40 lines
1.4 KiB
C
40 lines
1.4 KiB
C
// Copyright 2021 Michael McCoyd (@mmccoyd)
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include "quantum.h"
|
|
|
|
/* This is a mapping so keymap files can be more readable to humans.
|
|
*
|
|
* The first section contains all of the arguments representing the physical
|
|
* layout of the board and position of the keys.
|
|
*
|
|
* The second converts those identifiers into a two-dimensional array which
|
|
* represents the switch matrix.
|
|
*
|
|
* The identifiers could be anything, but for human sanity have the folowing form
|
|
* <Left or Right><Physical or thumb row><Circuit column counting from outer pinky>
|
|
*/
|
|
|
|
// clang-format off
|
|
#define LAYOUT( \
|
|
L00, L01, L02, L03, L04, L05, R05, R04, R03, R02, R01, R00, \
|
|
L10, L11, L12, L13, L14, L15, R15, R14, R13, R12, R11, R10, \
|
|
L20, L21, L22, L23, L24, L25, LT5, RT5, R25, R24, R23, R22, R21, R20, \
|
|
L30, L31, L32, LT1, LT2, LT3, LT4, RT4, RT3, RT2, RT1, R32, R31, R30 \
|
|
) \
|
|
{ \
|
|
{ L00, L01, L02, L03, L04, L05 }, \
|
|
{ L10, L11, L12, L13, L14, L15 }, \
|
|
{ L20, L21, L22, L23, L24, L25 }, \
|
|
{ L30, L31, L32, KC_NO, KC_NO, KC_NO }, \
|
|
{ KC_NO, LT1, LT2, LT3, LT4, LT5 }, \
|
|
{ R00, R01, R02, R03, R04, R05 }, \
|
|
{ R10, R11, R12, R13, R14, R15 }, \
|
|
{ R20, R21, R22, R23, R24, R25 }, \
|
|
{ R30, R31, R32, KC_NO, KC_NO, KC_NO }, \
|
|
{ KC_NO, RT1, RT2, RT3, RT4, RT5 } \
|
|
}
|
|
// clang-format on
|