qmk_firmware/keyboards/lfkeyboards/mini1800/config.h

71 lines
2.0 KiB
C

/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define DIODE_DIRECTION COL2ROW
/* Matrix config */
#define MATRIX_ROW_PINS {D7, E1, F2, F0, F1}
#define MATRIX_COL_PINS {E6, E0, A3, A4, A5, A6, A7, C7, C5, C4, C3, C2, C1, C0, D6, A2, A1, A0, F3}
#define RGBLED_NUM 26 // Number of LEDs
#define AUDIO_VOICES
#define AUDIO_PIN C6
#define BACKLIGHT_LEVELS 10
#define BACKLIGHT_PWM_MAP {2, 4, 8, 16, 40, 55, 70, 128, 200, 255}
#define RGB_DI_PIN F4 // Have to set it to something to get the ws2812 code to compile
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
#define TAPPING_TERM 200
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT