Merge remote-tracking branch 'origin/master' into develop

This commit is contained in:
QMK Bot 2022-05-12 05:52:09 +00:00
commit ec7801e2cb
13 changed files with 22 additions and 20 deletions

View File

@ -10,6 +10,5 @@ This is a folder for collection code of Chinese PCB, where they only sold one-ti
| ------------- | ------------- | ------------- | ------- | ------------------------ | ---- | ----- | | ------------- | ------------- | ------------- | ------- | ------------------------ | ---- | ----- |
| Black E6.5 | Atmega32U4 | 68 Keys (65%) | No | Backlight & RGB Lighting | No | No | | Black E6.5 | Atmega32U4 | 68 Keys (65%) | No | Backlight & RGB Lighting | No | No |
| Devil68 Pro | Atmega32U4 | 68 Keys (65%) | Yes | RGB Matrix | No | No | | Devil68 Pro | Atmega32U4 | 68 Keys (65%) | Yes | RGB Matrix | No | No |
| M63 RGB | STM32F072CBU6 | 63 Keys (60%) | Yes | RGB Matrix | No | No |
| | | | | | | | | | | | | | | |
</details> </details>

View File

@ -1,4 +1,5 @@
/* Copyright 2021 HorrorTroll <https://github.com/HorrorTroll> /* Copyright 2021 Mss Studio
* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
@ -19,10 +20,10 @@
#include "config_common.h" #include "config_common.h"
/* USB Device descriptor parameter */ /* USB Device descriptor parameter */
#define VENDOR_ID 0x7516 #define VENDOR_ID 0x4D4B
#define PRODUCT_ID 0x6002 #define PRODUCT_ID 0x6063
#define DEVICE_VER 0x0001 #define DEVICE_VER 0x0001
#define MANUFACTURER HorrorTroll #define MANUFACTURER Mss Studio
#define PRODUCT M63 RGB #define PRODUCT M63 RGB
/* key matrix size */ /* key matrix size */
@ -33,9 +34,6 @@
#define MATRIX_ROW_PINS { B3, B4, A0, A2, A3 } #define MATRIX_ROW_PINS { B3, B4, A0, A2, A3 }
#define MATRIX_COL_PINS { B0, B1, B2, B10, A7, A6, A5, A4, B5, B6, A1, B7, B8, B9 } #define MATRIX_COL_PINS { B0, B1, B2, B10, A7, A6, A5, A4, B5, B6, A1, B7, B8, B9 }
#define BOOTMAGIC_LITE_ROW 3
#define BOOTMAGIC_LITE_COLUMN 5
/* COL2ROW or ROW2COL */ /* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW #define DIODE_DIRECTION COL2ROW

View File

@ -1,4 +1,5 @@
/* Copyright 2021 HorrorTroll <https://github.com/HorrorTroll> /* Copyright 2021 Mss Studio
* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
@ -27,8 +28,8 @@
// entirely and just use numbers. // entirely and just use numbers.
enum layer_names { enum layer_names {
_BASE = 0, _BASE,
_FN = 1 _FN,
}; };
enum user_rgb_mode { enum user_rgb_mode {

View File

@ -1,4 +1,5 @@
/* Copyright 2021 HorrorTroll <https://github.com/HorrorTroll> /* Copyright 2021 Mss Studio
* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by

View File

@ -1,4 +1,5 @@
/* Copyright 2021 HorrorTroll <https://github.com/HorrorTroll> /* Copyright 2021 Mss Studio
* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
@ -27,8 +28,8 @@
// entirely and just use numbers. // entirely and just use numbers.
enum layer_names { enum layer_names {
_BASE = 0, _BASE,
_FN = 1 _FN,
}; };
enum user_rgb_mode { enum user_rgb_mode {

View File

@ -1,4 +1,5 @@
/* Copyright 2021 HorrorTroll <https://github.com/HorrorTroll> /* Copyright 2021 Mss Studio
* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by

View File

@ -1,4 +1,5 @@
/* Copyright 2021 HorrorTroll <https://github.com/HorrorTroll> /* Copyright 2021 Mss Studio
* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by

View File

@ -7,11 +7,11 @@ Support STM32F072CBU6 keyboard.
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make horrortroll/chinese_pcb/m63_rgb:default make mss_studio/m63_rgb:default
Flashing example for this keyboard: Flashing example for this keyboard:
make horrortroll/chinese_pcb/m63_rgb:default:flash make mss_studio/m63_rgb:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
@ -19,6 +19,6 @@ See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_to
Enter the bootloader in 3 ways: Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (3,5) in the matrix (B key) and plug in the keyboard * **Bootmagic reset**: Hold down the key at (0,0) in the matrix (Esc key) and plug in the keyboard
* **Physical reset button**: Press and hold the button on the back of the PCB, then plug in the keyboard * **Physical reset button**: Press and hold the button on the back of the PCB, then plug in the keyboard
* **Keycode in layout**: Press the key mapped to `RESET` if it is available * **Keycode in layout**: Press the key mapped to `RESET` if it is available