Merge remote-tracking branch 'origin/master' into develop
This commit is contained in:
commit
fa4449283d
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@ -0,0 +1,61 @@
|
|||
/*
|
||||
This is the c configuration file for the keymap
|
||||
|
||||
Copyright 2012 Jun Wako <wakojun@gmail.com>
|
||||
Copyright 2015 Jack Humbert
|
||||
Copyright 2021 Franco Rosi <fraanrosi@gmail.com>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
// place overrides here
|
||||
|
||||
// If you need more program area, try select and reduce rgblight modes to use.
|
||||
|
||||
#define RGBLIGHT_ANIMATIONS
|
||||
|
||||
// Selection of RGBLIGHT MODE to use.
|
||||
#if defined(LED_ANIMATIONS)
|
||||
#define RGBLIGHT_EFFECT_BREATHING
|
||||
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
|
||||
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
|
||||
#define RGBLIGHT_EFFECT_SNAKE
|
||||
#define RGBLIGHT_EFFECT_KNIGHT
|
||||
#define RGBLIGHT_EFFECT_CHRISTMAS
|
||||
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
|
||||
#define RGBLIGHT_EFFECT_RGB_TEST
|
||||
#define RGBLIGHT_EFFECT_ALTERNATING
|
||||
#endif
|
||||
|
||||
#undef RGBLIGHT_HUE_STEP
|
||||
#define RGBLIGHT_HUE_STEP 4
|
||||
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
#undef MOUSEKEY_INTERVAL
|
||||
#define MOUSEKEY_INTERVAL 20
|
||||
|
||||
#undef MOUSEKEY_TIME_TO_MAX
|
||||
#define MOUSEKEY_TIME_TO_MAX 40
|
||||
|
||||
#undef MOUSEKEY_MAX_SPEED
|
||||
#define MOUSEKEY_MAX_SPEED 6
|
||||
|
||||
#undef MOUSEKEY_MOVE_DELTA
|
||||
#define MOUSEKEY_MOVE_DELTA 5
|
||||
|
||||
#undef MOUSEKEY_DELAY
|
||||
#define MOUSEKEY_DELAY 0
|
||||
#endif
|
|
@ -0,0 +1,289 @@
|
|||
/*
|
||||
This is the c configuration file for the keymap
|
||||
|
||||
Copyright 2012 Jun Wako <wakojun@gmail.com>
|
||||
Copyright 2015 Jack Humbert
|
||||
Copyright 2021 Franco Rosi <fraanrosi@gmail.com>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
// Following line allows macro to read current RGB settings
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
uint8_t RGB_current_mode;
|
||||
HSV CURRENT_COLOR;
|
||||
bool caps_is_active = false;
|
||||
/*Here I set the first rgb mode*/
|
||||
void keyboard_post_init_user(void) {
|
||||
rgblight_enable(); // Enables RGB, without saving settings
|
||||
rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL + 3);
|
||||
RGB_current_mode = rgblight_get_mode();
|
||||
rgblight_sethsv(HSV_RED);
|
||||
CURRENT_COLOR = rgblight_get_hsv();
|
||||
}
|
||||
#endif
|
||||
|
||||
extern uint8_t is_master;
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||
// entirely and just use numbers.
|
||||
enum layer_number {
|
||||
_QWERTY = 0,
|
||||
_LOWER,
|
||||
_RAISE
|
||||
};
|
||||
|
||||
enum custom_keycodes {
|
||||
QWERTY = SAFE_RANGE,
|
||||
LOWER,
|
||||
RAISE,
|
||||
RGBRST,
|
||||
RGB_1,
|
||||
RGB_2,
|
||||
RGB_3,
|
||||
RGB_4,
|
||||
RGB_5,
|
||||
RGB_6,
|
||||
RGB_7,
|
||||
RGB_8,
|
||||
RGB_9
|
||||
};
|
||||
|
||||
#define LOWER MO(1)
|
||||
#define RAISE MO(2)
|
||||
|
||||
|
||||
// HELIX_ROWS == 5
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
/* Qwerty
|
||||
* ,-----------------------------------------. ,-----------------------------------------.
