[Feature] Add support for multiple switchs/solenoids to Haptic Feedback engine (#15657)
This commit is contained in:
parent
4d107feca9
commit
f090881aeb
|
@ -50,22 +50,28 @@ Not all keycodes below will work depending on which haptic mechanism you have ch
|
|||
|
||||
### Solenoids
|
||||
|
||||
First you will need a build a circuit to drive the solenoid through a mosfet as most MCU will not be able to provide the current needed to drive the coil in the solenoid.
|
||||
The solenoid code supports relay switches, and similar hardware, as well as solenoids.
|
||||
|
||||
For a regular solenoid, you will need a build a circuit to drive the solenoid through a mosfet as most MCU will not be able to provide the current needed to drive the coil in the solenoid.
|
||||
|
||||
[Wiring diagram provided by Adafruit](https://cdn-shop.adafruit.com/product-files/412/solenoid_driver.pdf)
|
||||
|
||||
For relay switches, the hardware may already contain all of that ciruitry, and just require VCC, GND and a data pin.
|
||||
|
||||
| Settings | Default | Description |
|
||||
|----------------------------|----------------------|-------------------------------------------------------|
|
||||
|`SOLENOID_PIN` | *Not defined* |Configures the pin that the Solenoid is connected to. |
|
||||
|`SOLENOID_PIN_ACTIVE_LOW` | *Not defined* |If defined then the solenoid trigger pin is active low.|
|
||||
|`SOLENOID_DEFAULT_DWELL` | `12` ms |Configures the default dwell time for the solenoid. |
|
||||
|----------------------------|----------------------|--------------------------------------------------------------|
|
||||
|`SOLENOID_PIN` | *Not defined* |Configures the pin that the switch is connected to. |
|
||||
|`SOLENOID_PIN_ACTIVE_LOW` | *Not defined* |If defined then the switch trigger pin is active low. |
|
||||
|`SOLENOID_PINS` | *Not defined* |Configures an array of pins to be used for switch activation. |
|
||||
|`SOLENOID_PINS_ACTIVE_LOW` | *Not defined* |Allows you to specify how each pin is pulled for activation. |
|
||||
|`SOLENOID_RANDOM_FIRE` | *Not defined* |When there are multiple solenoids, will select a random one to fire.|
|
||||
|`SOLENOID_DEFAULT_DWELL` | `12` ms |Configures the default dwell time for the switch. |
|
||||
|`SOLENOID_MIN_DWELL` | `4` ms |Sets the lower limit for the dwell. |
|
||||
|`SOLENOID_MAX_DWELL` | `100` ms |Sets the upper limit for the dwell. |
|
||||
|`SOLENOID_DWELL_STEP_SIZE` | `1` ms |The step size to use when `HPT_DWL*` keycodes are sent |
|
||||
|`SOLENOID_DWELL_STEP_SIZE` | `1` ms |The step size to use when `HPT_DWL*` keycodes are sent. |
|
||||
|`SOLENOID_DEFAULT_BUZZ` | `0` (disabled) |On HPT_RST buzz is set "on" if this is "1" |
|
||||
|`SOLENOID_BUZZ_ACTUATED` | `SOLENOID_MIN_DWELL` |Actuated-time when the solenoid is in buzz mode |
|
||||
|`SOLENOID_BUZZ_NONACTUATED` | `SOLENOID_MIN_DWELL` |Non-Actuated-time when the solenoid is in buzz mode |
|
||||
|`SOLENOID_BUZZ_ACTUATED` | `SOLENOID_MIN_DWELL` |Actuated-time when the switch is in buzz mode. |
|
||||
|`SOLENOID_BUZZ_NONACTUATED` | `SOLENOID_MIN_DWELL` |Non-Actuated-time when the switch is in buzz mode. |
|
||||
|
||||
* If solenoid buzz is off, then dwell time is how long the "plunger" stays activated. The dwell time changes how the solenoid sounds.
|
||||
* If solenoid buzz is on, then dwell time sets the length of the buzz, while `SOLENOID_BUZZ_ACTUATED` and `SOLENOID_BUZZ_NONACTUATED` set the (non-)actuation times withing the buzz period.
