qmk_firmware/keyboards/winry/winry315/winry315.h

87 lines
3.2 KiB
C

// Copyright 2022 Sergey Vlasov (@sigprof)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "quantum.h"
// Supported orientations of the board. The enum values must match the layout
// option values used by VIA.
enum winry315_orientation {
WINRY315_ORIENTATION_TOP, // Encoders at the top side (default)
WINRY315_ORIENTATION_LEFT, // Encoders at the left side
WINRY315_ORIENTATION_RIGHT, // Encoders at the right side
WINRY315_ORIENTATION_BOTTOM // Encoders at the bottom side
};
// Set the orientation of the board (changes the RGB Matrix effect behavior to
// match the new orientation).
//
// This function is intended to be used in the `via` keymap, where the board
// orientation is configured dynamically using a VIA layout option. If you are
// making a custom keymap for one specific orientation, it is better to set the
// orientation in config.h (e.g., `#define WINRY315_DEFAULT_ORIENTATION
// WINRY315_ORIENTATION_LEFT`) instead of adding custom code that calls this
// function.
void winry315_set_orientation(uint8_t orientation);
// clang-format off
// This is a shortcut to help you visually see your layout.
//
// The first section contains all of the arguments representing the physical
// layout of the board and position of the keys.
//
// The second converts the arguments into a two-dimensional array which
// represents the switch matrix.
//
// For this board multiple layouts are defined to make it easier to use the
// board in a sideways orientation; the actual PCB supports only a single
// layout (LAYOUT_top).
// Default layout: encoders at the top side (WINRY315_ORIENTATION_TOP).
#define LAYOUT_top( \
k17, k15, k16, \
k00, k01, k02, k03, k04, \
k05, k06, k07, k08, k09, \
k10, k11, k12, k13, k14 \
) { \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k10, k11, k12, k13, k14, k15, k16, k17, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO } \
}
// Encoders at the left side (WINRY315_ORIENTATION_LEFT).
#define LAYOUT_left( \
k16, k04, k09, k14, \
k03, k08, k13, \
k15, k02, k07, k12, \
k01, k06, k11, \
k17, k00, k05, k10 \
) { \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k10, k11, k12, k13, k14, k15, k16, k17, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO } \
}
// Encoders at the right side (WINRY315_ORIENTATION_RIGHT).
#define LAYOUT_right( \
k10, k05, k00, k17, \
k11, k06, k01, \
k12, k07, k02, k15, \
k13, k08, k03, \
k14, k09, k04, k16 \
) { \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k10, k11, k12, k13, k14, k15, k16, k17, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO } \
}
// Encoders at the bottom side (WINRY315_ORIENTATION_BOTTOM).
#define LAYOUT_bottom( \
k14, k13, k12, k11, k10, \
k09, k08, k07, k06, k05, \
k04, k03, k02, k01, k00, \
k16, k15, k17 \
) { \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k10, k11, k12, k13, k14, k15, k16, k17, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO } \
}
#define LAYOUT_all LAYOUT_top
// clang-format on