Fix additional board sizes for RGB Matrix (#15170)
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@ -140,145 +140,112 @@
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// # define REDUCE_RGB_MATRIX_EFFECTS_2
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// # define REDUCE_RGB_MATRIX_EFFECTS_2
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// # ifdef AUDIO_ENABLE
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// # ifdef AUDIO_ENABLE
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# ifdef CONSOLE_ENABLE
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# ifdef CONSOLE_ENABLE
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// # define DISABLE_RGB_MATRIX_SOLID_COLOR
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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# define DISABLE_RGB_MATRIX_ALPHAS_MODS
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# else
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# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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// #define ENABLE_RGB_MATRIX_ALPHAS_MODS
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# define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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// #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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# define DISABLE_RGB_MATRIX_BREATHING
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// #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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# define DISABLE_RGB_MATRIX_BAND_SAT
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// #define ENABLE_RGB_MATRIX_BREATHING
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# define DISABLE_RGB_MATRIX_BAND_VAL
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// #define ENABLE_RGB_MATRIX_BAND_SAT
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# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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// #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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# define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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# define DISABLE_RGB_MATRIX_CYCLE_ALL
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// #define ENABLE_RGB_MATRIX_RAINDROPS
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# define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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# define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
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# define ENABLE_RGB_MATRIX_HUE_BREATHING
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# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
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# define ENABLE_RGB_MATRIX_HUE_PENDULUM
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# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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# define ENABLE_RGB_MATRIX_HUE_WAVE
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# define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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# define ENABLE_RGB_MATRIX_FRACTAL
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# define DISABLE_RGB_MATRIX_DUAL_BEACON
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# define ENABLE_RGB_MATRIX_PIXEL_RAIN
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# define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
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# define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
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# define DISABLE_RGB_MATRIX_RAINBOW_BEACON
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# define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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# define DISABLE_RGB_MATRIX_RAINDROPS
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# define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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# define DISABLE_RGB_MATRIX_HUE_BREATHING
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# define DISABLE_RGB_MATRIX_HUE_PENDULUM
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# define DISABLE_RGB_MATRIX_HUE_WAVE
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# define DISABLE_RGB_MATRIX_TYPING_HEATMAP
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# define DISABLE_RGB_MATRIX_DIGITAL_RAIN
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# define DISABLE_RGB_MATRIX_SOLID_REACTIVE
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# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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# define DISABLE_RGB_MATRIX_SPLASH
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# define DISABLE_RGB_MATRIX_MULTISPLASH
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# define DISABLE_RGB_MATRIX_SOLID_SPLASH
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# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
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# else
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# define DISABLE_RGB_MATRIX_SOLID_COLOR
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# define DISABLE_RGB_MATRIX_ALPHAS_MODS
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# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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# define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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# define DISABLE_RGB_MATRIX_BREATHING
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# define DISABLE_RGB_MATRIX_BAND_SAT
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# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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# define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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# define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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// RAINDROPS don't match well with layer LED indicator (oc) using rgb_matrix_set_color().
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# if !defined(REDUCE_RGB_MATRIX_EFFECTS) && !defined(VIA_ENABLE)
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# define DISABLE_RGB_MATRIX_RAINDROPS
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# define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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// Recommendend not to use then.
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# if defined(REDUCE_RGB_MATRIX_EFFECTS) || defined(VIA_ENABLE)
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// # ifdef REDUCE_RGB_MATRIX_EFFECTS
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// # ifdef REDUCE_RGB_MATRIX_EFFECTS
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# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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# define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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# define DISABLE_RGB_MATRIX_DUAL_BEACON
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# define ENABLE_RGB_MATRIX_DUAL_BEACON
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# define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
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# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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# define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
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# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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# endif
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# endif
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# define DISABLE_RGB_MATRIX_HUE_BREATHING
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// #define ENABLE_RGB_MATRIX_HUE_BREATHING
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# define DISABLE_RGB_MATRIX_HUE_PENDULUM
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// #define ENABLE_RGB_MATRIX_HUE_PENDULUM
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# define DISABLE_RGB_MATRIX_HUE_WAVE
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// #define ENABLE_RGB_MATRIX_HUE_WAVE
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# define DISABLE_RGB_MATRIX_TYPING_HEATMAP
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// #define ENABLE_RGB_MATRIX_FRACTAL
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# define DISABLE_RGB_MATRIX_DIGITAL_RAIN
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// #define ENABLE_RGB_MATRIX_PIXEL_RAIN
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# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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# if defined(REDUCE_RGB_MATRIX_EFFECTS_2) || defined(VIA_ENABLE)
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# if !defined(REDUCE_RGB_MATRIX_EFFECTS_2) && !defined(VIA_ENABLE)
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// # ifdef REDUCE_RGB_MATRIX_EFFECTS_2
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// # ifdef REDUCE_RGB_MATRIX_EFFECTS_2
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# define DISABLE_RGB_MATRIX_BAND_VAL
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# define ENABLE_RGB_MATRIX_BAND_VAL
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# define DISABLE_RGB_MATRIX_CYCLE_ALL
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# define ENABLE_RGB_MATRIX_CYCLE_ALL
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# define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
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# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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# define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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# define DISABLE_RGB_MATRIX_RAINBOW_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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# define DISABLE_RGB_MATRIX_MULTISPLASH
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# define ENABLE_RGB_MATRIX_MULTISPLASH
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# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
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# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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# endif
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// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE
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# endif
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# define DISABLE_RGB_MATRIX_SPLASH
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// #define ENABLE_RGB_MATRIX_SPLASH
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# define DISABLE_RGB_MATRIX_SOLID_SPLASH
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// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
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# endif // AUDIO_ENABLE
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# endif // AUDIO_ENABLE
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// #define ENABLE_RGB_MATRIX_ALPHAS_MODS
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// #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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// #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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// #define ENABLE_RGB_MATRIX_BREATHING
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// #define ENABLE_RGB_MATRIX_BAND_SAT
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// #define ENABLE_RGB_MATRIX_BAND_VAL
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// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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// #define ENABLE_RGB_MATRIX_CYCLE_ALL
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// #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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// #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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// #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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// #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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// #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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// #define ENABLE_RGB_MATRIX_DUAL_BEACON
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// #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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// #define ENABLE_RGB_MATRIX_RAINDROPS
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// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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// #define ENABLE_RGB_MATRIX_HUE_BREATHING
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// #define ENABLE_RGB_MATRIX_HUE_PENDULUM
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// #define ENABLE_RGB_MATRIX_HUE_WAVE
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// #define ENABLE_RGB_MATRIX_FRACTAL
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// #define ENABLE_RGB_MATRIX_PIXEL_RAIN
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// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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// #define ENABLE_RGB_MATRIX_SPLASH
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// #define ENABLE_RGB_MATRIX_MULTISPLASH
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// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
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// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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// #define DISABLE_RGB_MATRIX_SOLID_COLOR
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// #define DISABLE_RGB_MATRIX_ALPHAS_MODS
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// #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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// #define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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// #define DISABLE_RGB_MATRIX_BREATHING
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// #define DISABLE_RGB_MATRIX_BAND_SAT // white background ver. of _BAND_VAL
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// #define DISABLE_RGB_MATRIX_BAND_VAL
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// #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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// #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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// #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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// #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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// #define DISABLE_RGB_MATRIX_CYCLE_ALL
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// #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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// #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
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// #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
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// #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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// #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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// #define DISABLE_RGB_MATRIX_DUAL_BEACON
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// #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
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// #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
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// #define DISABLE_RGB_MATRIX_RAINBOW_BEACON
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// #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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// #define DISABLE_RGB_MATRIX_RAINDROPS
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// #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS //White ver of above.
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// #define DISABLE_RGB_MATRIX_HUE_BREATHING
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// #define DISABLE_RGB_MATRIX_HUE_PENDULUM
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// #define DISABLE_RGB_MATRIX_HUE_WAVE
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// #define DISABLE_RGB_MATRIX_TYPING_HEATMAP
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// #define DISABLE_RGB_MATRIX_DIGITAL_RAIN
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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// #define DISABLE_RGB_MATRIX_SPLASH
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// #define DISABLE_RGB_MATRIX_MULTISPLASH
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// #define DISABLE_RGB_MATRIX_SOLID_SPLASH
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// #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif // RGB_MATRIX_ENABLE
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#endif // RGB_MATRIX_ENABLE
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define ENABLE_RGB_MATRIX_HUE_BREATHING
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#define ENABLE_RGB_MATRIX_HUE_BREATHING
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#define ENABLE_RGB_MATRIX_HUE_PENDULUM
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#define ENABLE_RGB_MATRIX_HUE_PENDULUM
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#define ENABLE_RGB_MATRIX_HUE_WAVE
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#define ENABLE_RGB_MATRIX_HUE_WAVE
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#define ENABLE_RGB_MATRIX_FRACTAL
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// #define ENABLE_RGB_MATRIX_FRACTAL
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#define ENABLE_RGB_MATRIX_PIXEL_RAIN
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#define ENABLE_RGB_MATRIX_PIXEL_RAIN
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#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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// # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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# define ENABLE_RGB_MATRIX_DUAL_BEACON
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# define ENABLE_RGB_MATRIX_DUAL_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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# define ENABLE_RGB_MATRIX_RAINDROPS
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# define ENABLE_RGB_MATRIX_RAINDROPS
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# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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# define ENABLE_RGB_MATRIX_HUE_BREATHING
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// # define ENABLE_RGB_MATRIX_HUE_BREATHING
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# define ENABLE_RGB_MATRIX_HUE_PENDULUM
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// # define ENABLE_RGB_MATRIX_HUE_PENDULUM
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# define ENABLE_RGB_MATRIX_HUE_WAVE
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// # define ENABLE_RGB_MATRIX_HUE_WAVE
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# define ENABLE_RGB_MATRIX_PIXEL_RAIN
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// # define ENABLE_RGB_MATRIX_PIXEL_RAIN
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# define ENABLE_RGB_MATRIX_PIXEL_FLOW
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// # define ENABLE_RGB_MATRIX_PIXEL_FLOW
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# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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// # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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Reference in New Issue