Commit Graph

4 Commits

Author SHA1 Message Date
noroadsleft 7f4f0f7685 Remove deprecated QUANTUM_DIR code blocks from makefiles (#4754)
* Remove QUANTUM_DIR code blocks from keyboard rules

This commit removes the deprecated "QUANTUM_DIR" code block from
rules.mk files that affect entire keyboards.

* remove QUANTUM_DIR code blocks from rules for default keymaps

This commit removes the deprecated "QUANTUM_DIR" code block from
rules.mk files that affect default keymaps.

* remove QUANTUM_DIR code blocks from rules for user keymaps

This commit removes the deprecated "QUANTUM_DIR" code block from
rules.mk files that affect "user" keymaps. (It's actually any keymap
that isn't named `default`.)

* remove QUANTUM_DIR code blocks from rules for community layouts

This commit removes the deprecated "QUANTUM_DIR" code block from
rules.mk files for community layouts.

* remove QUANTUM_DIR code blocks from rules for userspaces

This commit removes the deprecated "QUANTUM_DIR" code block from
rules.mk files for userspaces.
2019-01-04 07:25:48 -08:00
Drashna Jaelre 00b6f14821 Replace outdated RGB/Audio information 2018-10-22 14:55:05 -04:00
Wojciech Siewierski 60f5ce8890 Keymap: Update keyboards/planck/keymaps/vifon (#4084)
* Implement macro recording

* Remove off-by-one from the macro recorder

* Holding both modifiers enables the third layer

* Exit the 3rd layer into one of the secondary ones

* Regular Enter and Escape on the secondary layers

Useful for the macro recording because the "tap" modifiers always act as
modifiers there.

* Remove the buffer overflow from the macro recorder

When the limit is reached, the backlight blinks with each keypress.

* More robust macro recording implementation

* Macro record refactoring and improvement

- support for a second macro (saved using the end of the macro buffer)
- improved reliability

* Add comments to my macros

* Macro recording: remove a redundant code

* Separate the raise+lower layer from the special layer

* Add back/forward keys

* Bind mouse movement

* More readable KC_TRNS

* Improve the mouse bindings

* Use a convenience macro instead of the low-level ACTION macro

* Add mouse to the Dual layer; make most of the layer transparent

* New "mouse" layer; clean up the "special" layer

* CapsLock, NumLock and ScrollLock on the Special layer

* Enable my fix for the stuck modifiers and adjust the dual layer to it

* Fix the macro recording after enabling the stuck mods fix

* Click with Lower/Raise+Space

* Reduce the memory used by the macro recording

Previously the auxiliary layers were numbered 30 and 31 which resulted
in all 32 array elements being allocated regardless of the actually
used layers in the user code.

* Optimize source_layers_cache for the cache memory

Swapping the array indices should increase the locality of the memory access.

* Remove the mouse layer

* Use update_tri_layer to simplify the code

* Add some custom per-keymap build options

* Add ShiftLock

* Secure the reset button

* Add numeric layer

* Remove explicit layer keys on LW and RS layers

* Replace Alt+left/right with Back/Forward keys

* Sleep/delay key (for macro recording)

* App/menu key

* Fix stuff after merging to master

* Local per-keymap config.h; minor cleanup

* Remove the old macro_record.h

Replaced with dynamic_macro.h

* Adjust my keymap to the current API

* Pure Pro Gaming layer

Accessible by double tapping the Pure Pro layer. It features switched
Lower and Raise layers, for one-handed access to numbers.

* Pure Pro Gaming layer: no Mod4, persistent number layer under RShift

* Pure Pro Gaming layer activated with long press, not double press

* Reduce the size of the vifon keymap

See: issue #930

* Increase the dynamic macro buffer

The default was actually decreased. The actual used value didn't change.

* Add the context menu key

* No more strange ideas in the gaming layer

* Reduce the firmware size by disabling API_SYSEX_ENABLE

* Make slash available on the PP layer (replaces the RESET key)

* Add a generic "hold this key" macro

* Add a missing undef

* Turn LGUI in the gaming layer into LW instead of disabling it

It's not as disruptive as LGUI and it makes the LW/RS order kind of
more consistent (LW on the left, RS on the right).

* Refactor the Pure Pro Gaming layer

* Try out the 1st party qmk KC_LOCK (vs my own KM_HOLD)

* Alternative way to switch keyboard layouts with the left hand

* Add dot & slash to the Pure Pro layer (but not to the Gaming layer)

* Now that there is a second KM_LW, we can simplify the layout a bit

It was confusing to have the modifiers completely swapped.  Just
moving them is much more natural.

* Disable the console now that qmk got bigger

* Update the keymap for the modern qmk standards
2018-10-06 07:49:04 -07:00
skullydazed 4cdcbdb861 Remove all Makefiles from the keyboards directory. (#1660)
* Remove all Makefiles from the keyboards directory.

* update keymaps added in the last 8 days

* Ignore keyboard/keymap makefiles

* update hand_wire to reflect our new Makefile-less reality

* Update the make guide to reflect the new reality

* move planck keymap options to rules.mk

* update planck keymaps 4real

* trigger travis

* add back build_keyboard.mk

* restore changes to build_keyboard
2017-09-08 13:47:50 -04:00