#pragma once /* key matrix size */ #define MATRIX_ROWS 12 #define MATRIX_COLS 9 /* key matrix pins */ #define MATRIX_ROW_PINS { B7, B3, B2, B1, B0, E6, F0, F1, F4, F5, F6, F7 } #define MATRIX_COL_PINS { D0, D1, D2, D3, D5, D4, D6, D7, B4 } /* COL2ROW or ROW2COL */ #define DIODE_DIRECTION ROW2COL #define LED_NUM_LOCK_PIN C6 #define LED_CAPS_LOCK_PIN C7 #define LED_SCROLL_LOCK_PIN B5 #define LED_PIN_ON_STATE 0 #define BACKLIGHT_PIN B6 #ifdef BACKLIGHT_PIN #define BACKLIGHT_LEVELS 5 #endif /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ #define LOCKING_RESYNC_ENABLE #define RGB_DI_PIN E2 #ifdef RGB_DI_PIN #define RGBLIGHT_EFFECT_BREATHING #define RGBLIGHT_EFFECT_RAINBOW_MOOD #define RGBLIGHT_EFFECT_RAINBOW_SWIRL #define RGBLIGHT_EFFECT_SNAKE #define RGBLIGHT_EFFECT_KNIGHT #define RGBLIGHT_EFFECT_CHRISTMAS #define RGBLIGHT_EFFECT_STATIC_GRADIENT #define RGBLIGHT_EFFECT_RGB_TEST #define RGBLIGHT_EFFECT_ALTERNATING #define RGBLIGHT_EFFECT_TWINKLE #define RGBLED_NUM 18 #define RGBLIGHT_HUE_STEP 8 #define RGBLIGHT_SAT_STEP 8 #define RGBLIGHT_VAL_STEP 8 #endif