134 lines
7.3 KiB
C
134 lines
7.3 KiB
C
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#include QMK_KEYBOARD_H
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#include "drashna.h"
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// clang-format off
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#define LAYOUT_iris_base( \
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K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
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K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
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K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \
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) \
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LAYOUT_wrapper( \
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KC_ESC, ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_MINS, \
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KC_TAB , K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, KC_BSLS, \
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KC_C1R3, ALT_T(K11), K12, K13, K14, K15, K16, K17, K18, K19, K1A, RALT_T(KC_QUOT), \
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OS_LSFT, CTL_T(K21), K22, K23, K24, K25, OS_LALT, OS_RGUI, K26, K27, K28, K29, RCTL_T(K2A), OS_RSFT, \
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KC_GRV, KC_SPC, LT(_LOWER,KC_BSPC), LT(_RAISE,KC_DEL), KC_ENT, RAISE \
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)
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#define LAYOUT_iris_base_wrapper(...) LAYOUT_iris_base(__VA_ARGS__)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT_iris_base_wrapper(
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_________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
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_________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
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_________________QWERTY_L3_________________, _________________QWERTY_R3_________________
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),
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[_COLEMAK] = LAYOUT_iris_base_wrapper(
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_________________COLEMAK_L1________________, _________________COLEMAK_R1________________,
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_________________COLEMAK_L2________________, _________________COLEMAK_R2________________,
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_________________COLEMAK_L3________________, _________________COLEMAK_R3________________
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),
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[_DVORAK] = LAYOUT_iris_base_wrapper(
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_________________DVORAK_L1_________________, _________________DVORAK_R1_________________,
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_________________DVORAK_L2_________________, _________________DVORAK_R2_________________,
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_________________DVORAK_L3_________________, _________________DVORAK_R3_________________
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),
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[_WORKMAN] = LAYOUT_iris_base_wrapper(
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_________________WORKMAN_L1________________, _________________WORKMAN_R1________________,
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_________________WORKMAN_L2________________, _________________WORKMAN_R2________________,
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_________________WORKMAN_L3________________, _________________WORKMAN_R3________________
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),
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[_NORMAN] = LAYOUT_iris_base_wrapper(
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_________________NORMAN_L1_________________, _________________NORMAN_L1_________________,
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_________________NORMAN_L2_________________, _________________NORMAN_R2_________________,
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_________________NORMAN_L3_________________, _________________NORMAN_R3_________________
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),
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[_MALTRON] = LAYOUT_iris_base_wrapper(
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_________________MALTRON_L1________________, _________________MALTRON_R1________________,
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_________________MALTRON_L2________________, _________________MALTRON_R2________________,
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_________________MALTRON_L3________________, _________________MALTRON_R3________________
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),
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[_EUCALYN] = LAYOUT_iris_base_wrapper(
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_________________EUCALYN_L1________________, _________________EUCALYN_R1________________,
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_________________EUCALYN_L2________________, _________________EUCALYN_R2________________,
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_________________EUCALYN_L3________________, _________________EUCALYN_R3________________
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),
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[_CARPLAX] = LAYOUT_iris_base_wrapper(
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_____________CARPLAX_QFMLWY_L1_____________, _____________CARPLAX_QFMLWY_R1_____________,
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_____________CARPLAX_QFMLWY_L2_____________, _____________CARPLAX_QFMLWY_R2_____________,
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_____________CARPLAX_QFMLWY_L3_____________, _____________CARPLAX_QFMLWY_R3_____________
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),
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[_MODS] = LAYOUT_wrapper(
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_______, ___________________BLANK___________________, ___________________BLANK___________________, _______,
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_______, ___________________BLANK___________________, ___________________BLANK___________________, _______,
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_______, ___________________BLANK___________________, ___________________BLANK___________________, _______,
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KC_LSFT, ___________________BLANK___________________, _______, _______, ___________________BLANK___________________, KC_RSFT,
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_______, _______, _______, _______, _______, _______
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),
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[_GAMEPAD] = LAYOUT_wrapper(
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KC_ESC, KC_NO, KC_1, KC_2, KC_3, KC_4, _______, _______, _______, _______, _______, _______,
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KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, _______, _______, _______, _______, _______, _______,
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KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, _______, _______, _______, _______, _______, _______,
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KC_LCTL, KC_LSFT, KC_Z, KC_X, KC_C, KC_H, TG_GAME, _______, _______, _______, _______, _______, _______, _______,
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KC_GRV, KC_V, KC_SPC, _______, _______, _______
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),
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[_LOWER] = LAYOUT_wrapper(
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KC_F12, _________________FUNC_LEFT_________________, _________________FUNC_RIGHT________________, KC_F11,
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KC_TILD, _________________LOWER_L1__________________, _________________LOWER_R1__________________, _______,
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_______, ___________________BLANK___________________, _________________LOWER_R2__________________, KC_PIPE,
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_______, ___________________BLANK___________________, _______, _______, _________________LOWER_R3__________________, _______,
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_______, _______, _______, _______, _______, _______
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),
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[_RAISE] = LAYOUT_wrapper(
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KC_F12, _________________FUNC_LEFT_________________, _________________FUNC_RIGHT________________, KC_F11,
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KC_GRV, _________________RAISE_L1__________________, _________________RAISE_R1__________________, _______,
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_______, _________________RAISE_L2__________________, _________________RAISE_R2__________________, KC_BSLS,
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_______, _________________RAISE_L3__________________, _______, _______, _________________RAISE_R3__________________, _______,
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_______, _______, _______, _______, _______, _______
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),
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[_ADJUST] = LAYOUT_wrapper(
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KC_MAKE, _______, _______, _______, _______, _______, _________________ADJUST_R1_________________, KC_RST,
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VRSN, _________________ADJUST_L1_________________, KC_NUKE, _______, _______, _______, _______, EEP_RST,
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_______, _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, TG_MODS,
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_______, _________________ADJUST_L3_________________, TG_GAME, _______, _________________ADJUST_R3_________________, KC_MPLY,
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_______, _______, _______, _______, _______, _______
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)
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};
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// clang-format on
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void matrix_init_keymap(void) {
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#ifndef CONVERT_TO_PROTON_C
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setPinOutput(D5);
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writePinHigh(D5);
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setPinOutput(B0);
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writePinHigh(B0);
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#endif
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}
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void keyboard_post_init_keymap(void) {
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#if BACKLIGHT_ENABLE
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backlight_enable();
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backlight_level(5);
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# ifdef BACKLIGHT_BREATHING
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breathing_enable();
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# endif
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#endif
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}
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