Remove use of layout macros for LFKeyboards LED config (#20666)
This commit is contained in:
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3ab3101b28
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e77ebe6889
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@ -175,16 +175,3 @@ const uint8_t rgb_sequence[] = {
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12, 11, 10, 9, 16, 32, 31, 30, 28, 25, 24, 22, 21,
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12, 11, 10, 9, 16, 32, 31, 30, 28, 25, 24, 22, 21,
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20, 19, 18, 17, 1, 2, 3, 4, 5, 6, 7, 8, 14, 13
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20, 19, 18, 17, 1, 2, 3, 4, 5, 6, 7, 8, 14, 13
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};
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};
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// Maps switch LEDs from Row/Col to ISSI matrix.
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// Value breakdown:
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// Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
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// / \ ISSI Col | ISSI Row |
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// matrix idx
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const uint8_t switch_leds[MATRIX_ROWS][MATRIX_COLS] = LAYOUT(
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0x19, 0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x99, 0x98, 0x97, 0x96, 0x95, 0x94, 0x93, 0x92, 0x91,
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0x29, 0x28, 0x27, 0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0xA9, 0xA8, 0xA7, 0xA6, 0xA5, 0xA4, 0xA3, 0xA2, 0xA1,
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0x39, 0x38, 0x37, 0x36, 0x35, 0x34, 0x33, 0x32, 0x31, 0xB9, 0xB8, 0xB7, 0xB6, 0xB5, 0xB3,
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0x49, 0x48, 0x47, 0x45, 0x44, 0x43, 0x42, 0x41, 0xC9, 0xC8, 0xC7, 0xC6, 0xC5, 0xC4, 0xC2,
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0x59, 0x58, 0x57, 0x56, 0x55, 0x51, 0xD6, 0xE5, 0xE4, 0xE3, 0xE2, 0xE1
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);
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@ -1,6 +1,5 @@
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#pragma once
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#pragma once
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#include QMK_KEYBOARD_H
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#include "quantum.h"
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#include "quantum.h"
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typedef struct RGB_Color {
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typedef struct RGB_Color {
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@ -0,0 +1,19 @@
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#include "quantum.h"
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// Maps switch LEDs from Row/Col to ISSI matrix.
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// Value breakdown:
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// Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
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// / \ ISSI Col | ISSI Row |
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// matrix idx
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const uint8_t switch_leds[MATRIX_ROWS][MATRIX_COLS] = {
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{0x19, 0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12},
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{0x29, 0x28, 0x27, 0x26, 0x25, 0x24, 0x23, 0x22},
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{0x39, 0x38, 0x37, 0x36, 0x35, 0x34, 0x33, 0x32},
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{0x49, 0x48, 0x47, 0x45, 0x44, 0x43, 0x42, 0x41},
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{0x59, 0x58, 0x57, 0x56, 0x55, 0x51, 0xD6, 0xE5},
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{0x11, 0x99, 0x98, 0x97, 0x96, 0x95, 0x94, 0x93},
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{0x21, 0xA9, 0xA8, 0xA7, 0xA6, 0xA5, 0xA4, 0xA3},
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{0x31, 0xB9, 0xB8, 0xB7, 0xB6, 0xB5, 0xB3, 0x00},
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{0xC9, 0xC8, 0xC7, 0xC6, 0xC5, 0xC4, 0xC2, 0x00},
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{0xE4, 0xE3, 0xE2, 0xE1, 0x92, 0x91, 0xA2, 0xA1}
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};
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@ -0,0 +1,14 @@
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#include "quantum.h"
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// Maps switch LEDs from Row/Col to ISSI matrix.
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// Value breakdown:
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// Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
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// / \ ISSI Col | ISSI Row |
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// matrix idx
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const uint8_t switch_leds[MATRIX_ROWS][MATRIX_COLS] = {
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{0x19, 0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x99, 0x98, 0x97, 0x96, 0x95, 0x94, 0x93, 0x92, 0x91},
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{0x29, 0x28, 0x27, 0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0xA9, 0xA8, 0xA7, 0xA6, 0xA5, 0xA4, 0xA3, 0xA2, 0xA1},
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{0x39, 0x38, 0x37, 0x36, 0x35, 0x34, 0x33, 0x32, 0x31, 0xB9, 0xB8, 0xB7, 0xB6, 0xB5, 0xB3, 0x00, 0x00, 0x00},
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{0x49, 0x48, 0x47, 0x00, 0x45, 0x44, 0x43, 0x42, 0x41, 0xC9, 0xC8, 0xC7, 0xC6, 0xC5, 0xC4, 0x00, 0xC2, 0x00},
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{0x59, 0x58, 0x57, 0x56, 0x55, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00, 0xD6, 0xE5, 0xE4, 0xE3, 0xE2, 0xE1}
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};
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@ -0,0 +1,14 @@
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#include "quantum.h"
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// Maps switch LEDs from Row/Col to ISSI matrix.
