/* Copyright 2012 Jun Wako This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once // ROWS: Top to bottom, COLS: Left to right /* Row pin configuration */ #define MATRIX_ROW_PINS { F4, F3, F2, F1, F0, E1, E0 } /* Column pin configuration */ #define MATRIX_COL_PINS { A0, A1, A2, A3, A4, A5, A6, A7, C7, C6, C5, C4, C3, C2, C1, C0, F5, F6, F7 } /* COL2ROW or ROW2COL */ #define DIODE_DIRECTION COL2ROW #define BACKLIGHT_PIN B6 #define BACKLIGHT_BREATHING /* Underlight configuration */ #define RGB_DI_PIN D7 #define RGBLIGHT_EFFECT_BREATHING #define RGBLIGHT_EFFECT_RAINBOW_MOOD #define RGBLIGHT_EFFECT_RAINBOW_SWIRL #define RGBLIGHT_EFFECT_SNAKE #define RGBLIGHT_EFFECT_KNIGHT #define RGBLIGHT_EFFECT_CHRISTMAS #define RGBLIGHT_EFFECT_STATIC_GRADIENT #define RGBLIGHT_EFFECT_RGB_TEST #define RGBLIGHT_EFFECT_ALTERNATING #define RGBLIGHT_EFFECT_TWINKLE #define RGBLED_NUM 30 // Number of LEDs #define RGBLIGHT_HUE_STEP 5 #define RGBLIGHT_SAT_STEP 10 #define RGBLIGHT_VAL_STEP 10 /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ #define LOCKING_RESYNC_ENABLE #define QMK_ESC_OUTPUT A0 // usually COL #define QMK_ESC_INPUT F4 // usually ROW #define QMK_LED D2 // NumLock on TKC1800 //#define QMK_SPEAKER C6 /* * Feature disable options * These options are also useful to firmware size reduction. */ /* disable debug print */ //#define NO_DEBUG /* disable print */ //#define NO_PRINT /* disable action features */ //#define NO_ACTION_LAYER //#define NO_ACTION_TAPPING //#define NO_ACTION_ONESHOT