2.6 KiB
Custom Userspace Callback Functions
Specifically QMK works by using customized callback functions for everything. This allows for multiple levels of customization.
matrix_scan
calls matrix_scan_quantum
, which calls matrix_scan_kb
, which calls matrix_scan_user
.
process_record
calls a bunch of stuff, but eventually calls process_record_kb
which calls process_record_user
The same goes for matrix_init
, layer_state_set
, led_set
, and a few other functions.
All (most) _user
functions are handled here, in the userspace instead. To allow keyboard specific configuration, I've created _keymap
functions that can be called by the keymap.c files instead.
This allows for keyboard specific configuration while maintaining the ability to customize the board.
My Ergodox EZ Keymap is a good example of this, as it uses the LEDs as modifier indicators.
You can see a list of these files in callbacks.c, or a shortend list here
__attribute__((weak)) void keyboard_post_init_keymap(void) {}
void keyboard_post_init_user(void) {
keyboard_post_init_keymap();
}
__attribute__((weak)) void matrix_scan_keymap(void) {}
void matrix_scan_user(void) {
matrix_scan_keymap();
}
__attribute__ ((weak)) bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { return true; }
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (!process_record_keymap(keycode, record)) { return false; }
return true;
}
__attribute__((weak)) layer_state_t layer_state_set_keymap(layer_state_t state) { return state; }
layer_state_t layer_state_set_user(layer_state_t state) {
state = layer_state_set_keymap(state);
return state;
}
__attribute__ ((weak)) void led_set_keymap(uint8_t usb_led) {}
void led_set_user(uint8_t usb_led) {
led_set_keymap(usb_led);
}
__attribute__ ((weak)) void suspend_power_down_keymap(void) {}
void suspend_power_down_user(void) {
suspend_power_down_keymap();
}
__attribute__ ((weak)) void suspend_wakeup_init_keymap(void) {}
void suspend_wakeup_init_user(void) {
suspend_wakeup_init_keymap();
}
__attribute__ ((weak)) void shutdown_keymap(void) {}
void shutdown_user (void) {
shutdown_keymap();
}
__attribute__ ((weak)) void eeconfig_init_keymap(void) {}
void eeconfig_init_user(void) {
eeconfig_update_user(0);
eeconfig_init_keymap();
}