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// Value breakdown:
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// Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
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// / \ ISSI Col | ISSI Row |
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// matrix idx
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const uint8_t switch_leds[MATRIX_ROWS][MATRIX_COLS] = {
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{0x19, 0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x99, 0x98, 0x97, 0x96, 0x95, 0x94, 0x93, 0x92, 0x91},
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{0x29, 0x28, 0x27, 0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0xA9, 0xA8, 0xA7, 0xA6, 0xA5, 0xA4, 0xA3, 0xA2, 0xA1},
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{0x39, 0x38, 0x37, 0x36, 0x35, 0x34, 0x33, 0x32, 0x31, 0xB9, 0xB8, 0xB7, 0xB6, 0xB5, 0xB3, 0x00, 0x00, 0x00},
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{0x49, 0x48, 0x47, 0x00, 0x45, 0x44, 0x43, 0x42, 0x41, 0xC9, 0xC8, 0xC7, 0xC6, 0xC5, 0xC4, 0x00, 0xC2, 0x00},
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{0x59, 0x58, 0x57, 0x56, 0x55, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00, 0xD6, 0xE5, 0xE4, 0xE3, 0xE2, 0xE1}
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};
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@ -153,18 +153,3 @@ const uint8_t rgb_matrices[] = {6, 7};
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const uint8_t rgb_sequence[] = {
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const uint8_t rgb_sequence[] = {
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27, 29, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 11, 15, 14, 20, 21, 22, 23, 24, 25, 26
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27, 29, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 11, 15, 14, 20, 21, 22, 23, 24, 25, 26
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};
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};
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// Maps switch LEDs from Row/Col to ISSI matrix.
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// Value breakdown:
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// Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
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// | | ISSI Col | ISSI Row |
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// / |
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// Device
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const uint8_t switch_leds[MATRIX_ROWS][MATRIX_COLS] =
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LAYOUT_tkl_ansi(
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0x19, 0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x99, 0x98, 0x97, 0x96, 0x95, 0x94, 0x93, 0x92, 0x91,
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0x29, 0x28, 0x27, 0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0xA9, 0xA8, 0xA7, 0xA6, 0xA5, 0xA4, 0xA3, 0xA2, 0xA1,
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0x39, 0x38, 0x37, 0x36, 0x35, 0x34, 0x33, 0x32, 0x31, 0xB9, 0xB8, 0xB7, 0xB6, 0xB5, 0xB3,
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0x49, 0x48, 0x47, 0x45, 0x44, 0x43, 0x42, 0x41, 0xC9, 0xC8, 0xC7, 0xC6, 0xC5, 0xC4, 0xC2,
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0x59, 0x58, 0x57, 0x56, 0x55, 0x51, 0xD6, 0xE5, 0xE4, 0xE3, 0xE2, 0xE1,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
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@ -1,6 +1,5 @@
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#pragma once
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#pragma once
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#include QMK_KEYBOARD_H
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#include "quantum.h"
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#include "quantum.h"
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#include "matrix.h"
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#include "matrix.h"
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#include <avr/sfr_defs.h>
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#include <avr/sfr_defs.h>
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@ -0,0 +1,16 @@
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#include "quantum.h"
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// Maps switch LEDs from Row/Col to ISSI matrix.
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// Value breakdown:
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// Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
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// | | ISSI Col | ISSI Row |
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// / |
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// Device
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const uint8_t switch_leds[MATRIX_ROWS][MATRIX_COLS] = {
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{0x19, 0x00, 0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x99, 0x98, 0x97, 0x96, 0x95, 0x94, 0x93},
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{0x92, 0x91, 0x29, 0x28, 0x27, 0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0xA9, 0xA8, 0xA7, 0xA6, 0xA5, 0xA4},
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{0xA3, 0xA2, 0xA1, 0x39, 0x38, 0x37, 0x36, 0x35, 0x34, 0x33, 0x32, 0x31, 0xB9, 0xB8, 0xB7, 0xB6, 0xB5},
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{0xB3, 0x49, 0x48, 0x47, 0x45, 0x44, 0x43, 0x42, 0x41, 0xC9, 0xC8, 0xC7, 0xC6, 0x00, 0x00, 0x00, 0x00},
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{0xC5, 0x00, 0xC4, 0xC2, 0x59, 0x58, 0x57, 0x56, 0x55, 0x51, 0xD6, 0xE5, 0xE4, 0x00, 0x00, 0xE3, 0x00},
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{0xE2, 0xE1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}
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};
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@ -0,0 +1,17 @@
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#include "quantum.h"
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// Maps switch LEDs from Row/Col to ISSI matrix.