|
||||
* | | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | Bksp |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | CAPS | A | S | D | F | G | | H | J | K | L | Ñ |Enter |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* |Shift | Z | X | C | V | B | { | } | N | M | , | . | - |Shift |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | Ctrl | Esc | Win | Alt |Raise |Lower |Space |Space |Alt Gr| Left | Up | Down |Right | Ctrl |
|
||||
* `-------------------------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_QWERTY] = LAYOUT(\
|
||||
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
|
||||
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, \
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_QUOT, KC_NUHS, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
|
||||
KC_LCTL, KC_ESC, KC_LGUI, KC_LALT, MO(2), MO(1), KC_SPC, KC_SPC, KC_RALT, KC_LEFT, KC_UP, KC_DOWN, KC_RGHT, KC_RCTL \
|
||||
),
|
||||
|
||||
/*Lower
|
||||
* ,-----------------------------------------. ,-----------------------------------------.
|
||||
* | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | | Mute | Play |Mouse1|Mouse2| | |Print | |Insert|' ? \ | ¿ ¡ | |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | |Shine+|Shine-| Vol -| Vol +| | | |Mouse↑| | ´ ¨ |+ * ~ | |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | | < > | | | | | | |Mouse←|Mouse↓|Mouse→| | | |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | | | | | | | | | | Home |PageUp|PageDn| End | |
|
||||
* `-------------------------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_LOWER] = LAYOUT(\
|
||||
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
|
||||
KC_TRNS, KC_MUTE, KC_MPLY, KC_BTN1, KC_BTN2, KC_TRNS, KC_PSCR, KC_TRNS, KC_INS, KC_MINS, KC_EQL, KC_TRNS, \
|
||||
KC_NO, KC_BRID, KC_BRIU, KC_VOLD, KC_VOLU, KC_TRNS, KC_TRNS, KC_MS_U, KC_TRNS, KC_LBRC, KC_RBRC, KC_TRNS, \
|
||||
KC_TRNS, KC_NUBS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS, KC_TRNS, KC_TRNS, \
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGUP, KC_PGDN, KC_END, KC_TRNS \
|
||||
),
|
||||
|
||||
/* Raise
|
||||
* ,-----------------------------------------. ,-----------------------------------------.
|
||||
* | | | | | | | | | | | | | |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | RGB1 | RGB2 | RGB3 | RGB4 |RGB ON| | | | MODE+| MODE-| | | |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
* | RGB5 | RGB6 | RGB7 | RGB8 | RGB9 | | | | HUE+ | HUE- | | | |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | | MODE+| MODE-| HUE+ | HUE- | | Reset| | | | | | | |
|
||||
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
|
||||
* | | | | | | | | | | | | | | |
|
||||
* `-------------------------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_RAISE] = LAYOUT(\
|
||||
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
|
||||
RGB_1, RGB_2, RGB_3, RGB_4, RGB_TOG, KC_NO, KC_NO, RGB_MOD, RGB_RMOD,KC_NO, KC_NO, KC_NO, \
|
||||
RGB_5, RGB_6, RGB_7, RGB_8, RGB_9, KC_NO, KC_NO, RGB_HUI, RGB_HUD, KC_NO, KC_NO, KC_NO, \
|
||||
KC_NO, RGB_MOD, RGB_RMOD,RGB_HUI, RGB_HUD, KC_NO, RESET, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
|
||||
KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO \
|
||||
)
|
||||
};
|
||||
|
||||
// define variables for reactive RGB
|
||||
bool TOG_STATUS = false;
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case LOWER:
|
||||
if (record->event.pressed) {
|
||||
// not sure how to have keyboard check mode and set it to a variable, so my work around
|
||||
// uses another variable that would be set to true after the first time a reactive key is pressed.
|
||||
if (TOG_STATUS) { // TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
|
||||
} else {
|
||||
TOG_STATUS = !TOG_STATUS;
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (!caps_is_active) {
|
||||
RGB_current_mode = rgblight_get_mode();
|
||||
CURRENT_COLOR = rgblight_get_hsv();
|
||||
}
|
||||
rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
|
||||
rgblight_sethsv(HSV_BLUE);
|
||||
#endif
|
||||
}
|
||||
layer_on(_LOWER);
|
||||
} else {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (!caps_is_active) {
|
||||
rgblight_mode(RGB_current_mode);
|
||||
rgblight_sethsv(CURRENT_COLOR.h, CURRENT_COLOR.s, CURRENT_COLOR.v);
|
||||
} else {
|
||||
rgblight_mode(RGBLIGHT_MODE_ALTERNATING);
|
||||
rgblight_sethsv(HSV_WHITE);
|
||||
}
|
||||
#endif
|
||||
TOG_STATUS = false;
|
||||
layer_off(_LOWER);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case RAISE:
|
||||
if (record->event.pressed) {
|
||||
// not sure how to have keyboard check mode and set it to a variable, so my work around
|
||||
// uses another variable that would be set to true after the first time a reactive key is pressed.
