976c856966
MIDI_ENABLE = no text data bss dec hex filename 0 17080 0 17080 42b8 satan_midi.hex MIDI_ENABLE = yes MIDI_BASIC undefined MIDI_ADVANCED undefined text data bss dec hex filename 0 19494 0 19494 4c26 satan_midi.hex +2414 bytes (vs. MIDI_ENABLE = no) MIDI_ENABLE = yes 0 20846 0 20846 516e satan_midi.hex +1352 bytes (vs. MIDI_ENABLE = yes, MIDI_BASIC off, MIDI_ADVANCED off) MIDI_ENABLE = yes #define MIDI_BASIC #define MIDI_ADVANCED text data bss dec hex filename 0 21292 0 21292 532c satan_midi.hex +1798 bytes (vs. MIDI_ENABLE = yes, MIDI_BASIC off, MIDI_ADVANCED off) Conclusion: +2400 to 4200, depending on config |
||
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.. | ||
keymaps/default | ||
Makefile | ||
config.h | ||
readme.md | ||
rules.mk | ||
template.c | ||
template.h |
readme.md
%KEYBOARD% keyboard firmware
Quantum MK Firmware
For the full Quantum feature list, see the parent readme.
Building
Download or clone the whole firmware and navigate to the keyboards/%KEYBOARD% folder. Once your dev env is setup, you'll be able to type make
to generate your .hex - you can then use the Teensy Loader to program your .hex file.
Depending on which keymap you would like to use, you will have to compile slightly differently.
Default
To build with the default keymap, simply run make default
.
Other Keymaps
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.
To build the firmware binary hex file with a keymap just do make
with a keymap like this:
$ make [default|jack|<name>]
Keymaps follow the format <name>.c and are stored in the keymaps
folder.