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// Value breakdown:
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// Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
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// | | ISSI Col | ISSI Row |
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// / |
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// Device
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const uint8_t switch_leds[MATRIX_ROWS][MATRIX_COLS] = {
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{0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x99, 0x98, 0x97, 0x96, 0x00, 0x95, 0x94, 0x93},
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{0x29, 0x28, 0x27, 0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0xA9, 0xA8, 0xA7, 0x00, 0xA6, 0xA5, 0xA4},
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{0xA2, 0xA1, 0x39, 0x38, 0x37, 0x36, 0x35, 0x34, 0x33, 0x32, 0x31, 0xB9, 0xB8, 0xB7, 0xB6, 0xB5},
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{0x49, 0x48, 0x47, 0x45, 0x44, 0x43, 0x42, 0x41, 0xC9, 0xC8, 0xC7, 0xC6, 0x00, 0x00, 0x00, 0x00},
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{0x00, 0xC4, 0xC2, 0x59, 0x58, 0x57, 0x56, 0x55, 0x51, 0xD6, 0xE5, 0xE4, 0x00, 0x00, 0xE3, 0x00},
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{0xB3, 0xC5, 0xE2, 0xE1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
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{0x19, 0x92, 0x91, 0xA3, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}
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};
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@ -165,11 +165,10 @@ const uint8_t rgb_sequence[] = {
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// | | ISSI Col | ISSI Row |
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// | | ISSI Col | ISSI Row |
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// / |
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// / |
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// Device
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// Device
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const uint8_t switch_leds[MATRIX_ROWS][MATRIX_COLS] =
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const uint8_t switch_leds[MATRIX_ROWS][MATRIX_COLS] = {
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LAYOUT(
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{0x19, 0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x99, 0x98, 0x97, 0x96, 0x00, 0x95, 0x94, 0x93, 0x92, 0x91},
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0x19, 0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x99, 0x98, 0x97, 0x96, 0x95, 0x94, 0x93, 0x92, 0x91,
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{0x29, 0x28, 0x27, 0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0xA9, 0xA8, 0xA7, 0xA6, 0xA5, 0xB6, 0xA4, 0xA3, 0xA2, 0xA1},
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0x29, 0x28, 0x27, 0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0xA9, 0xA8, 0xA7, 0xA6, 0xA5, 0xA4, 0xA3, 0xA2, 0xA1,
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{0x39, 0x38, 0x37, 0x36, 0x35, 0x34, 0x33, 0x32, 0x31, 0xB9, 0xB8, 0xB7, 0x00, 0x00, 0x00, 0xB5, 0xB3, 0x49, 0x48},
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0x39, 0x38, 0x37, 0x36, 0x35, 0x34, 0x33, 0x32, 0x31, 0xB9, 0xB8, 0xB7, 0xB6, 0xB5, 0xB3,
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{0x47, 0x00, 0x45, 0x44, 0x43, 0x42, 0x41, 0xC9, 0xC8, 0xC7, 0xC6, 0xC5, 0xC4, 0x00, 0xC2, 0x59, 0x58, 0x57, 0x56},
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0x49, 0x48, 0x47, 0x45, 0x44, 0x43, 0x42, 0x41, 0xC9, 0xC8, 0xC7, 0xC6, 0xC5, 0xC4, 0xC2,
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{0x55, 0x51, 0xD6, 0x00, 0x00, 0xE5, 0x00, 0x00, 0x00, 0x00, 0xE4, 0xE3, 0xE2, 0x00, 0xE1, 0x00, 0x00, 0x00, 0x00}
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0x59, 0x58, 0x57, 0x56, 0x55, 0x51, 0xD6, 0xE5, 0xE4, 0xE3, 0xE2, 0xE1,
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};
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0x00, 0x00, 0x00, 0x00);
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@ -1,6 +1,5 @@
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#pragma once
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#pragma once
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#include QMK_KEYBOARD_H
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#include "matrix.h"
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#include "matrix.h"
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#include <avr/sfr_defs.h>
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#include <avr/sfr_defs.h>
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@ -16,19 +16,6 @@ const uint8_t backlight_pwm_map[BACKLIGHT_LEVELS] = BACKLIGHT_PWM_MAP;
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const uint8_t switch_matrices[] = {0, 1};
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const uint8_t switch_matrices[] = {0, 1};
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// Maps switch LEDs from Row/Col to ISSI matrix.
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// Value breakdown:
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// Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
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// | | ISSI Col | ISSI Row |
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// / |
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// Device
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// const uint8_t switch_leds[MATRIX_ROWS][MATRIX_COLS] =
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// LAYOUT(
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// 0x29, 0x28, 0x27, 0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0xA9, 0xA8, 0xA7, 0xA6, 0xA5,
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// 0x39, 0x38, 0x37, 0x36, 0x35, 0x34, 0x33, 0x32, 0x31, 0xB9, 0xB8, 0xB7, 0xB6, 0xB5,
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// 0x49, 0x48, 0x47, 0x45, 0x44, 0x43, 0x42, 0x41, 0xC9, 0xC8, 0xC7, 0xC6,
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// 0x59, 0x58, 0x57, 0x56, 0x55, 0x51, 0xD6, 0xE5, 0xE4, 0xE3, 0xE2);
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void backlight_set(uint8_t level){
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void backlight_set(uint8_t level){
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#ifdef BACKLIGHT_ENABLE
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#ifdef BACKLIGHT_ENABLE
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uint8_t pwm_value = 0;
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uint8_t pwm_value = 0;
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