fixing matrix layout (#8504)
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@ -3,18 +3,18 @@
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#include "quantum.h"
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#include "quantum.h"
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#define LAYOUT( \
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#define LAYOUT( \
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K00, K01, K02, K03, K04, K05, K20, K21, K22, K23, K24, K25, \
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K00, K01, K02, K03, K04, K05, K40, K41, K42, K43, K44, K45,\
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K40, K41, K42, K43, K44, K45, K60, K61, K62, K63, K64, K65, \
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K10, K11, K12, K13, K14, K15, K50, K51, K52, K53, K54, K55,\
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K10, K11, K12, K13, K14, K15, K30, K31, K32, K33, K34, K35, \
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K20, K21, K22, K23, K24, K25, K60, K61, K62, K63, K64, K65,\
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K50, K51, K52, K53, K54, K55, K70, K71, K72, K73, K74, K75 \
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K30, K31, K32, K33, K34, K35, K70, K71, K72, K73, K74, K75 \
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) { \
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) { \
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{ K00, K01, K02, K03, K04, K05 }, \
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{ K00, K01, K02, K03, K04, K05 }, \
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{ K10, K11, K12, K13, K14, K15 }, \
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{ K10, K11, K12, K13, K14, K15 }, \
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{ K20, K21, K22, K23, K24, K25 }, \
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{ K20, K21, K22, K23, K24, K25 }, \
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{ K30, K31, K32, K33, K34, K35 }, \
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{ K30, K31, K32, K33, K34, K35 }, \
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{ K40, K41, K42, K43, K44, K45 }, \
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{ K40, K41, K42, K43, K44, K45 }, \
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{ K50, K51, K52, K53, K54, K55 }, \
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{ K50, K51, K52, K53, K54, K55 }, \
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{ K60, K61, K62, K63, K64, K65 }, \
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{ K60, K61, K62, K63, K64, K65 }, \
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{ K70, K71, K72, K73, K74, K75 } \
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{ K70, K71, K72, K73, K74, K75 } \
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}
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}
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