Fix a few led test animation issues
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parent
6313cfd559
commit
f0c8e7c495
14
led_test.c
14
led_test.c
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@ -63,7 +63,7 @@ keyframe_animation_t led_test_animation = {
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},
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};
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static uint8_t fade_led_color(keyframe_animation_t* animation, uint8_t from, uint8_t to) {
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static uint8_t fade_led_color(keyframe_animation_t* animation, int from, int to) {
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int frame_length = animation->frame_lengths[animation->current_frame];
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int current_pos = frame_length - animation->time_left_in_frame;
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int delta = to - from;
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@ -107,8 +107,8 @@ bool keyframe_fade_out_all_leds(keyframe_animation_t* animation, visualizer_stat
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bool keyframe_led_left_to_right_gradient(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)state;
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int frame_length = animation->frame_lengths[animation->current_frame];
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int current_pos = frame_length - animation->time_left_in_frame;
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float frame_length = animation->frame_lengths[animation->current_frame];
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float current_pos = frame_length - animation->time_left_in_frame;
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float t = current_pos / frame_length;
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for (int i=0; i< NUM_COLS; i++) {
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uint8_t color = compute_gradient_color(t, i, NUM_COLS);
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@ -119,8 +119,8 @@ bool keyframe_led_left_to_right_gradient(keyframe_animation_t* animation, visual
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bool keyframe_led_top_to_bottom_gradient(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)state;
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int frame_length = animation->frame_lengths[animation->current_frame];
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int current_pos = frame_length - animation->time_left_in_frame;
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float frame_length = animation->frame_lengths[animation->current_frame];
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float current_pos = frame_length - animation->time_left_in_frame;
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float t = current_pos / frame_length;
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for (int i=0; i< NUM_ROWS; i++) {
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uint8_t color = compute_gradient_color(t, i, NUM_ROWS);
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@ -156,12 +156,12 @@ bool keyframe_mirror_led_orientation(keyframe_animation_t* animation, visualizer
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(void)state;
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(void)animation;
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gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_180);
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return true;
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return false;
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}
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bool keyframe_normal_led_orientation(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)state;
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(void)animation;
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gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_0);
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return true;
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return false;
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}
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