680 lines
22 KiB
C
680 lines
22 KiB
C
/* Copyright 2017 Jason Williams
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* Copyright 2017 Jack Humbert
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* Copyright 2018 Yiancar
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "rgb_matrix.h"
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#include "progmem.h"
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#include "config.h"
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#include "eeprom.h"
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#include <string.h>
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#include <math.h>
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#include "lib/lib8tion/lib8tion.h"
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#include "rgb_matrix_animations/solid_color_anim.h"
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#include "rgb_matrix_animations/alpha_mods_anim.h"
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#include "rgb_matrix_animations/dual_beacon_anim.h"
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#include "rgb_matrix_animations/gradient_up_down_anim.h"
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#include "rgb_matrix_animations/raindrops_anim.h"
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#include "rgb_matrix_animations/cycle_all_anim.h"
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#include "rgb_matrix_animations/cycle_left_right_anim.h"
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#include "rgb_matrix_animations/cycle_up_down_anim.h"
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#include "rgb_matrix_animations/rainbow_beacon_anim.h"
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#include "rgb_matrix_animations/rainbow_pinwheels_anim.h"
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#include "rgb_matrix_animations/rainbow_moving_chevron_anim.h"
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#include "rgb_matrix_animations/jellybean_raindrops_anim.h"
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#include "rgb_matrix_animations/digital_rain_anim.h"
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#include "rgb_matrix_animations/solid_reactive_simple_anim.h"
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#include "rgb_matrix_animations/solid_reactive_anim.h"
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#include "rgb_matrix_animations/solid_reactive_wide.h"
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#include "rgb_matrix_animations/solid_reactive_cross.h"
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#include "rgb_matrix_animations/solid_reactive_nexus.h"
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#include "rgb_matrix_animations/splash_anim.h"
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#include "rgb_matrix_animations/solid_splash_anim.h"
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#include "rgb_matrix_animations/breathing_anim.h"
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#if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER)
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#define RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#define RGB_MATRIX_EFFECT(name, ...)
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#ifdef RGB_MATRIX_CUSTOM_KB
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#include "rgb_matrix_kb.inc"
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#endif
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#ifdef RGB_MATRIX_CUSTOM_USER
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#include "rgb_matrix_user.inc"
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#endif
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#undef RGB_MATRIX_EFFECT
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#undef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif
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#ifndef RGB_DISABLE_AFTER_TIMEOUT
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#define RGB_DISABLE_AFTER_TIMEOUT 0
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#endif
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#ifndef RGB_DISABLE_WHEN_USB_SUSPENDED
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#define RGB_DISABLE_WHEN_USB_SUSPENDED false
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#endif
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#ifndef EECONFIG_RGB_MATRIX
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#define EECONFIG_RGB_MATRIX EECONFIG_RGBLIGHT
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#endif
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#if !defined(RGB_MATRIX_MAXIMUM_BRIGHTNESS) || RGB_MATRIX_MAXIMUM_BRIGHTNESS > UINT8_MAX
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#undef RGB_MATRIX_MAXIMUM_BRIGHTNESS
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS UINT8_MAX
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#endif
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#if !defined(RGB_MATRIX_HUE_STEP)
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#define RGB_MATRIX_HUE_STEP 8
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#endif
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#if !defined(RGB_MATRIX_SAT_STEP)
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#define RGB_MATRIX_SAT_STEP 16
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#endif
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#if !defined(RGB_MATRIX_VAL_STEP)
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#define RGB_MATRIX_VAL_STEP 16
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#endif
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#if !defined(RGB_MATRIX_SPD_STEP)
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#define RGB_MATRIX_SPD_STEP 16
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#endif
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#if !defined(RGB_MATRIX_STARTUP_MODE)
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#ifndef DISABLE_RGB_MATRIX_CYCLE_ALL
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#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
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#else
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// fallback to solid colors if RGB_MATRIX_CYCLE_LEFT_RIGHT is disabled in userspace
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#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
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#endif
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#endif
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bool g_suspend_state = false;
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rgb_config_t rgb_matrix_config;
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rgb_counters_t g_rgb_counters;
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static uint32_t rgb_counters_buffer;
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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last_hit_t g_last_hit_tracker;