|
||||
if (TOG_STATUS) { // TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
|
||||
} else {
|
||||
TOG_STATUS = !TOG_STATUS;
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (!caps_is_active) {
|
||||
RGB_current_mode = rgblight_get_mode();
|
||||
CURRENT_COLOR = rgblight_get_hsv();
|
||||
}
|
||||
rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
|
||||
rgblight_sethsv(HSV_RED);
|
||||
#endif
|
||||
}
|
||||
layer_on(_RAISE);
|
||||
} else {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (!caps_is_active) {
|
||||
rgblight_mode(RGB_current_mode);
|
||||
rgblight_sethsv(CURRENT_COLOR.h, CURRENT_COLOR.s, CURRENT_COLOR.v);
|
||||
} else {
|
||||
rgblight_mode(RGBLIGHT_MODE_ALTERNATING);
|
||||
rgblight_sethsv(HSV_WHITE);
|
||||
}
|
||||
#endif
|
||||
layer_off(_RAISE);
|
||||
TOG_STATUS = false;
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
|
||||
case RGB_1 ... RGB_9:
|
||||
if (record->event.pressed) {
|
||||
rgblight_sethsv(CURRENT_COLOR.h, CURRENT_COLOR.s, CURRENT_COLOR.v);
|
||||
//this to have each custom mode separately, but sharing logic
|
||||
switch(keycode){
|
||||
case RGB_1:
|
||||
rgblight_mode(RGBLIGHT_MODE_RAINBOW_MOOD + 1);
|
||||
break;
|
||||
case RGB_2:
|
||||
rgblight_mode(RGBLIGHT_MODE_KNIGHT);
|
||||
break;
|
||||
case RGB_3:
|
||||
rgblight_mode(RGBLIGHT_MODE_SNAKE);
|
||||
break;
|
||||
case RGB_4:
|
||||
rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL + 3);
|
||||
break;
|
||||
case RGB_5:
|
||||
rgblight_mode(RGBLIGHT_MODE_TWINKLE + 5);
|
||||
break;
|
||||
case RGB_6:
|
||||
rgblight_mode(RGBLIGHT_MODE_BREATHING + 3);
|
||||
break;
|
||||
case RGB_7:
|
||||
rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
|
||||
break;
|
||||
case RGB_8:
|
||||
rgblight_mode(RGBLIGHT_MODE_STATIC_GRADIENT + 5);
|
||||
break;
|
||||
case RGB_9:
|
||||
rgblight_mode(RGBLIGHT_MODE_CHRISTMAS);
|
||||
break;
|
||||
}
|
||||
RGB_current_mode = rgblight_get_mode();
|
||||
CURRENT_COLOR = rgblight_get_hsv();
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case RGB_TOG ... RGB_HUD:
|
||||
if (record->event.pressed) {
|
||||
rgblight_sethsv(CURRENT_COLOR.h, CURRENT_COLOR.s, CURRENT_COLOR.v);
|
||||
rgblight_mode(RGB_current_mode);
|
||||
process_rgb(keycode, record);
|
||||
RGB_current_mode = rgblight_get_mode();
|
||||
CURRENT_COLOR = rgblight_get_hsv();
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_CAPS:
|
||||
if (record->event.pressed) {
|
||||
register_code(KC_CAPS);
|
||||
caps_is_active = !caps_is_active;
|
||||
if (caps_is_active) {
|
||||
CURRENT_COLOR = rgblight_get_hsv();
|
||||
rgblight_mode(RGBLIGHT_MODE_ALTERNATING);
|
||||
rgblight_sethsv(HSV_WHITE);
|
||||
} else if (!caps_is_active) {
|
||||
unregister_code(KC_CAPS);
|
||||
rgblight_mode(RGB_current_mode);
|
||||
rgblight_sethsv(CURRENT_COLOR.h, CURRENT_COLOR.s, CURRENT_COLOR.v);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case RGBRST:
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
if (record->event.pressed) {
|
||||
eeconfig_update_rgblight_default();
|
||||
rgblight_enable();
|
||||
RGB_current_mode = rgblight_get_mode();
|
||||
}
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void matrix_init_user(void) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
RGB_current_mode = rgblight_get_mode();
|
||||
CURRENT_COLOR = rgblight_get_hsv();
|
||||
#endif
|
||||
}
|
|
@ -0,0 +1,40 @@
|
|||
<!---Copyright 2021 Franco Rosi <fraanrosi@gmail.com> -->
|
||||
## Fraanrosi
|
||||
A **Latin American Spanish** keymap for Helix/rev2/under, 5 rows.
