[Keyboard] Update FAve 84H RGB firmware (#16919)
* Add base FAve 84H firmware * Update keyboards/linworks/fave84h/readme.md Thank you, apologies for the oversight Co-authored-by: Joel Challis <git@zvecr.com> * Update keyboards/linworks/fave84h/keymaps/via/keymap.c Co-authored-by: Joel Challis <git@zvecr.com> * Update keyboards/linworks/fave84h/keymaps/default/keymap.c Co-authored-by: Joel Challis <git@zvecr.com> * Move LED config in ifdef * update read me * Update Product Name * Update keyboards/linworks/fave84h/rules.mk Co-authored-by: Ryan <fauxpark@gmail.com> * Add Via RGB Matrix Control * Add base FAve 84H firmware * Add Via RGB Matrix Control * fix merge conflict * reduce max brightness * remove action macro and action function Co-authored-by: Joel Challis <git@zvecr.com> * Remove / update code to work with the build in QMK via hack * Update Read me * Add newline at end of rules Co-authored-by: Wolf Van Herreweghe <wolfvh@getupgamesofficial.com> Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: Ryan <fauxpark@gmail.com>
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@ -52,17 +52,19 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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//Led configuration
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#define RGBLIGHT_ANIMATIONS
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/* Define RGB */
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#define RGBLED_NUM 126
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#define DRIVER_LED_TOTAL 126
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#define RGB_DI_PIN D2
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#define DRIVER_LED_TOTAL 126
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 140
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#define RGB_MATRIX_KEYPRESSES
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//#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#ifdef RGB_MATRIX_ENABLE
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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#define RGB_MATRIX_KEYPRESSES
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 120
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#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
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#define ENABLE_RGB_MATRIX_ALPHAS_MODS
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#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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@ -90,23 +92,31 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define ENABLE_RGB_MATRIX_HUE_BREATHING
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#define ENABLE_RGB_MATRIX_HUE_PENDULUM
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#define ENABLE_RGB_MATRIX_HUE_WAVE
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#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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#define ENABLE_RGB_MATRIX_PIXEL_RAIN
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#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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#endif
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#ifdef RGB_MATRIX_KEYPRESSES
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#define ENABLE_RGB_MATRIX_SPLASH
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#define ENABLE_RGB_MATRIX_MULTISPLASH
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#define ENABLE_RGB_MATRIX_SOLID_SPLASH
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#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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// The PIXEL_FRACTAL effect does not work properly when the matrix layout is
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// different from the physical layout; it also has problems when underglow
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// LEDs are present, or when multiple LEDs are associated with the same key.
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#undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// Framebuffer effects; can be enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// is defined. Both of these effects currently don't work properly when the
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// key matrix does not match the physical layout, so they are disabled.
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#undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
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#undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// Reactive effects; can be enabled only if at least one of
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// RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined.
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#define ENABLE_RGB_MATRIX_SPLASH
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#define ENABLE_RGB_MATRIX_MULTISPLASH
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#define ENABLE_RGB_MATRIX_SOLID_SPLASH
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#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif
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@ -39,7 +39,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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1, 4, 4, 4, 4, 1, 1, 1, 1, 4, 4, 4, 4, 1, 1, 1,
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1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1, 1, 1,
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1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1, 1, 1,
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8, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
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9, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
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1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1,
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1, 1, 1, 4, 1, 1, 1, 1, 1, 1,
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@ -47,4 +47,4 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2
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}
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};
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#endif
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#endif
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@ -65,4 +65,4 @@ void rgb_matrix_indicators_user(void) {
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if (host_leds.caps_lock) {
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rgb_matrix_set_color(12, 254, 189, 41); // set caps lock led color first number is index, R G B
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}
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}
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}
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@ -1 +1,2 @@
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VIA_ENABLE = yes
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LTO_ENABLE = yes
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@ -19,5 +19,5 @@ See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_to
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## Bootloader Enter the bootloader in 3 ways:
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* **Bootmagic reset**: Hold down the key ESC key and plug in the keyboard (Top Left most switch)
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* **Physical reset button**: Briefly press the button on the back of the PCB
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* **Physical reset short**: Briefly short the 2 pads labelled RESET on the back of the PCB
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* **Keycode in layout**: Press the B key on layer 1 which is mapped to `RESET`
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