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static last_hit_t last_hit_buffer;
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#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
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uint32_t eeconfig_read_rgb_matrix(void) {
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return eeprom_read_dword(EECONFIG_RGB_MATRIX);
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}
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void eeconfig_update_rgb_matrix(uint32_t val) {
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eeprom_update_dword(EECONFIG_RGB_MATRIX, val);
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}
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void eeconfig_update_rgb_matrix_default(void) {
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dprintf("eeconfig_update_rgb_matrix_default\n");
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rgb_matrix_config.enable = 1;
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rgb_matrix_config.mode = RGB_MATRIX_STARTUP_MODE;
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rgb_matrix_config.hue = 0;
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rgb_matrix_config.sat = UINT8_MAX;
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rgb_matrix_config.val = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
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rgb_matrix_config.speed = UINT8_MAX / 2;
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eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
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}
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void eeconfig_debug_rgb_matrix(void) {
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dprintf("rgb_matrix_config eprom\n");
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dprintf("rgb_matrix_config.enable = %d\n", rgb_matrix_config.enable);
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dprintf("rgb_matrix_config.mode = %d\n", rgb_matrix_config.mode);
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dprintf("rgb_matrix_config.hue = %d\n", rgb_matrix_config.hue);
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dprintf("rgb_matrix_config.sat = %d\n", rgb_matrix_config.sat);
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dprintf("rgb_matrix_config.val = %d\n", rgb_matrix_config.val);
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dprintf("rgb_matrix_config.speed = %d\n", rgb_matrix_config.speed);
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}
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uint8_t rgb_matrix_map_row_column_to_led(uint8_t row, uint8_t column, uint8_t *led_i) {
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// TODO: This is kinda expensive, fix this soonish
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uint8_t led_count = 0;
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for (uint8_t i = 0; i < DRIVER_LED_TOTAL && led_count < LED_HITS_TO_REMEMBER; i++) {
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matrix_co_t matrix_co = g_rgb_leds[i].matrix_co;
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if (row == matrix_co.row && column == matrix_co.col) {
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led_i[led_count] = i;
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led_count++;
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}
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}
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return led_count;
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}
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void rgb_matrix_update_pwm_buffers(void) {
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rgb_matrix_driver.flush();
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}
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void rgb_matrix_set_color( int index, uint8_t red, uint8_t green, uint8_t blue ) {
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rgb_matrix_driver.set_color(index, red, green, blue);
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}
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void rgb_matrix_set_color_all( uint8_t red, uint8_t green, uint8_t blue ) {
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rgb_matrix_driver.set_color_all(red, green, blue);
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}
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bool process_rgb_matrix(uint16_t keycode, keyrecord_t *record) {
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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uint8_t led[LED_HITS_TO_REMEMBER];
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uint8_t led_count = 0;
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#if defined(RGB_MATRIX_KEYRELEASES)
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if (!record->event.pressed) {
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led_count = rgb_matrix_map_row_column_to_led(record->event.key.row, record->event.key.col, led);
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g_rgb_counters.any_key_hit = 0;
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}
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#elif defined(RGB_MATRIX_KEYPRESSES)
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if (record->event.pressed) {
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led_count = rgb_matrix_map_row_column_to_led(record->event.key.row, record->event.key.col, led);
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g_rgb_counters.any_key_hit = 0;
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}
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#endif // defined(RGB_MATRIX_KEYRELEASES)
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if (last_hit_buffer.count + led_count > LED_HITS_TO_REMEMBER) {
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memcpy(&last_hit_buffer.x[0], &last_hit_buffer.x[led_count], LED_HITS_TO_REMEMBER - led_count);
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memcpy(&last_hit_buffer.y[0], &last_hit_buffer.y[led_count], LED_HITS_TO_REMEMBER - led_count);
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memcpy(&last_hit_buffer.tick[0], &last_hit_buffer.tick[led_count], (LED_HITS_TO_REMEMBER - led_count) * 2); // 16 bit
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memcpy(&last_hit_buffer.index[0], &last_hit_buffer.index[led_count], LED_HITS_TO_REMEMBER - led_count);
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last_hit_buffer.count--;
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}
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for(uint8_t i = 0; i < led_count; i++) {
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uint8_t index = last_hit_buffer.count;
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last_hit_buffer.x[index] = g_rgb_leds[led[i]].point.x;
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last_hit_buffer.y[index] = g_rgb_leds[led[i]].point.y;
