qmk_firmware/keyboards/unikorn
fauxpark f5209aa4e9 Remove custom backlight code for PS2AVRGB boards (#7775)
* Remove custom backlight code for PS2AVRGB boards

* Remove custom driver setting

* BACKLIGHT_BREATHING goes in config.h, not here

* Don't need to include backlight.c again here either

* Turn on backlight for Canoe

* Disable console on a few boards due to oversize
2020-01-18 23:00:32 -08:00
..
keymaps
config.h Remove custom backlight code for PS2AVRGB boards (#7775) 2020-01-18 23:00:32 -08:00
info.json
readme.md [Keyboard] Update ATmega32A readme files to match template (#7462) 2019-11-23 20:42:20 -08:00
rules.mk Convert some PS2AVRGB boards to I2C WS2812 driver (#7241) 2019-11-04 16:05:03 -08:00
unikorn.c Remove custom backlight code for PS2AVRGB boards (#7775) 2020-01-18 23:00:32 -08:00
unikorn.h
usbconfig.h Set device version from config.h for V-USB boards (#7316) 2019-11-15 10:21:53 +11:00

readme.md

Unikorn 60

60% PCB made for the TGR x SINGA Unikorn60.

Make example for this keyboard (after setting up your build environment):

make unikorn:default

Flashing example for this keyboard (after setting up the bootloadHID flashing environment)

make unikorn:default:flash

Reset Key: Short the two holes labeled FW_JP underneath the PCB, beside the Tab key while plugging in the keyboard.

Do not confuse this with the LED holes of the switch in the Tab position. FW_JP is not reachable from the top as the plate blocks access to it.

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.

RGB Underglow

This PCB can support RGB underglow. There are pads on the bottom of the PCB for the LED controller chip and for 17 RGB underglow LEDs. The Unikorn 60 case does not have acrylic pieces to properly display underglow effects.

To enable RGB lighting support, install the necessary components and set RGBLIGHT features in rules.mk like so:

RGBLIGHT_ENABLE = yes