|
||||
Designed to be as simple and more touch typing oriented as possible.
|
||||
It was inspired by a DELL Latitude E5470.
|
||||
|
||||
## Layers
|
||||
|
||||
The Helix obviously does not have enough keys compared to a typical keyboard.
|
||||
The keymap has multiple layers, moving extra keys to different layers.
|
||||
|
||||
|Priority|Layer ID|Layer Name|Contents|
|
||||
| ---- | ---- | --- | --- |
|
||||
||0|Qwerty|Qwerty layout (Base)|
|
||||
||1|Lower|Symbols, media, function keys and mouse.(Blue)|
|
||||
||2|Raise|Underglow RGB config(Red)|
|
||||
|
||||
Keymap : http://www.keyboard-layout-editor.com/#/gists/4cd7b4ccda1de5cf9edc56d29b64da30
|
||||
### First layer (qwerty).
|
||||
|
||||
It contains the "**Ñ**" letter.
|
||||
"Caps Lock" key toggle an RGB mode, to alert.
|
||||
@ is typed with AltGr+q
|
||||
![first-layer](https://i.imgur.com/BaVDVdB.png)
|
||||
### Second layer (Lower).
|
||||
|
||||
While "Lower" key is pressed, the RBG mode remains BLUE.
|
||||
It has the "Symbols, media, function keys and mouse" features.
|
||||
It completes the rest of the needed qwerty and F keys.
|
||||
![second-layer](https://i.imgur.com/HbDVTfp.png)
|
||||
### Third layer (Raise).
|
||||
|
||||
While "Raise" key is pressed, the RBG mode remains RED.
|
||||
This is the underglow RGB's layer , where can be controlled the modes and hue.
|
||||
With reset button for the micros.
|
||||
![third-layer](https://i.imgur.com/MF8jjbu.png)
|
||||
### All the layers.
|
||||
![all-the-layers](https://i.imgur.com/jn1VI4V.png)
|
||||
|
||||
<!---![Keyboard](https://i.imgur.com/Onwmsss.png) -->
|
|
@ -0,0 +1,25 @@
|
|||
# QMK Standard Build Options
|
||||
# change to "no" to disable the options, or define them in the Makefile in
|
||||
# the appropriate keymap folder that will get included automatically
|
||||
#
|
||||
# See TOP/keyboards/helix/rules.mk for a list of options that can be set.
|
||||
# See TOP/docs/config_options.md for more information.
|
||||
#
|
||||
LTO_ENABLE = no # if firmware size over limit, try this option
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
# AUDIO_ENABLE = yes # Audio output on port C6
|
||||
# Helix Spacific Build Options
|
||||
# you can uncomment and edit follows 7 Variables
|
||||
# jp: 以下の7つの変数を必要に応じて編集し、コメントアウトをはずします。
|
||||
# HELIX_ROWS = 5 # Helix Rows is 4 or 5
|
||||
# OLED_ENABLE = no # OLED_ENABLE
|
||||
# LOCAL_GLCDFONT = no # use each keymaps "helixfont.h" insted of "common/glcdfont.c"
|
||||
# LED_BACK_ENABLE = no # LED backlight (Enable WS2812 RGB underlight.)
|
||||
# LED_UNDERGLOW_ENABLE = no # LED underglow (Enable WS2812 RGB underlight.)
|
||||
LED_ANIMATIONS = yes # LED animations
|
||||
# IOS_DEVICE_ENABLE = no # connect to IOS device (iPad,iPhone)
|
||||
|
||||
# convert Helix-specific options (that represent combinations of standard options)
|
||||
# into QMK standard options.
|
||||
include $(strip $(KEYBOARD_LOCAL_FEATURES_MK))
|
Loading…
Reference in New Issue