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last_hit_buffer.index[index] = led[i];
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last_hit_buffer.tick[index] = 0;
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last_hit_buffer.count++;
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}
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#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
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return true;
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}
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void rgb_matrix_test(void) {
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// Mask out bits 4 and 5
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// Increase the factor to make the test animation slower (and reduce to make it faster)
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uint8_t factor = 10;
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switch ( (g_rgb_counters.tick & (0b11 << factor)) >> factor )
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{
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case 0: {
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rgb_matrix_set_color_all( 20, 0, 0 );
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break;
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}
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case 1: {
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rgb_matrix_set_color_all( 0, 20, 0 );
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break;
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}
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case 2: {
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rgb_matrix_set_color_all( 0, 0, 20 );
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break;
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}
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case 3: {
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rgb_matrix_set_color_all( 20, 20, 20 );
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break;
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}
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}
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}
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static bool rgb_matrix_none(effect_params_t* params) {
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if (!params->init) {
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return false;
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}
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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for (uint8_t i = led_min; i < led_max; i++) {
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rgb_matrix_set_color(i, 0, 0, 0);
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}
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return led_max < DRIVER_LED_TOTAL;
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}
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static uint8_t rgb_last_enable = UINT8_MAX;
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static uint8_t rgb_last_effect = UINT8_MAX;
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static effect_params_t rgb_effect_params = { 0, 0xFF };
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static rgb_task_states rgb_task_state = SYNCING;
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static void rgb_task_timers(void) {
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// Update double buffer timers
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uint16_t deltaTime = timer_elapsed32(rgb_counters_buffer);
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rgb_counters_buffer = timer_read32();
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if (g_rgb_counters.any_key_hit < UINT32_MAX) {
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if (UINT32_MAX - deltaTime < g_rgb_counters.any_key_hit) {
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g_rgb_counters.any_key_hit = UINT32_MAX;
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} else {
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g_rgb_counters.any_key_hit += deltaTime;
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}
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}
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// Update double buffer last hit timers
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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uint8_t count = last_hit_buffer.count;
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for (uint8_t i = 0; i < count; ++i) {
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if (UINT16_MAX - deltaTime < last_hit_buffer.tick[i]) {
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last_hit_buffer.count--;
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continue;
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}
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last_hit_buffer.tick[i] += deltaTime;
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}
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#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
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}
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static void rgb_task_sync(void) {
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// next task
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if (timer_elapsed32(g_rgb_counters.tick) >= RGB_MATRIX_LED_FLUSH_LIMIT)
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rgb_task_state = STARTING;
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}
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static void rgb_task_start(void) {
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// reset iter
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rgb_effect_params.iter = 0;
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// update double buffers
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g_rgb_counters.tick = rgb_counters_buffer;
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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g_last_hit_tracker = last_hit_buffer;
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#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
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// next task
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rgb_task_state = RENDERING;
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}
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static void rgb_task_render(uint8_t effect) {
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bool rendering = false;
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rgb_effect_params.init = (effect != rgb_last_effect) || (rgb_matrix_config.enable != rgb_last_enable);
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// each effect can opt to do calculations
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// and/or request PWM buffer updates.
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switch (effect) {
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case RGB_MATRIX_NONE:
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rendering = rgb_matrix_none(&rgb_effect_params);
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break;
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case RGB_MATRIX_SOLID_COLOR:
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rendering = rgb_matrix_solid_color(&rgb_effect_params); // Max 1ms Avg 0ms
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break;
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#ifndef DISABLE_RGB_MATRIX_ALPHAS_MODS
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case RGB_MATRIX_ALPHAS_MODS:
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rendering = rgb_matrix_alphas_mods(&rgb_effect_params); // Max 2ms Avg 1ms
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break;
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#endif // DISABLE_RGB_MATRIX_ALPHAS_MODS
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#ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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case RGB_MATRIX_GRADIENT_UP_DOWN:
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rendering = rgb_matrix_gradient_up_down(&rgb_effect_params); // Max 4ms Avg 3ms
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break;
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#endif // DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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#ifndef DISABLE_RGB_MATRIX_BREATHING
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case RGB_MATRIX_BREATHING:
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rendering = rgb_matrix_breathing(&rgb_effect_params); // Max 1ms Avg 0ms
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break;
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#endif // DISABLE_RGB_MATRIX_BREATHING
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#ifndef DISABLE_RGB_MATRIX_CYCLE_ALL
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case RGB_MATRIX_CYCLE_ALL:
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rendering = rgb_matrix_cycle_all(&rgb_effect_params); // Max 4ms Avg 3ms
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break;
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#endif // DISABLE_RGB_MATRIX_CYCLE_ALL
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#ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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case RGB_MATRIX_CYCLE_LEFT_RIGHT:
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rendering = rgb_matrix_cycle_left_right(&rgb_effect_params); // Max 4ms Avg 3ms
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break;
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#endif // DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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#ifndef DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
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case RGB_MATRIX_CYCLE_UP_DOWN:
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rendering = rgb_matrix_cycle_up_down(&rgb_effect_params); // Max 4ms Avg 3ms
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break;
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#endif // DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
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#ifndef DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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case RGB_MATRIX_RAINBOW_MOVING_CHEVRON:
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rendering = rgb_matrix_rainbow_moving_chevron(&rgb_effect_params); // Max 4ms Avg 3ms
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break;
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#endif // DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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#ifndef DISABLE_RGB_MATRIX_DUAL_BEACON
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case RGB_MATRIX_DUAL_BEACON:
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rendering = rgb_matrix_dual_beacon(&rgb_effect_params); // Max 4ms Avg 3ms
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break;
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#endif // DISABLE_RGB_MATRIX_DUAL_BEACON
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#ifndef DISABLE_RGB_MATRIX_RAINBOW_BEACON
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case RGB_MATRIX_RAINBOW_BEACON:
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rendering = rgb_matrix_rainbow_beacon(&rgb_effect_params); // Max 4ms Avg 3ms
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break;
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#endif // DISABLE_RGB_MATRIX_RAINBOW_BEACON
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#ifndef DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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case RGB_MATRIX_RAINBOW_PINWHEELS:
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rendering = rgb_matrix_rainbow_pinwheels(&rgb_effect_params); // Max 4ms Avg 3ms
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break;
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#endif // DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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#ifndef DISABLE_RGB_MATRIX_RAINDROPS
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case RGB_MATRIX_RAINDROPS:
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rendering = rgb_matrix_raindrops(&rgb_effect_params); // Max 1ms Avg 0ms
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break;
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#endif // DISABLE_RGB_MATRIX_RAINDROPS
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#ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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case RGB_MATRIX_JELLYBEAN_RAINDROPS:
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rendering = rgb_matrix_jellybean_raindrops(&rgb_effect_params); // Max 1ms Avg 0ms
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break;
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#endif // DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
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case RGB_MATRIX_DIGITAL_RAIN:
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rendering = rgb_matrix_digital_rain(&rgb_effect_params); // Max 9ms Avg 8ms | this is expensive, fix it
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break;
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#endif // DISABLE_RGB_MATRIX_DIGITAL_RAIN
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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case RGB_MATRIX_SOLID_REACTIVE_SIMPLE:
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rendering = rgb_matrix_solid_reactive_simple(&rgb_effect_params);// Max 4ms Avg 3ms
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break;
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#endif
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#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
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case RGB_MATRIX_SOLID_REACTIVE:
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rendering = rgb_matrix_solid_reactive(&rgb_effect_params); // Max 4ms Avg 3ms
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break;
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#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE
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#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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case RGB_MATRIX_SOLID_REACTIVE_WIDE:
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rendering = rgb_matrix_solid_reactive_wide(&rgb_effect_params); // Max ?? ms Avg ?? ms
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break;
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#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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case RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE:
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rendering = rgb_matrix_solid_reactive_multiwide(&rgb_effect_params); // Max ?? ms Avg ?? ms
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break;
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#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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case RGB_MATRIX_SOLID_REACTIVE_CROSS:
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rendering = rgb_matrix_solid_reactive_cross(&rgb_effect_params); // Max ?? ms Avg ?? ms
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break;
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#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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case RGB_MATRIX_SOLID_REACTIVE_MULTICROSS:
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rendering = rgb_matrix_solid_reactive_multicross(&rgb_effect_params); // Max ?? ms Avg ?? ms
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break;
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#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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case RGB_MATRIX_SOLID_REACTIVE_NEXUS:
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rendering = rgb_matrix_solid_reactive_nexus(&rgb_effect_params); // Max ?? ms Avg ?? ms
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break;
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#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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case RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS:
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rendering = rgb_matrix_solid_reactive_multinexus(&rgb_effect_params); // Max ?? ms Avg ?? ms
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break;
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#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#ifndef DISABLE_RGB_MATRIX_SPLASH
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case RGB_MATRIX_SPLASH:
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rendering = rgb_matrix_splash(&rgb_effect_params); // Max 5ms Avg 3ms
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break;
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#endif // DISABLE_RGB_MATRIX_SPLASH
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#ifndef DISABLE_RGB_MATRIX_MULTISPLASH
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case RGB_MATRIX_MULTISPLASH:
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rendering = rgb_matrix_multisplash(&rgb_effect_params); // Max 10ms Avg 5ms
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break;
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#endif // DISABLE_RGB_MATRIX_MULTISPLASH
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#ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH
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case RGB_MATRIX_SOLID_SPLASH:
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rendering = rgb_matrix_solid_splash(&rgb_effect_params); // Max 5ms Avg 3ms
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break;
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#endif // DISABLE_RGB_MATRIX_SOLID_SPLASH
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#ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
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case RGB_MATRIX_SOLID_MULTISPLASH:
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rendering = rgb_matrix_solid_multisplash(&rgb_effect_params); // Max 10ms Avg 5ms
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break;
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#endif // DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
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#if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER)
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#define RGB_MATRIX_EFFECT(name, ...) \
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case RGB_MATRIX_CUSTOM_##name: \
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rendering = name(&rgb_effect_params); \
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break;
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#ifdef RGB_MATRIX_CUSTOM_KB
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#include "rgb_matrix_kb.inc"
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#endif
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#ifdef RGB_MATRIX_CUSTOM_USER
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#include "rgb_matrix_user.inc"
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#endif
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#undef RGB_MATRIX_EFFECT
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#endif
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// Factory default magic value
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case UINT8_MAX: {
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rgb_matrix_test();
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rgb_task_state = FLUSHING;
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}
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return;
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}
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rgb_effect_params.iter++;
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// next task
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if (!rendering) {
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rgb_task_state = FLUSHING;
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if (!rgb_effect_params.init && effect == RGB_MATRIX_NONE) {
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// We only need to flush once if we are RGB_MATRIX_NONE
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rgb_task_state = SYNCING;
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}
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}
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}
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static void rgb_task_flush(uint8_t effect) {
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// update last trackers after the first full render so we can init over several frames
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rgb_last_effect = effect;
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rgb_last_enable = rgb_matrix_config.enable;
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// update pwm buffers
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rgb_matrix_update_pwm_buffers();
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// next task
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rgb_task_state = SYNCING;
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}
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void rgb_matrix_task(void) {
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rgb_task_timers();
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// Ideally we would also stop sending zeros to the LED driver PWM buffers
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// while suspended and just do a software shutdown. This is a cheap hack for now.
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bool suspend_backlight = ((g_suspend_state && RGB_DISABLE_WHEN_USB_SUSPENDED) || (RGB_DISABLE_AFTER_TIMEOUT > 0 && g_rgb_counters.any_key_hit > RGB_DISABLE_AFTER_TIMEOUT * 60 * 20));
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uint8_t effect = suspend_backlight || !rgb_matrix_config.enable ? 0 : rgb_matrix_config.mode;
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switch (rgb_task_state) {
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case STARTING:
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rgb_task_start();
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break;
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case RENDERING:
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rgb_task_render(effect);
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break;
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case FLUSHING:
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rgb_task_flush(effect);
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break;
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case SYNCING:
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rgb_task_sync();
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break;
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}
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if (!suspend_backlight) {
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rgb_matrix_indicators();
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}
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}
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void rgb_matrix_indicators(void) {
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rgb_matrix_indicators_kb();
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rgb_matrix_indicators_user();
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}
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__attribute__((weak))
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void rgb_matrix_indicators_kb(void) {}
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__attribute__((weak))
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void rgb_matrix_indicators_user(void) {}
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void rgb_matrix_init(void) {
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rgb_matrix_driver.init();
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// TODO: put the 1 second startup delay here?
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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g_last_hit_tracker.count = 0;
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for (uint8_t i = 0; i < LED_HITS_TO_REMEMBER; ++i) {
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g_last_hit_tracker.tick[i] = UINT16_MAX;
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}
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last_hit_buffer.count = 0;
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for (uint8_t i = 0; i < LED_HITS_TO_REMEMBER; ++i) {
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last_hit_buffer.tick[i] = UINT16_MAX;
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}
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#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
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if (!eeconfig_is_enabled()) {
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dprintf("rgb_matrix_init_drivers eeconfig is not enabled.\n");
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eeconfig_init();
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eeconfig_update_rgb_matrix_default();
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}
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rgb_matrix_config.raw = eeconfig_read_rgb_matrix();
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rgb_matrix_config.speed = UINT8_MAX / 2; //EECONFIG needs to be increased to support this
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if (!rgb_matrix_config.mode) {
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dprintf("rgb_matrix_init_drivers rgb_matrix_config.mode = 0. Write default values to EEPROM.\n");
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eeconfig_update_rgb_matrix_default();
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rgb_matrix_config.raw = eeconfig_read_rgb_matrix();
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}
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eeconfig_debug_rgb_matrix(); // display current eeprom values
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}
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void rgb_matrix_set_suspend_state(bool state) {
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g_suspend_state = state;
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}
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void rgb_matrix_toggle(void) {
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rgb_matrix_config.enable ^= 1;
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rgb_task_state = STARTING;
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eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
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}
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void rgb_matrix_enable(void) {
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rgb_matrix_enable_noeeprom();
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eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
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}
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void rgb_matrix_enable_noeeprom(void) {
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if (!rgb_matrix_config.enable)
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rgb_task_state = STARTING;
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rgb_matrix_config.enable = 1;
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}
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void rgb_matrix_disable(void) {
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rgb_matrix_disable_noeeprom();
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eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
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}
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void rgb_matrix_disable_noeeprom(void) {
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if (rgb_matrix_config.enable)
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rgb_task_state = STARTING;
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rgb_matrix_config.enable = 0;
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}
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void rgb_matrix_step(void) {
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rgb_matrix_config.mode++;
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if (rgb_matrix_config.mode >= RGB_MATRIX_EFFECT_MAX)
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rgb_matrix_config.mode = 1;
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rgb_task_state = STARTING;
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eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
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}
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void rgb_matrix_step_reverse(void) {
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rgb_matrix_config.mode--;
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if (rgb_matrix_config.mode < 1)
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rgb_matrix_config.mode = RGB_MATRIX_EFFECT_MAX - 1;
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rgb_task_state = STARTING;
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eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
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}
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void rgb_matrix_increase_hue(void) {
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rgb_matrix_config.hue += RGB_MATRIX_HUE_STEP;
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eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
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}
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void rgb_matrix_decrease_hue(void) {
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rgb_matrix_config.hue -= RGB_MATRIX_HUE_STEP;
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eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
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}
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void rgb_matrix_increase_sat(void) {
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rgb_matrix_config.sat = qadd8(rgb_matrix_config.sat, RGB_MATRIX_SAT_STEP);
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eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
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}
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void rgb_matrix_decrease_sat(void) {
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rgb_matrix_config.sat = qsub8(rgb_matrix_config.sat, RGB_MATRIX_SAT_STEP);
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eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
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}
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void rgb_matrix_increase_val(void) {
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rgb_matrix_config.val = qadd8(rgb_matrix_config.val, RGB_MATRIX_VAL_STEP);
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if (rgb_matrix_config.val > RGB_MATRIX_MAXIMUM_BRIGHTNESS)
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rgb_matrix_config.val = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
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eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
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}
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void rgb_matrix_decrease_val(void) {
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rgb_matrix_config.val = qsub8(rgb_matrix_config.val, RGB_MATRIX_VAL_STEP);
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eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
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}
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void rgb_matrix_increase_speed(void) {
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rgb_matrix_config.speed = qadd8(rgb_matrix_config.speed, RGB_MATRIX_SPD_STEP);
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eeconfig_update_rgb_matrix(rgb_matrix_config.raw);//EECONFIG needs to be increased to support this
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}
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void rgb_matrix_decrease_speed(void) {
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rgb_matrix_config.speed = qsub8(rgb_matrix_config.speed, RGB_MATRIX_SPD_STEP);
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eeconfig_update_rgb_matrix(rgb_matrix_config.raw);//EECONFIG needs to be increased to support this
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}
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led_flags_t rgb_matrix_get_flags(void) {
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return rgb_effect_params.flags;
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}
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void rgb_matrix_set_flags(led_flags_t flags) {
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rgb_effect_params.flags = flags;
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}
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void rgb_matrix_mode(uint8_t mode) {
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rgb_matrix_config.mode = mode;
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rgb_task_state = STARTING;
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eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
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}
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void rgb_matrix_mode_noeeprom(uint8_t mode) {
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rgb_matrix_config.mode = mode;
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}
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uint8_t rgb_matrix_get_mode(void) {
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return rgb_matrix_config.mode;
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}
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void rgb_matrix_sethsv(uint16_t hue, uint8_t sat, uint8_t val) {
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rgb_matrix_sethsv_noeeprom(hue, sat, val);
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eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
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}
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void rgb_matrix_sethsv_noeeprom(uint16_t hue, uint8_t sat, uint8_t val) {
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rgb_matrix_config.hue = hue;
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rgb_matrix_config.sat = sat;
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rgb_matrix_config.val = val;
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if (rgb_matrix_config.val > RGB_MATRIX_MAXIMUM_BRIGHTNESS)
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rgb_matrix_config.val = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
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}
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