more emoji function comments
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@ -3,7 +3,7 @@
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#include "../../config.h"
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#define TAPPING_TERM 200
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#define TAPPING_TERM 300
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#define LEADER_TIMEOUT 400
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#define DISABLE_SPACE_CADET_ROLLOVER
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@ -21,3 +21,4 @@
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// place overrides here
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#endif
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@ -7,10 +7,12 @@
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#define _______ KC_TRNS
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//declarations for tap dancing emojis
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void register_hex32(uint32_t hex);
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void cycleEmojis(qk_tap_dance_state_t *state, void *user_data);
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void cycleAnimals(qk_tap_dance_state_t *state, void *user_data);
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void resetEmojis(qk_tap_dance_state_t *state, void *user_data);
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void cycleHands(qk_tap_dance_state_t *state, void *user_data);
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void tap(uint16_t keycode){
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register_code(keycode);
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@ -21,10 +23,11 @@ void tap(uint16_t keycode){
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enum taps{
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TD_CTCPS = 0,
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EMOJIS,
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ANIMAL
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ANIMAL,
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HAND
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};
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enum unicode_name {
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enum unicode_name { // split every five emojis
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THINK = 1, // thinking face 🤔
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GRIN, // grinning face 😊
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SMRK, // smirk 😏
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@ -37,6 +40,12 @@ enum unicode_name {
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MONKEY, // 🐒
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CHICK, // 🐥
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OKOK, // 👌
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EFFU, // 🖕
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INUP, // 👆
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THUP, // 👍
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THDN, // 👎
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BBB, // dat B 🅱
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POO, // poop 💩
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HUNDR, // 100 💯
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@ -66,8 +75,9 @@ enum quick {
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qk_tap_dance_action_t tap_dance_actions[] = {
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// Tap once for CTRL, twice for Caps Lock
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[TD_CTCPS] = ACTION_TAP_DANCE_DOUBLE(KC_LCTL, KC_CAPS),
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[EMOJIS] = ACTION_TAP_DANCE_FN_ADVANCED(cycleEmojis, NULL, resetEmojis),
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[ANIMAL] = ACTION_TAP_DANCE_FN_ADVANCED(cycleAnimals, NULL, resetEmojis)
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[EMOJIS] = ACTION_TAP_DANCE_FN_ADVANCED(cycleEmojis, NULL, NULL),
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[ANIMAL] = ACTION_TAP_DANCE_FN_ADVANCED(cycleAnimals, NULL, NULL),
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[HAND] = ACTION_TAP_DANCE_FN_ADVANCED(cycleHands, NULL, NULL)
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// Other declarations would go here, separated by commas, if you have them
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};
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@ -115,9 +125,13 @@ const uint32_t PROGMEM unicode_map[] = {
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[PENGUIN] = 0x1F427,
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[MONKEY] = 0x1F412,
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[CHICK] = 0x1F425,
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[DRAGON] = 0x1F409
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[DRAGON] = 0x1F409,
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[OKOK] = 0x1F44C,
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[EFFU] = 0x1F595,
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[INUP] = 0x1F446,
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[THDN] = 0x1F44E,
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[THUP] = 0x1F44D
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};
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// Layouts
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = KEYMAP(\
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@ -129,7 +143,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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TD(TD_CTCPS),KC_LGUI,KC_LALT, KC_SPC, KC_LEAD,KC_RGUI, KC_APP,MO(1) , KC_LEFT,KC_DOWN,KC_RGHT, KC_P0,KC_PDOT),
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[1] = KEYMAP(\
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \
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TD(EMOJIS),TD(ANIMAL),X(THINK),X(SMRK),X(WEARY),X(UNAMU), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,KC_BSPC, KC_MPRV,KC_MPLY,KC_MNXT, KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \
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TD(EMOJIS),TD(ANIMAL),TD(HAND),X(SMRK),X(WEARY),X(UNAMU), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,KC_BSPC, KC_MPRV,KC_MPLY,KC_MNXT, KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \
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KC_TAB, KC_Q, M(0), KC_E, KC_R,X(EGGPL),X(WATER), KC_U, KC_I, KC_O, KC_P, KC_UP ,KC_RBRC,KC_BSLS, KC_MUTE,KC_VOLD,KC_VOLU, KC_P7, KC_P8, KC_P9,KC_PPLS, \
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KC_LCTL, M(1), M(3), M(2), KC_F, X(LIT), X(SNEK), KC_J, KC_K, KC_L,KC_LEFT,KC_RGHT, KC_ENT, KC_P4, KC_P5, KC_P6, \
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KC_LSFT,KC_NUBS, KC_Z, KC_X, KC_C, X(HUNDR), X(BBB), X(POO), KC_M,KC_COMM, KC_DOT,KC_DOWN, KC_RSFT, KC_MS_U, KC_P1, KC_P2, KC_P3,KC_PENT, \
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@ -150,7 +164,7 @@ void matrix_scan_user(void) {
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leading = false;
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leader_end();
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SEQ_TWO_KEYS(KC_A, KC_A) {
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SEQ_TWO_KEYS(KC_A, KC_A) { // select all and copy
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register_code(KC_LCTL);
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tap(KC_A);
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tap(KC_C);
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@ -180,7 +194,7 @@ void cycleEmojis(qk_tap_dance_state_t *state, void *user_data) {
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}
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};
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void cycleAnimals(qk_tap_dance_state_t *state, void *user_data) {
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void cycleAnimals(qk_tap_dance_state_t *state, void *user_data) {
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if(state->count == 1) {
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unicode_input_start();
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register_hex32(pgm_read_dword(&unicode_map[state->count+5]));
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@ -194,7 +208,17 @@ void cycleAnimals(qk_tap_dance_state_t *state, void *user_data) {
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}
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};
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void resetEmojis(qk_tap_dance_state_t *state, void *user_data) {
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void cycleHands(qk_tap_dance_state_t *state, void *user_data) {
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if(state->count == 1) {
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unicode_input_start();
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register_hex32(pgm_read_dword(&unicode_map[state->count+10]));
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unicode_input_finish();
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}
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else if(state->count <= 5) {
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tap(KC_BSPC);
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unicode_input_start();
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register_hex32(pgm_read_dword(&unicode_map[state->count+10]));
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unicode_input_finish();
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}
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};
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