qmk_firmware/keyboards/handwired/dactyl_rah/config.h

73 lines
2.1 KiB
C

/*
Copyright 2020 Ralph Azucena <ralphie02@live.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x3060
#define DEVICE_VER 0x0001
#define MANUFACTURER ralphie02
#define PRODUCT DACTYL_RAH
/* key matrix size */
// Rows are doubled-up
#define MATRIX_ROWS 12
#define MATRIX_COLS 6
// wiring of each half
#define MATRIX_COL_PINS { D4, C6, D7, E6, B4, B5 }
#define MATRIX_ROW_PINS { F6, F7, B1, B3, B2, B6 }
#define DIODE_DIRECTION COL2ROW
/* mouse config */
#define MOUSEKEY_DELAY 0
// Lowering MOUSEKEY_INTERVAL raises the cursor speed significantly, you may want to lower MOUSEKEY_MAX_SPEED (default: 10)
#define MOUSEKEY_INTERVAL 20
#define MOUSEKEY_MAX_SPEED 7
#define MOUSEKEY_WHEEL_DELAY 0
/* layer config */
#define TAPPING_TOGGLE 1
/* serial.c configuration for split keyboard */
#define SOFT_SERIAL_PIN D0
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* Enables This makes it easier for fast typists to use dual-function keys */
#define PERMISSIVE_HOLD
// Feature disable options
// These options are also useful to firmware size reduction.
/* disable print */
// #define NO_DEBUG
// #define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT