254 lines
9.8 KiB
C
254 lines
9.8 KiB
C
/*
|
|
Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef USERSPACE
|
|
#define USERSPACE
|
|
#include "quantum.h"
|
|
|
|
// Define layer names
|
|
#define _QWERTY 0
|
|
#define _NUMLOCK 0
|
|
#define _COLEMAK 1
|
|
#define _DVORAK 2
|
|
#define _WORKMAN 3
|
|
#define _MODS 4
|
|
//#define _MISC 5
|
|
#define _NAV 6
|
|
#define _COVECUBE 7
|
|
#define _SYMB 8
|
|
#define _GAMEPAD 9
|
|
#define _DIABLO 10
|
|
#define _MOUS 11
|
|
#define _MACROS 12
|
|
#define _MEDIA 13
|
|
#define _LOWER 14
|
|
#define _RAISE 15
|
|
#define _ADJUST 16
|
|
|
|
|
|
//define modifiers
|
|
#define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
|
|
#define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
|
|
#define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
|
|
#define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
|
|
|
|
#ifndef RGBLIGHT_ANIMATIONS // add "EXTRA_FLADS=-DDRASHNA_SETRGB" to enable this ... but don't
|
|
#define rgblight_set_blue rgblight_setrgb (0x00, 0x00, 0xFF);
|
|
#define rgblight_set_red rgblight_setrgb (0xFF, 0x00, 0x00);
|
|
#define rgblight_set_green rgblight_setrgb (0x00, 0xFF, 0x00);
|
|
#define rgblight_set_orange rgblight_setrgb (0xFF, 0x80, 0x00);
|
|
#define rgblight_set_teal rgblight_setrgb (0x00, 0xFF, 0xFF);
|
|
#define rgblight_set_magenta rgblight_setrgb (0xFF, 0x00, 0xFF);
|
|
#define rgblight_set_yellow rgblight_setrgb (0xFF, 0xFF, 0x00);
|
|
#define rgblight_set_purple rgblight_setrgb (0x7A, 0x00, 0xFF);
|
|
#define rgblight_set_white rgblight_setrgb (0xFF, 0xFF, 0xFF);
|
|
#else
|
|
#define rgblight_set_white rgblight_sethsv (0, 0x00, 255);
|
|
#define rgblight_set_red rgblight_sethsv (0, 255, 255);
|
|
#define rgblight_set_coral rgblight_sethsv (16, 176, 255);
|
|
#define rgblight_set_orange rgblight_sethsv (39, 255, 255);
|
|
#define rgblight_set_goldenrod rgblight_sethsv (43, 218, 218);
|
|
#define rgblight_set_gold rgblight_sethsv (51, 255, 255);
|
|
#define rgblight_set_yellow rgblight_sethsv (60, 255, 255);
|
|
#define rgblight_set_chartreuse rgblight_sethsv (90, 255, 255);
|
|
#define rgblight_set_green rgblight_sethsv (120, 255, 255);
|
|
#define rgblight_set_springgreen rgblight_sethsv (150, 255, 255);
|
|
#define rgblight_set_turquoise rgblight_sethsv (174, 90, 112);
|
|
#define rgblight_set_teal rgblight_sethsv (180, 255, 128);
|
|
#define rgblight_set_cyan rgblight_sethsv (180, 255, 255);
|
|
#define rgblight_set_azure rgblight_sethsv (186, 102, 255);
|
|
#define rgblight_set_blue rgblight_sethsv (240, 255, 255);
|
|
#define rgblight_set_purple rgblight_sethsv (270, 255, 255);
|
|
#define rgblight_set_magenta rgblight_sethsv (300, 255, 255);
|
|
#define rgblight_set_pink rgblight_sethsv (330, 128, 255);
|
|
|
|
//#define rgblight_set_ rgblight_sethsv (0, 255, 255);
|
|
#endif // DRASHNA_SETRGB
|
|
|
|
extern bool is_overwatch;
|
|
extern bool rgb_layer_change;
|
|
|
|
enum userspace_custom_keycodes {
|
|
EPRM = SAFE_RANGE, // can always be here
|
|
VRSN,
|
|
KC_QWERTY,
|
|
KC_COLEMAK,
|
|
KC_DVORAK,
|
|
KC_WORKMAN,
|
|
LOWER,
|
|
RAISE,
|
|
ADJUST,
|
|
KC_DIABLO_CLEAR,
|
|
KC_OVERWATCH,
|
|
KC_SALT,
|
|
KC_MORESALT,
|
|
KC_SALTHARD,
|
|
KC_GOODGAME,
|
|
KC_SYMM,
|
|
KC_JUSTGAME,
|
|
KC_GLHF,
|
|
KC_TORB,
|
|
KC_AIM,
|
|
KC_C9,
|
|
KC_GGEZ,
|
|
KC_MAKE,
|
|
KC_RESET,
|
|
KC_RGB_T,
|
|
KC_SECRET_1,
|
|
KC_SECRET_2,
|
|
KC_SECRET_3,
|
|
KC_SECRET_4,
|
|
KC_SECRET_5,
|
|
KC_FXCL,
|
|
NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
|
|
};
|
|
|
|
#define KC_SEC1 KC_SECRET_1
|
|
#define KC_SEC2 KC_SECRET_2
|
|
#define KC_SEC3 KC_SECRET_3
|
|
#define KC_SEC4 KC_SECRET_4
|
|
#define KC_SEC5 KC_SECRET_5
|
|
|
|
#ifdef TAP_DANCE_ENABLE
|
|
enum {
|
|
TD_D3_1 = 0,
|
|
TD_D3_2,
|
|
TD_D3_3,
|
|
TD_D3_4
|
|
};
|
|
#endif // TAP_DANCE_ENABLE
|
|
|
|
|
|
// Custom Keycodes for Diablo 3 layer
|
|
// But since TD() doesn't work when tap dance is disabled
|
|
// We use custom codes here, so we can substitute the right stuff
|
|
#ifdef TAP_DANCE_ENABLE
|
|
#define KC_D3_1 TD(TD_D3_1)
|
|
#define KC_D3_2 TD(TD_D3_2)
|
|
#define KC_D3_3 TD(TD_D3_3)
|
|
#define KC_D3_4 TD(TD_D3_4)
|
|
#else // TAP_DANCE_ENABLE
|
|
#define KC_D3_1 KC_1
|
|
#define KC_D3_2 KC_2
|
|
#define KC_D3_3 KC_3
|
|
#define KC_D3_4 KC_4
|
|
#endif // TAP_DANCE_ENABLE
|
|
|
|
// OSM keycodes, to keep things clean and easy to change
|
|
#define KC_MLSF OSM(MOD_LSFT)
|
|
#define KC_MRSF OSM(MOD_RSFT)
|
|
|
|
|
|
|
|
// If we're still using the official Faux Clicky feature, substitute codes
|
|
// so that we don't have any unused/blank keys.
|
|
#ifdef FAUXCLICKY_ENABLE
|
|
#define AUD_ON FC_ON
|
|
#define AUD_OFF FC_OFF
|
|
#else // FAUXCLICKY_ENABLE
|
|
#define AUD_ON AU_ON
|
|
#define AUD_OFF AU_OFF
|
|
#endif // FAUXCLICKY_ENABLE
|
|
|
|
|
|
|
|
// Since our quirky block definitions are basically a list of comma separated
|
|
// arguments, we need a wrapper in order for these definitions to be
|
|
// expanded before being used as arguments to the LAYOUT_xxx macro.
|
|
#if (!defined(LAYOUT) && defined(KEYMAP))
|
|
#define LAYOUT KEYMAP
|
|
#endif
|
|
|
|
#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
|
|
#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
|
|
#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
|
|
|
|
|
|
// Blocks for each of the four major keyboard layouts
|
|
// Organized so we can quickly adapt and modify all of them
|
|
// at once, rather than for each keyboard, one at a time.
