Add combo hook to allow per layer combo reference layers. (#16699)
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
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@ -328,6 +328,51 @@ If you, for example, use multiple base layers for different key layouts, one for
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With `#define COMBO_ONLY_FROM_LAYER 0` in config.h, the combos' keys are always checked from layer `0`, even if other layers are active.
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### Combo reference layers by layer.
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If not using `COMBO_ONLY_FROM_LAYER` it is possible to specify a
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combo reference layer for any layer using the `combo_ref_from_layer` hook.
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The combo macros automatically create this function from the `COMBO_REF_LAYER()`
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entries given.
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This function returns the assigned reference layer for the current layer.
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if there is no match, it returns the default reference layer if set,
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or the current layer otherwise. A default layer can be set with
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`DEFAULT_REF_LAYER(_MY_COMBO_REF_LAYER)`
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If not set, the default reference layer selection from the automatically generated
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`combo-ref-from-layer()` will be the current layer.
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The following `combo_ref_from_layer` function
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will give a reference layer of _QWERTY for the _DVORAK layer and
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will give the _NAV layer as a reference to it's self. All other layers
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will have the default for their combo reference layer. If the default
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is not set, all other layers will reference themselves.
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```c
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#define COMBO_REF_DEFAULT _MY_COMBO_LAYER
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...
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uint8_t combo_ref_from_layer(uint8_t layer){
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switch (get_highest_layer(layer_state)){
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case _DVORAK: return _QWERTY;
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case _NAV: return _NAV;
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default: return _MY_COMBO_LAYER;
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}
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return layer; // important if default is not in case.
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}
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```
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The equivalent definition using the combo macros is this:
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```c
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COMBO_REF_LAYER(_DVORAK, _QWERTY)
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COMBO_REF_LAYER(_NAV, _NAV)
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DEFAULT_REF_LAYER(_MY_COMBO_LAYER).
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```
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## User callbacks
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In addition to the keycodes, there are a few functions that you can use to set the status, or check it:
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@ -350,6 +395,11 @@ First, you need to add `VPATH += keyboards/gboards` to your `rules.mk`. Next, in
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Then, write your combos in `combos.def` file in the following manner:
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```c
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// Alternate reference layers by layer
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// Layer Reference layer
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COMBO_REF_LAYER(_DVORAK, _QWERTY) // reference the qwerty layer for dvorak.
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COMBO_REF_LAYER(_NAV, _NAV) // explicit reference to self instead of the default.
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// name result chord keys
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COMB(AB_ESC, KC_ESC, KC_A, KC_B)
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COMB(JK_TAB, KC_TAB, KC_J, KC_K)
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@ -1,4 +1,10 @@
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// Keymap helpers
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// define reference layers per layer.
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#define REF_LAYER_FOR_LAYER(LAYER, REF_LAYER) \
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case LAYER: return REF_LAYER;
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#define DEF_REF_LAYER(LAYER) \
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default: return LAYER;
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#define K_ENUM(name, key, ...) name,
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#define K_DATA(name, key, ...) const uint16_t PROGMEM cmb_##name[] = {__VA_ARGS__, COMBO_END};
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@ -7,17 +13,22 @@
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#define A_ENUM(name, string, ...) name,
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#define A_DATA(name, string, ...) const uint16_t PROGMEM cmb_##name[] = {__VA_ARGS__, COMBO_END};
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#define A_COMB(name, string, ...) [name] = COMBO_ACTION(cmb_##name),
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#define A_ACTI(name, string, ...) \
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case name: \
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if (pressed) SEND_STRING(string); \
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#define A_ACTI(name, string, ...) \
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case name: \
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if (pressed) SEND_STRING(string); \
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break;
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#define A_TOGG(name, layer, ...) \
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case name: \
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if (pressed) layer_invert(layer); \
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#define A_TOGG(name, layer, ...) \
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case name: \
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if (pressed) layer_invert(layer); \
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break;
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#define BLANK(...)
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#undef COMBO_REF_LAYER
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#undef DEFAULT_REF_LAYER
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#define COMBO_REF_LAYER BLANK
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#define DEFAULT_REF_LAYER BLANK
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// Generate data needed for combos/actions
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// Create Enum
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#undef COMB
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@ -66,10 +77,33 @@ void process_combo_event(uint16_t combo_index, bool pressed) {
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}
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// Allow user overrides per keymap
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#if __has_include("inject.h")
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#if __has_include("inject.h")
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# include "inject.h"
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#endif
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}
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#undef COMB
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#undef SUBS
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#undef TOGG
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// Allow reference layers per layer.
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#define COMB BLANK
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#define SUBS BLANK
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#define TOGG BLANK
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#undef DEFAULT_REF_LAYER
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#undef COMBO_REF_LAYER
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#define COMBO_REF_LAYER REF_LAYER_FOR_LAYER
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#define DEFAULT_REF_LAYER DEF_REF_LAYER
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uint8_t combo_ref_from_layer(uint8_t current_layer){
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switch (current_layer){
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#include "combos.def"
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}
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return current_layer;
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}
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#undef COMB
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#undef SUBS
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#undef TOGG
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#undef COMBO_REF_LAYER
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#undef DEFAULT_REF_LAYER
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@ -29,6 +29,12 @@ extern uint16_t COMBO_LEN;
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__attribute__((weak)) void process_combo_event(uint16_t combo_index, bool pressed) {}
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#ifndef COMBO_ONLY_FROM_LAYER
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__attribute__((weak)) uint8_t combo_ref_from_layer(uint8_t layer) {
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return layer;
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}
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#endif
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#ifdef COMBO_MUST_HOLD_PER_COMBO
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__attribute__((weak)) bool get_combo_must_hold(uint16_t index, combo_t *combo) {
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return false;
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@ -304,7 +310,7 @@ void apply_combo(uint16_t combo_index, combo_t *combo) {
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#if defined(EXTRA_EXTRA_LONG_COMBOS)
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uint32_t state = 0;
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#elif defined(EXTRA_LONG_COMBOS)
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uint16_t state = 0;
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uint16_t state = 0;
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#else
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uint8_t state = 0;
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#endif
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@ -549,6 +555,12 @@ bool process_combo(uint16_t keycode, keyrecord_t *record) {
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#ifdef COMBO_ONLY_FROM_LAYER
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/* Only check keycodes from one layer. */
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keycode = keymap_key_to_keycode(COMBO_ONLY_FROM_LAYER, record->event.key);
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#else
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uint8_t highest_layer = get_highest_layer(layer_state);
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uint8_t ref_layer = combo_ref_from_layer(highest_layer);
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if (ref_layer != highest_layer) {
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keycode = keymap_key_to_keycode(ref_layer, record->event.key);
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}
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#endif
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for (uint16_t idx = 0; idx < COMBO_LEN; ++idx) {
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