|
||||
|
|
|
@ -20,11 +20,22 @@
|
|||
#include "haptic.h"
|
||||
#include "gpio.h"
|
||||
#include "usb_device_state.h"
|
||||
#include <stdlib.h>
|
||||
|
||||
bool solenoid_on = false;
|
||||
bool solenoid_buzzing = false;
|
||||
uint16_t solenoid_start = 0;
|
||||
uint8_t solenoid_dwell = SOLENOID_DEFAULT_DWELL;
|
||||
static pin_t solenoid_pads[] = SOLENOID_PINS;
|
||||
#define NUMBER_OF_SOLENOIDS (sizeof(solenoid_pads) / sizeof(pin_t))
|
||||
bool solenoid_on[NUMBER_OF_SOLENOIDS] = {false};
|
||||
bool solenoid_buzzing[NUMBER_OF_SOLENOIDS] = {false};
|
||||
uint16_t solenoid_start[NUMBER_OF_SOLENOIDS] = {0};
|
||||
#ifdef SOLENOID_PIN_ACTIVE_LOW
|
||||
# define low true
|
||||
# define high false
|
||||
#else
|
||||
# define low false
|
||||
# define high true
|
||||
#endif
|
||||
static bool solenoid_active_state[NUMBER_OF_SOLENOIDS];
|
||||
|
||||
extern haptic_config_t haptic_config;
|
||||
|
||||
|
@ -36,7 +47,7 @@ void solenoid_buzz_off(void) {
|
|||
haptic_set_buzz(0);
|
||||
}
|
||||
|
||||
void solenoid_set_buzz(int buzz) {
|
||||
void solenoid_set_buzz(uint8_t buzz) {
|
||||
haptic_set_buzz(buzz);
|
||||
}
|
||||
|
||||
|
@ -44,59 +55,121 @@ void solenoid_set_dwell(uint8_t dwell) {
|
|||
solenoid_dwell = dwell;
|
||||
}
|
||||
|
||||
void solenoid_stop(void) {
|
||||
SOLENOID_PIN_WRITE_INACTIVE();
|
||||
solenoid_on = false;
|
||||
solenoid_buzzing = false;
|
||||
/**
|
||||
* @brief Stops a specific solenoid
|
||||
*
|
||||
* @param index select which solenoid to check/stop
|
||||
*/
|
||||
void solenoid_stop(uint8_t index) {
|
||||
writePin(solenoid_pads[index], !solenoid_active_state[index]);
|
||||
solenoid_on[index] = false;
|
||||
solenoid_buzzing[index] = false;
|
||||
}
|
||||
|
||||
void solenoid_fire(void) {
|
||||
if (!haptic_config.buzz && solenoid_on) return;
|
||||
if (haptic_config.buzz && solenoid_buzzing) return;
|
||||
/**
|
||||
* @brief Fires off a specific solenoid
|
||||
*
|
||||
* @param index Selects which solenoid to fire
|
||||
*/
|
||||
void solenoid_fire(uint8_t index) {
|
||||
if (!haptic_config.buzz && solenoid_on[index]) return;
|
||||
if (haptic_config.buzz && solenoid_buzzing[index]) return;
|
||||
|
||||
solenoid_on = true;
|
||||
solenoid_buzzing = true;
|
||||
solenoid_start = timer_read();
|
||||
SOLENOID_PIN_WRITE_ACTIVE();
|
||||
solenoid_on[index] = true;
|
||||
solenoid_buzzing[index] = true;
|
||||
solenoid_start[index] = timer_read();
|
||||
writePin(solenoid_pads[index], solenoid_active_state[index]);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Handles selecting a non-active solenoid, and firing it.
|
||||
*
|
||||
*/
|
||||
void solenoid_fire_handler(void) {
|
||||
#ifndef SOLENOID_RANDOM_FIRE
|
||||
if (NUMBER_OF_SOLENOIDS > 1) {
|
||||
uint8_t i = rand() % NUMBER_OF_SOLENOIDS;
|
||||
if (!solenoid_on[i]) {
|
||||
solenoid_fire(i);
|
||||
}
|
||||
} else {
|
||||
solenoid_fire(0);
|
||||
}
|
||||
#else
|
||||
for (uint8_t i = 0; i < NUMBER_OF_SOLENOIDS; i++) {
|
||||
if (!solenoid_on[i]) {
|
||||
solenoid_fire(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Checks active solenoid to stop them, and to handle buzz mode
|
||||
*
|
||||
*/
|
||||
void solenoid_check(void) {
|
||||
uint16_t elapsed = 0;
|
||||
uint16_t elapsed[NUMBER_OF_SOLENOIDS] = {0};
|
||||
|
||||
if (!solenoid_on) return;
|
||||
for (uint8_t i = 0; i < NUMBER_OF_SOLENOIDS; i++) {
|
||||
if (!solenoid_on[i]) continue;
|
||||
|
||||
elapsed = timer_elapsed(solenoid_start);
|
||||
elapsed[i] = timer_elapsed(solenoid_start[i]);
|
||||
|
||||
// Check if it's time to finish this solenoid click cycle
|
||||
if (elapsed > solenoid_dwell) {
|
||||
solenoid_stop();
|
||||
return;
|
||||
if (elapsed[i] > solenoid_dwell) {
|
||||
solenoid_stop(i);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check whether to buzz the solenoid on and off
|
||||
if (haptic_config.buzz) {
|
||||
if ((elapsed % (SOLENOID_BUZZ_ACTUATED + SOLENOID_BUZZ_NONACTUATED)) < SOLENOID_BUZZ_ACTUATED) {
|
||||
if (!solenoid_buzzing) {
|
||||
solenoid_buzzing = true;
|
||||
SOLENOID_PIN_WRITE_ACTIVE();
|
||||
if ((elapsed[i] % (SOLENOID_BUZZ_ACTUATED + SOLENOID_BUZZ_NONACTUATED)) < SOLENOID_BUZZ_ACTUATED) {
|
||||
if (!solenoid_buzzing[i]) {
|
||||
solenoid_buzzing[i] = true;
|
||||
writePin(solenoid_pads[i], solenoid_active_state[i]);
|
||||
}
|
||||
} else {
|
||||
if (solenoid_buzzing) {
|
||||
solenoid_buzzing = false;
|
||||
SOLENOID_PIN_WRITE_INACTIVE();
|
||||
if (solenoid_buzzing[i]) {
|
||||
solenoid_buzzing[i] = false;
|
||||
writePin(solenoid_pads[i], !solenoid_active_state[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Initial configuration for solenoids
|
||||
*
|
||||
*/
|
||||
void solenoid_setup(void) {
|
||||
SOLENOID_PIN_WRITE_INACTIVE();
|
||||
setPinOutput(SOLENOID_PIN);
|
||||
#ifdef SOLENOID_PINS_ACTIVE_STATE
|
||||
bool state_temp[] = SOLENOID_PINS_ACTIVE_STATE;
|
||||
uint8_t bound_check = (sizeof(state_temp) / sizeof(bool));
|
||||
#endif
|
||||
|
||||
for (uint8_t i = 0; i < NUMBER_OF_SOLENOIDS; i++) {
|
||||
#ifdef SOLENOID_PINS_ACTIVE_STATE
|
||||
solenoid_active_state[i] = (bound_check - i) ? state_temp[i] : high;
|
||||
#else
|
||||
solenoid_active_state[i] = high;
|
||||
#endif
|
||||
writePin(solenoid_pads[i], !solenoid_active_state[i]);
|
||||
setPinOutput(solenoid_pads[i]);
|
||||
if ((!HAPTIC_OFF_IN_LOW_POWER) || (usb_device_state == USB_DEVICE_STATE_CONFIGURED)) {
|
||||
solenoid_fire();
|
||||
solenoid_fire(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief stops solenoids prior to device reboot, to prevent them from being locked on
|
||||
*
|
||||
*/
|
||||
void solenoid_shutdown(void) {
|
||||
SOLENOID_PIN_WRITE_INACTIVE();
|
||||
for (uint8_t i = 0; i < NUMBER_OF_SOLENOIDS; i++) {
|
||||
writePin(solenoid_pads[i], !solenoid_active_state[i]);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -45,26 +45,24 @@
|
|||
# define SOLENOID_BUZZ_NONACTUATED SOLENOID_MIN_DWELL
|
||||
#endif
|
||||
|
||||
#ifndef SOLENOID_PIN
|
||||
# error SOLENOID_PIN not defined
|
||||
#ifndef SOLENOID_PINS
|
||||
# ifdef SOLENOID_PIN
|
||||
# define SOLENOID_PINS \
|
||||
{ SOLENOID_PIN }
|
||||
# else
|
||||
# error SOLENOID_PINS array not defined
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#ifdef SOLENOID_PIN_ACTIVE_LOW
|
||||
# define SOLENOID_PIN_WRITE_ACTIVE() writePinLow(SOLENOID_PIN)
|
||||
# define SOLENOID_PIN_WRITE_INACTIVE() writePinHigh(SOLENOID_PIN)
|
||||
#else
|
||||
# define SOLENOID_PIN_WRITE_ACTIVE() writePinHigh(SOLENOID_PIN)
|
||||
# define SOLENOID_PIN_WRITE_INACTIVE() writePinLow(SOLENOID_PIN)
|
||||
#endif
|
||||
|
||||
void solenoid_buzz_on(void);
|
||||
void solenoidbuzz_on(void);
|
||||
void solenoid_buzz_off(void);
|
||||
void solenoid_set_buzz(int buzz);
|
||||
void solenoid_set_buzz(uint8_t buzz);
|
||||
|
||||
void solenoid_set_dwell(uint8_t dwell);
|
||||
|
||||
void solenoid_stop(void);
|
||||
void solenoid_fire(void);
|
||||
void solenoid_stop(uint8_t index);
|
||||
void solenoid_fire(uint8_t index);
|
||||
void solenoid_fire_handler(void);
|
||||
|
||||
void solenoid_check(void);
|
||||
|
||||
|
|
|
@ -31,3 +31,7 @@
|
|||
#define RGB_DI_PIN A1
|
||||
|
||||
#define ADC_PIN A0
|
||||
|
||||
#define SOLENOID_PIN B12
|
||||
#define SOLENOID_PINS { B12, B13, B14, B15 }
|
||||
#define SOLENOID_PINS_ACTIVE_STATE { high, high, low }
|
||||
|
|
|
@ -0,0 +1,11 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
LAYOUT_ortho_1x1(KC_A)
|
||||
};
|
||||
|
||||
void haptic_enable(void);
|
||||
|
||||
void keyboard_post_init_user(void) {
|
||||
haptic_enable();
|
||||
}
|
|
@ -0,0 +1,2 @@
|
|||
HAPTIC_ENABLE = yes
|
||||
HAPTIC_DRIVER = SOLENOID
|
|
@ -321,7 +321,7 @@ void haptic_play(void) {
|
|||
DRV_pulse(play_eff);
|
||||
#endif
|
||||
#ifdef SOLENOID_ENABLE
|
||||
solenoid_fire();
|
||||
solenoid_fire_handler();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue