC_A) // à
#define QF_AE RALT(KC_S) // æ
#define QF_EDIA RALT(KC_D) // ë
#define QF_EPSL RALT(KC_F) // ε
#define QF_ALPH RALT(KC_G) // α
#define QF_YDIA RALT(KC_H) // ÿ
#define QF_UDIA RALT(KC_J) // ü
#define QF_IDIA RALT(KC_K) // ï
#define QF_ODIA RALT(KC_L) // ö
#define QF_PILC RALT(KC_SCLN) // ¶
#define QF_ACUT RALT(KC_QUOT) // ´ (dead)
#define QF_BRKP RALT(KC_BSLS) // ¦
// Row 4
#define QF_LTEQ RALT(KC_NUBS) // ≤
#define QF_ADIA RALT(KC_Z) // ä
#define QF_MUL RALT(KC_X) // ×
#define QF_CCED RALT(KC_C) // ç
#define QF_OMEG RALT(KC_V) // ω
#define QF_SS RALT(KC_B) // ß
#define QF_NTIL RALT(KC_N) // ñ
#define QF_MICR RALT(KC_M) // µ
#define QF_CEDL RALT(KC_COMM) // ¸ (dead)
#define QF_DEG RALT(KC_DOT) // °
#define QF_VOPH RALT(KC_SLSH) // ʕ
// Row 5
#define QF_NBSP RALT(KC_SPC) //   (non-breaking space)
/* Shift+AltGr symbols
*
* ~ ¡ ˝ ¯ Ê £ ˇ Ŷ Û Î Ô ±
*
* Â É È © Π ¤ Ù Ì Ò Œ
*
* À Æ Ë Δ β Ÿ Ü Ï ö § ¨ ø
*
* Ä ÷ Ç Ω þ Ñ Σ ˛ ˚ ¿
*
*  
*
*/
// Row 1
#define QF_DTIL S(RALT(KC_GRV)) // ~ (dead)
#define QF_IEXL S(RALT(KC_1)) // ¡
#define QF_DACU S(RALT(KC_2)) // ˝ (dead)
#define QF_MACR S(RALT(KC_3)) // ¯ (dead)
#define QF_ECIU S(RALT(KC_4)) // Ê
#define QF_PND S(RALT(KC_5)) // £
#define QF_CARN S(RALT(KC_6)) // ˇ (dead)
#define QF_YCIU S(RALT(KC_7)) // Ŷ
#define QF_UCIU S(RALT(KC_8)) // Û
#define QF_ICIU S(RALT(KC_9)) // Î
#define QF_OCIO S(RALT(KC_0)) // Ô
#define QF_NDSH S(RALT(KC_MINUS)) // —
#define QF_PLMN S(RALT(KC_EQUAL)) // ±
// Row 2
#define QF_ACIU S(RALT(KC_Q)) // Â
#define QF_ECUU S(RALT(KC_W)) // É
#define QF_EGRU S(RALT(KC_E)) // È
#define QF_COPY S(RALT(KC_R)) // ©
#define QF_PIU S(RALT(KC_T)) // Π
#define QF_CURR S(RALT(KC_Y)) // ¤
#define QF_UGRU S(RALT(KC_U)) // Ù
#define QF_IGRU S(RALT(KC_I)) // Ì
#define QF_OGRU S(RALT(KC_O)) // Ò
#define QF_OEU S(RALT(KC_P)) // Œ
#define QF_LDQU S(RALT(KC_LBRC)) // “
#define QF_RDQU S(RALT(KC_RBRC)) // ”
// Row 3
#define QF_AGRU S(RALT(KC_A)) // À
#define QF_AEU S(RALT(KC_S)) // Æ
#define QF_EDIU S(RALT(KC_D)) // Ë
#define QF_DELT S(RALT(KC_F)) // Δ
#define QF_BETA S(RALT(KC_G)) // β
#define QF_YDIU S(RALT(KC_H)) // Ÿ
#define QF_UDIU S(RALT(KC_J)) // Ü
#define QF_IDIU S(RALT(KC_K)) // Ï
#define QF_ODIU S(RALT(KC_L)) // Ö
#define QF_SECT S(RALT(KC_SCLN)) // §
#define QF_DIAE S(RALT(KC_QUOT)) // ¨ (dead)
#define QF_OSTR S(RALT(KC_BSLS)) // ø
// Row 4
#define QF_GTEQ S(RALT(KC_NUBS)) // ≥
#define QF_ADIU S(RALT(KC_Z)) // Ä
#define QF_DIV S(RALT(KC_X)) // ÷
#define QF_CCDU S(RALT(KC_C)) // Ç
#define QF_OMEU S(RALT(KC_V)) // Ω
#define QF_THRN S(RALT(KC_B)) // þ
#define QF_NTIU S(RALT(KC_N)) // Ñ
#define QF_SIGM S(RALT(KC_M)) // Σ
#define QF_OGON S(RALT(KC_COMM)) // ˛ (dead)
#define QF_RNGA S(RALT(KC_DOT)) // ˚ (dead)
#define QF_IQUE S(RALT(KC_SLSH)) // ¿