|
|
// And this allows for much cleaner blocks in the keymaps.
|
|
// For instance Tap/Hold for Control on all of the layouts
|
|
|
|
// NOTE: These are all the same length. If you do a search/replace
|
|
// then you need to add/remove underscores to keep the
|
|
// lengths consistent.
|
|
|
|
#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
|
|
#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
|
|
#define _________________QWERTY_L3_________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
|
|
|
|
#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
|
|
#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
|
|
#define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
|
|
|
|
|
|
#define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G
|
|
#define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D
|
|
#define _________________COLEMAK_L3________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
|
|
|
|
#define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
|
|
#define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
|
|
#define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
|
|
|
|
#define ______________COLEMAK_MOD_DH_L1____________ KC_Q, KC_W, KC_F, KC_P, KC_B
|
|
#define ______________COLEMAK_MOD_DH_L2____________ KC_A, KC_R, KC_S, KC_T, KC_G
|
|
#define ______________COLEMAK_MOD_DH_L3____________ CTL_T(KC_Z), KC_X, KC_C, KC_D, KC_V
|
|
|
|
#define ______________COLEMAK_MOD_DH_R1____________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
|
|
#define ______________COLEMAK_MOD_DH_R2____________ KC_K, KC_N, KC_E, KC_I, KC_O
|
|
#define ______________COLEMAK_MOD_DH_R3____________ KC_M, KC_H, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
|
|
|
|
|
|
#define _________________DVORAK_L1_________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
|
|
#define _________________DVORAK_L2_________________ KC_A, KC_O, KC_E, KC_U, KC_I
|
|
#define _________________DVORAK_L3_________________ CTL_T(KC_SCLN),KC_Q, KC_J, KC_K, KC_X
|
|
|
|
#define _________________DVORAK_R1_________________ KC_F, KC_G, KC_C, KC_R, KC_L
|
|
#define _________________DVORAK_R2_________________ KC_D, KC_H, KC_T, KC_N, KC_S
|
|
#define _________________DVORAK_R3_________________ KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z)
|
|
|
|
|
|
#define _________________WORKMAN_L1________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
|
|
#define _________________WORKMAN_L2________________ KC_A, KC_O, KC_E, KC_U, KC_I
|
|
#define _________________WORKMAN_L3________________ CTL_T(KC_SCLN),KC_Q, KC_J, KC_K, KC_X
|
|
|
|
#define _________________WORKMAN_R1________________ KC_F, KC_G, KC_C, KC_R, KC_L
|
|
#define _________________WORKMAN_R2________________ KC_D, KC_H, KC_T, KC_N, KC_S
|
|
#define _________________WORKMAN_R3________________ KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z)
|
|
|
|
|
|
#define _________________NORMAN_L1_________________ KC_Q, KC_W, KC_D, KC_F, KC_K
|
|
#define _________________NORMAN_L2_________________ KC_A, KC_S, KC_E, KC_T, KC_G
|
|
#define _________________NORMAN_L3_________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
|
|
|
|
#define _________________NORMAN_R1_________________ KC_J, KC_U, KC_R, KC_L, KC_SCLN
|
|
#define _________________NORMAN_R2_________________ KC_J, KC_N, KC_I, KC_O, KC_U
|
|
#define _________________NORMAN_R3_________________ KC_P, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
|
|
|
|
|
|
|
|
// Since we have 4 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN),
|
|
// this allows us to quickly modify the bottom row for all of the layouts
|
|
// so we don't have to alter it 4 times and hope that we haven't missed
|
|
// anything
|
|
#define ___________ERGODOX_BOTTOM_LEFT_____________ KC_MEH, KC_LGUI, KC_LBRC, KC_RBRC
|
|
#define ___________ERGODOX_BOTTOM_RIGHT____________ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
|
|
|
|
|
|
#endif
|