add an `anyway` and a `reset` callback

when using tap dance, we have the `regular` callback that is called on
the last tap. this commit adds an `anyway` callback that is called on
every tap, and a `reset` callback that is called on reset of the tap
dance taps.
This commit is contained in:
Pavlos Vinieratos 2016-07-13 16:47:45 +02:00
parent 1a7e954f9f
commit f3b56701ed
2 changed files with 59 additions and 5 deletions

View File

@ -40,7 +40,24 @@ void process_tap_dance_action (uint16_t keycode)
action.pair.kc1, action.pair.kc2); action.pair.kc1, action.pair.kc2);
break; break;
case QK_TAP_DANCE_TYPE_FN: case QK_TAP_DANCE_TYPE_FN:
_process_tap_dance_action_fn (&qk_tap_dance_state, action.fn); _process_tap_dance_action_fn (&qk_tap_dance_state, action.fn.regular);
break;
default:
break;
}
}
void process_tap_dance_action_anyway (uint16_t keycode)
{
uint16_t idx = keycode - QK_TAP_DANCE;
qk_tap_dance_action_t action;
action = tap_dance_actions[idx];
switch (action.type) {
case QK_TAP_DANCE_TYPE_FN:
_process_tap_dance_action_fn (&qk_tap_dance_state, action.fn.anyway);
break; break;
default: default:
@ -53,6 +70,7 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
switch(keycode) { switch(keycode) {
case QK_TAP_DANCE ... QK_TAP_DANCE_MAX: case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
process_tap_dance_action_anyway (qk_tap_dance_state.keycode);
if (qk_tap_dance_state.keycode && qk_tap_dance_state.keycode != keycode) { if (qk_tap_dance_state.keycode && qk_tap_dance_state.keycode != keycode) {
process_tap_dance_action (qk_tap_dance_state.keycode); process_tap_dance_action (qk_tap_dance_state.keycode);
} else { } else {
@ -68,6 +86,7 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
default: default:
if (qk_tap_dance_state.keycode) { if (qk_tap_dance_state.keycode) {
//process_tap_dance_action_anyway (qk_tap_dance_state.keycode);
process_tap_dance_action (qk_tap_dance_state.keycode); process_tap_dance_action (qk_tap_dance_state.keycode);
reset_tap_dance (&qk_tap_dance_state); reset_tap_dance (&qk_tap_dance_state);
@ -87,6 +106,21 @@ void matrix_scan_tap_dance () {
} }
void reset_tap_dance (qk_tap_dance_state_t *state) { void reset_tap_dance (qk_tap_dance_state_t *state) {
uint16_t idx = state->keycode - QK_TAP_DANCE;
qk_tap_dance_action_t action;
action = tap_dance_actions[idx];
switch (action.type) {
case QK_TAP_DANCE_TYPE_FN:
if (action.fn.reset) {
action.fn.reset();
}
break;
default:
break;
}
state->keycode = 0; state->keycode = 0;
state->count = 0; state->count = 0;
} }

View File

@ -22,6 +22,7 @@ typedef enum
} qk_tap_dance_type_t; } qk_tap_dance_type_t;
typedef void (*qk_tap_dance_user_fn_t) (qk_tap_dance_state_t *state); typedef void (*qk_tap_dance_user_fn_t) (qk_tap_dance_state_t *state);
typedef void (*qk_tap_dance_user_fn_reset_t) (void);
typedef struct typedef struct
{ {
@ -31,18 +32,37 @@ typedef struct
uint16_t kc1; uint16_t kc1;
uint16_t kc2; uint16_t kc2;
} pair; } pair;
qk_tap_dance_user_fn_t fn; struct {
qk_tap_dance_user_fn_t regular;
qk_tap_dance_user_fn_t anyway;
qk_tap_dance_user_fn_reset_t reset;
} fn;
}; };
} qk_tap_dance_action_t; } qk_tap_dance_action_t;
#define ACTION_TAP_DANCE_DOUBLE(kc1, kc2) { \ #define ACTION_TAP_DANCE_DOUBLE(kc1, kc2) { \
.type = QK_TAP_DANCE_TYPE_PAIR, \ .type = QK_TAP_DANCE_TYPE_PAIR, \
.pair = { kc1, kc2 } \ .pair = { kc1, kc2 } \
} }
#define ACTION_TAP_DANCE_FN(user_fn) { \ #define ACTION_TAP_DANCE_FN(user_fn) { \
.type = QK_TAP_DANCE_TYPE_FN, \ .type = QK_TAP_DANCE_TYPE_FN, \
.fn = user_fn \ .fn = { user_fn, NULL, NULL } \
}
#define ACTION_TAP_DANCE_FN_ANYWAY(user_fn, user_fn_anyway) { \
.type = QK_TAP_DANCE_TYPE_FN, \
.fn = { user_fn, user_fn_anyway, NULL } \
}
#define ACTION_TAP_DANCE_FN_RESET(user_fn, user_fn_reset) { \
.type = QK_TAP_DANCE_TYPE_FN, \
.fn = { user_fn, NULL, user_fn_reset } \
}
#define ACTION_TAP_DANCE_FN_ANYWAY_RESET(user_fn, user_fn_anyway, user_fn_reset) { \
.type = QK_TAP_DANCE_TYPE_FN, \
.fn = { user_fn, user_fn_anyway, user_fn_reset } \
} }
extern const qk_tap_dance_action_t tap_dance_actions[]; extern const qk_tap_dance_action_t tap_dance_actions[];